Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Ascii Information Frames 1.7.4Oh my god this stuff is so totally cool. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 22 / 10% |
Size | medium |
Lifes / Deaths | Killed by cold drake hatchling at level 22 on the 34th Dearth 122nd year of Ascendancy at 17:31 / 1 |
Primary Stats
Strength | 25 (base 18) |
Dexterity | 8 (base 10) |
Constitution | 15 (base 10) |
Magic | 67 (base 50) |
Willpower | 51 (base 37) |
Cunning | 15 (base 10) |
Resources
Life | -102/660 |
Mana | 427/477 |
Equilibrium | 46 |
Healing Factor | 1.1660311219417 |
Regeneration | 5.6552509414173 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 5 |
See Stealth | 23.097534654637 |
See Invisible | 50.097534654637 |
Offense: Mainhand
Damage | 39 |
Accuracy | 38 |
Crit Chance | 7% |
APR | 1 |
Speed | 1.00 |
Offense: Offhand
Damage | 28 |
Accuracy | 38 |
Crit Chance | 8% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 53 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Light | +6% |
Temporal | +3% |
Nature | +12% |
Arcane | +3% |
Mind | +24% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Mind | +10% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 34 (30%) |
Defense | 15 |
Ranged Defense | 15 |
Fatigue | 11 |
Physical Save | 33 |
Spell Save | 48 |
Mental Save | 42 |
Defense: Resistances
Blight | + 26%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 17%( 70%) |
All | + 7%( 70%) |
Lightning | + 17%( 70%) |
Light | + 15%( 70%) |
Temporal | + 20%( 70%) |
Darkness | + 30%( 70%) |
Fire | + 14%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Pinning Resistance | 10% |
Confusion Resistance | 19% |
Disarm Resistance | 10% |
Stun Resistance | 42% |
Instadeath Resistance | 100% |
Blind Resistance | 32% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 148 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 493% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Sholder. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed bloated horror heart. * You've found the needed orc heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | pair of dwarven-steel boots 'Ulfurelazor' (0 def, 4 armour) pair of dwarven-steel boots 'Ulfurelazor' (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +8% lightning / +8% temporal / +6% light / +6% blight / +12% darkness Changes resistances penetration: +10% mind Maximum life: +60.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Thunderripper the dwarven lantern Thunderripper the dwarven lanternPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 10 lightning / 22 fire Changes resistances: +3% lightning / +13% darkness / +14% blight / +8% fire / +3% nature Changes resistances penetration: +10% lightning Blindness immunity: +32% Confusion immunity: +19% Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Light radius: +11 Infravision radius: +5 See stealth: +5 See invisible: +32 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 17 blight damage or heals 26 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Getaromitar (15 def, 3 armour) Getaromitar (15 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +15 (+10 eff.) Fatigue: +5% Changes stats: +3 Str / +1 Wil Changes resistances: +9% nature / +3% light Disarm immunity: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | temporal iron gauntlets of spellstriking (0 def, 1 armour) temporal iron gauntlets of spellstriking (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 7 arcane / 6 temporal Damage (Ranged): 6 temporal Changes stats: +4 Mag / +3 Wil Changes resistances: +3% arcane / +6% temporal Changes damage: +3% arcane / +3% temporal Spellpower: +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | mule's copper ring of power mule's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Fatigue: -4% Maximum encumbrance: +21 Spellpower: +6 (+2 eff.) Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
On fingers | mule's copper ring of perseverance mule's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +21 Stun/Freeze immunity: +22% Life regen: +2.00 Rings make your fingers look great! |
Around neck | steel amulet 'Greenvein' steel amulet 'Greenvein'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +6 Fatigue: -5% Changes resistances: +5% arcane Changes damage: +12% nature Spell save: +15 (+5 eff.) Stun/Freeze immunity: +20% Life regen: +2.00 Amulets make your neck look great! |
In main hand | iron shield of winter (0 def, 2 armour, 98% power, 21.5 block) iron shield of winter (0 def, 2 armour, 98% power, 21.5 block)Requires: - Shield usage training - Strength 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 99% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +22 Damage (Melee): +11 cold When wielded/worn: Armour: +2 Fatigue: +8% On shield block: * Deals 139 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +2 Wil Changes resistances: +11% cold Talent granted: +1 Block Handheld deflection devices. |
Around waist | Stormwish the rough leather belt Stormwish the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +1 Physical crit. chance: +3.0% Changes stats: +2 Con Changes damage: +6% lightning Life regen: +0.60 Only die when reaching: -20.00 life Maximum stamina: +10.00 Healing mod.: +12% A belt that goes around your waist. |
In off hand | Radheranik the Breezeshear (0 def, 18 armour, 138% power, 79.5 block) Radheranik the Breezeshear (0 def, 18 armour, 138% power, 79.5 block)Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 139% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +80 On weapon hit: * 16% chance to reduce armor by 36% When wielded/worn: Armour: +18 Fatigue: +8% Damage (Melee): 7 acid Damage when hit (Melee): 7 acid Changes stats: +3 Cun Changes resistances penetration: +10% nature Talent granted: +1 Block Reduces incoming crit damage: 15.00% Pinning immunity: +10% Mindpower: +10 (+4 eff.) Handheld deflection devices. |
Cloak | Velodhetira the Splendourknight (2 def, 0 armour) Velodhetira the Splendourknight (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Cun Changes damage: +6% light / +24% mind Reduces incoming crit damage: 15.00% Physical save: +5 (+3 eff.) Mental save: +7 (+3 eff.) Only die when reaching: -50.00 life Maximum hate: +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | linen robe of Linaniil (0 def, 0 armour) linen robe of Linaniil (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Mana each turn: +0.10 Maximum mana: +46.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
166 alchemist agate 166 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Sulfurwell SulfurwellInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +3% nature Changes resistances penetration: +10% nature Changes damage: +3% nature Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. bright brass lanternbright brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sholder the Dwarf Stone Warden level 9
26th Voratun 122nd year of Ascendancy at 20:52 see stats
By Sholder the Dwarf Stone Warden level 18
15th Wealth 122nd year of Ascendancy at 20:06 see stats
By Sholder the Dwarf Stone Warden level 10
14th Profit 122nd year of Ascendancy at 05:11 see stats
By Sholder the Dwarf Stone Warden level 20
20th Wealth 122nd year of Ascendancy at 05:29 see stats
By Sholder the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 14:34 see stats
By Sholder the Dwarf Stone Warden level 22
34th Dearth 122nd year of Ascendancy at 17:29 see stats
By Sholder the Dwarf Stone Warden level 13
19th Profit 122nd year of Ascendancy at 17:28 see stats
By Sholder the Dwarf Stone Warden level 17
9th Wealth 122nd year of Ascendancy at 10:34 see stats
By Sholder the Dwarf Stone Warden level 20
22nd Wealth 122nd year of Ascendancy at 17:13 see stats
Log
Sholder counter attacks Ce'Nevea the snow giant chieftain with his shield shards!
Sholder misses Ce'Nevea the snow giant chieftain.
Sholder hits Ce'Nevea the snow giant chieftain for 10 nature, 7 cold, 10 acid, 8 temporal, (49 to bones), 0 arcane (35 total damage).
Melee retaliation hits Ce'Nevea the snow giant chieftain for 7 acid, 11 lightning, (22 to bones), 0 fire, 20 arcane, 7 acid, 11 lightning, 22 fire, 20 arcane, 7 acid, 11 lightning, 22 fire, 20 arcane, 7 acid, 11 lightning, 22 fire, 20 arcane (218 total damage).
Ce'Nevea the snow giant chieftain hits Sholder for 81 acid, 3 blight, 4 cold, 9 cold, 10 blight, 48 acid, 9 cold, 10 blight, 61 acid, 24 blight, 3 blight, 4 cold, 9 cold, 10 blight, 17 blight, 9 cold, 10 blight (320 total damage).
Ruin hits Ce'Nevea the snow giant chieftain for 5 healing, 5 healing, 5 healing, 5 healing (0 total damage) [18 healing].
Cold drake hatchling is free from the stone vine.
Sholder hits Ce'Nevea the snow giant chieftain for 16 physical, 7 cold, 10 acid, 8 temporal, 49 arcane, 31 physical, 10 acid, 8 temporal, 49 arcane (188 total damage).
Cold drake hatchling is seized by a stone vine.
Ce'Nevea the snow giant chieftain uses Knockback.
Sholder counter attacks Ce'Nevea the snow giant chieftain with his shield shards!
Ce'Nevea the snow giant chieftain's armor corrodes!
Personal New Achievement: That was close (Nightmare (Roguelike) difficulty)!
You collect a new ingredient: snow giant kidney (1).
Ruin hits Ce'Nevea the snow giant chieftain for 5 healing, 5 healing (0 total damage) [9 healing].
Sholder hits Ce'Nevea the snow giant chieftain for 11 nature, 7 cold, 10 acid, 8 temporal, 49 arcane, 18 nature, 10 acid, 8 temporal, 49 arcane (170 total damage).
Melee retaliation hits Ce'Nevea the snow giant chieftain for 7 acid, 11 lightning, (22 to bones), 0 fire, 20 arcane, 7 acid, 11 lightning, 22 fire, 20 arcane (98 total damage).
Melee retaliation hits Cold drake hatchling for 6 acid, 9 lightning, 16 fire, 19 arcane (50 total damage).
Ce'Nevea the snow giant chieftain hits Sholder for 98 physical, 3 blight, 4 cold, 9 cold, 10 blight, 58 physical, 9 cold, 10 blight (201 total damage).
Cold drake hatchling hits Sholder for 44 physical damage.
Sholder uses Nature's Touch.
Cold drake hatchling is free from the stone vine.
Stone Vine from Sholder hits Cold drake hatchling for 17 nature, 16 arcane (33 total damage).
Cold drake hatchling is seized by a stone vine.
Ce'Nevea the snow giant chieftain casts Soul Rot.
Melee retaliation hits Cold drake hatchling for 6 acid, 9 lightning, 16 fire, 19 arcane (50 total damage).
Cold drake hatchling hits Sholder for 41 physical damage.
Sholder the level 22 dwarf stone warden was tortured to death by a cold drake hatchling on level 1 of Daikara.