










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Higher |
Class | Wanderer |
Level / Exp | 34 / 57% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:42 / 171Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 19:45 Killed by thief at level 7 on the 3rd Mirth 122nd year of Ascendancy at 01:36 Killed by thief at level 7 on the 3rd Mirth 122nd year of Ascendancy at 05:34 Killed by thief at level 7 on the 3rd Mirth 122nd year of Ascendancy at 08:13 Killed by minotaur at level 7 on the 3rd Mirth 122nd year of Ascendancy at 18:25 Killed by minotaur at level 7 on the 3rd Mirth 122nd year of Ascendancy at 19:51 Killed by Voruba the yellow ooze at level 7 on the 3rd Mirth 122nd year of Ascendancy at 20:55 Killed by Emelana the bandit at level 7 on the 4th Mirth 122nd year of Ascendancy at 17:08 Killed by Emelana the bandit at level 7 on the 4th Mirth 122nd year of Ascendancy at 22:47 Killed by thief at level 7 on the 5th Mirth 122nd year of Ascendancy at 04:27 Killed by The Possessed at level 7 on the 5th Mirth 122nd year of Ascendancy at 09:17 Killed by The Possessed at level 7 on the 5th Mirth 122nd year of Ascendancy at 13:22 Killed by Adokira the thief at level 9 on the 1st Summertide 122nd year of Ascendancy at 20:20 Killed by Adokira the thief at level 9 on the 1st Summertide 122nd year of Ascendancy at 23:23 Killed by Betedhethra the green ooze at level 9 on the 2nd Summertide 122nd year of Ascendancy at 05:51 Killed by Betedhethra the green ooze at level 9 on the 2nd Summertide 122nd year of Ascendancy at 10:02 Killed by Betedhethra the green ooze at level 9 on the 2nd Summertide 122nd year of Ascendancy at 14:54 Killed by Betedhethra the green ooze at level 9 on the 2nd Summertide 122nd year of Ascendancy at 18:03 Killed by Islyyada the minotaur at level 9 on the 2nd Summertide 122nd year of Ascendancy at 21:50 Killed by Islyyada the minotaur at level 9 on the 3rd Summertide 122nd year of Ascendancy at 00:31 Killed by minotaur at level 9 on the 3rd Summertide 122nd year of Ascendancy at 14:47 Killed by orc soldier at level 10 on the 1st Flare 122nd year of Ascendancy at 08:53 Killed by Glurin the giant yellow ant at level 12 on the 8th Flare 122nd year of Ascendancy at 01:10 Killed by Glurin the giant yellow ant at level 12 on the 8th Flare 122nd year of Ascendancy at 04:05 Killed by Wrathroot at level 12 on the 9th Flare 122nd year of Ascendancy at 11:11 Killed by Wrathroot at level 12 on the 9th Flare 122nd year of Ascendancy at 14:08 Killed by Urkis, the High Tempest at level 14 on the 9th Dusk 122nd year of Ascendancy at 21:34 Killed by Urkis, the High Tempest at level 14 on the 9th Dusk 122nd year of Ascendancy at 23:04 Killed by Urkis, the High Tempest at level 14 on the 10th Dusk 122nd year of Ascendancy at 00:32 Killed by Urkis, the High Tempest at level 14 on the 10th Dusk 122nd year of Ascendancy at 00:48 Killed by Urkis, the High Tempest at level 14 on the 10th Dusk 122nd year of Ascendancy at 02:08 Killed by Urkis, the High Tempest at level 14 on the 10th Dusk 122nd year of Ascendancy at 03:37 Killed by Urkis, the High Tempest at level 14 on the 10th Dusk 122nd year of Ascendancy at 05:39 Killed by Urkis, the High Tempest at level 14 on the 10th Dusk 122nd year of Ascendancy at 07:38 Killed by Urkis, the High Tempest at level 14 on the 10th Dusk 122nd year of Ascendancy at 09:18 Killed by Urkis, the High Tempest at level 14 on the 10th Dusk 122nd year of Ascendancy at 11:44 Killed by Urkis, the High Tempest at level 14 on the 10th Dusk 122nd year of Ascendancy at 13:14 Killed by Urkis, the High Tempest at level 14 on the 10th Dusk 122nd year of Ascendancy at 14:39 Killed by Urkis, the High Tempest at level 14 on the 10th Dusk 122nd year of Ascendancy at 16:17 Killed by Urkis, the High Tempest at level 14 on the 10th Dusk 122nd year of Ascendancy at 18:35 Killed by Urkis, the High Tempest at level 14 on the 10th Dusk 122nd year of Ascendancy at 20:16 Killed by Urkis, the High Tempest at level 14 on the 10th Dusk 122nd year of Ascendancy at 22:55 Killed by Urkis, the High Tempest at level 14 on the 11st Dusk 122nd year of Ascendancy at 01:48 Killed by Urkis, the High Tempest at level 14 on the 11st Dusk 122nd year of Ascendancy at 02:47 Killed by Urkis, the High Tempest at level 14 on the 11st Dusk 122nd year of Ascendancy at 05:57 Killed by Urkis, the High Tempest at level 14 on the 11st Dusk 122nd year of Ascendancy at 08:07 Killed by Urkis, the High Tempest at level 14 on the 11st Dusk 122nd year of Ascendancy at 10:22 Killed by Porita the white wolf at level 15 on the 11st Dusk 122nd year of Ascendancy at 22:06 Killed by gigantic corrosive tunneler at level 15 on the 17th Dusk 122nd year of Ascendancy at 12:36 Killed by gigantic corrosive tunneler at level 16 on the 17th Dusk 122nd year of Ascendancy at 15:11 Killed by gigantic corrosive tunneler at level 16 on the 17th Dusk 122nd year of Ascendancy at 18:12 Killed by gigantic corrosive tunneler at level 16 on the 17th Dusk 122nd year of Ascendancy at 21:31 Killed by Luci at level 16 on the 18th Dusk 122nd year of Ascendancy at 02:45 Killed by Luci at level 16 on the 18th Dusk 122nd year of Ascendancy at 06:11 Killed by ghoul at level 17 on the 30th Dusk 122nd year of Ascendancy at 15:48 Killed by skeleton warrior at level 17 on the 30th Dusk 122nd year of Ascendancy at 22:00 Killed by snow giant boulder thrower at level 17 on the 31st Dusk 122nd year of Ascendancy at 04:19 Killed by skeleton assassin at level 17 on the 31st Dusk 122nd year of Ascendancy at 07:28 Killed by skeleton warrior at level 17 on the 31st Dusk 122nd year of Ascendancy at 10:57 Killed by skeleton magus at level 17 on the 31st Dusk 122nd year of Ascendancy at 13:29 Killed by skeleton archer at level 18 on the 31st Dusk 122nd year of Ascendancy at 21:06 Killed by orc cryomancer at level 18 on the 32nd Dusk 122nd year of Ascendancy at 05:37 Killed by oozing horror at level 18 on the 33rd Dusk 122nd year of Ascendancy at 09:47 Killed by dread at level 18 on the 33rd Dusk 122nd year of Ascendancy at 13:03 Killed by Aletta Soultorn at level 18 on the 33rd Dusk 122nd year of Ascendancy at 19:54 Killed by Aletta Soultorn at level 18 on the 34th Dusk 122nd year of Ascendancy at 00:59 Killed by emperor wight at level 18 on the 34th Dusk 122nd year of Ascendancy at 07:18 Killed by grave wight at level 19 on the 34th Dusk 122nd year of Ascendancy at 11:30 Killed by shadowblade at level 19 on the 34th Dusk 122nd year of Ascendancy at 18:49 Killed by shadowblade at level 19 on the 34th Dusk 122nd year of Ascendancy at 21:53 Killed by ghoulking at level 19 on the 35th Dusk 122nd year of Ascendancy at 00:21 Killed by ghoulking at level 19 on the 35th Dusk 122nd year of Ascendancy at 03:52 Killed by barrow wight at level 19 on the 35th Dusk 122nd year of Ascendancy at 10:03 Killed by Silatira the ghoulking at level 19 on the 36th Dusk 122nd year of Ascendancy at 10:24 Killed by Borfast the Broken at level 20 on the 39th Dusk 122nd year of Ascendancy at 11:43 Killed by Borfast the Broken at level 20 on the 39th Dusk 122nd year of Ascendancy at 14:02 Killed by Luci at level 20 on the 39th Dusk 122nd year of Ascendancy at 17:15 Killed by Luci at level 20 on the 39th Dusk 122nd year of Ascendancy at 19:43 Killed by Borfast the Broken at level 20 on the 39th Dusk 122nd year of Ascendancy at 22:40 Killed by The Master at level 21 on the 41st Dusk 122nd year of Ascendancy at 04:32 Killed by The Master at level 21 on the 41st Dusk 122nd year of Ascendancy at 08:50 Killed by Lord of Skulls (warrior) at level 21 on the 41st Dusk 122nd year of Ascendancy at 11:52 Killed by The Master at level 21 on the 41st Dusk 122nd year of Ascendancy at 16:25 Killed by elder vampire at level 21 on the 41st Dusk 122nd year of Ascendancy at 19:52 Killed by The Master at level 21 on the 41st Dusk 122nd year of Ascendancy at 23:31 Killed by The Master at level 21 on the 42nd Dusk 122nd year of Ascendancy at 02:14 Killed by Assassin Lord at level 21 on the 60th Dusk 122nd year of Ascendancy at 05:19 Killed by Bedric the dwarf at level 21 on the 67th Dusk 122nd year of Ascendancy at 07:04 Killed by Luci at level 21 on the 67th Dusk 122nd year of Ascendancy at 09:58 Killed by armoured skeleton warrior at level 25 on the 16th Haze 122nd year of Ascendancy at 08:20 Killed by Glibremira the elven cultist at level 25 on the 17th Haze 122nd year of Ascendancy at 15:39 Killed by elven corruptor at level 25 on the 17th Haze 122nd year of Ascendancy at 23:43 Killed by wretchling at level 25 on the 18th Haze 122nd year of Ascendancy at 06:00 Killed by elven blood mage at level 25 on the 18th Haze 122nd year of Ascendancy at 08:59 Killed by Xeriwe the elven cultist at level 25 on the 18th Haze 122nd year of Ascendancy at 12:15 Killed by elven corruptor at level 26 on the 19th Haze 122nd year of Ascendancy at 11:31 Killed by Cyrann the mean looking elven guard at level 26 on the 19th Haze 122nd year of Ascendancy at 13:47 Killed by Cyrann the mean looking elven guard at level 26 on the 19th Haze 122nd year of Ascendancy at 16:34 Killed by Chdo the thalore at level 26 on the 40th Haze 122nd year of Ascendancy at 07:32 Killed by Islaba the skeleton warrior at level 26 on the 43rd Haze 122nd year of Ascendancy at 00:25 Killed by Poltergeist Silent Blade at level 27 on the 46th Haze 122nd year of Ascendancy at 08:41 Killed by Poltergeist Silent Blade at level 27 on the 46th Haze 122nd year of Ascendancy at 11:44 Killed by Xonne the giant eel at level 28 on the 67th Haze 122nd year of Ascendancy at 20:56 Killed by worm that walks at level 28 on the 68th Haze 122nd year of Ascendancy at 14:17 Killed by Ermaegasim the shalore at level 28 on the 73rd Haze 122nd year of Ascendancy at 10:13 Killed by elven mage at level 28 on the 76th Haze 122nd year of Ascendancy at 22:44 Killed by elven corruptor at level 28 on the 77th Haze 122nd year of Ascendancy at 03:05 Killed by elven corruptor at level 28 on the 77th Haze 122nd year of Ascendancy at 06:50 Killed by Grand Corruptor at level 28 on the 78th Haze 122nd year of Ascendancy at 11:16 Killed by Grand Corruptor at level 28 on the 78th Haze 122nd year of Ascendancy at 14:32 Killed by Grand Corruptor at level 28 on the 78th Haze 122nd year of Ascendancy at 17:04 Killed by Grand Corruptor at level 28 on the 78th Haze 122nd year of Ascendancy at 20:37 Killed by Grand Corruptor at level 28 on the 78th Haze 122nd year of Ascendancy at 22:41 Killed by Grand Corruptor at level 28 on the 79th Haze 122nd year of Ascendancy at 01:10 Killed by ziguranth summoner at level 29 on the 79th Haze 122nd year of Ascendancy at 08:11 Killed by ziguranth wyrmic at level 29 on the 79th Haze 122nd year of Ascendancy at 12:45 Killed by Luci at level 29 on the 6th Decay 122nd year of Ascendancy at 16:48 Killed by The Master at level 29 on the 4th Allure 123rd year of Ascendancy at 09:49 Killed by The Master at level 29 on the 4th Allure 123rd year of Ascendancy at 12:57 Killed by skeleton master archer at level 29 on the 4th Allure 123rd year of Ascendancy at 18:03 Killed by armoured skeleton warrior at level 29 on the 4th Allure 123rd year of Ascendancy at 20:47 Killed by Lord of Skulls (warrior) at level 29 on the 4th Allure 123rd year of Ascendancy at 21:56 Killed by elder vampire at level 29 on the 5th Allure 123rd year of Ascendancy at 02:00 Killed by Lord of Skulls (warrior) at level 29 on the 5th Allure 123rd year of Ascendancy at 17:20 Killed by Lord of Skulls (warrior) at level 29 on the 5th Allure 123rd year of Ascendancy at 21:48 Killed by Luci at level 30 on the 15th Regrowth 123rd year of Ascendancy at 00:38 Killed by Cyrorevena the skeleton magus at level 30 on the 15th Regrowth 123rd year of Ascendancy at 23:06 Killed by Cyrorevena the skeleton magus at level 30 on the 16th Regrowth 123rd year of Ascendancy at 01:57 Killed by greater mummy at level 30 on the 17th Regrowth 123rd year of Ascendancy at 05:25 Killed by Greater Mummy Lord at level 30 on the 17th Regrowth 123rd year of Ascendancy at 08:58 Killed by Greater Mummy Lord at level 30 on the 17th Regrowth 123rd year of Ascendancy at 11:42 Killed by Aeroridhena the black bear at level 30 on the 38th Regrowth 123rd year of Ascendancy at 04:36 Killed by Luci at level 30 on the 38th Regrowth 123rd year of Ascendancy at 08:11 Killed by Ivogavena the grizzly bear at level 30 on the 38th Regrowth 123rd year of Ascendancy at 19:18 Killed by elder vampire at level 30 on the 40th Regrowth 123rd year of Ascendancy at 21:06 Killed by Luci at level 30 on the 41st Regrowth 123rd year of Ascendancy at 04:38 Killed by Geldatha the brown bear at level 30 on the 41st Regrowth 123rd year of Ascendancy at 18:02 Killed by Isuma the black bear at level 31 on the 42nd Regrowth 123rd year of Ascendancy at 05:57 Killed by Aerymina the dread at level 31 on the 59th Regrowth 123rd year of Ascendancy at 08:10 Killed by Aerymina the dread at level 31 on the 59th Regrowth 123rd year of Ascendancy at 12:36 Killed by Enzalur the quasit at level 31 on the 60th Regrowth 123rd year of Ascendancy at 13:24 Killed by orc soldier at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 12:45 Killed by Golbug the Destroyer at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 15:56 Killed by Golbug the Destroyer at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 19:20 Killed by Golbug the Destroyer at level 32 on the 62nd Regrowth 123rd year of Ascendancy at 21:56 Killed by Betobeth the sandworm at level 33 on the 63rd Regrowth 123rd year of Ascendancy at 21:02 Killed by Mayassra the skeleton warrior at level 33 on the 64th Regrowth 123rd year of Ascendancy at 13:48 Killed by faerlhing at level 33 on the 70th Regrowth 123rd year of Ascendancy at 23:31 Killed by faerlhing at level 33 on the 71st Regrowth 123rd year of Ascendancy at 02:08 Killed by orc elite fighter at level 34 on the 5th Pyre 123rd year of Ascendancy at 07:24 Killed by orc necromancer at level 34 on the 8th Pyre 123rd year of Ascendancy at 11:59 Killed by ghast at level 34 on the 8th Pyre 123rd year of Ascendancy at 13:46 Killed by ghast at level 34 on the 8th Pyre 123rd year of Ascendancy at 16:53 Killed by Mayymira the orc necromancer at level 34 on the 8th Pyre 123rd year of Ascendancy at 21:14 Killed by ghast at level 34 on the 9th Pyre 123rd year of Ascendancy at 00:25 Killed by armoured skeleton warrior at level 34 on the 9th Pyre 123rd year of Ascendancy at 12:50 Killed by armoured skeleton warrior at level 34 on the 9th Pyre 123rd year of Ascendancy at 15:25 Killed by Xoth the orc blood mage at level 34 on the 9th Pyre 123rd year of Ascendancy at 21:35 Killed by Lisybeth the orc blood mage at level 34 on the 9th Pyre 123rd year of Ascendancy at 23:22 Killed by Lisybeth the orc blood mage at level 34 on the 10th Pyre 123rd year of Ascendancy at 01:33 Killed by Lisybeth the orc blood mage at level 34 on the 10th Pyre 123rd year of Ascendancy at 04:17 Killed by Lisybeth the orc blood mage at level 34 on the 10th Pyre 123rd year of Ascendancy at 07:17 Killed by Xoth the orc blood mage at level 34 on the 10th Pyre 123rd year of Ascendancy at 10:27 Killed by Xoth the orc blood mage at level 34 on the 10th Pyre 123rd year of Ascendancy at 12:06 Killed by Lisybeth the orc blood mage at level 34 on the 10th Pyre 123rd year of Ascendancy at 15:36 Killed by Luci at level 34 on the 13rd Pyre 123rd year of Ascendancy at 10:26 Killed by ghoul at level 34 on the 30th Pyre 123rd year of Ascendancy at 10:17 Killed by orc corruptor at level 34 on the 40th Pyre 123rd year of Ascendancy at 06:07 Killed by Betokira the void horror at level 34 on the 40th Pyre 123rd year of Ascendancy at 09:57 Killed by Betokira the void horror at level 34 on the 40th Pyre 123rd year of Ascendancy at 12:57 |
Primary Stats
Strength | 40 (base 37) |
Dexterity | 45 (base 36) |
Constitution | 41 (base 33) |
Magic | 43 (base 23) |
Willpower | 45 (base 22) |
Cunning | 43 (base 26) |
Resources
Mana | 533/533 |
Equilibrium | 0 |
Vim | 232/232 |
Life | 889/889 |
Positive | 149/149 |
Stamina | 332/332 |
Healing Factor | 1.2281403954778 |
Regeneration | 0.30703509886942 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 71 |
Accuracy | 43 |
Crit Chance | 25% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 57 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Acid | +18% |
Blight | +20% |
Physical | +23% |
Cold | +15% |
All | 0% |
Darkness | +33% |
Light | +19% |
Temporal | +26% |
Fire | +5% |
Nature | +6% |
Offense: Damage Penetration
Physical | +20% |
Darkness | +10% |
Temporal | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 8 (35.65183292883%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 30 |
Mental Save | 44 |
Defense: Resistances
Acid | + 26%( 70%) |
Physical | + 25%( 70%) |
Cold | + 37%( 70%) |
All | + 16%( 70%) |
Darkness | + 33%( 70%) |
Temporal | + 25%( 70%) |
Lightning | + 16%( 70%) |
Fire | + 25%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Silence Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -435 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 435 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 415.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Cursed / Gloom | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Archery training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Corruption / Plague | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Shield defense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Fire | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 4/5 |
Corruption / Hexes | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Stone alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | Increases defense by 11. Mobile Defense |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by ritch flamespitter. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by vampire. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 212. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Ego+] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +3 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Quiver | ![]() 3.0 T3 arrow ammo [Ego++] Nature/Master Power 41.5 - 58.1 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +13.0% Capacity 18 On Hit: * 20% chance to create vines that bind the target to the ground dealing 224 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+4 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 247.38 darkness damage (based on Mindpower and charge). Uses 10 power out of 5/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() 2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil +5 Cun dps ---------- Mind.crit +6% Spell.pwr +25 (+7 eff.) Dmg.mod +4% light +6% temporal +8% darkness +3% physical ----- def ----- Defense +2 (+0 eff.) Spell.save +8 (+4 eff.) Mind.save +19 (+7 eff.) ---------- misc Max.mana +40.00 Hateful Whisper: Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 189 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 158.21 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.08 cold and 17.20 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +2 Wil +4 Cun +8 Lck dps ---------- Mind.pwr +30 (+8 eff.) Dmg.mod +6% nature +18% acid On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Resists +12% acid Stealth +11 ---------- misc T.Disarm +13 Equi/ret +0.08 Infravis +5 A belt that goes around your waist. |
In main hand | ![]() 4.0 T2 longbow 2H weapon [Unique] Arcane/Nature Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
On hands | ![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 71.10 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | ![]() 2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+7 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Cloak | ![]() 2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+1 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 2.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Around neck | ![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 317 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (45 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (155). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Resists +9% blight +29% light +34% darkness Blind- +34% Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.13 Max.mana +22.00 Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +24.00 Disarm- +20% Pinning- +20% Knockbk- +23% Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +14% fire ----- def ----- Resists +28% fire Mind.save +12 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex +7 Wil +9 Cun dps ---------- Crit.mult +15.00% Mind.pwr +15 (+4 eff.) ----- def ----- Resists +21% cold Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.20 Light +3 Rings make your fingers look great! |
![]() 3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 63.0 - 94.5 Physical Uses 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
![]() 1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 65% Dex, 50% Mag, 35% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Str, 70% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() 1.0 T4 dagger 1H weapon [Ego] Arcane/Master Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Mag, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 93 damage Sharp, short and deadly. |
![]() 3.0 T4 greatsword 2H weapon [Random Unique] Nature/Disrupt/Master Power 50.0 - 80.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +20 fire On Hit: * 24% chance to slow global speed by 62% On Crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +13 Con +14 Wil dps ---------- Phys.crit +13.0% Phys.pwr +16 (+4 eff.) Dmg.mod +6% fire Res.pen +10% mind ----- def ----- Resists +6% mind +6% fire Max.HP +94.00 Massive two-handed swords. |
![]() 3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 110% Mag, 60% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 21.50 arcane and 28.59 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+7 eff.) ---------- misc Talents +1 Soul Purge Manathrust: Level 3.0 Pwr.cost 3 out of 3/3. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 138.54 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
![]() 4.0 T3 sling 1H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +7 acid While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +10% acid Acc +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+5 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+7 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 112.71 physical (gravity) damage. Each target moved beyond the first increases the damage by 14.09 (up to a maximum of 56.35 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
![]() 3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
![]() 1.0 T5 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Armour +8 Defense +30 (+10 eff.) Resists +6% cold +3% darkness +9% nature Phys.save +17 (+9 eff.) Stun/Frz- +20% A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -4% Resists +7% light +6% darkness ---------- misc Max.enc +28 A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +6% physical Apr +2 ----- def ----- Armour +6 Defense +1 (+0 eff.) Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +9 (+3 eff.) Phys.save +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+5 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() 3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() 1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.0 - 35.0 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 87% On Hit: 20% Poisonous Bite 3 On Hit: 10% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 4.0 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 26.0 - 36.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 3.0 Pwr.cost 20 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 21.00 mind and 27.93 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 23% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 23. Terrified: Deals 5.00 mind and 6.65 darkness damage per turn and increases cooldowns by 36%. Haunted: Causes the target to suffer 8.11 mind and 10.78 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
![]() 1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +4 (+1 eff.) Melee+ 13 mind 15 darkness Dmg.mod +9% lightning +9% darkness On Hit (Melee): * 13% chance to reduce all saves and defense by 34 ----- def ----- Armour +1 Resists +21% lightning +9% light +6% darkness Mind.save -13 (-4 eff.) ---------- misc Light +3 Unarmed combat: Power 9.0 - 9.9 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Reproach 1 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 152.15 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() 1.0 T4 hands armor [Rare] Psionic While equipped: Stats +5 Dex +3 Con dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +8 (+2 eff.) Melee+ 32 mind 30 darkness On Hit (Melee): * 18% chance to reduce all saves and defense by 34 ----- def ----- Armour +3 Resists +9% blight +5% arcane +6% light Mind.save -11 (-3 eff.) Unarmed combat: Power 25.5 - 28.1 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Reproach 5 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 4.0 T3 head armor [Unique] Arcane While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +25% fire ----- def ----- Defense +9 (+3 eff.) Fatigue +4% Resists +25% fire Meteor Rain: Level 2.0 Pwr.cost 34 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 64.35 fire and 75.38 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
![]() 3.0 T1 arrow ammo [Ego] Arcane/Master Power 13.5 - 18.9 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 45 Ranged+ +9 light Against +9% Undead While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Max.HP +25.00 ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 121.29 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 121.29 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 250 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 394.32 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 258 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 15 cooldown 100% to heal for 37. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Mind.pwr +20 (+5 eff.) Dmg.mod +9% nature +12% mind On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Resists +9% nature ---------- misc Hate/m.crit +4.00 Create a shield absorbing up to 290 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% lightning On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Resists +12% acid +6% darkness +12% blight +12% cold +3% lightning Fire a magical bolt dealing 404 fire damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 782 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 26 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% darkness Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Resists +3% lightning +6% fire +12% nature +9% acid Create a shield absorbing up to 284 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Luci the Higher Wanderer level 29
9th Allure 123rd year of Ascendancy at 06:35 see stats
By Luci the Higher Wanderer level 28
69th Haze 122nd year of Ascendancy at 15:04 see stats
By Luci the Higher Wanderer level 28
79th Haze 122nd year of Ascendancy at 05:00 see stats
By Luci the Higher Wanderer level 34
71st Regrowth 123rd year of Ascendancy at 05:57 see stats
By Luci the Higher Wanderer level 33
67th Regrowth 123rd year of Ascendancy at 21:44 see stats
By Luci the Higher Wanderer level 31
42nd Regrowth 123rd year of Ascendancy at 00:49 see stats
By Luci the Higher Wanderer level 29
3rd Decay 122nd year of Ascendancy at 05:40 see stats
By Luci the Higher Wanderer level 32
63rd Regrowth 123rd year of Ascendancy at 00:09 see stats
By Luci the Higher Wanderer level 33
69th Regrowth 123rd year of Ascendancy at 00:38 see stats
By Luci the Higher Wanderer level 19
36th Dusk 122nd year of Ascendancy at 15:45 see stats
By Luci the Higher Wanderer level 15
13rd Dusk 122nd year of Ascendancy at 15:15 see stats
By Luci the Higher Wanderer level 28
69th Haze 122nd year of Ascendancy at 11:20 see stats
By Luci the Higher Wanderer level 10
1st Flare 122nd year of Ascendancy at 03:52 see stats
By Luci the Higher Wanderer level 20
37th Dusk 122nd year of Ascendancy at 11:13 see stats
By Luci the Higher Wanderer level 30
14th Regrowth 123rd year of Ascendancy at 23:20 see stats
By Luci the Higher Wanderer level 21
60th Dusk 122nd year of Ascendancy at 08:58 see stats
By Luci the Higher Wanderer level 26
19th Haze 122nd year of Ascendancy at 18:58 see stats
By Luci the Higher Wanderer level 33
69th Regrowth 123rd year of Ascendancy at 00:41 see stats
By Luci the Higher Wanderer level 32
63rd Regrowth 123rd year of Ascendancy at 01:26 see stats
By Luci the Higher Wanderer level 20
40th Dusk 122nd year of Ascendancy at 02:31 see stats
By Luci the Higher Wanderer level 9
6th Mirth 122nd year of Ascendancy at 10:33 see stats
By Luci the Higher Wanderer level 28
69th Haze 122nd year of Ascendancy at 15:04 see stats
By Luci the Higher Wanderer level 11
3rd Flare 122nd year of Ascendancy at 22:02 see stats
By Luci the Higher Wanderer level 30
40th Regrowth 123rd year of Ascendancy at 04:42 see stats
By Luci the Higher Wanderer level 19
35th Dusk 122nd year of Ascendancy at 22:53 see stats
By Luci the Higher Wanderer level 29
5th Allure 123rd year of Ascendancy at 05:35 see stats
Log
Orc necromancer's desolate waste area effect hits Luci for 10 cold damage.
Ghast misses Luci.
Orc necromancer is dazed!
Weakness Disease from Luci hits Heavy bone giant for 23 blight damage.
Ghast uses Stun.
Ghast misses Luci.
Betokira the void horror uses Headshot.
Orc necromancer casts Surge of Undeath.
Ghast speeds up.
Ghast speeds up.
Ghast speeds up.
Ghast speeds up.
Ghast speeds up.
Ghast speeds up.
Luci is dazed!
Ghoulking speeds up.
Betokira the void horror's Headshot performs a ranged critical strike against Luci!
Luci is not dazed anymore.
Betokira the void horror's Headshot hits Luci for 590 physical damage.
Luci the level 34 higher wanderer was smashed to death by Betokira the void horror on level 1 of Rak'shor Pride.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Betokira the void horror's Headshot killed Luci!
Saving game...
Saving done.
Talent Pacification Hex is ready to use.
Talent Lure is ready to use.
Talent Arcane Reconstruction is ready to use.
Ran for 2 turns (stop reason: interesting character).