




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 8 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 21 (base 20) |
Dexterity | 13 (base 12) |
Constitution | 17 (base 16) |
Magic | 15 (base 14) |
Willpower | 11 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | 239/239 |
Mana | 100/133 |
Stamina | 124/124 |
Healing Factor | 1.5159841826429 |
Regeneration | 1.5159841826429 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 46 |
Accuracy | 50 |
Crit Chance | 5% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Cold | +10% |
Defense: Base
Armour (hardiness) | 21.957011280365 (85.903125182002%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 12 |
Physical Save | 14 |
Spell Save | 10 |
Mental Save | 8 |
Defense: Resistances
Acid | + 27%(100%) |
Darkness | + 18%(100%) |
Lightning | + 15%(100%) |
Cold | + 21%(100%) |
All | + 13%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Main armor | ![]() Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances: +16% acid A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+5 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 47/80) : Effective talent level: 1.0 Power cost: 80 out of 47/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 7.06 cold damage and 6.42 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Inventory
![]() Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 7 Damage (Melee): +9 light / +7 mind Damage against: +7% Undead When wielded/worn: Changes stats: +3 Cun / +2 Wil Massive two-handed mauls. |
Achievements
Log
Golem (servant of Manatt) uses Knockback.
Golem (servant of Manatt) activates his River's Fury!
A wave of icy water erupts from the ground!
Degenerated skeleton warrior is knocked back!
Golem (servant of Manatt)'s cold repulsion area effect hits Degenerated skeleton warrior for 7 cold, 6 physical (13 total damage).
Golem (servant of Manatt) casts Eye Beam.
Golem (servant of Manatt) hits Degenerated skeleton warrior for 108 lightning damage.
Golem (servant of Manatt) killed Degenerated skeleton warrior!
Golem (servant of Manatt) casts Rune: Shielding.
A shield forms around golem (servant of Manatt).
Golem (servant of Manatt) casts Eye Beam.
Golem (servant of Manatt) casts Glacial Vapour.
Golem (servant of Manatt) hits White worm mass for 106 fire damage.
Golem (servant of Manatt) killed White worm mass!
Golem (servant of Manatt)'s glacial vapour area effect hits Manatt for 9 cold damage.
Golem (servant of Manatt)'s glacial vapour area effect hits Golem (servant of Manatt) for (11 absorbed), 0 cold (0 total damage).
Golem (servant of Manatt)'s glacial vapour area effect hits Manatt for 9 cold damage.
Golem (servant of Manatt)'s glacial vapour area effect hits Golem (servant of Manatt) for (11 absorbed), 0 cold (0 total damage).
Golem (servant of Manatt)'s glacial vapour area effect hits Golem (servant of Manatt) for (11 absorbed), 0 cold (0 total damage).
The shield around golem (servant of Manatt) crumbles.
Character control switched to golem (servant of Manatt).