
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 34 / 21% |
| Size | medium |
| Lifes / Deaths | Killed by Porynn the rattlesnake at level 12 on the 6th Flare 122nd year of Ascendancy at 16:30 / 99Killed by multi-hued crystal at level 12 on the 7th Flare 122nd year of Ascendancy at 07:36 Killed by multi-hued crystal at level 13 on the 7th Flare 122nd year of Ascendancy at 08:40 Killed by elven corruptor at level 13 on the 1st Dusk 122nd year of Ascendancy at 11:50 Killed by worm that walks at level 15 on the 11st Dusk 122nd year of Ascendancy at 22:16 Killed by worm that walks at level 15 on the 12nd Dusk 122nd year of Ascendancy at 00:07 Killed by worm that walks at level 15 on the 12nd Dusk 122nd year of Ascendancy at 01:15 Killed by red crystal at level 15 on the 12nd Dusk 122nd year of Ascendancy at 11:07 Killed by red crystal at level 16 on the 12nd Dusk 122nd year of Ascendancy at 22:54 Killed by luminous horror at level 17 on the 14th Dusk 122nd year of Ascendancy at 20:13 Killed by luminous horror at level 17 on the 14th Dusk 122nd year of Ascendancy at 22:31 Killed by Minotaur of the Labyrinth at level 17 on the 18th Dusk 122nd year of Ascendancy at 23:21 Killed by gigantic corrosive tunneler at level 18 on the 23rd Dusk 122nd year of Ascendancy at 06:51 Killed by gigantic gravity worm at level 19 on the 23rd Dusk 122nd year of Ascendancy at 08:08 Killed by enthralled slave at level 19 on the 41st Dusk 122nd year of Ascendancy at 00:25 Killed by Blood Master at level 19 on the 41st Dusk 122nd year of Ascendancy at 22:15 Killed by storm drake hatchling at level 20 on the 57th Dusk 122nd year of Ascendancy at 18:39 Killed by orc necromancer at level 20 on the 59th Dusk 122nd year of Ascendancy at 16:48 Killed by Urkis, the High Tempest at level 22 on the 5th Haze 122nd year of Ascendancy at 08:55 Killed by Urkis, the High Tempest at level 22 on the 5th Haze 122nd year of Ascendancy at 10:20 Killed by Urkis, the High Tempest at level 22 on the 5th Haze 122nd year of Ascendancy at 11:32 Killed by Urkis, the High Tempest at level 22 on the 5th Haze 122nd year of Ascendancy at 11:40 Killed by Urkis, the High Tempest at level 22 on the 5th Haze 122nd year of Ascendancy at 11:49 Killed by Urkis, the High Tempest at level 22 on the 5th Haze 122nd year of Ascendancy at 13:36 Killed by Urkis, the High Tempest at level 22 on the 5th Haze 122nd year of Ascendancy at 15:01 Killed by The Fragmented Essence of Harkor'Zun at level 22 on the 6th Haze 122nd year of Ascendancy at 01:01 Killed by Salythra the snow giant at level 23 on the 6th Haze 122nd year of Ascendancy at 03:17 Killed by snow giant thunderer at level 23 on the 6th Haze 122nd year of Ascendancy at 07:15 Killed by Velogayawyn the awoken tentacle tree at level 23 on the 19th Haze 122nd year of Ascendancy at 15:42 Killed by thief at level 23 on the 67th Haze 122nd year of Ascendancy at 17:44 Killed by Assassin Lord at level 23 on the 68th Haze 122nd year of Ascendancy at 03:15 Killed by greater gwelgoroth at level 23 on the 6th Allure 123rd year of Ascendancy at 18:39 Killed by elven mage at level 23 on the 7th Allure 123rd year of Ascendancy at 01:47 Killed by Arothra the faeros at level 23 on the 7th Allure 123rd year of Ascendancy at 05:43 Killed by elven cultist at level 23 on the 7th Allure 123rd year of Ascendancy at 13:13 Killed by ultimate gwelgoroth at level 23 on the 7th Allure 123rd year of Ascendancy at 18:12 Killed by Grand Corruptor at level 23 on the 7th Allure 123rd year of Ascendancy at 23:35 Killed by Grand Corruptor at level 23 on the 8th Allure 123rd year of Ascendancy at 00:54 Killed by Grand Corruptor at level 23 on the 8th Allure 123rd year of Ascendancy at 02:42 Killed by ziguranth wyrmic at level 23 on the 8th Allure 123rd year of Ascendancy at 03:48 Killed by Lenaras at level 23 on the 8th Allure 123rd year of Ascendancy at 05:05 Killed by Protector Myssil at level 24 on the 8th Allure 123rd year of Ascendancy at 06:41 Killed by ritch flamespitter at level 24 on the 8th Allure 123rd year of Ascendancy at 12:04 Killed by worm that walks at level 24 on the 9th Allure 123rd year of Ascendancy at 10:20 Killed by Belobeth the ghoul at level 24 on the 10th Allure 123rd year of Ascendancy at 10:51 Killed by dread at level 25 on the 1st Regrowth 123rd year of Ascendancy at 14:59 Killed by Lenaras's temporal clone at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 00:44 Killed by Neregakira the whitehoof invoker at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 08:57 Killed by whitehoof ghoul at level 26 on the 2nd Regrowth 123rd year of Ascendancy at 23:25 Killed by golem at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 03:51 Killed by Adygath the whitehoof ghoul at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 13:20 Killed by Nerotha the golem at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 20:22 Killed by The Glass Golem at level 26 on the 4th Regrowth 123rd year of Ascendancy at 15:55 Killed by Dozing Mayeldassra at level 26 on the 5th Regrowth 123rd year of Ascendancy at 10:48 Killed by Dozing Zubera at level 26 on the 5th Regrowth 123rd year of Ascendancy at 12:04 Killed by Dozing Zubera at level 26 on the 5th Regrowth 123rd year of Ascendancy at 13:23 Killed by Dozing Mayeldassra at level 26 on the 5th Regrowth 123rd year of Ascendancy at 14:26 Killed by Sleeping Aremima at level 26 on the 5th Regrowth 123rd year of Ascendancy at 16:11 Killed by forest wight at level 27 on the 6th Regrowth 123rd year of Ascendancy at 20:58 Killed by cold drake at level 27 on the 7th Regrowth 123rd year of Ascendancy at 10:06 Killed by cold drake at level 27 on the 7th Regrowth 123rd year of Ascendancy at 13:07 Killed by ice wyrm at level 28 on the 7th Regrowth 123rd year of Ascendancy at 17:30 Killed by venom drake hatchling at level 28 on the 7th Regrowth 123rd year of Ascendancy at 20:11 Killed by venom drake hatchling at level 28 on the 11st Regrowth 123rd year of Ascendancy at 11:48 Killed by snow giant boulder thrower at level 28 on the 11st Regrowth 123rd year of Ascendancy at 16:03 Killed by skeleton warrior at level 28 on the 11st Regrowth 123rd year of Ascendancy at 22:18 Killed by skeleton magus at level 28 on the 12nd Regrowth 123rd year of Ascendancy at 05:24 Killed by ghoulking at level 28 on the 12nd Regrowth 123rd year of Ascendancy at 09:56 Killed by skeleton master archer at level 28 on the 12nd Regrowth 123rd year of Ascendancy at 10:47 Killed by multi-hued drake hatchling at level 28 on the 12nd Regrowth 123rd year of Ascendancy at 13:51 Killed by skeleton warrior at level 28 on the 12nd Regrowth 123rd year of Ascendancy at 18:39 Killed by orc summoner at level 28 on the 17th Regrowth 123rd year of Ascendancy at 00:24 Killed by orc blood mage at level 28 on the 17th Regrowth 123rd year of Ascendancy at 15:38 Killed by Arora the master vampire at level 29 on the 18th Regrowth 123rd year of Ascendancy at 16:26 Killed by The Master at level 29 on the 18th Regrowth 123rd year of Ascendancy at 20:31 Killed by ghoul at level 29 on the 18th Regrowth 123rd year of Ascendancy at 21:46 Killed by The Master at level 29 on the 19th Regrowth 123rd year of Ascendancy at 00:05 Killed by ghoul at level 29 on the 19th Regrowth 123rd year of Ascendancy at 01:28 Killed by ghast at level 29 on the 19th Regrowth 123rd year of Ascendancy at 02:37 Killed by ghast at level 30 on the 19th Regrowth 123rd year of Ascendancy at 03:38 Killed by ghoulking at level 30 on the 19th Regrowth 123rd year of Ascendancy at 04:31 Killed by ice wyrm at level 30 on the 19th Regrowth 123rd year of Ascendancy at 23:00 Killed by Ivama the bone giant at level 30 on the 23rd Regrowth 123rd year of Ascendancy at 08:11 Killed by Yvylle the lesser vampire at level 30 on the 23rd Regrowth 123rd year of Ascendancy at 09:16 Killed by Siliwe the lesser vampire at level 30 on the 23rd Regrowth 123rd year of Ascendancy at 10:53 Killed by Xerulrata the master vampire at level 30 on the 23rd Regrowth 123rd year of Ascendancy at 12:07 Killed by Celia at level 30 on the 23rd Regrowth 123rd year of Ascendancy at 14:06 Killed by Cyralema the master vampire at level 30 on the 23rd Regrowth 123rd year of Ascendancy at 15:35 Killed by Isugaba the forest troll at level 30 on the 29th Regrowth 123rd year of Ascendancy at 03:05 Killed by Poluwe the gigantic sandworm tunneler at level 31 on the 30th Regrowth 123rd year of Ascendancy at 02:00 Killed by Betirevea the forest troll at level 31 on the 30th Regrowth 123rd year of Ascendancy at 13:32 Killed by Vorussra the patchwork troll at level 31 on the 31st Regrowth 123rd year of Ascendancy at 17:24 Killed by Golbug the Destroyer at level 31 on the 31st Regrowth 123rd year of Ascendancy at 22:36 Killed by elven cultist at level 32 on the 38th Regrowth 123rd year of Ascendancy at 15:55 Killed by Ce'Nutha the corrupted protoplasmic controller at level 33 on the 44th Regrowth 123rd year of Ascendancy at 16:38 Killed by Emeriarama the corrupted mastocytic feeder at level 33 on the 44th Regrowth 123rd year of Ascendancy at 23:08 Killed by naga myrmidon at level 33 on the 68th Regrowth 123rd year of Ascendancy at 03:30 Killed by skeleton assassin at level 33 on the 68th Regrowth 123rd year of Ascendancy at 12:20 Killed by Isowe the gaeramarth at level 34 on the 44th Pyre 123rd year of Ascendancy at 02:26 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 86 (base 60) |
| Willpower | 84 (base 60) |
| Cunning | 40 (base 11) |
Resources
| Life | 421/421 |
| Mana | 777/777 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 0.26364428766363 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
| See Stealth | 3.5527136788005E-15 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 9 |
| Crit Chance | 10% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +27% |
| Lightning | +57% |
| Fire | +37% |
| Temporal | +17% |
| Cold | +32% |
| Arcane | +32% |
| Mind | +16% |
| All | +7% |
Offense: Damage Penetration
| Lightning | +50% |
| Mind | +10% |
| Arcane | +25% |
| Cold | +25% |
| Fire | +25% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 17 |
| Spell Save | 42 |
| Mental Save | 45 |
Defense: Resistances
| Lightning | + 36%( 70%) |
| Fire | + 19%( 70%) |
| Nature | + 16%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 21%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 30% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 221 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (131 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Lenaras. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by Lenaras. Escort: injured seer (level 2 of Norgos Lair) | failed |
You failed to protect the lone alchemist from death by Lenaras. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Lenaras. Escort: lost defiler (level 3 of Norgos Lair) | failed |
You failed to protect the lost sun paladin from death by onilug. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You abandoned lost tinker, to death. Escort: lost tinker (level 4 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Lenaras. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 18. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed hummerhorn wing. * You've found the needed naga tongue. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of hardened leather boots of disengagement (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +2 Dex / +3 Wil / +4 Cun Physical save: +7 (+5 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 184.67 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 184.67 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | eldritch cashmere wizard hat of knowledge (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Cun / +5 Wil Mana each turn: +1.10 Mana when hit: +1.30 Maximum mana: +76.00 Spellpower: +7 (+2 eff.) Mindpower: +5 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | iron torque of clear mind 'Hurusin' [power 1] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes resistances: +3% nature / +9% cold Changes resistances penetration: +10% mind Changes damage: +3% mind Mental save: +9 (+3 eff.) It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | BlastraptorCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +13 (+6 eff.) Changes resistances: +6% lightning Changes damage: +7% all Mental save: +18 (+6 eff.) Maximum psi: +20.00 Spellpower: +12 (+3 eff.) Mindpower: +21 (+6 eff.) Mental crit. chance: +2% Infravision radius: +2 See invisible: +6 Rings make your fingers look great! |
| Around waist | Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+4 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+6 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.3 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 136.02 physical (gravity) damage. Each target moved beyond the first increases the damage by 17.00 (up to a maximum of 68.01 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
| On hands | hardened leather gloves 'Blastsin' (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 10 fire Damage when hit (Melee): 8 mind Changes stats: +1 Cun Changes resistances: +7% fire Changes resistances penetration: +10% lightning Changes damage: +6% mind / +5% fire Critical mult.: +15.00% Equilibrium when hit: +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+7 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
| Cloak | Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 16% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Around neck | copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets make your neck look great! |
Inventory
regeneration infusion of the wizard (heal 372; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 372 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
This item will automatically be transmogrified when you leave the level.dwarven-steel mace 'Blindsever' (26-37 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +14 darkness Damage against: +11% Living When wielded/worn: Changes stats: +5 Cun / +4 Wil Changes resistances: +6% darkness Changes resistances penetration: +20% darkness Changes damage: +6% light / +6% darkness Hate when firing a critical mind attack: +2.00 Light radius: +1 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.penetrating reinforced leather sling Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When wielded/worn: Changes resistances penetration: +9% physical Slings are used to hurl stones or metal shots at your foes. |
Staff of Destruction (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
Boltburst the elven-silk robe (0 def, 0 armour)Infused by nature Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects when hit in melee: * 9% chance to slow global speed by 62% * 9 arcane resource burn Changes resistances: +9% lightning / +19% darkness / +6% acid / +43% cold / +18% mind / +15% all Changes damage: +21% acid / +29% cold Physical save: +15 (+9 eff.) Spell save: +19 (+6 eff.) Mental save: +33 (+11 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Issaldir the Duathelquake (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 28% Changes stats: +8 Mag Changes resistances: +13% all Changes resistances penetration: +9% mind / +15% blight Changes damage: +22% mind / +6% darkness Mana each turn: +0.12 Psi each turn: +0.86 Vim when firing critical spell: +2.00 Maximum mana: +40.00 Maximum psi: +29.00 Mindpower: +9 (+3 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken linen robe of alchemy (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes resistances: +10% acid / +12% physical / +11% fire / +11% cold / +7% all Changes damage: +6% acid / +8% temporal / +6% fire / +6% cold / +7% arcane / +7% physical Talent cooldown: Refit Golem (-3 turns) Maximum mana: +18.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
starseer's cashmere wizard hat of decomposition (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +4% lightning / +4% temporal / +5% light / +4% fire / +5% nature / +5% acid / +4% blight / +4% cold / +4% darkness Changes damage: +6% darkness / +6% temporal / +5% light / +4% physical A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.reinforced leather armour of Eyal (12 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+6 eff.) Fatigue: +8% Life regen: +5.00 Maximum life: +32.00 Healing mod.: +14% A suit of armour made of leather. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
105 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+5 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+5 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+10 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+10 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.elven-wood totem of healing [power 356] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal yourself and all friendly characters within 10 spaces for 356 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Lenaras the Cornac Archmage level 30
23rd Regrowth 123rd year of Ascendancy at 00:35 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Lenaras the Cornac Archmage level 23
8th Allure 123rd year of Ascendancy at 06:36 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Lenaras the Cornac Archmage level 34
42nd Pyre 123rd year of Ascendancy at 02:07 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Lenaras the Cornac Archmage level 31
31st Regrowth 123rd year of Ascendancy at 23:39 see stats
Dethroned (Exploration mode)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Lenaras the Cornac Archmage level 26
4th Regrowth 123rd year of Ascendancy at 17:08 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Lenaras the Cornac Archmage level 22
6th Haze 122nd year of Ascendancy at 02:31 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Lenaras the Cornac Archmage level 18
23rd Dusk 122nd year of Ascendancy at 04:45 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lenaras the Cornac Archmage level 23
7th Haze 122nd year of Ascendancy at 05:55 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Lenaras the Cornac Archmage level 29
18th Regrowth 123rd year of Ascendancy at 19:30 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lenaras the Cornac Archmage level 33
48th Regrowth 123rd year of Ascendancy at 12:30 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Lenaras the Cornac Archmage level 33
45th Regrowth 123rd year of Ascendancy at 16:44 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lenaras the Cornac Archmage level 10
8th Mirth 122nd year of Ascendancy at 11:38 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lenaras the Cornac Archmage level 20
57th Dusk 122nd year of Ascendancy at 05:03 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Lenaras the Cornac Archmage level 30
19th Regrowth 123rd year of Ascendancy at 03:36 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Lenaras the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 05:02 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Lenaras the Cornac Archmage level 24
1st Regrowth 123rd year of Ascendancy at 09:05 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Lenaras the Cornac Archmage level 33
67th Regrowth 123rd year of Ascendancy at 20:26 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Lenaras the Cornac Archmage level 33
45th Regrowth 123rd year of Ascendancy at 06:45 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lenaras the Cornac Archmage level 19
41st Dusk 122nd year of Ascendancy at 23:45 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Lenaras the Cornac Archmage level 30
21st Regrowth 123rd year of Ascendancy at 02:47 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lenaras the Cornac Archmage level 20
57th Dusk 122nd year of Ascendancy at 08:31 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Lenaras the Cornac Archmage level 29
19th Regrowth 123rd year of Ascendancy at 03:36 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Lenaras the Cornac Archmage level 25
2nd Regrowth 123rd year of Ascendancy at 08:41 see stats
Log
Lenaras is dazed!
Something hits Lenaras for (162 ignored), 0 physical, 16 physical (16 total damage).
Isowe the gaeramarth is caught inside a Hurricane.
Thunderstorm hits Ninurlhing for 3 fire, 3 cold, 4 lightning, 3 arcane, 7 fire, 7 cold, 9 lightning, 7 arcane (45 total damage).
Thunderstorm hits Isowe the gaeramarth for 3 fire, 3 cold, 3 lightning, 3 arcane, 7 fire, 6 cold, 7 lightning, 6 arcane (38 total damage).
Isowe the gaeramarth is dazed!
Lenaras casts Manathrust.
Lenaras's spell attains critical power!
Isowe the gaeramarth is not dazed anymore.
Lenaras hits Isowe the gaeramarth for 50 fire, 44 cold, 53 lightning, 48 arcane (196 total damage).
Isowe the gaeramarth uses Infusion: Heroism.
Lenaras is not dazed anymore.
Isowe the gaeramarth uses Infusion: Heroism.
Isowe the gaeramarth's Beyond the Flesh hits Lenaras for 51 physical, 6 nature, 8 fire, 14 physical (79 total damage).
Hurricane from Lenaras hits Ninurlhing for 8 fire, 8 cold, 9 lightning, 8 arcane (32 total damage).
Hurricane from Lenaras hits Isowe the gaeramarth for 8 fire, 7 cold, 9 lightning, 8 arcane (33 total damage).
Melee retaliation hits Isowe the gaeramarth for 2 fire, 2 cold, 3 lightning, 2 arcane (10 total damage).
Isowe the gaeramarth uses Telekinetic Smash.
Isowe the gaeramarth performs a melee critical strike against Lenaras!
Lenaras is stunned!
Isowe the gaeramarth hits Lenaras for 259 physical, 14 physical, 67 physical (340 total damage).
Melee retaliation hits Isowe the gaeramarth for 2 fire, 2 cold, 3 lightning, 2 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane (15 total damage).
Lenaras the level 34 cornac archmage was cleaved to death by Isowe the gaeramarth on level 1 of Ardhungol.
The furious lightning storm around Lenaras calms down and disappears.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Isowe the gaeramarth killed Lenaras!
Saving game...
Saving done.






























































































