WhiteRock the level 15 Whitehoof Archmage by Krump

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp15 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic56 (base 41)
Willpower32 (base 32)
Cunning12 (base 11)

Resources

Life282/282
Mana320/320
Steam100/100
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement-58.333333333333%
Spell0%
Global+100%

Vision

Sight10
Lite9

Offense: Mainhand

Damage24
Accuracy11
Crit Chance3%
APR11
Speed1.00

Offense: Spell

Spellpower44
Crit Chance3%
Speed1

Offense: Mind

Mindpower23
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+18%
Arcane+17%
Light+16%
All+6%

Defense: Base

Armour (hardiness)15 (30%)
Defense20
Ranged Defense20
Fatigue6
Physical Save21
Spell Save25
Mental Save15

Defense: Resistances

Lightning+ 16%( 70%)
Nature+ 12%( 70%)
Blight+ 12%( 70%)
Darkness+ 16%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Confusion Resistance30%
Instadeath Resistance100%
Stun Resistance20%
Poison Resistance100%
Blind Resistance30%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
1/5
3/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
4/5
1/5
4/5
1/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
4/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
active
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
Cloak
Main armor

Inventory

Achievements

Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By WhiteRock the Whitehoof Archmage level 12
27th Retaking 124th year of Ascendancy at 12:47
see stats
Level 10 Got a character to level 10.
By WhiteRock the Whitehoof Archmage level 10
21st Retaking 124th year of Ascendancy at 21:39
see stats

Log


The decrepit stairs crumble some more as you climb them.
WhiteRock wears (replacing
stabilizing rough leather cap (0 def, 1 armour)): Helm of the Dwarven Emperors (0 def, 6 armour).
WhiteRock receives 19 healing from Temporal Restoration Field.

WhiteRock wears:
treant's steel ring of pilfering.
Poltergeist Eclipse casts
Lightning.
Poltergeist Eclipse hits WhiteRock for (4 flat reduction), 158 lightning (158 total damage).
WhiteRock the level 15 whitehoof archmage was bolted to death by a Poltergeist Eclipse on level 1 of Hidden Vault - Dominion Port: Sewers 2.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Poltergeist Eclipse killed WhiteRock!
Saving game...

You gain 15.25 gold from the melting of
innervating yew wand of clairvoyance [power 11] (2/15 cooldown).
You collect a new ingredient:
lump of steel (1).
You gain 11.06 gold from the melting of
Zubada (0 def, 2 armour).
You collect a new ingredient:
lump of steel (1).
You gain 10.35 gold from the melting of
Singespire the steel waraxe (19-27 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 8.50 gold from the melting of
penetrating steel steamgun of piercing.
You gain 2.35 gold from the melting of
potent ash starstaff of might (17-20 power, 3 apr, temporal element).
You gain 4.43 gold from the melting of
cruel ash magestaff of illumination (15-18 power, 3 apr, fire element).
You gain 1.64 gold from the melting of
ash longbow of cold.
You collect a new ingredient:
lump of steel (1).
You gain 3.63 gold from the melting of
steel greatmaul of rage (24-37 power, 2 apr).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.52 gold from the melting of
movement infusion (speed 437%; cd 10).
Saving done.