Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 50 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 63 (base 60) |
Dexterity | 14 (base 12) |
Constitution | 72 (base 60) |
Magic | 16 (base 12) |
Willpower | 18 (base 14) |
Cunning | 14 (base 10) |
Resources
Life | 1451/1451 |
Mana | 336/336 |
Stamina | 267/267 |
Healing Factor | 1.5 |
Regeneration | 0.375 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 145 |
Accuracy | 49 |
Crit Chance | 21% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 18.2 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
All | +6% |
Offense: Damage Penetration
Lightning | +14% |
Defense: Base
Armour (hardiness) | 42.38 (88.5%) |
Defense | 10.4 |
Ranged Defense | 10.4 |
Fatigue | 29 |
Physical Save | 50.834914370047 |
Spell Save | 25.350928246003 |
Mental Save | 23.437762919969 |
Defense: Resistances
Lightning | + 43%(100%) |
Light | + 2%(100%) |
Mind | + 37%(100%) |
Darkness | + 26%(100%) |
Fire | + 26%(100%) |
All | + 17%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Socketed Gems | aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
Socketed Gems | garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
In main hand | thunderous voratun greatmaul of evisceration (68.5-102.75 power, 4 apr) thunderous voratun greatmaul of evisceration (68.5-102.75 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.5 - 102.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 58% lightning daze When wielded/worn: Physical crit. chance: +14.0% Physical power: +12 Changes stats: +3 Str / +2 Dex / +4 Mag / +4 Wil / +4 Cun / +3 Con Changes resistances penetration: +14% lightning Massive two-handed maul. |
Main armor | fearforged voratun plate armour of implacability (9 def, 24 armour) fearforged voratun plate armour of implacability (9 def, 24 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +9 Fatigue: +29% Changes stats: +9 Con Changes resistances: +11% fire / +11% darkness / -18% light Physical save: +20 Spell save: +10 Mental save: +8 A suit of armour made of metal plates. |
Inventory
acidic stralite battleaxe of massacre (55-82.5 power, 3 apr) acidic stralite battleaxe of massacre (55-82.5 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +12 acid Massive two-handed battleaxes. |
iron battleaxe iron battleaxeRequires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. |
dwarven-steel greatmaul (43-64.5 power, 2 apr) dwarven-steel greatmaul (43-64.5 power, 2 apr)Requires: - Strength 24 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Massive two-handed maul. |
iron mail armour iron mail armourRequires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 |
spiked iron mail armour of fire resistance (2 def, 4 armour) spiked iron mail armour of fire resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer is hit: 11 physical Changes resistances: +16% fire A suit of armour made of mail. |
spiked stralite mail armour (4 def, 8 armour) spiked stralite mail armour (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when the wearer is hit: 13 physical A suit of armour made of mail. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Gelelena deactivates Chant of Resistance.
Gelelena activates Chant of Resistance.
Gelelena deactivates Corona.
Gelelena activates Corona.
Gelelena deactivates Quantum Feed.
Gelelena activates Quantum Feed.
Gelelena deactivates Ruin.
Gelelena activates Ruin.
Gelelena deactivates Feather Wind.
Gelelena activates Feather Wind.
You switch your weapons to: Kor's Fall (10-12 power, 0 apr, darkness damage).
You switch your weapons to: Blade of Distorted Time (40-56 power, 10 apr) and Orc Feller (45-58.5 power, 11 apr).
Shadow returns to the shadows.
Shadow returns to the shadows.
Shadow returns to the shadows.
Talent Repel is ready to use.
Talent Cleave is ready to use.
Character control switched to golem (servant of Gelelena).
Gelelena casts Rune: Manasurge.
Gelelena starts to surge mana.
Character control switched to Gelelena.
Character control switched to golem (servant of Gelelena).
Gelelena casts Providence.
Gelelena manipulates the flow of time.
The shroud of shadows around Gelelena disappears.