Grelk the level 20 Dwarf Wyrmic by CredibleHulk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp20 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength60 (base 35)
Dexterity13 (base 10)
Constitution33 (base 20)
Magic8 (base 10)
Willpower65 (base 38)
Cunning30 (base 16)

Resources

Life926/926
Equilibrium0
Healing Factor1.1789294477288
Regeneration11.502400925288

Speed

Mental0%
Attack0%
Movement+22.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage93
Accuracy44
Crit Chance12%
APR8
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8
Crit Chance7%
Speed1

Offense: Mind

Mindpower47
Crit Chance10%
Speed1

Offense: Damage Bonus

Physical+10%
Acid+11%

Defense: Base

Armour (hardiness)46.317011280365 (72.903125182002%)
Defense23
Ranged Defense23
Fatigue38
Physical Save36
Spell Save28
Mental Save41

Defense: Resistances

Acid+ 42%( 70%)
Lightning+ 2%( 70%)
Nature+ 12%( 70%)
Cold+ 18%( 70%)
Blight+ 17%( 70%)
Physical+ 6%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
2/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
5/5
5/5
5/5
5/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
2/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
5/5
5/5
0/5

Effects

Quests

done
done
done
done
done
done
done
done
done
active
done
active
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Grelk the Dwarf Wyrmic level 19
42nd Profit 122nd year of Ascendancy at 00:45
see stats
Earth Master Killed Harkor'Zun.
By Grelk the Dwarf Wyrmic level 20
25th Wealth 122nd year of Ascendancy at 14:59
see stats
Exterminator Killed 1000 creatures.
By Grelk the Dwarf Wyrmic level 18
37th Profit 122nd year of Ascendancy at 22:20
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Grelk the Dwarf Wyrmic level 19
43rd Profit 122nd year of Ascendancy at 08:52
see stats
Level 10 Got a character to level 10.
By Grelk the Dwarf Wyrmic level 10
2nd Profit 122nd year of Ascendancy at 15:03
see stats
Level 20 Got a character to level 20.
By Grelk the Dwarf Wyrmic level 20
23rd Wealth 122nd year of Ascendancy at 21:08
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Grelk the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 12:40
see stats
That was close Killed your target while having only 1 life left.
By Grelk the Dwarf Wyrmic level 11
4th Profit 122nd year of Ascendancy at 02:13
see stats
The secret city Discovered the truth about mages.
By Grelk the Dwarf Wyrmic level 15
20th Profit 122nd year of Ascendancy at 02:12
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Grelk the Dwarf Wyrmic level 19
38th Profit 122nd year of Ascendancy at 10:19
see stats

Log

Cultist hits Grelk for 97 blight damage.

Grelk uses
Infusion: Regeneration.
Grelk starts regenerating health quickly.

Cultist casts
Soul Rot.
Cultist's spell attains critical power!
Rotting Disease from Cultist hits
Grelk for 25 blight damage.
Cultist's Soul Rot hits
Grelk for 209 blight damage.
Grelk the level 20 dwarf wyrmic was plagued to death by a Cultist on level 2 of Daikara.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Cultist's Soul Rot killed Grelk!
Saving game...

Talent Infusion: Healing is ready to use.
Talent Corrosive Mist is ready to use.

Talent Infusion: Regeneration is ready to use.
Talent Icy Skin is ready to use.

Saving done.

Ran for 3 turns (stop reason: interesting character).


There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...

Saving done.

Saving game...

Saving done.