Knort the level 7 Higher Archer by koenig04

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHigher
ClassArcher
Level / Exp7 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 15)
Dexterity29 (base 23)
Constitution20 (base 18)
Magic11 (base 10)
Willpower13 (base 12)
Cunning17 (base 12)

Resources

Life230/230
Stamina126/126
Healing Factor1.0870588855781
Regeneration3.5329413781289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth19.500146650446
See Invisible19.500146650446

Offense: Mainhand

Damage37
Accuracy43
Crit Chance8%
APR5
Speed0.95

Offense: Spell

Spellpower11
Crit Chance3%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+3%
Physical+5%
All0%

Offense: Damage Penetration

Mind+10%

Defense: Base

Armour (hardiness)4 (38.594633868923%)
Defense34
Ranged Defense34
Fatigue0
Physical Save13
Spell Save8
Mental Save10

Defense: Resistances

Physical+ 6%( 70%)
Lightning+ 5%( 70%)
Acid+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.00
2/5
1/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5
Technique / Mobility1.00
2/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
active

Equipment

Quiver
On hands
On head
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Knort wears (replacing
brass lantern): Venomquarry the brass lantern.

You gain 5.00 gold from the transmogrification of
iron torque of gale force [power 100] (15 cooldown).
You gain 0.76 gold from the transmogrification of
linen wizard hat of fire (+15%) (1 def, 0 armour).
You gain 3.36 gold from the transmogrification of
thought-forged iron waraxe of dampening (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight element).
You gain 4.88 gold from the transmogrification of
Araregodar the iron greatsword (26-42 power, 1 apr).
You gain 6.96 gold from the transmogrification of
Elenn (12-17 power, 2 apr).
There is a previous level here (press '' or right click to use).
Saving game...

Saving done.