










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Wanderer |
| Level / Exp | 27 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by large white snake at level 1 on the 78th Pyre 122nd year of Ascendancy at 13:02 / 113Killed by giant crystal rat at level 1 on the 78th Pyre 122nd year of Ascendancy at 14:19 Killed by Emana the green worm mass at level 8 on the 10th Mirth 122nd year of Ascendancy at 22:41 Killed by Emana the green worm mass at level 8 on the 1st Summertide 122nd year of Ascendancy at 00:10 Killed by thief at level 9 on the 1st Summertide 122nd year of Ascendancy at 23:31 Killed by rogue at level 9 on the 3rd Summertide 122nd year of Ascendancy at 16:04 Killed by bandit at level 9 on the 3rd Summertide 122nd year of Ascendancy at 22:39 Killed by thief at level 9 on the 3rd Summertide 122nd year of Ascendancy at 23:30 Killed by The Possessed at level 10 on the 1st Flare 122nd year of Ascendancy at 16:25 Killed by Spellblaze Crystal at level 11 on the 1st Dusk 122nd year of Ascendancy at 21:18 Killed by Neredatira the assassin at level 15 on the 78th Dusk 122nd year of Ascendancy at 04:47 Killed by Arema the maulotaur at level 15 on the 78th Dusk 122nd year of Ascendancy at 07:06 Killed by Arema the maulotaur at level 15 on the 78th Dusk 122nd year of Ascendancy at 07:50 Killed by Poleravea the giant ice ant at level 15 on the 78th Dusk 122nd year of Ascendancy at 10:28 Killed by Isethra the cutpurse at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 02:36 Killed by Betyrialdann the multi-hued drake hatchling at level 17 on the 2nd Haze 122nd year of Ascendancy at 02:21 Killed by dragonsfire trap at level 17 on the 2nd Haze 122nd year of Ascendancy at 14:23 Killed by Elarana the giant carpenter ant at level 17 on the 3rd Haze 122nd year of Ascendancy at 19:18 Killed by Xoth the corrupted protosentient globula at level 19 on the 5th Haze 122nd year of Ascendancy at 03:05 Killed by Mayidhemira the Blightborn at level 19 on the 5th Haze 122nd year of Ascendancy at 11:27 Killed by Mayidhemira the Blightborn at level 19 on the 5th Haze 122nd year of Ascendancy at 13:06 Killed by Mayidhemira the Blightborn at level 19 on the 5th Haze 122nd year of Ascendancy at 14:05 Killed by Mayidhemira the Blightborn at level 19 on the 5th Haze 122nd year of Ascendancy at 15:46 Killed by Mayidhemira the Blightborn at level 19 on the 5th Haze 122nd year of Ascendancy at 17:56 Killed by Mayidhemira the Blightborn at level 19 on the 5th Haze 122nd year of Ascendancy at 19:06 Killed by forest wight at level 19 on the 6th Haze 122nd year of Ascendancy at 02:06 Killed by thought-forged warrior at level 20 on the 10th Haze 122nd year of Ascendancy at 17:53 Killed by Ce'Nilratha the broken golem at level 20 on the 55th Haze 122nd year of Ascendancy at 03:22 Killed by corrupted golem at level 20 on the 55th Haze 122nd year of Ascendancy at 05:05 Killed by corrupted golem at level 20 on the 55th Haze 122nd year of Ascendancy at 06:12 Killed by Elarin the vampire at level 21 on the 70th Haze 122nd year of Ascendancy at 08:51 Killed by Elarin the vampire at level 21 on the 70th Haze 122nd year of Ascendancy at 09:25 Killed by Zubatta the lesser vampire at level 21 on the 70th Haze 122nd year of Ascendancy at 13:12 Killed by Betheritha the ghast at level 21 on the 70th Haze 122nd year of Ascendancy at 15:55 Killed by Betheritha the ghast at level 21 on the 70th Haze 122nd year of Ascendancy at 16:05 Killed by Eilineletira the eternal bone giant at level 21 on the 70th Haze 122nd year of Ascendancy at 20:28 Killed by Zubenor the bone giant at level 21 on the 70th Haze 122nd year of Ascendancy at 23:31 Killed by Zubenor the bone giant at level 21 on the 71st Haze 122nd year of Ascendancy at 00:24 Killed by Celia at level 21 on the 71st Haze 122nd year of Ascendancy at 02:52 Killed by Celia at level 21 on the 71st Haze 122nd year of Ascendancy at 03:55 Killed by Celia at level 21 on the 71st Haze 122nd year of Ascendancy at 04:48 Killed by Celia at level 21 on the 71st Haze 122nd year of Ascendancy at 05:34 Killed by Celia at level 21 on the 71st Haze 122nd year of Ascendancy at 06:19 Killed by armoured skeleton warrior at level 21 on the 71st Haze 122nd year of Ascendancy at 06:51 Killed by Celia at level 21 on the 71st Haze 122nd year of Ascendancy at 07:43 Killed by Celia at level 21 on the 71st Haze 122nd year of Ascendancy at 09:06 Killed by Celia at level 21 on the 71st Haze 122nd year of Ascendancy at 10:04 Killed by skeleton master archer at level 21 on the 71st Haze 122nd year of Ascendancy at 11:24 Killed by Celia at level 21 on the 71st Haze 122nd year of Ascendancy at 11:43 Killed by armoured skeleton warrior at level 21 on the 71st Haze 122nd year of Ascendancy at 12:34 Killed by Celia at level 21 on the 71st Haze 122nd year of Ascendancy at 13:52 Killed by thief at level 22 on the 6th Allure 123rd year of Ascendancy at 17:10 Killed by Betalenn the greater gwelgoroth at level 22 on the 7th Regrowth 123rd year of Ascendancy at 21:29 Killed by Qoorra the Bringer of Doom at level 22 on the 8th Regrowth 123rd year of Ascendancy at 03:25 Killed by Grand Corruptor at level 22 on the 9th Regrowth 123rd year of Ascendancy at 05:28 Killed by elven corruptor at level 22 on the 9th Regrowth 123rd year of Ascendancy at 06:41 Killed by Grand Corruptor at level 22 on the 9th Regrowth 123rd year of Ascendancy at 06:50 Killed by elven corruptor at level 22 on the 9th Regrowth 123rd year of Ascendancy at 08:15 Killed by Cyredavena the gwelgoroth at level 22 on the 9th Regrowth 123rd year of Ascendancy at 10:08 Killed by Emelarith the storm drake hatchling at level 22 on the 9th Regrowth 123rd year of Ascendancy at 21:45 Killed by bloated horror at level 22 on the 9th Regrowth 123rd year of Ascendancy at 22:28 Killed by Emelarith the storm drake hatchling at level 22 on the 9th Regrowth 123rd year of Ascendancy at 23:59 Killed by Siluna the storm drake hatchling at level 22 on the 10th Regrowth 123rd year of Ascendancy at 07:24 Killed by Siluna the storm drake hatchling at level 22 on the 10th Regrowth 123rd year of Ascendancy at 08:30 Killed by Xeruth the storm drake hatchling at level 23 on the 10th Regrowth 123rd year of Ascendancy at 18:00 Killed by Shasshhiy'Kaish at level 24 on the 19th Regrowth 123rd year of Ascendancy at 10:27 Killed by Beturiavea the snow giant chieftain at level 24 on the 19th Regrowth 123rd year of Ascendancy at 17:31 Killed by Beturiavea the snow giant chieftain at level 24 on the 19th Regrowth 123rd year of Ascendancy at 18:41 Killed by snow giant boulder thrower at level 25 on the 19th Regrowth 123rd year of Ascendancy at 19:43 Killed by snow giant thunderer at level 25 on the 20th Regrowth 123rd year of Ascendancy at 20:40 Killed by giant spider at level 25 on the 20th Regrowth 123rd year of Ascendancy at 22:05 Killed by snow giant boulder thrower at level 25 on the 20th Regrowth 123rd year of Ascendancy at 23:17 Killed by Veluvena the elven warrior at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 05:25 Killed by elven cultist at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 08:53 Killed by Iviserin the elven corruptor at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 12:32 Killed by Iviserin the elven corruptor at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 13:48 Killed by elven cultist at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 15:07 Killed by elven guard at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 19:09 Killed by Ezlauth the quasit at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 20:09 Killed by Aruravena the elven mage at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 23:01 Killed by Aruravena the elven mage at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 00:12 Killed by Saliramira the ogre pounder at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 02:37 Killed by Saliramira the ogre pounder at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 03:19 Killed by Saliramira the ogre pounder at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 04:18 Killed by elven mage at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 06:41 Killed by elven corruptor at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 07:37 Killed by elven tempest at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 10:02 Killed by Lord of Skulls (warrior) at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 11:17 Killed by Lord of Skulls (warrior) at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 12:16 Killed by ghoul at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 13:06 Killed by Lord of Skulls (warrior) at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 13:43 Killed by Bethewe the elven blood mage at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 18:19 Killed by Bethewe the elven blood mage at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 19:21 Killed by Silevea the elven guard at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 21:40 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 23:08 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 24th Regrowth 123rd year of Ascendancy at 00:47 Killed by Kryl-Feijan at level 26 on the 24th Regrowth 123rd year of Ascendancy at 01:57 Killed by Kryl-Feijan at level 26 on the 24th Regrowth 123rd year of Ascendancy at 03:08 Killed by mean looking elven guard at level 27 on the 24th Regrowth 123rd year of Ascendancy at 07:38 Killed by abyssal horror at level 27 on the 33rd Regrowth 123rd year of Ascendancy at 09:51 Killed by Walrog at level 27 on the 33rd Regrowth 123rd year of Ascendancy at 12:45 Killed by Walrog at level 27 on the 33rd Regrowth 123rd year of Ascendancy at 13:44 Killed by Walrog at level 27 on the 33rd Regrowth 123rd year of Ascendancy at 14:41 Killed by Walrog at level 27 on the 33rd Regrowth 123rd year of Ascendancy at 15:37 Killed by Emevena the entrenched horror at level 27 on the 33rd Regrowth 123rd year of Ascendancy at 21:10 Killed by Ivuyatira the ravenous horror at level 27 on the 34th Regrowth 123rd year of Ascendancy at 01:16 Killed by Weirdling Beast at level 27 on the 34th Regrowth 123rd year of Ascendancy at 02:35 Killed by Weirdling Beast at level 27 on the 34th Regrowth 123rd year of Ascendancy at 03:51 Killed by Weirdling Beast at level 27 on the 34th Regrowth 123rd year of Ascendancy at 04:47 Killed by Weirdling Beast at level 27 on the 34th Regrowth 123rd year of Ascendancy at 06:24 Killed by Weirdling Beast at level 27 on the 34th Regrowth 123rd year of Ascendancy at 07:19 Killed by Weirdling Beast at level 27 on the 34th Regrowth 123rd year of Ascendancy at 08:15 Killed by Baare at level 27 on the 34th Regrowth 123rd year of Ascendancy at 09:03 |
Primary Stats
| Strength | 55 (base 48) |
| Dexterity | 18 (base 12) |
| Constitution | 24 (base 16) |
| Magic | 65 (base 38) |
| Willpower | 50 (base 30) |
| Cunning | 32 (base 12) |
Resources
| Mana | 456/456 |
| Vim | 204/204 |
| Life | 528/528 |
| Stamina | 278/278 |
| Hate | 103/106 |
| Healing Factor | 1.1172674059366 |
| Regeneration | 2.5138516633574 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 1 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 36 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +13% |
| Arcane | +3% |
| Mind | +15% |
| All | 0% |
| Darkness | +8% |
| Light | +10% |
| Temporal | +8% |
| Fire | +25% |
Offense: Damage Penetration
| Physical | +7% |
| Darkness | +10% |
| Acid | +5% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 27.551211628464 (73.607947236566%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 29 |
| Physical Save | 27 |
| Spell Save | 30 |
| Mental Save | 33 |
Defense: Resistances
| Darkness | + 16%( 70%) |
| Lightning | + 26%( 70%) |
| Nature | + 8%( 70%) |
| Temporal | + 26%( 70%) |
| Blight | + 5%( 70%) |
| Mind | + 8%( 70%) |
| Fire | + 26%( 70%) |
| All | + 2%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 150 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Sniper | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Celestial / Eclipse | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Wrath | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Cursed / Advanced shadowmancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by bee swarm. Escort: worried loremaster (level 2 of Old Forest) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Deepssorrow of the Blightspawn (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects when hit in melee: * 31% chance to reduce strength, dexterity, and constitution by 24 * 24% chance to reduce damage dealt by 20% Damage when hit (Melee): 2 temporal Changes stats: +3 Dex / +5 Mag / +2 Wil / +4 Cun / +4 Con Changes resistances: +6% temporal Changes resistances penetration: +7% physical Changes damage: +7% acid / +7% blight Disease immunity: +27% Spellpower: +7 (+2 eff.) Mindpower: +3 (+2 eff.) Light radius: +3 Infravision radius: +1 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | SatyrripInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 34% Damage when hit (Melee): 2 acid Changes stats: +4 Wil Changes resistances: +6% nature Changes damage: +6% mind Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Crown of Burning Pain (9 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +9 (+5 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) : Effective talent level: 2.0 Power cost: 34 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 67.52 fire and 54.01 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | pixie's gold ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Mag Mental save: +6 (+3 eff.) Confusion immunity: +23% Spellpower: +8 (+3 eff.) Rings make your fingers look great! |
| On fingers | stralite ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage (Melee): 25 light Damage (Ranged): 15 light Changes stats: +2 Mag Changes damage: +10% light Rings make your fingers look great! |
| Around waist | Coaloozer the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Wil / +3 Cun / +3 Con Changes resistances: +7% lightning / +10% temporal / +6% darkness See invisible: +15 A belt that goes around your waist. |
| In main hand | Daimegund the stralite greatmaul (54-80 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +30 cold Damage (radius 1) on hit: +12 mind When wielded/worn: Changes damage: +9% mind Critical mult.: +20.00% Mental save: +12 (+6 eff.) Maximum hate: +6.00 Maximum psi: +30.00 Mental crit. chance: +2% Massive two-handed mauls. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | iron plate armour 'Emith' (20 def, 15 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +15 Defense: +20 (+9 eff.) Fatigue: +22% Changes stats: +5 Cun / +2 Wil Changes resistances: +17% lightning / +6% mind Only die when reaching: -80.00 life A suit of armour made of metal plates. |
| Cloak | Mayilaith (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes resistances penetration: +5% acid Changes damage: +3% acid / +3% arcane / +6% blight Physical save: +6 (+3 eff.) Damage Shield penetration: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+3 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 215 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
regeneration infusion of the wizard (heal 281; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of FocusInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional class talent points. A vial of clear, steaming fluid. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, temporal, fire, arcane, physical)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 temporal, 5 fire, 5 arcane, 4 physical It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 163; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 163 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
insulating copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% fire / +11% cold Amulets make your neck look great! |
rogue's copper ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Changes resistances: +22% nature Changes damage: +11% nature Rings make your fingers look great! |
warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+4 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
thought-forged iron battleaxe of dampening (14-22 power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 16% chance to reduce all saves and defense by 24 Damage (Melee): +7 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Changes resistances: +10% acid / +12% lightning / +10% cold / +10% fire / +3% all Spell save: +7 (+4 eff.) Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
iron greatsword (15-24 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
rough leather belt 'Poraselrama'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +1 Dex / +3 Cun / +1 Con Changes damage: +3% arcane Maximum encumbrance: +23 A belt that goes around your waist. |
Daimaruidokath (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +4 Con Changes resistances: +11% cold Changes damage: +3% blight Mana when firing critical spell: +2.00 Infravision radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Skysever the linen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Str / +2 Mag / +1 Con Changes resistances: +16% lightning / +7% all Changes resistances penetration: +5% lightning Changes damage: +11% lightning Equilibrium when hit: +0.04 Mental crit. chance: +1% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xedhera (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 2 arcane / 2 mind Changes stats: +3 Cun / +3 Wil Changes resistances: +6% mind Changes damage: +9% arcane / +6% mind Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of iron boots (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +4 Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Maximum encumbrance: +21 Physical save: +5 (+2 eff.) Stamina each turn: +0.40 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hatherehor (5 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +8 (+3 eff.) Armour: +2 Defense: +5 (+3 eff.) Changes stats: +4 Str Changes resistances: +6% acid / +12% nature Only die when reaching: -20.00 life Healing mod.: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Changes stats: +2 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dimbearer (11 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +11 (+6 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 20% Damage when hit (Melee): 2 darkness Changes stats: +3 Cun Changes resistances penetration: +5% darkness Changes damage: +3% physical Mental save: +6 (+3 eff.) Maximum stamina: +10.00 A pointy cloth hat, very wizardly... |
Glowmoon (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +5% Damage when hit (Melee): 2 light Changes stats: +3 Str / +1 Wil / +2 Con Changes resistances: +6% light Changes damage: +9% mind Reduces incoming crit damage: 5.00% See invisible: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Flashfear' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Effects on melee hit: * 10% chance to reduce all saves and defense by 24 Changes resistances: +3% light Light radius: +1 Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% A suit of armour made of leather. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
145 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Kelin the Unlightcut (dig speed 24 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 4 nature Changes stats: +2 Str Changes resistances: +10% darkness Changes damage: +3% nature / +24% light / +12% darkness Damage affinity(heal): +15% darkness Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Salissra the iron pickaxe (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Damage when hit (Melee): 2 physical Changes stats: +1 Str / +6 Dex Changes resistances: +5% darkness / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul Activation costs 75 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
KilnrazorInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Armour: +2 Damage when hit (Melee): 2 physical Changes stats: +4 Str Changes resistances penetration: +5% fire Maximum life: +45.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(107 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Baare the Thalore Wanderer level 22
8th Regrowth 123rd year of Ascendancy at 04:48 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Baare the Thalore Wanderer level 15
64th Dusk 122nd year of Ascendancy at 18:56 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Baare the Thalore Wanderer level 19
4th Haze 122nd year of Ascendancy at 22:39 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Baare the Thalore Wanderer level 21
70th Haze 122nd year of Ascendancy at 11:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Baare the Thalore Wanderer level 10
1st Flare 122nd year of Ascendancy at 06:53 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Baare the Thalore Wanderer level 20
9th Haze 122nd year of Ascendancy at 23:30 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Baare the Thalore Wanderer level 1
78th Pyre 122nd year of Ascendancy at 12:55 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Baare the Thalore Wanderer level 11
2nd Flare 122nd year of Ascendancy at 21:13 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Baare the Thalore Wanderer level 27
33rd Regrowth 123rd year of Ascendancy at 16:30 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Baare the Thalore Wanderer level 19
6th Haze 122nd year of Ascendancy at 03:15 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Baare the Thalore Wanderer level 25
21st Regrowth 123rd year of Ascendancy at 09:17 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Baare the Thalore Wanderer level 16
1st Time of Equilibrium 122nd year of Ascendancy at 06:05 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Baare the Thalore Wanderer level 27
34th Regrowth 123rd year of Ascendancy at 09:03 see stats
Log
Weirdling Beast uses Feed.
Baare overcomes the gloom
Baare HEALS from acid damage!
Acid Splash from Weirdling Beast hits Baare for (11 to ice), 16 acid (16 total damage).
Baare forces the iceblock to shatter.
Baare is free from the ice.
Melee retaliation hits Iceblock for 3 temporal, 3 acid (4 total damage).
Baare hits Iceblock for 30 cold, 28 light (58 total damage).
Shadow hits Baare for 30 physical damage.
Melee retaliation hits Shadow for 2 temporal, 2 acid (4 total damage).
Weirdling Beast uses Infusion: Healing.
Weirdling Beast receives 447 healing from Infusion: Healing.
Weirdling Beast uses Mind Sear.
Weirdling Beast hits Baare for 154 mind damage.
Baare the level 27 thalore wanderer was psyched to death by Weirdling Beast and slowly consumed on level 1 of Yiilkgur, the Sher'Tul Fortress.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Weirdling Beast killed Baare!
Saving game...
Resting starts...
Baare unleashes a blast of frostdusk as he crosses the veil!
Talent Mudslide is ready to use.
Talent Infusion: Healing is ready to use.
Talent Obliterating Smash is ready to use.
Talent Destroyer is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!



























































































































