Appel the level 7 Dwarf Brawler by broswoleo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBrawler
Level / Exp7 / 78%
Sizebig
Lifes / Deaths

Primary Stats

Strength20 (base 16)
Dexterity28 (base 30)
Constitution14 (base 11)
Magic8 (base 10)
Willpower16 (base 10)
Cunning15 (base 13)

Resources

Life272/272
Stamina143/143
Healing Factor1.0372895330003
Regeneration7.012754270912

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage25
Accuracy32
Crit Chance2%
APR7
Speed0.80

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Fire+5%
Cold+21%

Defense: Base

Armour (hardiness)13.118138619369 (56.297102139833%)
Defense15
Ranged Defense15
Fatigue14
Physical Save11
Spell Save13
Mental Save16

Defense: Resistances

Lightning+ 10%( 70%)
Light+ 16%( 70%)
Darkness+ 17%( 70%)
Cold+ 32%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
4/5
0/5
0/5
Technique / Finishing moves1.30
3/5
1/5
0/5
0/5
Cunning / Tactical1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
2/5
1/5
0/5
0/5

Effects

talent

Quests

done
active
done
active

Equipment

On feet
On fingers
On fingers
Around waist
Main armor
On hands
Light source
Cloak
On head

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Appel the Dwarf Brawler level 5
17th Voratun 122nd year of Ascendancy at 19:26
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


You gain 0.61 gold from the transmogrification of
steel shield of fire resistance (+15%) (0 def, 4 armour, 41 block).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.58 gold from the transmogrification of
shimmering linen robe of protection (3 def, 2 armour).
You gain 2.05 gold from the transmogrification of
earthen ash vilestaff (15-18 power, 3 apr, fire element).
You gain 1.00 gold from the transmogrification of
acidic steel longsword (16-22 power, 3 apr).
You gain 1.24 gold from the transmogrification of
iron dagger of erosion (10-12 power, 5 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (18-28 power, 2 apr).
You gain 2.10 gold from the transmogrification of
iron battleaxe of persecution (14-21 power, 1 apr).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: hostile spotted to the east (enthralled slave)).


There is a previous level here (press '' or right click to use).

There is a next level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.

There is an exit to the worldmap here (press '' or right click to use).

There is a Hidden compound here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.