Ted the level 5 Dwarf Archmage by McBurnie

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassArchmage
Level / Exp5 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution14 (base 11)
Magic23 (base 25)
Willpower20 (base 17)
Cunning11 (base 11)

Resources

Life154/154
Mana178/178
Healing Factor1.0372895330003
Regeneration0.25932238325008

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage11
Accuracy2
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save9
Spell Save15
Mental Save10

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
2/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Ted picks up (f.):
linen robe of light (+16%) (0 def, 0 armour).
Ted picks up (g.):
linen wizard hat (1 def, 0 armour).
Ted picks up (h.):
iron plate armour (0 def, 7 armour).
Ted picks up (b.):
copper amulet of mastery (0.12 Spell / Water).
There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


Resting starts...

Talent Shielding is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


You gain 2.95 gold from the transmogrification of
storming pouch of iron shots of wind (17/17, 16-19 power, 1 apr).
You gain 2.06 gold from the transmogrification of
scorching brass lantern.
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.73 gold from the transmogrification of
linen robe of light (+16%) (0 def, 0 armour).
You gain 1.79 gold from the transmogrification of
surging elm starstaff (10-12 power, 2 apr, light element).
You gain 3.05 gold from the transmogrification of
truestriking iron battleaxe (17-26 power, 1 apr).
You gain 0.51 gold from the transmogrification of
copper amulet of mastery (0.12 Spell / Water).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).