Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Steamtech UI 1.1.4 Items Vault 1.1.2Donators/Buyers bonus! Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Infinite |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 20 / 61% |
| Size | medium |
| Lifes / Deaths | Killed by orc soldier at level 12 on the 76th Pyre 122nd year of Ascendancy at 18:37 / 36Killed by thief at level 17 on the 77th Pyre 122nd year of Ascendancy at 22:22 Killed by skeleton warrior at level 17 on the 77th Pyre 122nd year of Ascendancy at 23:02 Killed by multi-hued drake hatchling at level 19 on the 78th Pyre 122nd year of Ascendancy at 19:12 Killed by Horned Horror at level 19 on the 79th Pyre 122nd year of Ascendancy at 06:03 Killed by Horned Horror at level 19 on the 79th Pyre 122nd year of Ascendancy at 06:29 Killed by lesser vampire at level 19 on the 79th Pyre 122nd year of Ascendancy at 06:55 Killed by Horned Horror at level 19 on the 79th Pyre 122nd year of Ascendancy at 07:37 Killed by luminous horror at level 19 on the 79th Pyre 122nd year of Ascendancy at 08:08 Killed by Horned Horror at level 19 on the 79th Pyre 122nd year of Ascendancy at 09:01 Killed by luminous horror at level 19 on the 79th Pyre 122nd year of Ascendancy at 09:51 Killed by luminous horror at level 19 on the 79th Pyre 122nd year of Ascendancy at 10:18 Killed by Horned Horror at level 20 on the 79th Pyre 122nd year of Ascendancy at 11:11 Killed by luminous horror at level 20 on the 79th Pyre 122nd year of Ascendancy at 11:46 Killed by Horned Horror at level 20 on the 79th Pyre 122nd year of Ascendancy at 12:31 Killed by luminous horror at level 20 on the 79th Pyre 122nd year of Ascendancy at 17:40 Killed by Horned Horror at level 20 on the 79th Pyre 122nd year of Ascendancy at 18:32 Killed by Horned Horror at level 20 on the 79th Pyre 122nd year of Ascendancy at 19:01 Killed by luminous horror at level 20 on the 79th Pyre 122nd year of Ascendancy at 19:29 Killed by Horned Horror at level 20 on the 79th Pyre 122nd year of Ascendancy at 20:30 Killed by Horned Horror at level 20 on the 79th Pyre 122nd year of Ascendancy at 21:30 Killed by Horned Horror at level 20 on the 79th Pyre 122nd year of Ascendancy at 22:00 Killed by Horned Horror at level 20 on the 79th Pyre 122nd year of Ascendancy at 22:47 Killed by Horned Horror at level 20 on the 79th Pyre 122nd year of Ascendancy at 23:13 Killed by Horned Horror at level 20 on the 1st Mirth 122nd year of Ascendancy at 00:08 Killed by Horned Horror at level 20 on the 1st Mirth 122nd year of Ascendancy at 00:47 Killed by Horned Horror at level 20 on the 1st Mirth 122nd year of Ascendancy at 01:28 Killed by Horned Horror at level 20 on the 1st Mirth 122nd year of Ascendancy at 02:23 Killed by Horned Horror at level 20 on the 1st Mirth 122nd year of Ascendancy at 03:06 Killed by Horned Horror at level 20 on the 1st Mirth 122nd year of Ascendancy at 03:55 Killed by Horned Horror at level 20 on the 1st Mirth 122nd year of Ascendancy at 05:21 Killed by Horned Horror at level 20 on the 1st Mirth 122nd year of Ascendancy at 06:12 Killed by Horned Horror at level 20 on the 1st Mirth 122nd year of Ascendancy at 06:40 Killed by Horned Horror at level 20 on the 1st Mirth 122nd year of Ascendancy at 07:36 Killed by Horned Horror at level 20 on the 1st Mirth 122nd year of Ascendancy at 08:24 Killed by Horned Horror at level 20 on the 1st Mirth 122nd year of Ascendancy at 08:52 |
Primary Stats
| Strength | 36 (base 35) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 48 (base 48) |
| Willpower | 10 (base 10) |
| Cunning | 16 (base 16) |
Resources
| Life | 356/414 |
| Mana | 122/134 |
| Stamina | 137/137 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 43 |
| Crit Chance | 10% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35.842626803211 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.4 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +7% |
| Lightning | +7% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 4 |
| Ranged Defense | 6 |
| Fatigue | 0 |
| Physical Save | 20.55 |
| Spell Save | 20.15 |
| Mental Save | 9.1 |
Defense: Resistances
| Cold | + 5%( 70%) |
| Fire | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Shock Hands |
| talent | Fiery Hands |
| talent | Arcane Combat |
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Infinite Dungeon. Escort: repented thief (level 2 of Infinite Dungeon)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On feet | traveler's pair of iron boots of uncanny dodging (3 def, 3 armour) traveler's pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +2 Fatigue: -2% Maximum encumbrance: +21 Physical save: +5 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Around waist | insulating rough leather belt of carrying insulating rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +5% fire / +5% cold Maximum encumbrance: +22 A belt that goes around your waist. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | acidic iron greatsword of crippling (12-19.2 power, 1 apr) acidic iron greatsword of crippling (12-19.2 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 12.0 - 19.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +6 acid When wielded/worn: Physical crit. chance: +6.0% Massive two-handed swords. |
Inventory
iron greatsword (10-16 power, 1 apr) iron greatsword (10-16 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 10.0 - 16.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Orieai the Cornac Arcane Blade level 10
76th Pyre 122nd year of Ascendancy at 03:02 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Orieai the Cornac Arcane Blade level 20
79th Pyre 122nd year of Ascendancy at 11:10 see stats
Log
Orieai hits Stone troll for 50 physical, 5 acid, 9 lightning, 28 fire (91 total damage).
Stone troll is not dazed anymore.
Orieai hits Stone troll for 41 physical, 5 acid, 9 lightning, 28 fire (82 total damage).
Stone troll hits Orieai for 28 physical damage.
Orieai performs a melee critical strike against Stone troll!
You collect a new ingredient: length of troll intestine.
Orieai hits Stone troll for 110 physical damage.
Orieai killed Stone troll!
Saving done.
Resting starts...
Rested for 80 turns (stop reason: all resources and life at maximum).
You pickup 0.65 gold pieces.
Red jelly uses Slime Spit.
Ran for 2 turns (stop reason: hostile spotted to the southeast (red jelly)).
Orieai slows down.
Red jelly's Slime Spit hits Orieai for 29 fire, 30 nature (59 total damage).
Orieai speeds up.
Orieai casts Flame.
Red jelly is on fire!
Orieai hits Red jelly for 100 fire damage.
Burning from Orieai hits Red jelly for 33 fire damage.
Burning from Orieai killed Red jelly!
