










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Mindslayer |
| Level / Exp | 50 / 1813% |
| Size | big |
| Lifes / Deaths | Killed by Sleeping Isirabeth at level 30 on the 78th Regrowth 123rd year of Ascendancy at 17:19 / 2Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 62nd Haze 124th year of Ascendancy at 09:31 |
Primary Stats
| Strength | 117 (base 51) |
| Dexterity | 34 (base 15) |
| Constitution | 97 (base 46) |
| Magic | 44 (base 11) |
| Willpower | 114 (base 64) |
| Cunning | 95 (base 64) |
Resources
| Life | -634/1433 |
| Mana | 0/914 |
| Psi | 30/204 |
| Healing Factor | 1.7587960030034 |
| Regeneration | 15.74122422688 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -1.9984014443253E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 226 |
| Accuracy | 75 |
| Crit Chance | 94% |
| APR | 67 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +24% |
| Temporal | +67% |
| Arcane | +21% |
| Physical | +112% |
| All | +15% |
Offense: Damage Penetration
| Physical | +74% |
| Temporal | +80% |
| All | +45% |
| Arcane | +65% |
| Mind | +70% |
| Nature | +60% |
Defense: Base
| Armour (hardiness) | 81 (35.65183292883%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 42 |
| Mental Save | 56 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 44%( 70%) |
| Arcane | + 14%( 40%) |
| Cold | + 58%( 80%) |
| All | + 34%( 70%) |
| Physical | + 55%( 70%) |
| Lightning | + 72%( 80%) |
| Light | + 34%( 70%) |
| Temporal | + 50%( 70%) |
| Mind | + 34%( 70%) |
| Darkness | + 47%( 80%) |
| Fire | + 56%( 80%) |
| Nature | + 47%( 80%) |
Defense: Immunities
| Disarm Resistance | 56% |
| Confusion Resistance | 10% |
| Teleport Resistance | 10% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 897% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 183 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 293 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 581 damage for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Augmented striking | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1441. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Brandspike (56-85 power, 4 apr)3.0 T5 battleaxe 1H weapon [Random Unique] Master/Psionic Power 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +30 mind On Hit: * 30% chance to reduce all saves and defense by 36 While equipped: Stats +3 Mag +10 Wil +10 Cun dps ---------- Spell.pwr +10 (+3 eff.) Res.pen +19% physical +20% all Acc +61 (+14 eff.) Apr +40 ----- def ----- Resists +3% fire Spell.save +6 (+2 eff.) ---------- misc Mana/s.crit +2.02 Vim/s.crit +1.00 Massive two-handed battleaxes. |
| Light source | Ce'Nimina the Hailnoon2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +8 Resists +3% cold +2% physical Max.HP +40.00 ---------- misc Stam/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Bregasagrim (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +24 Str +7 Con dps ---------- Phys.pwr +35 (+7 eff.) Dmg.mod +12% physical Res.pen +15% mind ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2408.8 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Serpentglamour the pair of drakeskin leather boots (0 def, 14 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +13 Str +3 Dex +4 Cun +12 Con dps ---------- Dmg.mod +9% physical Res.pen +15% nature On Hit (Melee): * 20% chance to slow global speed by 64% ----- def ----- Armour +14 Resists +13% acid +10% fire +13% cold +12% lightning ---------- misc Size +1 Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Tool | Islebreda [power 75] (24/25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% physical Apr +6 ----- def ----- Armour +12 Defense +30 (+8 eff.) Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Layara0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +7 Wil +5 Con dps ---------- Melee Ret 8 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 36 ----- def ----- Armour +20 ---------- misc Psi/ret +0.20 Hate/m.crit +4.00 Light +3 Rings make your fingers look great! |
| On fingers | Goma the Flashquench0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Dex +8 Mag +17 Con dps ---------- Phys.pwr +33 (+7 eff.) Spell.pwr +18 (+6 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +9% lightning +8% all Melee Ret 2 arcane ----- def ----- Phys.save +16 (+5 eff.) Rings make your fingers look great! |
| Around neck | voratun amulet 'Drygund'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical ----- def ----- Resists +25% lightning Crit.chn- 5.00% Phys.save +20 (+6 eff.) Max.HP +160.00 HP.reg +5.00 Stun/Frz- +33% Knockbk- +20% Teleport- +10% Amulets make your neck look great! |
| In main hand | Xeretira the voratun battleaxe (59-88 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Master Power 59.0 - 88.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +4 temporal On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +37.0% Crit.mult +37.00% Dmg.mod +6% temporal Acc +14 (+4 eff.) Apr +13 ----- def ----- Defense +16 (+4 eff.) Resists +9% temporal Disarm- +56% ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Massive two-handed battleaxes. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Around waist | Mayadavea the drakeskin leather belt1.0 T5 belt armor [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +6% arcane +30% temporal Res.pen +20% arcane +25% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal Mind.save +15 (+4 eff.) Max.HP +110.00 A belt that goes around your waist. |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Main armor | Chalohad (0 def, 4 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Crit.mult +10.00% Dmg.mod +51% physical +16% temporal Res.pen +10% physical +10% mind +10% temporal ----- def ----- Armour +4 Resists +15% blight +30% physical +15% all Anom.red +12 Max.HP +65.00 HP.reg +3.70 Heal.mod +27% ---------- misc Equi/ret +0.04 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 21%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the psychic (heal 287; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 287 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 274; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 274 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 311; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 311 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 448; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 448 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 418; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 418 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of the Rift (606.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 1012.02 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Eremurion the copper amulet =3 mag=0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +1 Str +1 Dex +3 Mag +1 Con dps ---------- Acc +20 (+5 eff.) Melee Ret 2 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 36 ----- def ----- Phys.save +3 (+1 eff.) Amulets make your neck look great! |
Layada the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Wil +5 Cun +4 Con dps ---------- Mind.pwr +13 (+4 eff.) ----- def ----- Fatigue -9% Phys.save +17 (+5 eff.) Mind.save +7 (+2 eff.) Max.HP +70.00 HP.reg +11.00 Confus- +24% ---------- misc Equi/ret +0.16 Amulets make your neck look great! |
Lisyldabeth the Dayspitter0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +20 Lck +10 Dex dps ---------- Phys.pwr +10 (+2 eff.) Phys.spd +10% Dmg.mod +6% blight +10% physical Res.pen +20% blight Acc +20 (+5 eff.) Melee Ret 12 light On Hit (Melee): * 24% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Defense +17 (+5 eff.) Unseen.red 19% ---------- misc Light +4 Amulets make your neck look great! |
Xanuwe0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Crit.mult +20.00% ----- def ----- Armour +6 Resists +21% lightning Die.at -80.00 life Stun/Frz- +44% ---------- misc Equi/ret +0.16 Max.stam +30.00 Max.psi +20.00 Amulets make your neck look great! |
clarifying stralite amulet of dexterity (+3)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +20% mind Confus- +29% Amulets make your neck look great! |
grounding gold amulet of strength (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Str ----- def ----- Resists +12% lightning Stun/Frz- +27% Amulets make your neck look great! |
warrior's voratun amulet of mastery (0.40 Psionic / Thermal mastery)0.1 T5 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +13% physical ---------- misc Stam/turn +0.80 Masteries +0.40 Psionic/Thermal mastery Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Superpower You have set the ring to grant you Superpower! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
psionicist's gold ring of warding0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +4 Wil ----- def ----- Resists +16% acid +19% fire +15% lightning +16% cold Mind.save +8 (+2 eff.) Rings make your fingers look great! |
sneakthief's steel ring of light (+22%)0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Dmg.mod +11% light Acc +8 (+2 eff.) ----- def ----- Resists +22% light Rings make your fingers look great! |
steel aquamarine ring =4 mag=0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Armour +2 Resists +2% all Rings make your fingers look great! |
steel ring 'Xanebeth' =4 mag=0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Defense +5 (+2 eff.) Resists +3% physical Phys.save +18 (+5 eff.) Spell.save +8 (+3 eff.) Mind.save +12 (+4 eff.) Pinning- +20% Rings make your fingers look great! |
treant's gold ring of life0.1 T3 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +10% nature +8% blight Max.HP +76.00 HP.reg +10.00 Heal.mod +13% Poison- +18% Disease- +16% Rings make your fingers look great! |
Cyredhemina (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 57.0 - 85.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +28 fire On Hit: * Create an explosion dealing 76 cold damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +37% cold Res.pen +31% cold ----- def ----- Resists +3% acid +9% cold Phys.save +12 (+4 eff.) Poison- +10% Cut- +20% Knockbk- +20% Massive two-handed battleaxes. |
Dawnbreaker (62-92 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Nature/Master Power 61.5 - 92.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +20 light On Crit.r2 +12 light On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +13 Wil +19 Con dps ---------- Phys.crit +13.0% Phys.pwr +16 (+3 eff.) Res.pen +10% light ----- def ----- Max.HP +73.00 Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed battleaxes. |
enhanced stralite battleaxe of massacre (56-83 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature/Master Power 55.5 - 83.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +10 Str +10 Dex +16 Mag +10 Wil +10 Cun +10 Con Massive two-handed battleaxes. |
Spellblaze Shard (20-26 power, 10 apr) =5 mag=1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
warbringer's stralite dagger of enduring (29-38 power, 9 apr) =12 con dagger=1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Master Power 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +7 Wil +12 Con dps ---------- Phys.pwr +6 (+1 eff.) Res.pen +9% physical ----- def ----- Max.HP +18.00 Disarm- +14% Sharp, short and deadly. |
Mayoda the Floesaw (54-82 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Psionic Power 54.5 - 81.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +16 cold +30 mind +8 fire On Hit: * 42% chance to reduce all saves and defense by 36 While equipped: Stats +10 Str +9 Dex +9 Mag +35 Wil +19 Cun +21 Con dps ---------- Dmg.mod +6% cold ----- def ----- Resists +3% cold +9% fire Max.HP +77.00 Massive two-handed mauls. |
Colaryem (48-77 power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 50% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Genocide (42-67 power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
chilling dwarven-steel greatsword of massacre (43-69 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane/Master Power 43.0 - 68.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +19 cold Massive two-handed swords. |
iron greatsword of enduring (18-28 power, 1 apr) =9 con=3.0 T1 greatsword 2H weapon [Ego+] Nature Power 17.5 - 28.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: Stats +9 Con +9 Wil ----- def ----- Max.HP +27.00 Massive two-handed swords. |
iron greatsword of enduring (14-22 power, 1 apr) =9 con=3.0 T1 greatsword 2H weapon [Ego+] Nature Power 14.0 - 22.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: Stats +9 Con +10 Wil ----- def ----- Max.HP +26.00 Massive two-handed swords. |
Loamknight the voratun longsword (43-60 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +30 cold On Hit.r1 +12 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage While equipped: Stats +9 Str dps ---------- Mind.crit +5% Dmg.mod +12% physical Res.pen +15% mind Acc +18 (+5 eff.) ----- def ----- Mind.save +6 (+2 eff.) Sharp, long, and deadly. |
Duskslicer (18-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +4 darkness On Crit.r2 +4 darkness On Hit: * 10% chance to reduce damage dealt by 29% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 11 acid Dmg.mod +18% darkness +15% acid Res.pen +16% darkness +6% acid On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Resists +11% acid +18% darkness +5% arcane HP.reg +3.00 Blind- +20% ---------- misc Hate/kill +4.00 Psi/kill +4.00 Talents +1 Attune Mindstar Masteries +0.10 Cursed/Darkness +0.20 Cursed/Dark sustenance +0.10 Psionic/Voracity Inflict 152.95 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hettylach the living mindstar (18-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +1 Str +3 Dex +2 Mag +8 Cun +1 Con dps ---------- Mind.crit +5% Crit.mult +19.00% Mind.pwr +10 (+3 eff.) Melee+ 20 physical Dmg.mod +8% mind +14% physical Res.pen +7% mind +15% physical ----- def ----- Resists +7% mind +18% physical Dmg.Resnn +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Psi/ret +2.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+16 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Duathelfurnace the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master While equipped: Stats +2 Dex +8 Wil +8 Cun +4 Con dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +3% temporal Res.pen +5% temporal Against +42% Summoned Melee Ret 4 darkness 6 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +15 Defense +14 (+4 eff.) D.Red.from +45% Summoned Phys.save +25 (+7 eff.) Spell.save +13 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
balancing hardened leather belt of the vagrant1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Dex +5 Cun +3 Con dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +11 (+3 eff.) A belt that goes around your waist. |
rough leather belt 'Duatheltrial'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Resists +9% lightning +6% blight Max.HP +51.00 Poison- +10% A belt that goes around your waist. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+5 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Yvybeth the elven-silk cloak (16 def, 7 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Dex +3 Cun +4 Con ----- def ----- Armour +7 Defense +16 (+4 eff.) Resists +21% acid Phys.save +34 (+9 eff.) Spell.save +25 (+8 eff.) Mind.save +34 (+9 eff.) Die.at -50.00 life ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zyrak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +1 Cun +6 Con dps ---------- Crit.mult +15.00% Dmg.mod +25% darkness +9% blight Res.pen +20% darkness ----- def ----- Defense +3 (+1 eff.) Resists +16% blight +20% nature +25% darkness Phys.save +15 (+4 eff.) Stealth +25 Max.HP +99.00 HP.reg +11.00 Heal.mod +20% ---------- misc Equi/ret +0.08 Psi/ret +0.12 Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +19 (+5 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Max.HP +87.00 ---------- misc Max.stam +16.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak (1 def, 0 armour) =2 mag=2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+2 eff.) ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazebearer (0 def, 0 armour) =42 Lightning res=2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +36% lightning +3% cold Res.pen +10% acid Melee Ret 4 lightning ----- def ----- Resists +42% lightning +6% cold +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Falokor (0 def, 0 armour) =6 mag=2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Crit.mult +15.00% Spell.pwr +20 (+6 eff.) Res.pen +5% arcane Phasing +20% ----- def ----- Resists +9% blight +9% all ---------- misc Mana/turn +0.18 Psi/turn +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mayoldana the Lustreriver (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Spell.crit +2% Mind.crit +3% Mind.pwr +8 (+2 eff.) S.pwr/crit +2 Dmg.mod +18% acid +13% physical +13% darkness +15% light Res.pen +13% darkness +9% physical Phasing +30% ----- def ----- Resists +27% acid +12% blight +6% light +13% all Max.HP +54.00 HP.reg +3.60 Heal.mod +25% ---------- misc Max.hate +8.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+5 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
dreamer's cashmere robe of life (0 def, 0 armour) =good=2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +8% blight +13% darkness +15% mind +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +20 (+6 eff.) Max.HP +52.00 HP.reg +3.00 Heal.mod +10% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +12% acid +13% physical +9% fire +9% cold ----- def ----- Resists +16% acid +13% physical +12% darkness +11% fire +14% cold +14% mind +13% all Phys.save +15 (+4 eff.) Spell.save +14 (+5 eff.) Mind.save +24 (+7 eff.) ---------- misc Cooldown Refit Golem -4 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Branodan the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Dex +5 Wil +5 Cun +10 Lck dps ---------- Dmg.mod +9% blight +6% temporal Res.pen +15% blight +25% temporal ----- def ----- Armour +5 Phys.save +12 (+4 eff.) Spell.save +14 (+5 eff.) Mind.save +11 (+3 eff.) Stealth +9 HP.reg +5.00 Heal.mod +17% Def/telep +10 Res/telep +10% Dur/telep +10% A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
blood-soaked pair of hardened leather boots of phasing (0 def, 3 armour) =4 mag=2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +3 Wil dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Apr +7 ----- def ----- Armour +3 Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown A pair of boots made of leather. |
grounding pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +5 Fatigue +4% Resists +14% lightning +12% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +3 Silence- +20% Confus- +25% Stun/Frz- +22% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
undeterred pair of hardened leather boots of strife (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +6% physical ----- def ----- Armour +3 Silence- +24% Confus- +26% Stun/Frz- +32% Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 28 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
wanderer's pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +4 Cun +3 Con ----- def ----- Armour +5 Phys.save +24 (+7 eff.) Mind.save +15 (+4 eff.) A pair of boots made of leather. |
Brandream the hardened leather gloves (0 def, 2 armour) =7 lightning=1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 11 lightning Dmg.mod +16% lightning +12% fire Melee Ret 4 acid ----- def ----- Armour +2 Resists +7% lightning +18% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Winterbutcher the dwarven-steel gauntlets (0 def, 2 armour) =4 mag=1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Wil +4 Mag dps ---------- Crit.mult +10.00% S.pwr/crit +4 Melee+ 7 cold Dmg.mod +7% cold Res.pen +20% cold ----- def ----- Armour +2 Fatigue +3% Resists +7% cold ---------- misc Max.vim +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Elenelenik' (30 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Melee+ 7 fire Dmg.mod +4% fire ----- def ----- Armour +2 Defense +30 (+8 eff.) Resists +6% darkness +7% fire Crit.chn- 15.00% Phys.save +3 (+1 eff.) Die.at -20.00 life ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Abysswire (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil +4 Cun +6 Con dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Dmg.mod +3% fire Res.pen +10% mind Melee Ret 4 temporal ----- def ----- Armour +5 Fatigue +5% Resists +14% light +17% darkness ---------- misc Equi/ret +0.16 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Airgasher (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +5 Wil dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +5% lightning ----- def ----- Armour +3 Fatigue +3% Resists +6% darkness +8% physical Crit.chn- 15.00% Phys.save +7 (+2 eff.) Max.HP +80.00 Pinning- +20% A cap made of leather. |
Arasewyn (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Str +8 Dex +5 Mag +6 Cun dps ---------- Res.pen +26% physical Apr +6 ----- def ----- Armour +5 Fatigue +5% Die.at -60.00 life ---------- misc Max.stam +31.68 See.Invis +15 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 60.20 to 180.60 lightning damage (120.40 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Harodunarin the Dusklore (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Dex dps ---------- Dmg.mod +9% nature +9% darkness Res.pen +25% darkness Melee Ret 6 nature 10 darkness ----- def ----- Armour +5 Fatigue +5% Resists +15% mind +20% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Morbusshear the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +17 Lck +6 Str dps ---------- Phys.crit +8.0% Spell.crit +9% Mind.crit +8% Dmg.mod +21% arcane Melee Ret 2 nature 2 arcane ----- def ----- Armour +3 Fatigue +3% Resists +3% nature A cap made of leather. |
Stormpower the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +6 Con +12 Mag dps ---------- Res.pen +20% blight +10% lightning ----- def ----- Defense +2 (+1 eff.) Spell.save +11 (+4 eff.) ---------- misc Vim/s.crit +2.00 A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Arath' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +9% temporal +7% light +12% darkness +3% arcane +17% cold +17% mind +15% physical Res.pen +20% blight Phasing +30% Melee Ret 2 blight ----- def ----- Defense +3 (+1 eff.) Resists +17% mind +25% cold ---------- misc Vim/s.crit +2.00 Max.mana +20.00 A pointy cloth hat, very wizardly... |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +35 Defense +25 (+7 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
507 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ethereal brass lantern =4 mag=1.0 T1 lite [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +5 (+1 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
53 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
26 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Gunysayon [power 185] (24/15 cooldown) =3 mag=2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Mag dps ---------- Crit.mult +5.00% Dmg.mod +6% arcane Res.pen +15% blight Melee Ret 4 blight ----- def ----- Spell.save +15 (+5 eff.) Mind.save +6 (+2 eff.) Blast the opponent's mind dealing 213 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
cleansing dwarven-steel torque of psionic shield [power 81] (24/25 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 81 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
extending voratun torque of psionic shield [power 123] (24/25 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 123 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
powerful voratun torque of psionic shield [power 151] (24/25 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 151 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 24% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield 'Lavashear' [power 51] (24/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% mind +3% fire On Hit (Melee): * 10% chance to reduce all saves and defense by 36 ----- def ----- Resists +3% cold +9% mind +12% fire Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
dragonbone wand of conjuration 'Pyrepower' [power 355] (24/15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +2 Cun +1 Wil dps ---------- Crit.mult +15.00% Dmg.mod +6% fire Melee Ret 2 fire ----- def ----- Resists +3% fire ---------- misc Equi/ret +0.08 Fire a magical bolt dealing 408 acid damage Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 2. 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to reduce fatigue by 52% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
23 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Snail the Shalore Mindslayer level 33
52nd Pyre 123rd year of Ascendancy at 19:21 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Snail the Shalore Mindslayer level 45
79th Regrowth 124th year of Ascendancy at 02:41 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Snail the Shalore Mindslayer level 33
7th Pyre 123rd year of Ascendancy at 22:56 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Snail the Shalore Mindslayer level 38
77th Pyre 123rd year of Ascendancy at 10:41 see stats
Are you out of your mind?! (Nightmare (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Snail the Shalore Mindslayer level 38
49th Dusk 123rd year of Ascendancy at 04:38 see stats
Atamathoned! (Nightmare (Roguelike) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Snail the Shalore Mindslayer level 50
43rd Haze 124th year of Ascendancy at 08:02 see stats
Back and there again (Nightmare (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Snail the Shalore Mindslayer level 46
1st Pyre 124th year of Ascendancy at 16:25 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Snail the Shalore Mindslayer level 36
73rd Pyre 123rd year of Ascendancy at 05:16 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Snail the Shalore Mindslayer level 15
21st Dusk 122nd year of Ascendancy at 23:35 see stats
Demonic Invasion (Nightmare (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Snail the Shalore Mindslayer level 50
30th Dusk 124th year of Ascendancy at 13:29 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Snail the Shalore Mindslayer level 35
58th Pyre 123rd year of Ascendancy at 20:12 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Snail the Shalore Mindslayer level 45
79th Regrowth 124th year of Ascendancy at 05:05 see stats
Evil denied (Nightmare (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Snail the Shalore Mindslayer level 50
23rd Haze 124th year of Ascendancy at 03:04 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Snail the Shalore Mindslayer level 19
46th Dusk 122nd year of Ascendancy at 14:58 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Snail the Shalore Mindslayer level 25
77th Haze 122nd year of Ascendancy at 01:24 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Snail the Shalore Mindslayer level 22
55th Haze 122nd year of Ascendancy at 02:06 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Snail the Shalore Mindslayer level 50
45th Dusk 124th year of Ascendancy at 18:05 see stats
Guiding Hand (Nightmare (Roguelike) difficulty)
Saved all escorted adventurers.By Snail the Shalore Mindslayer level 31
4th Pyre 123rd year of Ascendancy at 08:51 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Snail the Shalore Mindslayer level 42
6th Decay 123rd year of Ascendancy at 05:52 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Snail the Shalore Mindslayer level 40
50th Dusk 123rd year of Ascendancy at 02:05 see stats
Invasion from the Depths (Nightmare (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Snail the Shalore Mindslayer level 50
62nd Pyre 124th year of Ascendancy at 00:29 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Snail the Shalore Mindslayer level 10
8th Mirth 122nd year of Ascendancy at 04:12 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Snail the Shalore Mindslayer level 20
47th Dusk 122nd year of Ascendancy at 00:19 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Snail the Shalore Mindslayer level 30
78th Regrowth 123rd year of Ascendancy at 13:32 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Snail the Shalore Mindslayer level 40
49th Dusk 123rd year of Ascendancy at 19:36 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Snail the Shalore Mindslayer level 50
61st Pyre 124th year of Ascendancy at 17:16 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Snail the Shalore Mindslayer level 50
45th Dusk 124th year of Ascendancy at 03:35 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Snail the Shalore Mindslayer level 22
19th Haze 122nd year of Ascendancy at 18:57 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Snail the Shalore Mindslayer level 50
31st Dusk 124th year of Ascendancy at 10:18 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Snail the Shalore Mindslayer level 44
24th Regrowth 124th year of Ascendancy at 00:49 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Snail the Shalore Mindslayer level 24
75th Haze 122nd year of Ascendancy at 19:31 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Snail the Shalore Mindslayer level 35
58th Pyre 123rd year of Ascendancy at 23:52 see stats
Tactical master (Nightmare (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Snail the Shalore Mindslayer level 50
23rd Haze 124th year of Ascendancy at 03:03 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Snail the Shalore Mindslayer level 6
3rd Mirth 122nd year of Ascendancy at 01:55 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Snail the Shalore Mindslayer level 45
79th Regrowth 124th year of Ascendancy at 02:41 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Snail the Shalore Mindslayer level 22
63rd Dusk 122nd year of Ascendancy at 21:26 see stats
The Sun Still Shines (Nightmare (Roguelike) difficulty)
Aeryn survived the last battle.By Snail the Shalore Mindslayer level 50
23rd Haze 124th year of Ascendancy at 03:04 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Snail the Shalore Mindslayer level 50
25th Dusk 124th year of Ascendancy at 08:43 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Snail the Shalore Mindslayer level 15
31st Dusk 122nd year of Ascendancy at 05:01 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Snail the Shalore Mindslayer level 41
19th Haze 123rd year of Ascendancy at 21:47 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Snail the Shalore Mindslayer level 30
79th Regrowth 123rd year of Ascendancy at 18:20 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Snail the Shalore Mindslayer level 16
34th Dusk 122nd year of Ascendancy at 19:33 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Snail the Shalore Mindslayer level 30
78th Regrowth 123rd year of Ascendancy at 17:19 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Snail the Shalore Mindslayer level 32
6th Pyre 123rd year of Ascendancy at 18:36 see stats
Log
Snail slows down.
Snail no longer feels strong.
Snail's Beyond the Flesh performs a melee critical strike against Linaniil, Supreme Archmage of Angolwen!
Snail's Beyond the Flesh hits Linaniil, Supreme Archmage of Angolwen for 1477 physical, 14 mind (1491 total damage).
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Snail uses Kinetic Strike.
Snail performs a melee critical strike against Linaniil, Supreme Archmage of Angolwen!
Linaniil, Supreme Archmage of Angolwen shrugs off Snail's 'Cripple'!
Linaniil, Supreme Archmage of Angolwen resists the effect 'Pinned to the ground'!
Snail hits Linaniil, Supreme Archmage of Angolwen for 5012 physical, 6 temporal (5018 total damage).
Linaniil, Supreme Archmage of Angolwen activates Exoskeleton.
Linaniil, Supreme Archmage of Angolwen uses Infusion: Wild.
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Snail resists the stun!
Linaniil, Supreme Archmage of Angolwen hits Snail for (75 flat reduction), 839 thaumic energy, (92 to psi shield), (75 flat reduction), 159 physical, (75 flat reduction), 236 fire (1234 total damage).
Linaniil, Supreme Archmage of Angolwen's arcane area effect hits Snail for (75 flat reduction), 664 arcane (664 total damage).
Snail the level 50 shalore mindslayer was energised to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!

































































































































































