












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Drem |
Class | Arcane Blade |
Level / Exp | 50 / 182% |
Size | medium |
Lifes / Deaths | Killed by Thordrem's Inner Demon at level 36 on the 44th Dearth 123rd year of Ascendancy at 09:15 / 1 |
Primary Stats
Strength | 58 (base 12) |
Dexterity | 101 (base 61) |
Constitution | 66 (base 30) |
Magic | 162 (base 64) |
Willpower | 46 (base 10) |
Cunning | 128 (base 60) |
Resources
Life | 1592/1592 |
Mana | 329/329 |
Stamina | 297/297 |
Equilibrium | 20 |
Healing Factor | 1.5388369623248 |
Regeneration | 23.159496282988 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +101.20512205326% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 16 |
Infravision | 5 |
See Stealth | 66.390415961552 |
See Invisible | 66.390415961552 |
Offense: Mainhand
Damage | 121 |
Accuracy | 77 |
Crit Chance | 62% |
APR | 21 |
Speed | 1.00 |
Offense: Offhand
Damage | 39 |
Accuracy | 77 |
Crit Chance | 67% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 94 |
Crit Chance | 97% |
Speed | 1 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Lightning | +92% |
Light | +43% |
Temporal | +14% |
Blight | +8% |
Mind | +8% |
Fire | +13% |
All | +2% |
Offense: Damage Penetration
Lightning | +102% |
Temporal | +45% |
Mind | +50% |
Cold | +52% |
All | +40% |
Defense: Base
Armour (hardiness) | 41.168963903459 (50.65183292883%) |
Defense | 87 |
Ranged Defense | 94 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 44 |
Mental Save | 50 |
Defense: Resistances
Acid | + 47%( 70%) |
Blight | + 30%( 70%) |
Arcane | + 29%( 70%) |
Cold | + 48%( 70%) |
All | + 25%( 70%) |
Physical | + 34%( 70%) |
Lightning | + 70%( 70%) |
Light | + 43%( 70%) |
Temporal | + 34%( 70%) |
Mind | + 32%( 70%) |
Darkness | + 41%( 70%) |
Fire | + 50%( 70%) |
Nature | + 39%( 70%) |
Defense: Immunities
Silence Resistance | 35% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Stun Resistance | 100% |
Pinning Resistance | 100% |
Poison Resistance | 20% |
Blind Resistance | 90% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1527 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 315 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 305 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1092% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Spell / Earth | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Arcane Shield |
talent | Thunderstorm |
talent | Fiery Hands |
talent | Stone Skin |
talent | Feather Wind |
talent | Shock Hands |
talent | Chant of Fortress |
talent | Shielding |
talent | Elemental Harmony |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1574. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour) 2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +5 Silence- +35% Confus- +38% Stun/Frz- +29% Rush: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | ![]() -1.0 T3 lite [Random Unique] Arcane While equipped: Stats +11 Mag dps ---------- Spell.pwr +19 (+4 eff.) Dmg.mod +21% light +12% temporal ----- def ----- Resists +8% darkness +12% light Affinity +5% light ---------- misc Light +10 Sun Flare: Puts all charms on 21 cooldown Level 3.0 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 332.30 light damage. At talent level 3 you gain 44% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Mag +10 Wil +10 Con dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +60% Confus- +60% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
On hands | ![]() 1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 23.0 - 32.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Tool | ![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 70 power out of 100/100 The very essence of bearness! |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Cun dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +10 (+3 eff.) ----- def ----- Defense +15 (+3 eff.) Resists +9% lightning HP.reg +6.00 Heal.mod +5% Stun/Frz- +49% Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +7 Cun dps ---------- Melee+ 29 physical Ranged+ 29 physical Dmg.mod +6% mind Res.pen +10% mind On Hit (Melee): * 18% chance to reduce all saves and defense by 31 On Hit (Ranged): * 20% chance to reduce all saves and defense by 31 ----- def ----- Resists +29% acid +3% darkness +30% cold +33% fire +9% mind +26% lightning Blind- +30% ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Infravis +3 See.Stealth +17 See.Invis +17 Bleeding Edge: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Around neck | ![]() 0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +8 Cun +7 Con dps ---------- Mov.spd +10% Melee+ 11 light 10 darkness Dmg.mod +6% blight +10% light +8% darkness Res.pen +5% temporal On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 38 On Melee Ret: * 9% chance to reduce damage dealt by 25% * 10% chance to blind ----- def ----- Fatigue -15% Resists +9% temporal HP.reg +7.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +1.20 Amulets make your neck look great! |
In main hand | ![]() dragonbone starstaff 'Blazeslice' (30-36 power, 6 apr, lightning element) 5.0 T5 staff 1H weapon [Random Unique] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +35% Crit.mult +33.00% Phys.pwr +12 (+2 eff.) Spell.pwr +25 (+5 eff.) Dmg.mod +39% lightning Res.pen +5% lightning Acc +15 (+3 eff.) ----- def ----- Resists +6% light +5% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Nature/Psionic While equipped: Stats +3 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 59% ----- def ----- Resists +9% lightning +3% temporal Mind.save +10 (+3 eff.) Max.HP +118.00 HP.reg +1.80 Heal.mod +13% A belt that goes around your waist. |
In off hand | ![]() Gonne the voratun dagger (38-50 power, 9 apr) 1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +22 lightning +40 cold While equipped: Stats +17 Str +14 Dex +11 Mag +13 Wil +12 Cun +12 Con dps ---------- Mind.crit +3% Mov.spd +50% Res.pen +22% lightning +12% cold +15% all Acc +24 (+5 eff.) Apr +15 Sharp, short and deadly. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +20% lightning ----- def ----- Defense +2 (+1 eff.) Resists +6% blight +6% light +18% nature Phys.save +18 (+6 eff.) Poison- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+3 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 394 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1281% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 380.76 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +8 Mag ----- def ----- Armour +10 Defense +15 (+3 eff.) Resists +21% mind +6% cold Disease- +20% Confus- +38% ---------- misc Mana/turn +0.16 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +10 Cun +5 Con dps ---------- S.pwr/crit +2 Mov.spd +10% Melee Ret 6 arcane ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.60 Mana/turn +0.12 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Spell.pwr +6 (+2 eff.) Melee+ 14 light 11 darkness Dmg.mod +8% temporal +26% light +9% cold +8% physical +22% darkness Res.pen +25% light On Melee Ret: * 12% chance to reduce damage dealt by 25% * 14% chance to blind ----- def ----- Fatigue -8% Resists +12% cold HP.reg +4.00 ---------- misc Light +1 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature Res.pen +26% lightning ----- def ----- Resists +15% lightning +16% temporal +26% light +9% blight +12% fire +5% arcane +26% darkness Spell.save +12 (+4 eff.) Blind- +38% Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Melee Ret 4 physical ----- def ----- Armour +10 Resists +11% lightning Phys.save +15 (+5 eff.) Stun/Frz- +24% ---------- misc Hate/m.crit +2.00 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +6 Con dps ---------- Res.pen +25% lightning ----- def ----- Resists +6% acid +15% temporal Crit.chn- 15.00% Die.at -80.00 life Disease- +20% Confus- +20% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +16 Lck +4 Wil dps ---------- Crit.mult +15.00% Mind.pwr +10 (+3 eff.) Dmg.mod +9% blight Res.pen +10% blight Acc +16 (+4 eff.) ----- def ----- Defense +17 (+4 eff.) Resists +12% cold +28% temporal Mind.save +13 (+4 eff.) Unseen.red 17% Confus- +25% Pinning- +44% Knockbk- +41% Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() 0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +11.00% Acc +5 (+1 eff.) Apr +11 ----- def ----- Resists +12% mind Confus- +21% Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Dex ----- def ----- Resists +16% mind Confus- +31% Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% light +15% darkness Blind- +26% Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +13% acid Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Resists +26% acid +12% light +3% lightning Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +5 Str +10 Mag +6 Cun dps ---------- Spell.pwr +13 (+3 eff.) Res.pen +25% lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 38 ----- def ----- Resists +15% blight Crit.chn- 10.00% ---------- misc See.Invis +12 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +7 Wil +7 Cun +9 Con dps ---------- Mind.pwr +11 (+3 eff.) Dmg.mod +9% arcane +6% temporal Melee Ret 2 temporal ----- def ----- Resists +12% temporal Phys.save +18 (+6 eff.) Mind.save +15 (+5 eff.) Confus- +40% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning +12% light Res.pen +15% lightning ----- def ----- Fatigue -8% Resists +18% light +18% cold ---------- misc Max.enc +36 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +10% nature ----- def ----- Resists +24% lightning +6% mind +6% light +20% blight Mind.save +10 (+3 eff.) Confus- +30% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- S.pwr/crit +6 Dmg.mod +12% blight +24% temporal +13% nature +12% arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Resists +26% nature Stun/Frz- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +3 Wil +9 Cun dps ---------- Dmg.mod +20% acid +9% lightning Acc +12 (+3 eff.) Melee Ret 10 lightning ----- def ----- Resists +40% acid +6% temporal Max.HP +83.00 HP.reg +16.00 Heal.mod +14% ---------- misc See.Invis +3 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Max.HP +22.00 Disarm- +21% Pinning- +21% Knockbk- +20% ---------- misc Light +2 Infravis +3 See.Invis +9 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% cold +18% temporal Res.pen +25% lightning Melee Ret 8 lightning ----- def ----- Blind- +40% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +5 See.Stealth +20 See.Invis +18 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +14 Con dps ---------- Dmg.mod +3% nature Res.pen +5% physical Acc +30 (+6 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Defense +5 (+1 eff.) Resists +3% nature Phys.save +18 (+6 eff.) Spell.save +18 (+6 eff.) Max.HP +43.00 Disarm- +49% Pinning- +50% Knockbk- +34% ---------- misc Max.stam +61.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +13 (+2 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +19% acid +12% darkness +6% all Res.pen +5% darkness +10% acid Melee Ret 4 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 25% ----- def ----- Resists +32% acid +3% darkness Max.HP +88.00 HP.reg +15.00 Heal.mod +18% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +15 (+3 eff.) Dmg.mod +9% physical Res.pen +15% physical Acc +30 (+6 eff.) ----- def ----- Max.HP +36.00 Disarm- +38% Pinning- +36% Knockbk- +37% ---------- misc Stam/turn +3.00 Infravis +3 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Blind- +25% ---------- misc Infravis +4 See.Stealth +6 See.Invis +9 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +18% cold Melee Ret 2 cold ----- def ----- Resists +30% lightning +9% cold +5% arcane +18% blight Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% Max.HP +34.00 Disarm- +29% Pinning- +29% Knockbk- +20% ---------- misc Max.enc +26 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+2 eff.) Silence- +23% ---------- misc Mana/turn +0.11 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +23% ---------- misc Mana/turn +0.14 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Str +8 Cun +8 Con dps ---------- Dmg.mod +15% physical ----- def ----- Resists +15% physical Phys.save +16 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +10 (+3 eff.) Confus- +50% ---------- misc See.Invis +9 Rings make your fingers look great! |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Master Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Wil +2 Mag dps ---------- Phys.crit +15.0% S.pwr/crit +10 Res.pen +14% all Acc +34 (+7 eff.) Apr +15 ----- def ----- Defense +13 (+3 eff.) Resists +5% arcane Disarm- +50% ---------- misc Max.vim +50.00 Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
![]() 1.0 T4 dagger 1H weapon [Ego++] Master/Psionic Power 28.5 - 37.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Acc +11 (+3 eff.) Sharp, short and deadly. |
![]() stormbringer's stralite dagger of rage (28-37 power, 9 apr) 1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 28.5 - 37.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +5 lightning +12 cold While equipped: Stats +6 Str dps ---------- Mov.spd +28% Dmg.mod +9% physical Res.pen +9% lightning +11% cold Acc +15 (+3 eff.) Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Random Unique] Nature/Master Power 28.5 - 37.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +44 acid +53 nature On Hit: * 20% chance to reduce all saves and defense by 31 While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Res.pen +29% acid +37% nature Acc +14 (+3 eff.) Apr +20 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% light Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego] Master/Psionic Power 47.5 - 61.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 mind On Hit: * 14% chance to reduce all saves and defense by 31 While equipped: Stats +4 Cun +4 Wil Sharp, short and deadly. |
![]() 3.0 T1 greatsword 2H weapon [Rare] Arcane Power 20.0 - 32.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +9 fire While equipped: Stats +4 Dex dps ---------- Phys.crit +2.0% Mind.pwr +20 (+6 eff.) ----- def ----- Phys.save +6 (+2 eff.) Massive two-handed swords. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Str +3 Dex dps ---------- Phys.crit +2.0% Spell.crit +5% Crit.mult +59.00% Spell.pwr +28 (+6 eff.) Melee+ 58 fire Dmg.mod +30% darkness Res.pen +5% lightning ----- def ----- Resists +12% darkness +12% temporal Def/telep +22 Res/telep +16% Dur/telep +17% ---------- misc See.Invis +36 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Spell.crit +23% Spell.pwr +36 (+7 eff.) Dmg.mod +30% darkness +12% physical Res.pen +15% physical ----- def ----- Armour +7 Defense +7 (+2 eff.) ---------- misc Vim/s.crit +11.00 Max.stam +20.00 Max.vim +56.00 Wards +2 darkness Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 47 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 847, based on Magic) for 11 turns. Uses 14 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 25% * 20% chance to reduce armor by 48% ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +6% acid +21% cold +12% nature +6% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Crit.mult +10.00% Phys.pwr +10 (+2 eff.) ----- def ----- Armour +2 Defense +2 (+1 eff.) Phys.save +14 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -50.00 life ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Boltripper the silk robe (0 def, 0 armour) 2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.pwr +7 (+2 eff.) S.pwr/crit +5 Dmg.mod +12% lightning +22% cold +15% darkness Res.pen +15% lightning +10% nature ----- def ----- Resists +3% lightning +33% cold +22% darkness +13% all Silence- +31% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Mag +8 Wil dps ---------- Mind.crit +5% Mind.pwr +4 (+1 eff.) Dmg.mod +9% blight +25% physical Res.pen +25% acid ----- def ----- Resists +15% blight +25% physical +15% all Mind.save +25 (+8 eff.) ---------- misc Mana/turn +0.27 Psi/turn +0.33 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 11 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
![]() silk robe 'Strikesmasher' (0 def, 0 armour) 2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +2 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +16 (+4 eff.) S.pwr/crit +5 Dmg.mod +3% lightning ----- def ----- Resists +11% lightning +1% physical +9% darkness +10% cold +8% blight +10% fire +6% light +13% all Phys.save +15 (+5 eff.) Spell.save +47 (+15 eff.) Mind.save +23 (+7 eff.) Die.at -20.00 life Poison- +10% Silence- +52% Pinning- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +7 Str +10 Dex +5 Wil +13 Cun +5 Con dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +6% arcane +12% physical Apr +3 ----- def ----- Armour +5 Fatigue +5% Resists +21% mind +5% arcane Mind.save +26 (+8 eff.) Confus- +42% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +30 (+6 eff.) Dmg.mod +9% cold +6% physical Acc +10 (+2 eff.) ----- def ----- Resists +12% mind +9% cold Max.HP +36.00 ---------- misc Max.stam +57.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 70 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 2.0 T1 lite [Rare] Master While equipped: Stats +1 Dex dps ---------- Res.pen +5% blight Melee Ret 4 lightning ----- def ----- Resists +6% lightning ---------- misc Light +8 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 21 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 864.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 18 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% lightning ----- def ----- Resists +18% cold Crit.chn- 15.00% Die.at -80.00 life HP.reg +4.00 Disease- +20% Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 18 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 13 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 68 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 2.0 T3 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 18 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +25% lightning On Hit (Melee): * 20% chance to slow global speed by 59% * 20 arcane resource burn ----- def ----- Resists +6% acid +6% temporal +6% darkness +12% lightning Create a radius 3 storm for 5 turns. Each turn, creatures within take 150 lightning damage and will be dazed for 1 turn (752 total damage) Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Thordrem the Drem Arcane Blade level 39
21st Loss 123rd year of Ascendancy at 03:20 see stats
By Thordrem the Drem Arcane Blade level 40
24th Loss 123rd year of Ascendancy at 11:13 see stats
By Thordrem the Drem Arcane Blade level 33
8th Profit 123rd year of Ascendancy at 20:58 see stats
By Thordrem the Drem Arcane Blade level 40
22nd Loss 123rd year of Ascendancy at 20:46 see stats
By Thordrem the Drem Arcane Blade level 46
8th Steel 124th year of Ascendancy at 21:07 see stats
By Thordrem the Drem Arcane Blade level 50
24th Voratun 124th year of Ascendancy at 20:33 see stats
By Thordrem the Drem Arcane Blade level 44
5th Steel 124th year of Ascendancy at 00:22 see stats
By Thordrem the Drem Arcane Blade level 34
20th Profit 123rd year of Ascendancy at 09:37 see stats
By Thordrem the Drem Arcane Blade level 13
2nd Dearth 122nd year of Ascendancy at 10:59 see stats
By Thordrem the Drem Arcane Blade level 43
31st Iron 124th year of Ascendancy at 21:56 see stats
By Thordrem the Drem Arcane Blade level 34
23rd Wealth 123rd year of Ascendancy at 18:17 see stats
By Thordrem the Drem Arcane Blade level 32
2nd Profit 123rd year of Ascendancy at 10:15 see stats
By Thordrem the Drem Arcane Blade level 23
42nd Steel 123rd year of Ascendancy at 10:42 see stats
By Thordrem the Drem Arcane Blade level 32
26th Voratun 123rd year of Ascendancy at 07:02 see stats
By Thordrem the Drem Arcane Blade level 30
3rd Voratun 123rd year of Ascendancy at 21:35 see stats
By Thordrem the Drem Arcane Blade level 42
30th Iron 124th year of Ascendancy at 05:59 see stats
By Thordrem the Drem Arcane Blade level 33
8th Profit 123rd year of Ascendancy at 21:18 see stats
By Thordrem the Drem Arcane Blade level 10
34th Profit 122nd year of Ascendancy at 21:22 see stats
By Thordrem the Drem Arcane Blade level 20
32nd Dearth 122nd year of Ascendancy at 08:03 see stats
By Thordrem the Drem Arcane Blade level 30
24th Stralite 123rd year of Ascendancy at 07:18 see stats
By Thordrem the Drem Arcane Blade level 40
22nd Loss 123rd year of Ascendancy at 00:18 see stats
By Thordrem the Drem Arcane Blade level 50
26th Stralite 124th year of Ascendancy at 13:46 see stats
By Thordrem the Drem Arcane Blade level 36
37th Dearth 123rd year of Ascendancy at 10:29 see stats
By Thordrem the Drem Arcane Blade level 41
16th Iron 124th year of Ascendancy at 17:15 see stats
By Thordrem the Drem Arcane Blade level 25
18th Gold 123rd year of Ascendancy at 06:47 see stats
By Thordrem the Drem Arcane Blade level 38
15th Loss 123rd year of Ascendancy at 10:43 see stats
By Thordrem the Drem Arcane Blade level 14
10th Dearth 122nd year of Ascendancy at 17:26 see stats
By Thordrem the Drem Arcane Blade level 43
31st Iron 124th year of Ascendancy at 23:58 see stats
By Thordrem the Drem Arcane Blade level 33
8th Profit 123rd year of Ascendancy at 20:58 see stats
By Thordrem the Drem Arcane Blade level 6
27th Profit 122nd year of Ascendancy at 05:46 see stats
By Thordrem the Drem Arcane Blade level 33
8th Profit 123rd year of Ascendancy at 20:58 see stats
By Thordrem the Drem Arcane Blade level 23
43rd Steel 123rd year of Ascendancy at 08:33 see stats
By Thordrem the Drem Arcane Blade level 43
31st Iron 124th year of Ascendancy at 11:45 see stats
By Thordrem the Drem Arcane Blade level 6
23rd Voratun 122nd year of Ascendancy at 06:36 see stats
By Thordrem the Drem Arcane Blade level 47
36th Steel 124th year of Ascendancy at 21:10 see stats
By Thordrem the Drem Arcane Blade level 23
43rd Steel 123rd year of Ascendancy at 08:28 see stats
By Thordrem the Drem Arcane Blade level 19
28th Dearth 122nd year of Ascendancy at 02:21 see stats
By Thordrem the Drem Arcane Blade level 36
44th Dearth 123rd year of Ascendancy at 09:16 see stats
By Thordrem the Drem Arcane Blade level 40
22nd Loss 123rd year of Ascendancy at 00:20 see stats
Log
Saving game...
There is a Gates of Morning (Town) here (press '' or right click to use).
Today is the 25th Voratun of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:21.
Saving done.
You gain 4.22 gold from the transmogrification of flaming pouch of voratun shots of corruption (21/21, 52-62 power, 6 apr).
You gain 3.62 gold from the transmogrification of arcing pouch of stralite shots of paradox (22/22, 45-54 power, 5 apr).
You gain 2.86 gold from the transmogrification of impenetrable stralite plate armour of clarity (0 def, 22 armour).
You gain 8.81 gold from the transmogrification of radiant drakeskin leather armour of command (31 def, 16 armour).
You gain 4.09 gold from the transmogrification of impenetrable iron mail armour of the deep (2 def, 13 armour).
You gain 10.00 gold from the transmogrification of werebeast's drakeskin leather cap of knowledge (0 def, 5 armour).
You gain 12.82 gold from the transmogrification of tormentor's elven-silk robe of alchemy (0 def, 0 armour).
You gain 10.28 gold from the transmogrification of infernal dragonbone magestaff (30-36 power, 6 apr, arcane element).
You gain 10.29 gold from the transmogrification of cruel dragonbone starstaff of wizardry (30-36 power, 6 apr, darkness element).
You gain 8.71 gold from the transmogrification of thought-forged stralite greatsword of vileness (51-82 power, 3 apr).
You gain 5.37 gold from the transmogrification of flaming dwarven-steel dagger of rage (18-23 power, 7 apr).
You gain 4.71 gold from the transmogrification of elemental stralite dagger of massacre (38-49 power, 9 apr).
You gain 6.03 gold from the transmogrification of truestriking stralite battleaxe of amnesia (46-68 power, 3 apr).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Ran for 6 turns (stop reason: interesting character).
You gain 0.14 gold from the transmogrification of 59 alchemist bloodstone.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
The furious lightning storm around Thordrem calms down and disappears.