






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Mechanical |
Class | Arachnid |
Level / Exp | 50 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 24 (base 21) |
Dexterity | 60 (base 60) |
Constitution | 85 (base 56) |
Magic | 10 (base 10) |
Willpower | 35 (base 10) |
Cunning | 23 (base 15) |
Resources
Life | 1887/1887 |
Steam | 100/100 |
Healing Factor | 1.4417726352505 |
Regeneration | 14.778169511318 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +197% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 39 |
Offense: Mainhand
Damage | 45 |
Accuracy | 87 |
Crit Chance | 15% |
APR | 27 |
Speed | 1.00 |
Offense: Offhand
Damage | 45 |
Accuracy | 87 |
Crit Chance | 15% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Nature | +6% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Acid | +20% |
Lightning | +48% |
Nature | +13% |
Physical | +28% |
Cold | +46% |
All | 0% |
Defense: Base
Armour (hardiness) | 16 (30%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 32 |
Physical Save | 38 |
Spell Save | 33 |
Mental Save | 29 |
Defense: Resistances
Acid | + 20%(100%) |
Blight | + 70%(100%) |
Arcane | + 20%(100%) |
Cold | + 26%(100%) |
All | 0%(100%) |
Darkness | + 20%(100%) |
Light | + 35%(100%) |
Temporal | + 20%(100%) |
Lightning | + 20%(100%) |
Fire | + 20%(100%) |
Nature | + 20%(100%) |
Defense: Immunities
Disarm Resistance | 24% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 50% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (1/1)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
Steamtech / Assault | 1.00 |
| 4/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Generic Talents
Effects
talent | Mecharachnid Link |
detrimental effect | The Mecharachnid is out of sight of the annihilator; direct control will be lost! Mecharachnid out of sight |
Quests
Equipment
Quiver | ![]() Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.0 - 63.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 22 Turns elapse between self-loadings: 2 Travel speed: +200% Damage (Ranged): +20 mind When wielded/worn: Ammo reloads per turn: +4 Talent granted: +5 Antimagic Shell Shots are used with slings to pummel your foes to death. |
Tail | ![]() Requires: - Dexterity 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +108 Damage (radius 2) on crit: +20 lightning / +27 cold Attacks use: 1.0 Steam When wielded/worn: Accuracy: +18 (+4 eff.) Armour penetration: +13 Physical power: +12 (+4 eff.) Armour: +6 Defense: +10 (+4 eff.) Fatigue: +12% Changes stats: +6 Con Changes resistances: +6% cold / +15% light / +5% arcane Changes resistances penetration: +23% lightning / +28% physical / +25% cold Talent granted: +3 Block Mental save: +6 (+3 eff.) Disarm immunity: +24% Movement speed: +50% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
In off hand | ![]() Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 On weapon hit: * shock your foe dealing 18 damage and draining some of their resources Travel speed: +600% Damage (radius 2) on crit: +25 acid / +20 nature Attacks use: 2.0 Steam When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +8 Physical crit. chance: +4.0% Effects on ranged hit: * 20% chance to reduce strength, dexterity, and constitution by 5 Changes stats: +3 Str / +14 Wil / +10 Con Changes resistances penetration: +20% acid / +13% nature Maximum life: +88.00 See invisible: +9 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
In main hand | ![]() Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 On weapon hit: * splashes acid on your target dealing 31 damage and reducing their armor Travel speed: +600% Damage (radius 2) on crit: +37 lightning / +45 cold Attacks use: 2.0 Steam When wielded/worn: Changes stats: +11 Wil / +8 Cun / +13 Con Changes resistances penetration: +25% lightning / +21% cold Changes damage: +6% nature / +9% mind Critical mult.: +5.00% Psi when hit: +0.16 Maximum life: +25.00 Mental crit. chance: +4% Movement speed: +47% Steampower: +13 (+6 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Main armor | ![]() Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+9 eff.) Poison immunity: +70% Disease immunity: +70% Cut immunity: +70% Life regen: +10.00 Mindpower: +10 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
![]() Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +19.0% Physical power: +6 (+2 eff.) Damage (Melee): 28 arcane Changes resistances: +6% blight Changes resistances penetration: +25% lightning / +15% cold / +20% blight Changes damage: +35% temporal Talent granted: +1 Command Staff Maximum mana: +99.00 Spellpower: +34 (+11 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
Achievements
Log
J of Vashtan deactivates Shock Grenade.
Mecharachnid (servant of J of Vashtan) drops on the floor: Mirrorazor (35-52 power, 23 apr).
Your Mirrorazor (35-52 power, 23 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
J of Vashtan activates Chemical Grenade.
J of Vashtan deactivates Incendiary Grenade.
Mecharachnid (servant of J of Vashtan) drops on the floor: pair of drakeskin leather boots 'Dazzlekarma' (10 def, 5 armour).
Your pair of drakeskin leather boots 'Dazzlekarma' (10 def, 5 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Mecharachnid (servant of J of Vashtan) drops on the floor: Nightbreak of the Blightspawn (0 def, 7 armour).
Your Nightbreak of the Blightspawn (0 def, 7 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Mecharachnid (servant of J of Vashtan) drops on the floor: Duretokor the drakeskin leather cap (0 def, 10 armour).
Your Duretokor the drakeskin leather cap (0 def, 10 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Mecharachnid (servant of J of Vashtan) drops on the floor: Molten Skin (15 def, 12 armour).
Your Molten Skin (15 def, 12 armour) is magically sorted by the storage room.
Mecharachnid (servant of J of Vashtan) drops on the floor: Chromatic Harness (10 def, 14 armour).
Your Chromatic Harness (10 def, 14 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
There is an item here: Honeywood Chalice
There is an item here: The Guardian's Totem
Ran for 3 turns (stop reason: detrimental status effect).
Mecharachnid (servant of J of Vashtan) is out of sight of its master; direct control will break!
You transfer Elenulathathad the voratun helm (0 def, 8 armour) to the online item's vault.
Saving done.