Karic the level 8 Thalore Archer by jamjars64

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassArcher
Level / Exp8 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity37 (base 27)
Constitution20 (base 17)
Magic11 (base 10)
Willpower25 (base 10)
Cunning17 (base 17)

Resources

Life244/244
Stamina158/158
Healing Factor1.0870588855781
Regeneration2.880706046782

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth28.114754928839
See Invisible28.114754928839

Offense: Mainhand

Damage47
Accuracy41
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower11
Crit Chance3%
Speed1

Offense: Mind

Mindpower24
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+12%
Lightning+11%
Mind+6%
All0%

Defense: Base

Armour (hardiness)4 (38.594633868923%)
Defense32
Ranged Defense32
Fatigue0
Physical Save16
Spell Save12
Mental Save22

Defense: Resistances

Temporal+ 10%( 70%)
Lightning+ 32%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
2/5
0/5
0/5
Technique / Marksmanship1.30
4/5
1/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Mobility1.00
2/5
2/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
Main armor
In main hand

Inventory

Achievements

Log

There is nowhere left to explore.
Karic wears (replacing
brass lantern): Shimmerflash the brass lantern.

You gain 8.36 gold from the transmogrification of
elm totem of thorny skin 'Coalbane' [power 16] (20 cooldown).
You gain 6.42 gold from the transmogrification of
rejuvenating iron mail armour of acid resistance (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 2.93 gold from the transmogrification of
balanced iron greatsword (14-23 power, 1 apr).
You gain 3.03 gold from the transmogrification of
balanced iron greatmaul (19-28 power, 1 apr).
You gain 6.08 gold from the transmogrification of
Poxblow (16-24 power, 1 apr).
You gain 3.01 gold from the transmogrification of
flaming iron battleaxe of paradox (16-24 power, 1 apr).
There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 12 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 41 turns (stop reason: at exit).


There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.