










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 34 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Xanyriann the storm drake hatchling at level 15 on the 9th Decay 122nd year of Ascendancy at 06:09 / 291Killed by Xanyriann the storm drake hatchling at level 15 on the 9th Decay 122nd year of Ascendancy at 06:23 Killed by storm drake hatchling at level 15 on the 9th Decay 122nd year of Ascendancy at 06:37 Killed by storm drake hatchling at level 15 on the 10th Decay 122nd year of Ascendancy at 23:39 Killed by Poralaith the bandit lord at level 15 on the 10th Regrowth 123rd year of Ascendancy at 14:05 Killed by Aerudhetha the cutpurse at level 16 on the 11st Regrowth 123rd year of Ascendancy at 19:29 Killed by thief at level 18 on the 53rd Regrowth 123rd year of Ascendancy at 14:24 Killed by Subject Z at level 18 on the 54th Regrowth 123rd year of Ascendancy at 20:42 Killed by fire drake hatchling at level 19 on the 70th Regrowth 123rd year of Ascendancy at 08:32 Killed by skeleton magus at level 19 on the 70th Regrowth 123rd year of Ascendancy at 08:43 Killed by skeleton magus at level 19 on the 70th Regrowth 123rd year of Ascendancy at 08:54 Killed by skeleton warrior at level 19 on the 70th Regrowth 123rd year of Ascendancy at 14:52 Killed by skeleton warrior at level 19 on the 70th Regrowth 123rd year of Ascendancy at 15:16 Killed by skeleton warrior at level 19 on the 70th Regrowth 123rd year of Ascendancy at 15:54 Killed by Aletta Soultorn at level 19 on the 71st Regrowth 123rd year of Ascendancy at 02:41 Killed by Aletta Soultorn at level 19 on the 71st Regrowth 123rd year of Ascendancy at 03:49 Killed by Aletta Soultorn at level 19 on the 71st Regrowth 123rd year of Ascendancy at 04:32 Killed by grave wight at level 20 on the 72nd Regrowth 123rd year of Ascendancy at 15:32 Killed by lesser vampire at level 20 on the 72nd Regrowth 123rd year of Ascendancy at 15:48 Killed by Mayolraba the degenerated skeleton archer at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 06:22 Killed by ruin banshee at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 20:53 Killed by ruin banshee at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 21:20 Killed by Burb the snow giant champion at level 20 on the 74th Regrowth 123rd year of Ascendancy at 08:43 Killed by skeleton magus at level 20 on the 74th Regrowth 123rd year of Ascendancy at 09:07 Killed by saw horror at level 20 on the 74th Regrowth 123rd year of Ascendancy at 09:50 Killed by saw horror at level 21 on the 74th Regrowth 123rd year of Ascendancy at 10:22 Killed by ruin banshee at level 21 on the 74th Regrowth 123rd year of Ascendancy at 13:30 Killed by luminous horror at level 21 on the 74th Regrowth 123rd year of Ascendancy at 14:30 Killed by naga myrmidon at level 22 on the 74th Regrowth 123rd year of Ascendancy at 20:33 Killed by snow giant at level 22 on the 74th Regrowth 123rd year of Ascendancy at 23:27 Killed by champion of Urh'Rok at level 22 on the 74th Regrowth 123rd year of Ascendancy at 23:42 Killed by champion of Urh'Rok at level 22 on the 75th Regrowth 123rd year of Ascendancy at 00:05 Killed by champion of Urh'Rok at level 22 on the 75th Regrowth 123rd year of Ascendancy at 00:17 Killed by champion of Urh'Rok at level 22 on the 75th Regrowth 123rd year of Ascendancy at 00:29 Killed by champion of Urh'Rok at level 22 on the 75th Regrowth 123rd year of Ascendancy at 01:30 Killed by champion of Urh'Rok at level 22 on the 75th Regrowth 123rd year of Ascendancy at 02:29 Killed by champion of Urh'Rok at level 22 on the 75th Regrowth 123rd year of Ascendancy at 02:50 Killed by champion of Urh'Rok at level 22 on the 75th Regrowth 123rd year of Ascendancy at 03:03 Killed by champion of Urh'Rok at level 22 on the 75th Regrowth 123rd year of Ascendancy at 03:20 Killed by champion of Urh'Rok at level 22 on the 75th Regrowth 123rd year of Ascendancy at 04:25 Killed by champion of Urh'Rok at level 22 on the 75th Regrowth 123rd year of Ascendancy at 05:48 Killed by Borfast the Broken at level 22 on the 75th Regrowth 123rd year of Ascendancy at 08:15 Killed by Borfast the Broken at level 22 on the 75th Regrowth 123rd year of Ascendancy at 08:27 Killed by Borfast the Broken at level 22 on the 75th Regrowth 123rd year of Ascendancy at 08:40 Killed by Borfast the Broken at level 22 on the 75th Regrowth 123rd year of Ascendancy at 08:50 Killed by Borfast the Broken at level 22 on the 75th Regrowth 123rd year of Ascendancy at 09:02 Killed by Borfast the Broken at level 22 on the 75th Regrowth 123rd year of Ascendancy at 09:55 Killed by Borfast the Broken at level 22 on the 75th Regrowth 123rd year of Ascendancy at 10:21 Killed by Borfast the Broken at level 22 on the 75th Regrowth 123rd year of Ascendancy at 13:21 Killed by Borfast the Broken at level 22 on the 75th Regrowth 123rd year of Ascendancy at 14:43 Killed by Borfast the Broken at level 22 on the 75th Regrowth 123rd year of Ascendancy at 16:11 Killed by ruin banshee at level 22 on the 75th Regrowth 123rd year of Ascendancy at 17:05 Killed by Borfast the Broken at level 22 on the 75th Regrowth 123rd year of Ascendancy at 20:39 Killed by Borfast the Broken at level 22 on the 75th Regrowth 123rd year of Ascendancy at 22:44 Killed by Borfast the Broken at level 22 on the 75th Regrowth 123rd year of Ascendancy at 23:27 Killed by Borfast the Broken at level 22 on the 76th Regrowth 123rd year of Ascendancy at 00:40 Killed by Borfast the Broken at level 22 on the 76th Regrowth 123rd year of Ascendancy at 10:43 Killed by Borfast the Broken at level 22 on the 76th Regrowth 123rd year of Ascendancy at 13:16 Killed by Borfast the Broken at level 22 on the 76th Regrowth 123rd year of Ascendancy at 14:52 Killed by Borfast the Broken at level 22 on the 76th Regrowth 123rd year of Ascendancy at 17:05 Killed by Borfast the Broken at level 22 on the 76th Regrowth 123rd year of Ascendancy at 18:06 Killed by Borfast the Broken at level 22 on the 76th Regrowth 123rd year of Ascendancy at 18:56 Killed by Borfast the Broken at level 22 on the 76th Regrowth 123rd year of Ascendancy at 19:20 Killed by Borfast the Broken at level 22 on the 76th Regrowth 123rd year of Ascendancy at 19:34 Killed by Borfast the Broken at level 22 on the 76th Regrowth 123rd year of Ascendancy at 20:08 Killed by skeleton warrior at level 22 on the 76th Regrowth 123rd year of Ascendancy at 20:44 Killed by skeleton warrior at level 22 on the 76th Regrowth 123rd year of Ascendancy at 20:58 Killed by saw horror at level 22 on the 80th Regrowth 123rd year of Ascendancy at 00:55 Killed by Layevea the black bear at level 22 on the 80th Regrowth 123rd year of Ascendancy at 04:09 Killed by Layevea the black bear at level 22 on the 80th Regrowth 123rd year of Ascendancy at 05:05 Killed by Layevea the black bear at level 22 on the 80th Regrowth 123rd year of Ascendancy at 05:16 Killed by devourer at level 22 on the 80th Regrowth 123rd year of Ascendancy at 09:47 Killed by Siludara the large brown snake at level 22 on the 80th Regrowth 123rd year of Ascendancy at 11:50 Killed by Siludara the large brown snake at level 22 on the 80th Regrowth 123rd year of Ascendancy at 12:04 Killed by slaver at level 22 on the 46th Pyre 123rd year of Ascendancy at 18:54 Killed by enthralled slave at level 22 on the 46th Pyre 123rd year of Ascendancy at 23:36 Killed by enthralled slave at level 22 on the 47th Pyre 123rd year of Ascendancy at 00:59 Killed by enthralled slave at level 22 on the 47th Pyre 123rd year of Ascendancy at 06:28 Killed by Blood Master at level 22 on the 48th Pyre 123rd year of Ascendancy at 17:43 Killed by Blood Master at level 22 on the 48th Pyre 123rd year of Ascendancy at 17:53 Killed by Blood Master at level 22 on the 48th Pyre 123rd year of Ascendancy at 19:14 Killed by Salymira the golem at level 23 on the 79th Pyre 123rd year of Ascendancy at 19:36 Killed by Salymira the golem at level 23 on the 79th Pyre 123rd year of Ascendancy at 20:02 Killed by Salymira the golem at level 23 on the 79th Pyre 123rd year of Ascendancy at 21:07 Killed by Veliwen the golem at level 23 on the 79th Pyre 123rd year of Ascendancy at 22:16 Killed by Veliwen the golem at level 23 on the 79th Pyre 123rd year of Ascendancy at 22:29 Killed by snow giant boulder thrower at level 23 on the 18th Dusk 123rd year of Ascendancy at 20:24 Killed by Lisira the telugoroth at level 24 on the 20th Dusk 123rd year of Ascendancy at 12:43 Killed by Lisira the telugoroth at level 24 on the 20th Dusk 123rd year of Ascendancy at 18:33 Killed by Eilinerada the greater teluvorta at level 24 on the 21st Dusk 123rd year of Ascendancy at 04:30 Killed by Mayudhethra the telugoroth at level 24 on the 21st Dusk 123rd year of Ascendancy at 07:18 Killed by Mayudhethra the telugoroth at level 24 on the 21st Dusk 123rd year of Ascendancy at 11:19 Killed by Mayudhethra the telugoroth at level 24 on the 21st Dusk 123rd year of Ascendancy at 11:51 Killed by void horror at level 24 on the 22nd Dusk 123rd year of Ascendancy at 10:11 Killed by Emelimina the dredge at level 24 on the 22nd Dusk 123rd year of Ascendancy at 13:04 Killed by Emelimina the dredge at level 24 on the 22nd Dusk 123rd year of Ascendancy at 13:30 Killed by Chronolith Clone at level 24 on the 23rd Dusk 123rd year of Ascendancy at 09:34 Killed by Chronolith Clone at level 24 on the 23rd Dusk 123rd year of Ascendancy at 12:06 Killed by Chronolith Clone at level 24 on the 23rd Dusk 123rd year of Ascendancy at 13:53 Killed by Chronolith Twin at level 24 on the 23rd Dusk 123rd year of Ascendancy at 14:34 Killed by Chronolith Twin at level 25 on the 24th Dusk 123rd year of Ascendancy at 04:08 Killed by Chronolith Twin at level 25 on the 24th Dusk 123rd year of Ascendancy at 04:45 Killed by Chronolith Twin at level 25 on the 24th Dusk 123rd year of Ascendancy at 05:26 Killed by Chronolith Twin at level 25 on the 24th Dusk 123rd year of Ascendancy at 06:27 Killed by Chronolith Twin at level 25 on the 24th Dusk 123rd year of Ascendancy at 09:36 Killed by Chronolith Twin at level 25 on the 24th Dusk 123rd year of Ascendancy at 13:39 Killed by Chronolith Twin at level 25 on the 24th Dusk 123rd year of Ascendancy at 16:11 Killed by elven elite warrior at level 25 on the 40th Dusk 123rd year of Ascendancy at 21:07 Killed by elven blood mage at level 25 on the 40th Dusk 123rd year of Ascendancy at 21:24 Killed by elven cultist at level 25 on the 40th Dusk 123rd year of Ascendancy at 21:43 Killed by wretchling at level 25 on the 40th Dusk 123rd year of Ascendancy at 22:01 Killed by Glorubrekira the elven warrior at level 25 on the 41st Dusk 123rd year of Ascendancy at 00:05 Killed by Glorubrekira the elven warrior at level 25 on the 41st Dusk 123rd year of Ascendancy at 00:16 Killed by Glorubrekira the elven warrior's temporal clone at level 25 on the 41st Dusk 123rd year of Ascendancy at 00:32 Killed by elven mage at level 25 on the 41st Dusk 123rd year of Ascendancy at 03:03 Killed by Joell at level 25 on the 41st Dusk 123rd year of Ascendancy at 10:21 Killed by elven cultist at level 25 on the 43rd Dusk 123rd year of Ascendancy at 18:34 Killed by elven corruptor at level 25 on the 43rd Dusk 123rd year of Ascendancy at 22:03 Killed by Ce'Nylramira the elven blood mage at level 25 on the 44th Dusk 123rd year of Ascendancy at 01:30 Killed by Lisuma the elven warrior at level 25 on the 44th Dusk 123rd year of Ascendancy at 06:34 Killed by elven cultist at level 25 on the 44th Dusk 123rd year of Ascendancy at 09:40 Killed by elven corruptor at level 25 on the 44th Dusk 123rd year of Ascendancy at 15:16 Killed by elven blood mage at level 25 on the 44th Dusk 123rd year of Ascendancy at 20:42 Killed by Ce'Nitira the mean looking elven guard at level 25 on the 44th Dusk 123rd year of Ascendancy at 23:17 Killed by Ce'Nitira the mean looking elven guard at level 25 on the 44th Dusk 123rd year of Ascendancy at 23:30 Killed by elven cultist at level 25 on the 45th Dusk 123rd year of Ascendancy at 00:57 Killed by elven cultist at level 25 on the 45th Dusk 123rd year of Ascendancy at 01:54 Killed by elven elite warrior at level 25 on the 45th Dusk 123rd year of Ascendancy at 02:37 Killed by elven corruptor at level 26 on the 45th Dusk 123rd year of Ascendancy at 03:04 Killed by elven corruptor at level 26 on the 45th Dusk 123rd year of Ascendancy at 05:28 Killed by ogre pounder at level 26 on the 45th Dusk 123rd year of Ascendancy at 08:18 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 45th Dusk 123rd year of Ascendancy at 12:17 Killed by Kryl-Feijan at level 26 on the 45th Dusk 123rd year of Ascendancy at 12:46 Killed by Kryl-Feijan at level 26 on the 45th Dusk 123rd year of Ascendancy at 13:30 Killed by elven cultist at level 26 on the 45th Dusk 123rd year of Ascendancy at 17:52 Killed by elven cultist at level 26 on the 45th Dusk 123rd year of Ascendancy at 19:19 Killed by elven cultist at level 26 on the 46th Dusk 123rd year of Ascendancy at 00:37 Killed by Yvuvea the ogre guard at level 26 on the 46th Dusk 123rd year of Ascendancy at 04:22 Killed by elven blood mage at level 26 on the 46th Dusk 123rd year of Ascendancy at 04:32 Killed by Yvuvea the ogre guard at level 26 on the 46th Dusk 123rd year of Ascendancy at 04:55 Killed by elven cultist at level 26 on the 46th Dusk 123rd year of Ascendancy at 05:38 Killed by Yvuvea the ogre guard at level 26 on the 46th Dusk 123rd year of Ascendancy at 07:01 Killed by elven cultist at level 26 on the 46th Dusk 123rd year of Ascendancy at 08:11 Killed by Joell at level 27 on the 39th Haze 123rd year of Ascendancy at 01:44 Killed by Joell at level 27 on the 39th Haze 123rd year of Ascendancy at 02:15 Killed by Joell at level 27 on the 39th Haze 123rd year of Ascendancy at 03:14 Killed by Laton the krog at level 27 on the 72nd Haze 123rd year of Ascendancy at 07:26 Killed by Urbo the dwarf at level 27 on the 72nd Haze 123rd year of Ascendancy at 07:51 Killed by Rtyrry the human at level 27 on the 72nd Haze 123rd year of Ascendancy at 10:05 Killed by Joell at level 27 on the 73rd Haze 123rd year of Ascendancy at 11:01 Killed by Mayagavea the assassin at level 27 on the 73rd Haze 123rd year of Ascendancy at 11:20 Killed by oozing horror at level 27 on the 73rd Haze 123rd year of Ascendancy at 12:51 Killed by Silynor the spitting spider at level 27 on the 73rd Haze 123rd year of Ascendancy at 13:47 Killed by Gunsnake at level 27 on the 73rd Haze 123rd year of Ascendancy at 16:43 Killed by Gunsnake at level 27 on the 73rd Haze 123rd year of Ascendancy at 17:08 Killed by Gunsnake at level 27 on the 73rd Haze 123rd year of Ascendancy at 17:17 Killed by Gunsnake at level 27 on the 73rd Haze 123rd year of Ascendancy at 17:29 Killed by Cyremibeth the sandworm at level 27 on the 73rd Haze 123rd year of Ascendancy at 19:03 Killed by Xonne the Guardian at level 27 on the 74th Haze 123rd year of Ascendancy at 09:08 Killed by Xonne the Guardian at level 27 on the 74th Haze 123rd year of Ascendancy at 09:19 Killed by Xonne the Guardian at level 27 on the 74th Haze 123rd year of Ascendancy at 09:32 Killed by Aeroth the sandworm at level 28 on the 74th Haze 123rd year of Ascendancy at 12:04 Killed by Voraba the Guardian at level 28 on the 74th Haze 123rd year of Ascendancy at 13:56 Killed by Ndanhok the Guardian at level 28 on the 74th Haze 123rd year of Ascendancy at 23:37 Killed by Ndanhok the Guardian at level 28 on the 75th Haze 123rd year of Ascendancy at 00:00 Killed by Veloma the Guardian at level 28 on the 75th Haze 123rd year of Ascendancy at 07:00 Killed by Gloroth the orc cryomancer at level 28 on the 75th Haze 123rd year of Ascendancy at 17:24 Killed by Gloroth the orc cryomancer at level 28 on the 75th Haze 123rd year of Ascendancy at 17:38 Killed by Gloroth the orc cryomancer at level 28 on the 75th Haze 123rd year of Ascendancy at 18:50 Killed by Lisanor the assassin at level 28 on the 75th Haze 123rd year of Ascendancy at 19:02 Killed by Lisanor the assassin at level 28 on the 75th Haze 123rd year of Ascendancy at 19:10 Killed by Lisanor the assassin at level 28 on the 75th Haze 123rd year of Ascendancy at 19:20 Killed by minotaur at level 28 on the 75th Haze 123rd year of Ascendancy at 19:47 Killed by Lisanor the assassin at level 28 on the 75th Haze 123rd year of Ascendancy at 19:54 Killed by Lisanor the assassin at level 28 on the 75th Haze 123rd year of Ascendancy at 20:03 Killed by Lisanor the assassin at level 28 on the 75th Haze 123rd year of Ascendancy at 20:17 Killed by stone golem at level 28 on the 75th Haze 123rd year of Ascendancy at 20:28 Killed by stone golem at level 28 on the 75th Haze 123rd year of Ascendancy at 22:34 Killed by Layonne the snow giant at level 28 on the 75th Haze 123rd year of Ascendancy at 22:46 Killed by minotaur at level 28 on the 75th Haze 123rd year of Ascendancy at 23:01 Killed by Glyra the orc mage-hunter at level 28 on the 75th Haze 123rd year of Ascendancy at 23:13 Killed by Glyra the orc mage-hunter at level 28 on the 75th Haze 123rd year of Ascendancy at 23:27 Killed by war hound at level 28 on the 75th Haze 123rd year of Ascendancy at 23:37 Killed by minotaur at level 28 on the 76th Haze 123rd year of Ascendancy at 00:15 Killed by Joell at level 28 on the 76th Haze 123rd year of Ascendancy at 00:25 Killed by Glyra the orc mage-hunter at level 28 on the 76th Haze 123rd year of Ascendancy at 00:41 Killed by Layonne the snow giant at level 28 on the 76th Haze 123rd year of Ascendancy at 00:53 Killed by war hound at level 28 on the 76th Haze 123rd year of Ascendancy at 01:05 Killed by Glyra the orc mage-hunter at level 28 on the 76th Haze 123rd year of Ascendancy at 01:17 Killed by minotaur at level 28 on the 76th Haze 123rd year of Ascendancy at 01:40 Killed by stone golem at level 28 on the 76th Haze 123rd year of Ascendancy at 01:51 Killed by stone golem at level 28 on the 76th Haze 123rd year of Ascendancy at 03:19 Killed by Glyra the orc mage-hunter at level 28 on the 76th Haze 123rd year of Ascendancy at 03:30 Killed by war hound at level 28 on the 76th Haze 123rd year of Ascendancy at 03:49 Killed by minotaur at level 28 on the 76th Haze 123rd year of Ascendancy at 04:01 Killed by Glyra the orc mage-hunter at level 28 on the 76th Haze 123rd year of Ascendancy at 04:56 Killed by radiant horror at level 28 on the 76th Haze 123rd year of Ascendancy at 06:02 Killed by Layonne the snow giant at level 28 on the 76th Haze 123rd year of Ascendancy at 06:25 Killed by searing horror at level 28 on the 76th Haze 123rd year of Ascendancy at 06:36 Killed by luminous horror at level 28 on the 76th Haze 123rd year of Ascendancy at 07:17 Killed by Belarin the bloated horror at level 28 on the 76th Haze 123rd year of Ascendancy at 07:24 Killed by searing horror at level 28 on the 76th Haze 123rd year of Ascendancy at 07:48 Killed by searing horror at level 28 on the 76th Haze 123rd year of Ascendancy at 08:00 Killed by searing horror at level 28 on the 76th Haze 123rd year of Ascendancy at 08:23 Killed by searing horror at level 28 on the 76th Haze 123rd year of Ascendancy at 08:37 Killed by luminous horror at level 28 on the 76th Haze 123rd year of Ascendancy at 08:50 Killed by searing horror at level 28 on the 76th Haze 123rd year of Ascendancy at 09:26 Killed by luminous horror at level 28 on the 76th Haze 123rd year of Ascendancy at 10:28 Killed by searing horror at level 28 on the 76th Haze 123rd year of Ascendancy at 11:28 Killed by Belarin the bloated horror at level 28 on the 76th Haze 123rd year of Ascendancy at 12:54 Killed by Catavei the human at level 28 on the 1st Decay 123rd year of Ascendancy at 23:38 Killed by Ystra the dwarf at level 28 on the 1st Decay 123rd year of Ascendancy at 23:55 Killed by Ystra the dwarf at level 28 on the 2nd Decay 123rd year of Ascendancy at 00:04 Killed by Joell at level 28 on the 7th Allure 124th year of Ascendancy at 09:00 Killed by ruin banshee at level 28 on the 7th Allure 124th year of Ascendancy at 09:51 Killed by champion of Urh'Rok at level 28 on the 9th Allure 124th year of Ascendancy at 04:32 Killed by champion of Urh'Rok at level 28 on the 9th Allure 124th year of Ascendancy at 05:38 Killed by skeleton magus at level 29 on the 2nd Regrowth 124th year of Ascendancy at 01:49 Killed by searing horror at level 29 on the 2nd Regrowth 124th year of Ascendancy at 17:10 Killed by luminous horror at level 29 on the 2nd Regrowth 124th year of Ascendancy at 17:17 Killed by radiant horror at level 29 on the 2nd Regrowth 124th year of Ascendancy at 17:25 Killed by radiant horror at level 29 on the 2nd Regrowth 124th year of Ascendancy at 18:15 Killed by luminous horror at level 29 on the 2nd Regrowth 124th year of Ascendancy at 19:35 Killed by radiant horror at level 29 on the 2nd Regrowth 124th year of Ascendancy at 20:13 Killed by radiant horror at level 29 on the 2nd Regrowth 124th year of Ascendancy at 20:43 Killed by lava floor at level 29 on the 2nd Regrowth 124th year of Ascendancy at 21:13 Killed by searing horror at level 29 on the 2nd Regrowth 124th year of Ascendancy at 21:20 Killed by Joell at level 29 on the 2nd Regrowth 124th year of Ascendancy at 21:28 Killed by searing horror at level 29 on the 2nd Regrowth 124th year of Ascendancy at 23:12 Killed by searing horror at level 29 on the 2nd Regrowth 124th year of Ascendancy at 23:21 Killed by luminous horror at level 29 on the 2nd Regrowth 124th year of Ascendancy at 23:48 Killed by lava floor at level 29 on the 3rd Regrowth 124th year of Ascendancy at 00:04 Killed by searing horror at level 29 on the 3rd Regrowth 124th year of Ascendancy at 01:00 Killed by luminous horror at level 29 on the 3rd Regrowth 124th year of Ascendancy at 02:01 Killed by forge-giant at level 29 on the 3rd Regrowth 124th year of Ascendancy at 03:57 Killed by forge-giant at level 29 on the 3rd Regrowth 124th year of Ascendancy at 04:07 Killed by forge-giant at level 29 on the 3rd Regrowth 124th year of Ascendancy at 04:23 Killed by forge-giant at level 29 on the 3rd Regrowth 124th year of Ascendancy at 12:06 Killed by daelach at level 29 on the 3rd Regrowth 124th year of Ascendancy at 12:34 Killed by forge-giant at level 29 on the 3rd Regrowth 124th year of Ascendancy at 12:43 Killed by forge-giant at level 29 on the 3rd Regrowth 124th year of Ascendancy at 12:55 Killed by forge-giant at level 29 on the 3rd Regrowth 124th year of Ascendancy at 13:04 Killed by thaurhereg at level 29 on the 3rd Regrowth 124th year of Ascendancy at 14:05 Killed by Pinbe the onilug at level 30 on the 4th Regrowth 124th year of Ascendancy at 02:04 Killed by Lozon the quasit squad leader at level 30 on the 5th Regrowth 124th year of Ascendancy at 13:02 Killed by Lozon the quasit squad leader at level 30 on the 5th Regrowth 124th year of Ascendancy at 13:17 Killed by Lozon the quasit squad leader at level 30 on the 5th Regrowth 124th year of Ascendancy at 13:31 Killed by Lozon the quasit squad leader at level 30 on the 5th Regrowth 124th year of Ascendancy at 13:47 Killed by Lozon the quasit squad leader at level 30 on the 5th Regrowth 124th year of Ascendancy at 14:02 Killed by orc master assassin at level 30 on the 10th Regrowth 124th year of Ascendancy at 12:18 Killed by Isina the netherworm mass at level 31 on the 22nd Regrowth 124th year of Ascendancy at 01:01 Killed by Isina the netherworm mass at level 31 on the 22nd Regrowth 124th year of Ascendancy at 03:28 Killed by worm that walks at level 31 on the 22nd Regrowth 124th year of Ascendancy at 20:59 Killed by The Divine Writhing Mass at level 31 on the 28th Regrowth 124th year of Ascendancy at 14:24 Killed by shadow at level 31 on the 36th Regrowth 124th year of Ascendancy at 12:36 Killed by Ikorias the dwarf at level 31 on the 36th Regrowth 124th year of Ascendancy at 12:55 Killed by venom drake at level 31 on the 69th Regrowth 124th year of Ascendancy at 15:52 Killed by wretchling at level 31 on the 69th Regrowth 124th year of Ascendancy at 22:38 Killed by Mindworm at level 31 on the 70th Regrowth 124th year of Ascendancy at 06:11 Killed by Undri the halfling at level 32 on the 3rd Flare 124th year of Ascendancy at 06:18 Killed by Undri the halfling at level 32 on the 3rd Flare 124th year of Ascendancy at 06:39 Killed by Ridri the halfling at level 32 on the 3rd Flare 124th year of Ascendancy at 07:35 Killed by Emelemivena the master vampire at level 32 on the 24th Dusk 124th year of Ascendancy at 04:42 Killed by Gymina the bone giant at level 32 on the 24th Dusk 124th year of Ascendancy at 07:46 Killed by Gymina the bone giant at level 32 on the 24th Dusk 124th year of Ascendancy at 10:09 Killed by Celia at level 32 on the 24th Dusk 124th year of Ascendancy at 12:10 Killed by Celia at level 32 on the 24th Dusk 124th year of Ascendancy at 13:23 Killed by Celia at level 32 on the 24th Dusk 124th year of Ascendancy at 13:35 Killed by Celia at level 32 on the 24th Dusk 124th year of Ascendancy at 14:09 Killed by Celia at level 32 on the 24th Dusk 124th year of Ascendancy at 15:27 Killed by Celia at level 32 on the 24th Dusk 124th year of Ascendancy at 15:51 Killed by Celia at level 32 on the 24th Dusk 124th year of Ascendancy at 16:24 Killed by Celia at level 32 on the 24th Dusk 124th year of Ascendancy at 16:53 Killed by Celia at level 32 on the 24th Dusk 124th year of Ascendancy at 17:25 Killed by skeleton mage at level 32 on the 24th Dusk 124th year of Ascendancy at 17:43 Killed by orc master assassin at level 32 on the 53rd Dusk 124th year of Ascendancy at 14:59 Killed by ghoulking at level 32 on the 53rd Dusk 124th year of Ascendancy at 17:49 Killed by Risen Ghoul at level 32 on the 53rd Dusk 124th year of Ascendancy at 18:03 Killed by ghoul at level 32 on the 53rd Dusk 124th year of Ascendancy at 19:25 Killed by shadow at level 32 on the 53rd Dusk 124th year of Ascendancy at 19:40 Killed by Joell at level 32 on the 55th Dusk 124th year of Ascendancy at 14:46 Killed by Joell's Inner Demon at level 32 on the 55th Dusk 124th year of Ascendancy at 16:14 Killed by skeleton magus at level 32 on the 56th Dusk 124th year of Ascendancy at 10:18 Killed by Animated stralite greatmaul of rage at level 33 on the 57th Dusk 124th year of Ascendancy at 10:56 Killed by Animated absorbing pulsing mindstar of balance at level 33 on the 57th Dusk 124th year of Ascendancy at 15:40 Killed by elder vampire at level 33 on the 60th Dusk 124th year of Ascendancy at 00:16 Killed by The Master at level 33 on the 60th Dusk 124th year of Ascendancy at 00:34 Killed by The Master at level 33 on the 60th Dusk 124th year of Ascendancy at 00:44 Killed by ghoul at level 33 on the 60th Dusk 124th year of Ascendancy at 01:18 Killed by The Master at level 33 on the 60th Dusk 124th year of Ascendancy at 02:50 Killed by elder vampire at level 33 on the 60th Dusk 124th year of Ascendancy at 04:23 |
Primary Stats
| Strength | 83 (base 60) |
| Dexterity | 10 (base 10) |
| Constitution | 53 (base 33) |
| Magic | 65 (base 34) |
| Willpower | 31 (base 23) |
| Cunning | 20 (base 11) |
Resources
| Life | 1007/1007 |
| Stamina | 252/252 |
| Vim | 272/272 |
| Healing Factor | 1.44457841929 |
| Regeneration | 16.101491304698 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 3 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 151 |
| Accuracy | 44 |
| Crit Chance | 22% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +5% |
| Arcane | +25% |
| Mind | +3% |
| All | 0% |
| Lightning | +25% |
| Light | +15% |
| Physical | +5% |
| Fire | +41% |
| Cold | +25% |
Offense: Damage Penetration
| Physical | +5% |
| Lightning | +25% |
| Light | +5% |
| Mind | +5% |
| Cold | +25% |
| Arcane | +25% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 62.723073231957 (96.438666929426%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 30 |
| Physical Save | 40 |
| Spell Save | 40 |
| Mental Save | 21 |
Defense: Resistances
| Acid | -15%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 20%( 70%) |
| Cold | + 38%( 70%) |
| All | 0%( 70%) |
| Darkness | + 38%( 80%) |
| Light | + 21%( 70%) |
| Mind | + 9%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 398 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Corruption / Shadowflame | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Corruption / Heart of Fire | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Brutality | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffIn its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself. You should bring it to the elders of Last Hope in the southeast. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed vial of fire wyrm saliva. * You've found the needed honey tree root. You have aided Stire of Derth in creating an elixir of avoidance. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed vial of squid ink. * You've found the needed bloated horror heart. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Aerotir the Furnacesun (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +9% fire / +9% mind / +6% cold Changes resistances penetration: +5% mind Changes damage: +3% mind Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Ivibrenne'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Physical power: +15 (+3 eff.) Armour: +2 Changes stats: +3 Str Changes resistances penetration: +5% physical Reduces incoming crit damage: 15.00% Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | copper ring 'Brodychik'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +3% darkness Light radius: +1 Rings make your fingers look great! |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Glintlord the stralite greatsword (48-78 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 26 On weapon crit: * Splash the target with acid dealing 148 damage over 5 turns and reducing armor and accuracy by 19 Damage (radius 1) on hit: +12 light / +16 blight Damage (radius 2) on crit: +16 blight When wielded/worn: Damage when hit (Melee): 4 light / 4 blight Massive two-handed swords. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 313.97 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | Wrap of Stone (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 101.63 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Belatta the PhoenixspawnerInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 2 fire Changes resistances: +12% fire / +6% light / +12% cold Changes resistances penetration: +5% light Changes damage: +6% fire Amulets make your neck look great! |
Inventory
healing infusion of the duelist (heal 60; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 60 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 174; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 174 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -448; dur 7; cd 28)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -448 life. The duration and life will increase by 1% for every 1% life you have lost (currently 448 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 631%; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 631% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 560; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 560 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 33%; magical; dur 4; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 33%; mental; dur 3; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, darkness, mind, light)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 physical, 4 darkness, 4 mind, 5 light It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 425 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (274.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 274.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the titan (damage 149; dur 4; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 148.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 264; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 263.75 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 5; phase 15; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 5; phase 22; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 628% over 10 turns; mana 31; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 628% for 10 turns (0 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 24; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 24 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 22; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 22 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 30; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 40; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 73; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 103; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.stormshield rune (threshold 39; blocks 3; dur 4; cd 13) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 39 up to 3 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 47; blocks 4; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 47 up to 4 times. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 34; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 34 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
LayydaCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +4 Changes stats: +5 Wil / +1 Con Changes resistances: +9% acid Talent mastery: +0.23 Technique / Combat techniques Reduces incoming crit damage: 10.00% Disease immunity: +20% Disarm immunity: +20% Amulets make your neck look great! |
Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 280 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
steel amulet 'Lustrewasp'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +5 Con Changes resistances: +6% light Disease immunity: +20% Disarm immunity: +20% Life regen: +2.00 Maximum life: +40.00 Light radius: +1 Amulets make your neck look great! |
DagynarihadInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Damage when hit (Melee): 2 mind Changes resistances: +3% temporal / +26% cold Changes resistances penetration: +15% temporal Changes damage: +3% temporal / +13% cold / +3% mind / +6% all Disarm immunity: +31% Pinning immunity: +25% Knockback immunity: +29% Maximum life: +26.00 Spellpower: +8 (+2 eff.) Mindpower: +9 (+5 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Layewen the FrozensweepCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +6 Str / +2 Mag / +9 Con Changes resistances: +9% cold Changes resistances penetration: +20% cold Changes damage: +12% light / +6% cold Reduces incoming crit damage: 15.00% See invisible: +9 Rings make your fingers look great! |
UnrydunagenCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +5% arcane Critical mult.: +20.00% Stun/Freeze immunity: +31% Life regen: +6.00 Maximum hate: +6.00 Mental crit. chance: +4% Rings make your fingers look great! |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper ring of darkness (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Rings make your fingers look great! |
gold ring 'Barudunakhad'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +11 Cun / +3 Con Changes resistances: +26% fire Changes damage: +13% fire Spell save: +12 (+4 eff.) Maximum stamina: +18.00 Maximum psi: +20.00 Mental crit. chance: +3% Rings make your fingers look great! |
gold ring 'Hellshunger'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +3% lightning / +15% physical / +9% light / +15% blight / +5% arcane / +12% temporal Changes damage: +3% fire / +15% physical Spell save: +6 (+2 eff.) Rings make your fingers look great! |
steel ring 'Jetzeal'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Defense: +9 (+4 eff.) Changes stats: +7 Mag / +5 Wil / +3 Cun Changes resistances penetration: +15% darkness / +10% temporal Changes damage: +9% temporal Spellpower: +12 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 89% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.warrior's gold ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Changes stats: +2 Str Disarm immunity: +23% Pinning immunity: +27% Knockback immunity: +28% Maximum life: +28.00 Rings make your fingers look great! |
Stormfront (30-45 power, 15 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Moon (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
This item will automatically be transmogrified when you leave the level.Shantiz the Stormblade (15-20 power, 20 apr) Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (27-35 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 35% Str, 20% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 15% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 114.82 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
dwarven-steel dagger 'Xanowen' (19-25 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% When wielded/worn: Accuracy: +22 (+7 eff.) Armour penetration: +8 Physical crit. chance: +3.0% Defense: +14 (+7 eff.) Damage when hit (Melee): 6 mind / 2 physical Changes resistances penetration: +11% all Disarm immunity: +63% Sharp, short and deadly. |
Colaryem (48-77 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
This item will automatically be transmogrified when you leave the level.arcing dwarven-steel greatsword of shearing (38-60 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage When wielded/worn: Accuracy: +20 (+6 eff.) Armour penetration: +7 Changes resistances penetration: +13% all Massive two-handed swords. |
CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 26 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+3 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 40.62 arcane and 32.50 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+8 eff.) Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Perseverance (31-43 power, 9 apr)Requires: - Willpower 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Base power: 31.0 - 43.4 Uses stats: 20% Wil, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * restore 7 stamina and equilibrium Damage (Melee): +15 manaburn arcane When wielded/worn: Spell save: +18 (+6 eff.) Confusion immunity: +30% Stun/Freeze immunity: +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Zerazor the steel mace (14-20 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +7 (+3 eff.) Changes resistances: +21% cold Disarm immunity: +24% Pinning immunity: +10% Knockback immunity: +20% Only die when reaching: -40.00 life Maximum life: +80.00 Blunt and deadly. |
Arimira (13-14 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Cun Changes resistances: +6% blight / +5% mind / +7% all Changes resistances penetration: +4% mind Changes damage: +17% lightning / +9% fire / +2% mind / +13% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection +0.20 Wild-gift / Antimagic Talent granted: +1 Attune Mindstar Psi when hit: +1.30 Mindpower: +23 (+12 eff.) Mental crit. chance: +4% Damage Resonance (when hit): +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Serpent's Glare (7-8 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 250.48 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+5 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Crystal Shard (16-19 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+4 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Gloralaith the yew magestaff (20-24 power, 4 apr, arcane element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +7.0% Physical power: +7 (+1 eff.) Changes stats: +3 Mag / +2 Wil Changes resistances: +9% acid Changes resistances penetration: +10% acid Changes damage: +20% arcane Talent granted: +1 Command Staff Critical mult.: +5.00% Vim when firing critical spell: +1.00 Maximum mana: +13.00 Maximum psi: +20.00 Maximum vim: +18.00 Spellpower: +27 (+8 eff.) Spell crit. chance: +12% Mindpower: +25 (+13 eff.) Staves designed for wielders of magic, by the greats of the art. |
Poltergeist's Plague-Fire Sceptre (24-29 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 24.0 - 28.8 Uses stat: 125% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Armour: +3 Changes resistances: +3% all Changes damage: +20% blight / +20% fire Spellpower: +27 (+8 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat Activation costs 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+6 eff.) Spellpower: +20 (+6 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
dragonbone vilestaff 'Lightningstoker' (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +18 (+9 eff.) Changes resistances: +15% fire Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +13.00% Disarm immunity: +20% Spellpower: +19 (+6 eff.) Spell crit. chance: +15% Damage Shield penetration: +23% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Damage Shield Power: +16% Staves designed for wielders of magic, by the greats of the art. |
hardened leather belt 'Emelebeth'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +4 Mag / +9 Wil / +5 Cun Changes resistances: +3% temporal Changes resistances penetration: +5% blight Damage against: +27% Summoned Reduced damage from: +26% Summoned Maximum encumbrance: +31 Cut immunity: +20% Stun/Freeze immunity: +10% Teleport immunity: +10% Spell crit. chance: +4% A belt that goes around your waist. |
Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+5 eff.) Life regen: +0.20 Mindpower: +12 (+6 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level.pair of dwarven-steel boots (0 def, 4 armour) Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.pair of hardened leather boots (0 def, 3 armour) 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 A pair of boots made of leather. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 163.85 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Storm Bringer's Gauntlets (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+4 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
This item will automatically be transmogrified when you leave the level.Blazescar the dwarven-steel helm (10 def, 7 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +5.0% Physical power: +25 (+6 eff.) Armour: +7 Defense: +10 (+5 eff.) Fatigue: +4% Changes stats: +5 Str Changes damage: +18% light / +9% mind Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.cleansing hardened leather cap of the depths (0 def, 3 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +10% blight / +8% cold / +7% nature Allows you to breathe in: water A cap made of leather. |
This item will automatically be transmogrified when you leave the level.hardened leather cap of knowledge (0 def, 3 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Cun / +3 Wil Mindpower: +4 (+2 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.prismatic hardened leather cap of knowledge (0 def, 3 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +2 Wil Changes resistances: +12% light / +13% darkness Mindpower: +4 (+2 eff.) A cap made of leather. |
Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
This item will automatically be transmogrified when you leave the level.prismatic steel mail armour of cold resistance (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +17% cold / +14% light / +10% darkness A suit of armour made of mail. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Hornet Stingers (16/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
108 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
14 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hazeparry the dwarven-steel pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +6 Defense: +20 (+10 eff.) Fatigue: -7% Effects on melee hit: * 20% chance to reduce all saves and defense by 17 Changes stats: +5 Str Changes resistances: +6% cold / +15% fire Changes damage: +12% cold Spell save: +18 (+6 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.dwarven-steel pickaxe (dig speed 28 turns) 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(85 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
This item will automatically be transmogrified when you leave the level.bright alchemist's lamp of health Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +51.00 Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level.survivor's alchemist's lamp of focus Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes damage: +6% mind Physical save: +5 (+2 eff.) Light radius: +4 Healing mod.: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Belynne the voratun torque of clear mind [power 4] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +2 Physical save: +6 (+2 eff.) Only die when reaching: -40.00 life Spell crit. chance: +5% It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 78. * Gain a 34% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Joell the Cornac Doombringer level 17
41st Regrowth 123rd year of Ascendancy at 00:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Joell the Cornac Doombringer level 17
51st Regrowth 123rd year of Ascendancy at 17:11 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Joell the Cornac Doombringer level 18
54th Regrowth 123rd year of Ascendancy at 01:44 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Joell the Cornac Doombringer level 5
78th Pyre 122nd year of Ascendancy at 16:29 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Joell the Cornac Doombringer level 31
28th Regrowth 124th year of Ascendancy at 14:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Joell the Cornac Doombringer level 10
62nd Dusk 122nd year of Ascendancy at 02:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Joell the Cornac Doombringer level 20
71st Regrowth 123rd year of Ascendancy at 08:41 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Joell the Cornac Doombringer level 30
4th Regrowth 124th year of Ascendancy at 01:11 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Joell the Cornac Doombringer level 30
6th Regrowth 124th year of Ascendancy at 17:20 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Joell the Cornac Doombringer level 11
65th Dusk 122nd year of Ascendancy at 16:01 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Joell the Cornac Doombringer level 22
48th Pyre 123rd year of Ascendancy at 20:14 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Joell the Cornac Doombringer level 11
67th Dusk 122nd year of Ascendancy at 03:49 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Joell the Cornac Doombringer level 22
47th Pyre 123rd year of Ascendancy at 23:11 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Joell the Cornac Doombringer level 28
76th Haze 123rd year of Ascendancy at 16:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Joell the Cornac Doombringer level 19
69th Regrowth 123rd year of Ascendancy at 20:36 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Joell the Cornac Doombringer level 33
60th Dusk 124th year of Ascendancy at 04:56 see stats
Log
Today is the 60th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 19:15.























































































































































