Macdal the level 4 Cornac Anorithil by RoboPine

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeEasy Roguelike
SexMale
RaceCornac
ClassAnorithil
Level / Exp4 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic26 (base 26)
Willpower12 (base 10)
Cunning17 (base 15)

Resources

Life-5/125
Positive59/59
Negative30/39
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+21.473150914254%
Spell+6.5439880494096%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy4
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance15%
Speed0.93857947154771

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+10%
Mind+10%
Darkness+27%

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save13
Spell Save24
Mental Save10

Defense: Resistances

Darkness+ 27%( 70%)
Lightning+ 21%( 70%)
Mind+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
1/5
1/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.50
5/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
0/5
0/5
0/5
0/5
Celestial / Hymns1.30
4/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

talent
detrimental effect
detrimental effect

Quests

active

Equipment

Tool
On fingers
Around neck
In main hand
On feet
Light source
On head
Main armor

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).


Macdal casts
Searing Light.
Macdal's light area effect hits Carrion worm mass for
19 light damage.

Macdal casts
Moonlight Ray.

Macdal casts
Moonlight Ray.
Macdal's spell attains critical power!
Macdal hits Carrion worm mass for 215 darkness damage.
Macdal killed Carrion worm mass!
Talent Searing Light is ready to use.

Talent Moonlight Ray is ready to use.

Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Macdal casts
Searing Light.
Macdal casts
Moonlight Ray.
Macdal hits Skeleton master archer for 100 darkness damage.
Skeleton master archer uses
Pinning Shot.
Macdal is pinned to the ground.

Skeleton master archer's Pinning Shot hits
Macdal for 77 physical, 5 cold (83 total damage).

Macdal casts
Healing Light.
Macdal receives 144 healing.
Skeleton master archer uses
Crippling Shot.
Skeleton master archer's Crippling Shot performs a ranged critical strike against Macdal!