Sneed the level 7 Higher Archer by Popula

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassArcher
Level / Exp7 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 17)
Dexterity28 (base 24)
Constitution16 (base 11)
Magic11 (base 10)
Willpower11 (base 10)
Cunning12 (base 12)

Resources

Life214/214
Stamina120/120
Healing Factor1.1545771506545
Regeneration3.7523757396271

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage35
Accuracy30
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower11
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
All0%

Defense: Base

Armour (hardiness)3 (38.594633868923%)
Defense28
Ranged Defense28
Fatigue0
Physical Save11
Spell Save7
Mental Save8

Defense: Resistances

Temporal+ 5%( 70%)
Lightning+ 6%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Sneed picks up (m.):
zircon.
Sneed picks up (h.):
spinel.
Sneed picks up (m.):
zircon.
Sneed picks up (m.):
pouch of iron shots of persecution (17/17, 16-20 power, 1 apr).
You pickup 0.85 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.55 gold pieces.

Sneed picks up (n.):
zircon.
Sneed picks up (h.):
spinel.
You are yanked out of this place!

Ran for 13 turns (stop reason: dialog is displayed).


You gain 1.54 gold from the transmogrification of
pouch of iron shots of persecution (17/17, 16-20 power, 1 apr).
You gain 3.76 gold from the transmogrification of
bright brass lantern of focus.
You gain 1.17 gold from the transmogrification of
cleansing iron plate armour of acid resistance (0 def, 7 armour).
You gain 2.34 gold from the transmogrification of
nightruned rough leather belt of the giants.
You gain 0.75 gold from the transmogrification of
acidic iron mace (12-18 power, 2 apr).
You gain 2.35 gold from the transmogrification of
acidic iron greatmaul of daylight (20-29 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.