weqrqwrwe the level 4 Skeleton Archer by jwcool2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSkeleton
ClassArcher
Level / Exp4 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 16)
Dexterity28 (base 17)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life192/192
Stamina109/109
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage31
Accuracy27
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense7
Ranged Defense7
Fatigue6
Physical Save12
Spell Save7
Mental Save7

Defense: Resistances

Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5
Technique / Mobility1.20
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

There is a next level here (press '' or right click to use).
Ran for 44 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


You gain 0.30 gold from the transmogrification of
supercharged elm wand of clairvoyance [power 9] (8 cooldown).
You gain 1.10 gold from the transmogrification of
impenetrable iron plate armour (3 def, 12 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.96 gold from the transmogrification of
acidic iron waraxe (12.5-17.5 power, 2 apr).
You gain 1.47 gold from the transmogrification of
elm starstaff of fate (10-12 power, 2 apr, physical element).
You gain 1.25 gold from the transmogrification of
blooming mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (18-25.2 power, 2 apr).
You gain 2.49 gold from the transmogrification of
flaming iron mace of phasing (13.5-18.9 power, 7 apr).
You gain 2.00 gold from the transmogrification of
phase door rune of the warrior (range 7; power 20; dur 3).
You feel very confident walking into this place.
Saving game...

Saving done.