dek dek the level 23 Dwarf Necromancer by dekboi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassNecromancer
Level / Exp23 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 10)
Dexterity16 (base 10)
Constitution63 (base 42)
Magic63 (base 37)
Willpower25 (base 13)
Cunning23 (base 11)

Resources

Life495/495
Mana339/339
Soul16/16
Healing Factor1.444619213451
Regeneration6.1396316571669

Speed

Mental0%
Attack0%
Movement-63.333333333333%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Invisible2

Offense: Mainhand

Damage32
Accuracy10
Crit Chance9%
APR0
Speed1.00

Offense: Spell

Spellpower45
Crit Chance16%
Speed1

Offense: Mind

Mindpower25
Crit Chance10%
Speed1

Offense: Damage Bonus

Acid+15%
Blight+10%
Arcane+9%
Cold+7%
Lightning+17%
Light+22%
Temporal+7%
Physical+6%
Fire+18%
Darkness+10%

Defense: Base

Armour (hardiness)13 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save46
Spell Save41
Mental Save45

Defense: Resistances

Lightning+ 37%( 70%)
Acid+ 19%( 70%)
Light+ 36%( 70%)
Temporal+ 14%( 70%)
Cold+ 25%( 70%)
Physical+ 19%( 70%)
Fire+ 21%( 70%)
All+ 9%( 70%)

Defense: Immunities

Stun Resistance30%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
2/5
5/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Eradication1.30
3/5
5/5
1/5
0/5
Spell / Animus1.30
3/5
0/5
0/5
0/5
Spell / Master of flesh1.30
5/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
5/5
0/5
Spell / Spectre1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
0/5
0/5
0/5
Technique / Conditioning1.00
5/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
failed
done
done
done
done
done
active
done
done
active
done
active
active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By dek dek the Dwarf Necromancer level 22
1st Voratun 123rd year of Ascendancy at 15:31
see stats
Exterminator Killed 1000 creatures.
By dek dek the Dwarf Necromancer level 17
27th Iron 123rd year of Ascendancy at 20:32
see stats
Level 10 Got a character to level 10.
By dek dek the Dwarf Necromancer level 10
10th Profit 122nd year of Ascendancy at 21:34
see stats
Level 20 Got a character to level 20.
By dek dek the Dwarf Necromancer level 20
9th Gold 123rd year of Ascendancy at 13:44
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By dek dek the Dwarf Necromancer level 22
39th Stralite 123rd year of Ascendancy at 13:54
see stats
That was close Killed your target while having only 1 life left.
By dek dek the Dwarf Necromancer level 15
44th Profit 122nd year of Ascendancy at 10:43
see stats
The Restless Dead Disturbed an old battlefield and survived the consequences.
By dek dek the Dwarf Necromancer level 21
10th Gold 123rd year of Ascendancy at 18:39
see stats
The secret city Discovered the truth about mages.
By dek dek the Dwarf Necromancer level 19
1st Steel 123rd year of Ascendancy at 04:25
see stats
Treasure Hunter Amassed 1000 gold pieces.
By dek dek the Dwarf Necromancer level 18
28th Iron 123rd year of Ascendancy at 16:53
see stats

Log


Infusion: Regeneration is still on cooldown for 7 turns.

Dek dek uses
Infusion: Wild.
Dek dek lessens the pain.

Your summoned ghoulking disappears.
Your summoned ghoul disappears.
The unstable sand tunnel collapses!

The unstable sand tunnel collapses!


The unstable sand tunnel collapses!

The unstable sand tunnel collapses!


You don't see how to get there...

The unstable sand tunnel collapses!


Dek dek feels pain again.


The unstable sand tunnel collapses!

dek dek the level 23 dwarf necromancer suffocated to death on level 1 of Sandworm lair.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Saving done.

Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Vitality is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).