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Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Insane Exploration |
Sex | Male |
Race | Orc |
Class | Gunslinger |
Level / Exp | 29 / 18% |
Size | big |
Lifes / Deaths | Killed by Commander Fralor at level 3 on the 11st Retaking 124th year of Ascendancy at 08:15 / 209Killed by steam giant guard at level 11 on the 18th Retaking 124th year of Ascendancy at 21:44 Killed by steam giant berserker at level 11 on the 19th Retaking 124th year of Ascendancy at 08:32 Killed by steam giant guard at level 11 on the 19th Retaking 124th year of Ascendancy at 08:59 Killed by steam giant guard at level 12 on the 19th Retaking 124th year of Ascendancy at 13:24 Killed by steam giant berserker at level 12 on the 19th Retaking 124th year of Ascendancy at 18:16 Killed by steam giant berserker at level 12 on the 20th Retaking 124th year of Ascendancy at 00:03 Killed by sun paladin recruit at level 13 on the 21st Retaking 124th year of Ascendancy at 11:44 Killed by sunwall vindicator at level 13 on the 21st Retaking 124th year of Ascendancy at 23:17 Killed by sunwall vindicator at level 13 on the 21st Retaking 124th year of Ascendancy at 23:46 Killed by sun paladin at level 13 on the 22nd Retaking 124th year of Ascendancy at 03:24 Killed by sunwall vindicator at level 13 on the 22nd Retaking 124th year of Ascendancy at 04:19 Killed by sun-mage at level 13 on the 22nd Retaking 124th year of Ascendancy at 05:38 Killed by sun-mage recruit at level 13 on the 22nd Retaking 124th year of Ascendancy at 15:36 Killed by sunwall archer at level 14 on the 23rd Retaking 124th year of Ascendancy at 14:04 Killed by Outpost Leader John at level 14 on the 24th Retaking 124th year of Ascendancy at 09:45 Killed by Outpost Leader John at level 14 on the 24th Retaking 124th year of Ascendancy at 10:31 Killed by sunwall vindicator at level 15 on the 25th Retaking 124th year of Ascendancy at 06:00 Killed by troll guard at level 16 on the 33rd Retaking 124th year of Ascendancy at 09:30 Killed by Velotha the sewer alligator at level 17 on the 34th Retaking 124th year of Ascendancy at 06:11 Killed by losselhing at level 17 on the 35th Retaking 124th year of Ascendancy at 02:37 Killed by faerlhing at level 18 on the 35th Retaking 124th year of Ascendancy at 03:10 Killed by faerlhing at level 18 on the 35th Retaking 124th year of Ascendancy at 03:40 Killed by faerlhing at level 18 on the 35th Retaking 124th year of Ascendancy at 04:10 Killed by faerlhing at level 18 on the 35th Retaking 124th year of Ascendancy at 04:41 Killed by faerlhing at level 18 on the 35th Retaking 124th year of Ascendancy at 05:13 Killed by gaeramarth at level 18 on the 35th Retaking 124th year of Ascendancy at 05:53 Killed by losselhing at level 18 on the 35th Retaking 124th year of Ascendancy at 06:53 Killed by faerlhing at level 18 on the 35th Retaking 124th year of Ascendancy at 07:20 Killed by faerlhing at level 18 on the 35th Retaking 124th year of Ascendancy at 07:50 Killed by faerlhing at level 18 on the 35th Retaking 124th year of Ascendancy at 07:58 Killed by faerlhing at level 18 on the 35th Retaking 124th year of Ascendancy at 08:33 Killed by faerlhing at level 18 on the 35th Retaking 124th year of Ascendancy at 09:08 Killed by troll captain at level 19 on the 36th Retaking 124th year of Ascendancy at 04:59 Killed by troll guard at level 19 on the 37th Retaking 124th year of Ascendancy at 07:17 Killed by Admiral Korbek at level 19 on the 37th Retaking 124th year of Ascendancy at 11:56 Killed by Admiral Korbek at level 19 on the 37th Retaking 124th year of Ascendancy at 12:31 Killed by Admiral Korbek at level 19 on the 37th Retaking 124th year of Ascendancy at 13:09 Killed by Admiral Korbek at level 19 on the 37th Retaking 124th year of Ascendancy at 14:01 Killed by Isanne the troll guard at level 20 on the 37th Retaking 124th year of Ascendancy at 14:49 Killed by Isanne the troll guard at level 20 on the 37th Retaking 124th year of Ascendancy at 15:24 Killed by Captured Yeti Behemoth at level 20 on the 37th Retaking 124th year of Ascendancy at 23:53 Killed by Captured Yeti Behemoth at level 20 on the 38th Retaking 124th year of Ascendancy at 02:17 Killed by Captured Yeti Behemoth at level 20 on the 38th Retaking 124th year of Ascendancy at 03:10 Killed by Captured Yeti Behemoth at level 20 on the 38th Retaking 124th year of Ascendancy at 04:35 Killed by Lchdi the shalore at level 20 on the 19th Revenge 124th year of Ascendancy at 09:18 Killed by Imndidar the shalore at level 20 on the 19th Revenge 124th year of Ascendancy at 09:48 Killed by umbral horror at level 20 on the 23rd Revenge 124th year of Ascendancy at 23:57 Killed by bloated horror at level 20 on the 24th Revenge 124th year of Ascendancy at 00:30 Killed by Aduyada the giant carpenter ant at level 20 on the 24th Revenge 124th year of Ascendancy at 00:59 Killed by Aduyada the giant carpenter ant at level 20 on the 24th Revenge 124th year of Ascendancy at 01:31 Killed by Cyruta the wolf at level 20 on the 24th Revenge 124th year of Ascendancy at 02:10 Killed by umbral horror at level 20 on the 24th Revenge 124th year of Ascendancy at 02:39 Killed by Vorunn the dredge at level 21 on the 24th Revenge 124th year of Ascendancy at 05:19 Killed by Vorunn the dredge at level 21 on the 24th Revenge 124th year of Ascendancy at 05:42 Killed by Vorunn the dredge at level 21 on the 24th Revenge 124th year of Ascendancy at 06:22 Killed by Vorunn the dredge at level 21 on the 24th Revenge 124th year of Ascendancy at 07:01 Killed by Vorunn the dredge at level 21 on the 24th Revenge 124th year of Ascendancy at 07:35 Killed by Eluwe the snow giant thunderer at level 21 on the 24th Revenge 124th year of Ascendancy at 09:20 Killed by Eluwe the snow giant thunderer at level 21 on the 24th Revenge 124th year of Ascendancy at 10:05 Killed by ritch flamespitter at level 21 on the 24th Revenge 124th year of Ascendancy at 13:49 Killed by Aerylaith the heavy bone giant at level 21 on the 24th Revenge 124th year of Ascendancy at 14:56 Killed by Aerylaith the heavy bone giant at level 21 on the 24th Revenge 124th year of Ascendancy at 15:32 Killed by Aerylaith the heavy bone giant at level 21 on the 24th Revenge 124th year of Ascendancy at 16:07 Killed by Aerylaith the heavy bone giant at level 21 on the 24th Revenge 124th year of Ascendancy at 16:42 Killed by Aerylaith the heavy bone giant at level 21 on the 24th Revenge 124th year of Ascendancy at 17:20 Killed by Aerylaith the heavy bone giant at level 21 on the 24th Revenge 124th year of Ascendancy at 17:54 Killed by Aerylaith the heavy bone giant at level 21 on the 24th Revenge 124th year of Ascendancy at 18:30 Killed by Bethima the Guardian at level 21 on the 24th Revenge 124th year of Ascendancy at 19:00 Killed by Bethima the Guardian at level 21 on the 24th Revenge 124th year of Ascendancy at 19:49 Killed by Xanelessra the giant carpenter ant at level 21 on the 25th Revenge 124th year of Ascendancy at 00:59 Killed by Salyta the giant spider at level 21 on the 25th Revenge 124th year of Ascendancy at 01:38 Killed by netherworm mass at level 21 on the 25th Revenge 124th year of Ascendancy at 01:53 Killed by Silolaith the Guardian at level 21 on the 25th Revenge 124th year of Ascendancy at 05:20 Killed by Velynor the bee swarm at level 21 on the 25th Revenge 124th year of Ascendancy at 05:52 Killed by Silolaith the Guardian at level 21 on the 25th Revenge 124th year of Ascendancy at 06:22 Killed by Silolaith the Guardian at level 21 on the 25th Revenge 124th year of Ascendancy at 06:58 Killed by Silolaith the Guardian at level 21 on the 25th Revenge 124th year of Ascendancy at 07:30 Killed by Poluwyn the cave bear at level 21 on the 25th Revenge 124th year of Ascendancy at 11:51 Killed by Poluwyn the cave bear at level 21 on the 25th Revenge 124th year of Ascendancy at 12:29 Killed by war hound at level 21 on the 25th Revenge 124th year of Ascendancy at 13:14 Killed by Poluwyn the cave bear at level 21 on the 25th Revenge 124th year of Ascendancy at 13:48 Killed by Aeralaith the forest troll at level 21 on the 25th Revenge 124th year of Ascendancy at 17:39 Killed by Aeralaith the forest troll at level 21 on the 25th Revenge 124th year of Ascendancy at 18:20 Killed by Aeralaith the forest troll at level 22 on the 25th Revenge 124th year of Ascendancy at 18:59 Killed by Mirror Image (Aeralaith the forest troll) at level 22 on the 25th Revenge 124th year of Ascendancy at 19:36 Killed by Silurawyn the Guardian at level 22 on the 25th Revenge 124th year of Ascendancy at 22:49 Killed by Emukira the copperhead snake at level 22 on the 25th Revenge 124th year of Ascendancy at 23:59 Killed by Emukira the copperhead snake at level 22 on the 26th Revenge 124th year of Ascendancy at 00:36 Killed by Emukira the copperhead snake at level 22 on the 26th Revenge 124th year of Ascendancy at 01:13 Killed by Xoldanne the Guardian at level 22 on the 26th Revenge 124th year of Ascendancy at 05:58 Killed by Ivikira the ghast at level 22 on the 26th Revenge 124th year of Ascendancy at 06:33 Killed by Ivikira the ghast at level 22 on the 26th Revenge 124th year of Ascendancy at 07:11 Killed by Xoldanne the Guardian at level 22 on the 26th Revenge 124th year of Ascendancy at 07:53 Killed by fire drake hatchling at level 22 on the 26th Revenge 124th year of Ascendancy at 08:32 Killed by Xoldanne the Guardian at level 22 on the 26th Revenge 124th year of Ascendancy at 09:08 Killed by Xoldanne the Guardian at level 22 on the 26th Revenge 124th year of Ascendancy at 10:01 Killed by Xoldanne the Guardian at level 22 on the 26th Revenge 124th year of Ascendancy at 11:47 Killed by flame turret at level 22 on the 26th Revenge 124th year of Ascendancy at 12:21 Killed by Xoldanne the Guardian at level 22 on the 26th Revenge 124th year of Ascendancy at 13:00 Killed by Xoldanne the Guardian at level 22 on the 26th Revenge 124th year of Ascendancy at 13:53 Killed by Xoldanne the Guardian at level 22 on the 26th Revenge 124th year of Ascendancy at 14:43 Killed by Xoldanne the Guardian at level 22 on the 26th Revenge 124th year of Ascendancy at 15:21 Killed by Belyth the spitting spider at level 22 on the 26th Revenge 124th year of Ascendancy at 20:24 Killed by Yvyda the Guardian at level 22 on the 26th Revenge 124th year of Ascendancy at 23:36 Killed by armoured skeleton warrior at level 22 on the 27th Revenge 124th year of Ascendancy at 00:13 Killed by armoured skeleton warrior at level 22 on the 27th Revenge 124th year of Ascendancy at 00:43 Killed by Yvyda the Guardian at level 22 on the 27th Revenge 124th year of Ascendancy at 01:15 Killed by Yvavena the Guardian at level 22 on the 27th Revenge 124th year of Ascendancy at 10:02 Killed by Yvavena the Guardian at level 22 on the 27th Revenge 124th year of Ascendancy at 10:40 Killed by Yvavena the Guardian at level 22 on the 27th Revenge 124th year of Ascendancy at 11:09 Killed by Xyyatta the blinkwyrm at level 22 on the 27th Revenge 124th year of Ascendancy at 11:41 Killed by Xyyatta the blinkwyrm at level 23 on the 27th Revenge 124th year of Ascendancy at 12:28 Killed by Xyyatta the blinkwyrm at level 23 on the 27th Revenge 124th year of Ascendancy at 13:02 Killed by Xyyatta the blinkwyrm at level 23 on the 27th Revenge 124th year of Ascendancy at 13:36 Killed by Xyyatta the blinkwyrm at level 23 on the 27th Revenge 124th year of Ascendancy at 13:49 Killed by Xyyatta the blinkwyrm at level 23 on the 27th Revenge 124th year of Ascendancy at 14:17 Killed by Xyyatta the blinkwyrm at level 23 on the 27th Revenge 124th year of Ascendancy at 14:56 Killed by Nden the shalore at level 23 on the 1st Dearth 124th year of Ascendancy at 22:48 Killed by Eras the shalore at level 23 on the 35th Dearth 124th year of Ascendancy at 12:51 Killed by Eras the shalore at level 23 on the 35th Dearth 124th year of Ascendancy at 13:04 Killed by Araber the shalore at level 23 on the 43rd Dearth 124th year of Ascendancy at 23:39 Killed by gigantic corrosive tunneler at level 23 on the 49th Dearth 124th year of Ascendancy at 19:46 Killed by gigantic corrosive tunneler at level 23 on the 49th Dearth 124th year of Ascendancy at 23:50 Killed by oozing horror at level 23 on the 50th Dearth 124th year of Ascendancy at 00:31 Killed by fire wyrm at level 23 on the 50th Dearth 124th year of Ascendancy at 08:43 Killed by multi-hued drake at level 23 on the 50th Dearth 124th year of Ascendancy at 15:38 Killed by fire drake hatchling at level 23 on the 50th Dearth 124th year of Ascendancy at 21:10 Killed by bursting entropic shard at level 24 on the 51st Dearth 124th year of Ascendancy at 07:04 Killed by ravaging entropic rip at level 24 on the 51st Dearth 124th year of Ascendancy at 07:40 Killed by fire wyrm at level 24 on the 51st Dearth 124th year of Ascendancy at 12:42 Killed by fire wyrm at level 24 on the 51st Dearth 124th year of Ascendancy at 18:17 Killed by saw horror at level 24 on the 51st Dearth 124th year of Ascendancy at 23:15 Killed by umbral horror at level 24 on the 52nd Dearth 124th year of Ascendancy at 05:58 Killed by netherworm mass at level 24 on the 52nd Dearth 124th year of Ascendancy at 08:53 Killed by netherworm mass at level 24 on the 52nd Dearth 124th year of Ascendancy at 09:26 Killed by devourer at level 25 on the 2nd Loss 124th year of Ascendancy at 04:29 Killed by luminous horror at level 25 on the 2nd Loss 124th year of Ascendancy at 20:18 Killed by larvae bloated ritch mother at level 25 on the 7th Loss 124th year of Ascendancy at 20:55 Killed by ritch hunter at level 25 on the 8th Loss 124th year of Ascendancy at 14:29 Killed by Nerura the ritch hunter at level 25 on the 8th Loss 124th year of Ascendancy at 15:00 Killed by Nerura the ritch hunter at level 25 on the 8th Loss 124th year of Ascendancy at 15:36 Killed by Nerura the ritch hunter at level 25 on the 8th Loss 124th year of Ascendancy at 16:16 Killed by Nerura the ritch hunter at level 25 on the 8th Loss 124th year of Ascendancy at 16:51 Killed by Aeryriarin the ritch hive mother at level 26 on the 8th Loss 124th year of Ascendancy at 17:36 Killed by Yvona the larvae bloated ritch mother at level 26 on the 9th Loss 124th year of Ascendancy at 01:04 Killed by Yvona the larvae bloated ritch mother at level 26 on the 9th Loss 124th year of Ascendancy at 01:18 Killed by Arenne the ritch larva at level 26 on the 9th Loss 124th year of Ascendancy at 08:52 Killed by Arenne the ritch larva at level 26 on the 9th Loss 124th year of Ascendancy at 09:29 Killed by ritch hunter at level 26 on the 9th Loss 124th year of Ascendancy at 09:52 Killed by ritch hive mother at level 26 on the 9th Loss 124th year of Ascendancy at 10:31 Killed by Salerira the ritch larva at level 26 on the 9th Loss 124th year of Ascendancy at 11:54 Killed by Poralenor the ritch hive mother at level 26 on the 9th Loss 124th year of Ascendancy at 12:36 Killed by Poralenor the ritch hive mother at level 26 on the 9th Loss 124th year of Ascendancy at 13:12 Killed by Zubira the ritch hunter at level 26 on the 9th Loss 124th year of Ascendancy at 17:52 Killed by whitehoof maulotaur at level 26 on the 19th Loss 124th year of Ascendancy at 22:51 Killed by whitehoof maulotaur at level 26 on the 19th Loss 124th year of Ascendancy at 23:37 Killed by whitehoof ghoul at level 27 on the 20th Loss 124th year of Ascendancy at 10:37 Killed by whitehoof ghoul at level 27 on the 20th Loss 124th year of Ascendancy at 11:31 Killed by Emeloba the whitehoof ghoul at level 27 on the 20th Loss 124th year of Ascendancy at 14:17 Killed by Emeloba the whitehoof ghoul at level 27 on the 20th Loss 124th year of Ascendancy at 14:28 Killed by Emeloba the whitehoof ghoul at level 27 on the 20th Loss 124th year of Ascendancy at 15:00 Killed by Emeloba the whitehoof ghoul at level 27 on the 20th Loss 124th year of Ascendancy at 15:11 Killed by Emeloba the whitehoof ghoul at level 27 on the 20th Loss 124th year of Ascendancy at 15:35 Killed by Emeloba the whitehoof ghoul at level 27 on the 20th Loss 124th year of Ascendancy at 16:12 Killed by Emeloba the whitehoof ghoul at level 27 on the 20th Loss 124th year of Ascendancy at 16:47 Killed by bloated horror at level 27 on the 20th Loss 124th year of Ascendancy at 17:53 Killed by whitehoof ghoul at level 27 on the 20th Loss 124th year of Ascendancy at 18:27 Killed by Lisonn the ghast at level 27 on the 20th Loss 124th year of Ascendancy at 19:05 Killed by Lisonn the ghast at level 27 on the 20th Loss 124th year of Ascendancy at 19:40 Killed by Lisonn the ghast at level 27 on the 20th Loss 124th year of Ascendancy at 20:18 Killed by Lisonn the ghast at level 27 on the 20th Loss 124th year of Ascendancy at 20:48 Killed by Isloda the whitehoof ghoul at level 27 on the 20th Loss 124th year of Ascendancy at 22:18 Killed by Isloda the whitehoof ghoul at level 27 on the 20th Loss 124th year of Ascendancy at 22:30 Killed by Isloda the whitehoof ghoul at level 27 on the 20th Loss 124th year of Ascendancy at 22:39 Killed by Isloda the whitehoof ghoul at level 27 on the 20th Loss 124th year of Ascendancy at 23:02 Killed by Xanerita the whitehoof hailstorm at level 27 on the 21st Loss 124th year of Ascendancy at 03:12 Killed by Xanerita the whitehoof hailstorm at level 27 on the 21st Loss 124th year of Ascendancy at 03:59 Killed by Xanerita the whitehoof hailstorm at level 27 on the 21st Loss 124th year of Ascendancy at 04:35 Killed by Xanerita the whitehoof hailstorm at level 27 on the 21st Loss 124th year of Ascendancy at 05:30 Killed by Xanerita the whitehoof hailstorm at level 27 on the 21st Loss 124th year of Ascendancy at 06:02 Killed by Nerissra the whitehoof ghoul at level 28 on the 21st Loss 124th year of Ascendancy at 08:00 Killed by Nerissra the whitehoof ghoul at level 28 on the 21st Loss 124th year of Ascendancy at 08:35 Killed by whitehoof ghoul at level 28 on the 21st Loss 124th year of Ascendancy at 09:08 Killed by Neruma the banshee at level 28 on the 21st Loss 124th year of Ascendancy at 09:42 Killed by Yvywe the whitehoof ghoul at level 28 on the 21st Loss 124th year of Ascendancy at 11:19 Killed by Yvywe the whitehoof ghoul at level 28 on the 21st Loss 124th year of Ascendancy at 11:54 Killed by Yvywe the whitehoof ghoul at level 28 on the 21st Loss 124th year of Ascendancy at 12:33 Killed by Poreleba the ink squid at level 28 on the 21st Loss 124th year of Ascendancy at 14:20 Killed by Poreleba the ink squid at level 28 on the 21st Loss 124th year of Ascendancy at 14:53 Killed by Polirina the giant eel at level 28 on the 21st Loss 124th year of Ascendancy at 17:19 Killed by Zubeletha the giant eel at level 28 on the 21st Loss 124th year of Ascendancy at 18:28 Killed by Nerorawen the squid at level 28 on the 21st Loss 124th year of Ascendancy at 19:12 Killed by Gloryth the squid at level 28 on the 21st Loss 124th year of Ascendancy at 20:27 Killed by Nektosh the One-Horned at level 28 on the 21st Loss 124th year of Ascendancy at 22:45 Killed by whitehoof ghoul at level 28 on the 21st Loss 124th year of Ascendancy at 23:19 Killed by Nektosh the One-Horned at level 28 on the 21st Loss 124th year of Ascendancy at 23:49 Killed by whitehoof ghoul at level 28 on the 22nd Loss 124th year of Ascendancy at 00:47 Killed by Emelaseth the wolf at level 28 on the 31st Loss 124th year of Ascendancy at 10:41 Killed by Emelaseth the wolf at level 28 on the 31st Loss 124th year of Ascendancy at 11:19 Killed by Mayiyaminn the dire wolf at level 28 on the 31st Loss 124th year of Ascendancy at 13:20 Killed by Eloyabremira the fox at level 29 on the 31st Loss 124th year of Ascendancy at 18:58 Killed by Xanugalaith the warg at level 29 on the 31st Loss 124th year of Ascendancy at 21:56 Killed by Xanugalaith the warg at level 29 on the 31st Loss 124th year of Ascendancy at 22:15 Killed by Xanugalaith the warg at level 29 on the 31st Loss 124th year of Ascendancy at 22:23 Killed by shadow at level 29 on the 31st Loss 124th year of Ascendancy at 22:39 Killed by Xanugalaith the warg at level 29 on the 31st Loss 124th year of Ascendancy at 23:13 Killed by Xanugalaith the warg at level 29 on the 31st Loss 124th year of Ascendancy at 23:49 Killed by Krisk at level 29 on the 32nd Loss 124th year of Ascendancy at 00:13 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 55 (base 48) |
Constitution | 48 (base 28) |
Magic | 15 (base 10) |
Willpower | 17 (base 10) |
Cunning | 59.4 (base 47) |
Resources
Life | 743/743 |
Steam | 100/100 |
Healing Factor | 1.3678383355187 |
Regeneration | 4.4454745904359 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 6 |
Infravision | 10 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 50 |
Accuracy | 55 |
Crit Chance | 26% |
APR | 19 |
Speed | 1.00 |
Offense: Offhand
Damage | 50 |
Accuracy | 55 |
Crit Chance | 26% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Temporal | +5% |
Arcane | +5% |
Acid | +18% |
All | 0% |
Offense: Damage Penetration
Acid | +17% |
Lightning | +22% |
Mind | +17% |
All | +7% |
Defense: Base
Armour (hardiness) | 33 (30%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 1 |
Physical Save | 38 |
Spell Save | 29 |
Mental Save | 36 |
Defense: Resistances
Lightning | + 30%( 70%) |
Acid | + 30%( 70%) |
Light | + 33%( 70%) |
Temporal | + 36%( 70%) |
Cold | + 42%( 70%) |
Arcane | + 28%( 70%) |
Fire | + 35%( 70%) |
All | + 24%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 20% |
Blind Resistance | 20% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Gunslinging | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Bullets mastery | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Automation | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Steamtech / Gunner training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
Steamtech / Engineering | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Blacksmith | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
Quiver | ![]() Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 56.0 - 67.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +11 Armour Penetration: +6 Crit. chance: +7.0% Capacity: 19 Damage (Ranged): +20 fire Damage (radius 2) on crit: +5 fire Shots are used with slings to pummel your foes to death. |
Light source | ![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Maximum life: +43.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +3% Mental save: +11 (+5 eff.) Mindpower: +9 (+4 eff.) Mental crit. chance: +9% Infravision radius: +5 Sight radius: +1 See stealth: +5 See invisible: +5 It can be used to hack the mind of a weakened yeti Activation costs 1 power out of 0/8. This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 arcane / 11 temporal Damage (Ranged): 10 temporal Changes stats: +6 Mag / +6 Wil Changes resistances: +5% arcane / +7% temporal Changes damage: +5% arcane / +5% temporal Spellpower: +9 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +11 Defense: +9 (+5 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +2 Armour: +10 Changes stats: +4 Cun / +6 Con Changes resistances: +12% light Changes resistances penetration: +10% mind Physical save: +12 (+4 eff.) Mental save: +6 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Effects on melee hit: * 20% chance to reduce armor by 16% Damage when hit (Melee): 6 lightning Changes stats: +6 Dex / +5 Cun / +6 Con Changes resistances penetration: +10% acid / +15% lightning Changes damage: +9% lightning / +18% acid Life regen: +3.00 Stamina each turn: +0.50 Movement speed: +10% Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Damage (radius 1) on hit: +80 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +4.0% Changes stats: +3 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes resistances: +9% temporal Spell save: +19 (+9 eff.) Blindness immunity: +20% Cut immunity: +20% Healing mod.: +10% Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +7 (+2 eff.) Changes resistances: +8% acid / +7% lightning / +9% fire / +9% cold / +3% all Talent cooldown: Strafe (-2 turns) Spell save: +8 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Defense: +9 (+5 eff.) Changes resistances: +15% cold Physical save: +10 (+4 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Main armor | ![]() 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +12 Fatigue: +1% Damage when hit (Melee): 30 physical Changes resistances: +7% all Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 125% efficiency and cooldown mod of 63%. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 360 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +20% fire Changes damage: +10% fire Physical save: +6 (+2 eff.) Rings make your fingers look great! |
![]() Freezecrypt (38-57 power, 2 apr) Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 38.0 - 57.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +12 acid / +4 cold / +12 nature When wielded/worn: Changes resistances: +15% cold Changes damage: +21% acid / +6% light Massive two-handed mauls. |
![]() dwarven-steel mace 'Lavaknight' (28-40 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Deals 62 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Changes stats: +4 Cun Changes resistances: +21% acid / +9% fire / +3% temporal / +6% blight Stun/Freeze immunity: +20% Blunt and deadly. |
![]() Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Talent granted: +1 Attune Mindstar Critical mult.: +6.00% Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +3% nature Talent granted: +1 Attune Mindstar Disease immunity: +13% Life regen: +0.50 Maximum life: +10.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Flashblood the ash starstaff (15-18 power, 3 apr, light element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Physical crit. chance: +7.0% Physical power: +8 (+3 eff.) Armour: +4 Changes resistances penetration: +10% lightning / +5% cold Changes damage: +15% light / +12% lightning Talent granted: +1 Command Staff Confusion immunity: +10% Spellpower: +13 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Ragegund the ash starstaff (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +3 Defense: +7 (+4 eff.) Changes resistances penetration: +25% physical Changes damage: +15% darkness / +3% physical Talent granted: +1 Command Staff Critical mult.: +20.00% Equilibrium when hit: +0.08 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 36.96 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Winterrain the dwarven-steel steamsaw (21-32 power, 0 apr) Requires: - Strength 24 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 21.0 - 31.5 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +46 Damage (Melee): +8 nature Damage (radius 2) on crit: +8 cold Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Defense: +6 (+3 eff.) Fatigue: +8% Changes stats: +9 Wil / +5 Con Changes damage: +12% cold Talent granted: +2 Block Physical save: +9 (+3 eff.) Light radius: +3 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +3 Wil Damage against: +16% Summoned Reduced damage from: +20% Summoned A belt that goes around your waist. |
![]() 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 A stylish kruk-style cloak, to look awesome. |
![]() Skystun the cashmere robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +6 Mag / +3 Wil / +4 Cun Changes resistances: +24% nature / +11% all Changes resistances penetration: +20% lightning Changes damage: +16% nature See invisible: +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +3% Damage when hit (Melee): 8 light Changes stats: +2 Con Changes resistances: +10% lightning / +8% temporal / +6% light / +2% physical Changes resistances penetration: +20% light Physical save: +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Damage (Melee): 10 poison Changes stats: +5 Cun Poison immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to fire a poisonous bolt out to range 6 that deals 15 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 46 addition nature damage over 3 turns (damage based on Cunning) Activation costs 12 power out of 24/24. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
![]() Layuseta (0 def, 2 armour) Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects on melee hit: * 20% chance to reduce all saves and defense by 24 Changes stats: +2 Str / +2 Dex / +2 Mag Changes resistances: +15% temporal Spell save: +6 (+3 eff.) Life regen: +5.00 Stamina each turn: +1.10 Maximum stamina: +16.00 Infravision radius: +3 Healing mod.: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() dwarven-steel helm of blood magic (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Mag / +5 Wil Changes damage: +8% blight / +11% arcane Spell crit. chance: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() hardened leather hat 'Tulyvon' (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Cun Changes resistances: +3% acid / +6% light / +18% darkness Physical save: +14 (+5 eff.) Spell save: +6 (+3 eff.) Infravision radius: +3 A hat made of leather. Very stylish. |
![]() Requires: - Massive armour training - Strength 22 Crafted by a master Powered by steamtech 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 (+2 eff.) Fatigue: +22% Changes stats: +3 Dex / +3 Con Changes resistances: +15% cold / +10% fire Healing mod.: +30% Steampower: +10 (+4 eff.) It can be used to cleanse up to 3 poisons or wounds detrimental effects Activation costs 12 power out of 20/20. This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 130] simple healing salve [power 130]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 130 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
![]() Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 37.5 - 45.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +12.0% Capacity: 14 On weapon crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.0 - 26.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 18 Damage (Ranged): +12 cold Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 17 Shots are used with slings to pummel your foes to death. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 4 It can be used to call a trained yeti for help Activation costs 1 power out of 4/8. Call a trained yeti to your side. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Poison immunity: +50% Disease immunity: +50% Cut immunity: +50% Life regen: +6.00 Tinkers can be attached to normal items to improve them with steam power! |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 52 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 26 lightning damage and will be dazed for 1 turn (132 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a magical bolt dealing 100 fire damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Krisk the Orc Gunslinger level 26
15th Loss 124th year of Ascendancy at 16:50 see stats
By Krisk the Orc Gunslinger level 14
24th Retaking 124th year of Ascendancy at 10:56 see stats
By Krisk the Orc Gunslinger level 28
26th Loss 124th year of Ascendancy at 06:38 see stats
By Krisk the Orc Gunslinger level 28
21st Loss 124th year of Ascendancy at 23:49 see stats
By Krisk the Orc Gunslinger level 10
16th Retaking 124th year of Ascendancy at 08:15 see stats
By Krisk the Orc Gunslinger level 20
37th Retaking 124th year of Ascendancy at 14:28 see stats
By Krisk the Orc Gunslinger level 20
37th Retaking 124th year of Ascendancy at 14:49 see stats
By Krisk the Orc Gunslinger level 18
35th Retaking 124th year of Ascendancy at 15:48 see stats
By Krisk the Orc Gunslinger level 29
32nd Loss 124th year of Ascendancy at 00:13 see stats
By Krisk the Orc Gunslinger level 28
21st Loss 124th year of Ascendancy at 22:45 see stats
Log
Krisk is weakened by the gloom.
Mindrot hits Krisk for 15 mind, 15 darkness (29 total damage).
Burning from Krisk hits Xanugalaith the warg for 45 fire damage.
Burning from Krisk hits Ariba the black bear for (6 deflected), 6 fire (6 total damage).
Xanugalaith the warg uses Lightning Speed.
Xanugalaith the warg turns into pure lightning!
Xanugalaith the warg performs a melee critical strike against Krisk!
Xanugalaith the warg is back to normal.
Xanugalaith the warg hits Krisk for 132 physical damage.
Melee retaliation hits Xanugalaith the warg for 1 lightning, 4 fire, 4 physical (8 total damage).
Krisk the level 29 orc gunslinger was swiped to death by Xanugalaith the warg on level 1 of Sunwall Observatory.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xanugalaith the warg killed Krisk!
Saving game...
Resting starts...
Rested for 2 turns (stop reason: all resources and life at maximum).
Saving done.
Resting starts...
Today is the 32nd Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Hold the Ground is ready to use.
Talent Emergency Steam Purge is ready to use.
Talent Vitality is ready to use.
Talent Overheat Bullets is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).
Krisk roars triumphantly.
Personal New Achievement: Utterly Destroyed (Exploration mode)!