





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 13 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 28 (base 26) |
Dexterity | 14 (base 12) |
Constitution | 18 (base 16) |
Magic | 20 (base 18) |
Willpower | 15 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | 333/333 |
Mana | 130/143 |
Stamina | 148/148 |
Healing Factor | 1.5241790182956 |
Regeneration | 1.5241790182956 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 56 |
Accuracy | 50 |
Crit Chance | 6% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Cold | +10% |
Defense: Base
Armour (hardiness) | 22.957011280365 (85.903125182002%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 8 |
Physical Save | 23 |
Spell Save | 14 |
Mental Save | 22 |
Defense: Resistances
Darkness | + 23%(100%) |
Lightning | + 15%(100%) |
Cold | + 21%(100%) |
All | + 13%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
Quests
Equipment
Main armor | ![]() Requires: - Heavy armour training - Strength 20 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+2 eff.) Fatigue: +8% Changes stats: +2 Str / +2 Dex / +2 Mag / +5 Wil / +5 Cun / +2 Con Physical save: +7 (+3 eff.) Mental save: +13 (+7 eff.) A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+5 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 7.88 cold damage and 7.16 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Inventory
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+6 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
![]() Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 15 Damage (Melee): +8 blight / +7 nature When wielded/worn: Changes stats: +1 Cun / +1 Str Light radius: +1 See invisible: +6 One-handed war axes. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+9 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
![]() Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() Requires: - Shield usage training - Strength 11 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Fatigue: +8% Effects when hit in melee: * 10% chance to reduce armor by 24% Changes stats: +1 Con Changes resistances: +11% acid / +17% fire Talent granted: +1 Block Handheld deflection devices. |
Achievements
Log
Cyrutha the green worm mass hits GOLEM (servant of Manatt) for (46 absorbed), 0 physical (0 total damage).
GOLEM (servant of Manatt) hits Cyrutha the green worm mass for 0 physical damage.
Manatt's Channel Staff hits Cyrutha the green worm mass for 58 fire damage.
GOLEM (servant of Manatt) uses Knockback.
You collect a new ingredient: green worm (1).
GOLEM (servant of Manatt) hits Cyrutha the green worm mass for 87 physical damage.
GOLEM (servant of Manatt) killed Cyrutha the green worm mass!
Manatt picks up (l.): Branudil (0 def, 3 armour).
GOLEM (servant of Manatt) seems more focused.
Manatt casts Extract Gems.
The shield around GOLEM (servant of Manatt) crumbles.
Manatt stops surging mana.
Manatt casts Interact with the Golem.
Manatt picks up (o.): crackling steel shield of shrapnel (0 def, 4 armour, 39.5 block).
Talent Rune: Manasurge is ready to use.
Character control switched to GOLEM (servant of Manatt).
Talent Knockback is ready to use.
Talent Rune: Shielding is ready to use.
Character control switched to Manatt.
Character control switched to GOLEM (servant of Manatt).