










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Temporal Warden |
Level / Exp | 26 / 75% |
Size | big |
Lifes / Deaths | Killed by Necromancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:08 / 85Killed by armoured skeleton warrior at level 10 on the 41st Dusk 122nd year of Ascendancy at 19:02 Killed by armoured skeleton warrior at level 10 on the 41st Dusk 122nd year of Ascendancy at 21:22 Killed by red crystal at level 10 on the 41st Dusk 122nd year of Ascendancy at 23:41 Killed by Shardskin at level 11 on the 43rd Dusk 122nd year of Ascendancy at 16:00 Killed by Mayybrelera the blue crystal at level 12 on the 43rd Dusk 122nd year of Ascendancy at 20:12 Killed by Voriwen the Guard at level 12 on the 44th Dusk 122nd year of Ascendancy at 02:27 Killed by thief at level 12 on the 44th Dusk 122nd year of Ascendancy at 03:21 Killed by Velagara the Guard at level 12 on the 44th Dusk 122nd year of Ascendancy at 08:30 Killed by worm that walks at level 12 on the 44th Dusk 122nd year of Ascendancy at 13:02 Killed by worm that walks at level 12 on the 44th Dusk 122nd year of Ascendancy at 13:27 Killed by worm that walks at level 12 on the 44th Dusk 122nd year of Ascendancy at 14:25 Killed by worm that walks at level 12 on the 44th Dusk 122nd year of Ascendancy at 15:17 Killed by worm that walks at level 12 on the 44th Dusk 122nd year of Ascendancy at 15:55 Killed by worm that walks at level 12 on the 44th Dusk 122nd year of Ascendancy at 19:48 Killed by worm that walks at level 12 on the 44th Dusk 122nd year of Ascendancy at 20:50 Killed by worm that walks at level 12 on the 44th Dusk 122nd year of Ascendancy at 21:41 Killed by Emelevea the fox at level 13 on the 50th Dusk 122nd year of Ascendancy at 09:51 Killed by enthralled slave at level 14 on the 17th Haze 122nd year of Ascendancy at 21:54 Killed by Blood Master at level 14 on the 19th Haze 122nd year of Ascendancy at 08:17 Killed by Blood Master at level 14 on the 19th Haze 122nd year of Ascendancy at 09:47 Killed by snow giant thunderer at level 14 on the 20th Haze 122nd year of Ascendancy at 17:50 Killed by snow giant boulder thrower at level 15 on the 21st Haze 122nd year of Ascendancy at 23:22 Killed by snow giant thunderer at level 16 on the 23rd Haze 122nd year of Ascendancy at 19:27 Killed by Adomina the degenerated skeleton warrior at level 17 on the 57th Haze 122nd year of Ascendancy at 03:46 Killed by Subject Z at level 17 on the 60th Haze 122nd year of Ascendancy at 15:55 Killed by shadow at level 18 on the 3rd Decay 122nd year of Ascendancy at 20:24 Killed by Rat Lich at level 18 on the 4th Decay 122nd year of Ascendancy at 05:08 Killed by Rat Lich at level 18 on the 4th Decay 122nd year of Ascendancy at 08:09 Killed by Grand Corruptor at level 19 on the 5th Decay 122nd year of Ascendancy at 17:23 Killed by Grand Corruptor at level 19 on the 5th Decay 122nd year of Ascendancy at 19:54 Killed by Grand Corruptor at level 19 on the 5th Decay 122nd year of Ascendancy at 23:09 Killed by Grand Corruptor at level 19 on the 6th Decay 122nd year of Ascendancy at 02:10 Killed by Chaine the human at level 19 on the 6th Regrowth 123rd year of Ascendancy at 18:57 Killed by Agess the human at level 19 on the 35th Regrowth 123rd year of Ascendancy at 21:12 Killed by Ligar the human at level 20 on the 46th Regrowth 123rd year of Ascendancy at 12:28 Killed by Borfast the Broken at level 20 on the 56th Pyre 123rd year of Ascendancy at 05:42 Killed by Borfast the Broken at level 20 on the 56th Pyre 123rd year of Ascendancy at 10:19 Killed by armoured skeleton warrior at level 20 on the 56th Pyre 123rd year of Ascendancy at 22:22 Killed by skeleton magus at level 20 on the 57th Pyre 123rd year of Ascendancy at 00:04 Killed by skeleton warrior at level 21 on the 58th Pyre 123rd year of Ascendancy at 11:24 Killed by skeleton warrior at level 21 on the 58th Pyre 123rd year of Ascendancy at 19:52 Killed by fire wyrm at level 22 on the 60th Pyre 123rd year of Ascendancy at 14:01 Killed by fire wyrm at level 22 on the 60th Pyre 123rd year of Ascendancy at 17:16 Killed by fire wyrm at level 22 on the 60th Pyre 123rd year of Ascendancy at 19:05 Killed by fire drake at level 22 on the 61st Pyre 123rd year of Ascendancy at 02:11 Killed by skeleton assassin at level 22 on the 64th Pyre 123rd year of Ascendancy at 01:42 Killed by Rthidor the onilug at level 23 on the 64th Pyre 123rd year of Ascendancy at 23:55 Killed by ghoul at level 24 on the 68th Pyre 123rd year of Ascendancy at 15:52 Killed by The Master at level 24 on the 68th Pyre 123rd year of Ascendancy at 20:04 Killed by armoured skeleton warrior at level 24 on the 68th Pyre 123rd year of Ascendancy at 21:36 Killed by Lord of Skulls (warrior) at level 24 on the 68th Pyre 123rd year of Ascendancy at 23:48 Killed by Lord of Skulls (warrior) at level 24 on the 69th Pyre 123rd year of Ascendancy at 04:21 Killed by The Master at level 24 on the 69th Pyre 123rd year of Ascendancy at 06:59 Killed by ghast at level 24 on the 69th Pyre 123rd year of Ascendancy at 09:09 Killed by The Master at level 24 on the 69th Pyre 123rd year of Ascendancy at 10:25 Killed by The Master at level 24 on the 69th Pyre 123rd year of Ascendancy at 12:17 Killed by The Master at level 24 on the 69th Pyre 123rd year of Ascendancy at 13:56 Killed by Lord of Skulls (warrior) at level 24 on the 69th Pyre 123rd year of Ascendancy at 15:52 Killed by The Master at level 24 on the 69th Pyre 123rd year of Ascendancy at 18:14 Killed by The Master at level 24 on the 69th Pyre 123rd year of Ascendancy at 20:13 Killed by The Master at level 24 on the 69th Pyre 123rd year of Ascendancy at 23:00 Killed by The Master at level 24 on the 69th Pyre 123rd year of Ascendancy at 23:41 Killed by The Master at level 24 on the 70th Pyre 123rd year of Ascendancy at 03:36 Killed by armoured skeleton warrior at level 24 on the 70th Pyre 123rd year of Ascendancy at 05:42 Killed by armoured skeleton warrior at level 24 on the 70th Pyre 123rd year of Ascendancy at 08:17 Killed by elder vampire at level 25 on the 70th Pyre 123rd year of Ascendancy at 16:06 Killed by elven blood mage at level 25 on the 74th Pyre 123rd year of Ascendancy at 16:09 Killed by elven corruptor at level 25 on the 74th Pyre 123rd year of Ascendancy at 19:37 Killed by elven corruptor at level 25 on the 74th Pyre 123rd year of Ascendancy at 23:08 Killed by elven blood mage at level 25 on the 75th Pyre 123rd year of Ascendancy at 05:02 Killed by elven blood mage at level 25 on the 75th Pyre 123rd year of Ascendancy at 10:30 Killed by elven cultist at level 25 on the 75th Pyre 123rd year of Ascendancy at 21:47 Killed by elven mage at level 26 on the 76th Pyre 123rd year of Ascendancy at 17:38 Killed by Emelota the mean looking elven guard at level 26 on the 76th Pyre 123rd year of Ascendancy at 22:03 Killed by Archmage Tarelion at level 26 on the 3rd Dusk 123rd year of Ascendancy at 21:19 Killed by Linaniil, Supreme Archmage of Angolwen at level 26 on the 4th Dusk 123rd year of Ascendancy at 02:37 Killed by Linaniil, Supreme Archmage of Angolwen at level 26 on the 4th Dusk 123rd year of Ascendancy at 02:58 Killed by Linaniil, Supreme Archmage of Angolwen at level 26 on the 4th Dusk 123rd year of Ascendancy at 06:27 Killed by Linaniil, Supreme Archmage of Angolwen at level 26 on the 4th Dusk 123rd year of Ascendancy at 08:58 Killed by Linaniil, Supreme Archmage of Angolwen at level 26 on the 4th Dusk 123rd year of Ascendancy at 10:10 Killed by Linaniil, Supreme Archmage of Angolwen at level 26 on the 4th Dusk 123rd year of Ascendancy at 11:16 Killed by Linaniil, Supreme Archmage of Angolwen at level 26 on the 4th Dusk 123rd year of Ascendancy at 13:46 Killed by Linaniil, Supreme Archmage of Angolwen at level 26 on the 4th Dusk 123rd year of Ascendancy at 15:34 Killed by Linaniil, Supreme Archmage of Angolwen at level 26 on the 4th Dusk 123rd year of Ascendancy at 15:34 |
Primary Stats
Strength | 30 (base 10) |
Dexterity | 77 (base 48) |
Constitution | 34 (base 10) |
Magic | 90 (base 57) |
Willpower | 27 (base 12) |
Cunning | 15 (base 10) |
Resources
Life | -127/734 |
Paradox | 300 |
Healing Factor | 1.675336564623 |
Regeneration | 10.135786215969 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 2 |
See Stealth | 25.134754880121 |
See Invisible | 25.134754880121 |
Offense: Mainhand
Damage | 181 |
Accuracy | 55 |
Crit Chance | 11% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Blight | +27% |
Physical | +15% |
Cold | +15% |
All | 0% |
Lightning | +22% |
Light | +22% |
Temporal | +6% |
Fire | +24% |
Offense: Damage Penetration
Blight | +10% |
Arcane | +15% |
Light | +5% |
Defense: Base
Armour (hardiness) | 23 (30%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 8 |
Physical Save | 25 |
Spell Save | 40 |
Mental Save | 31 |
Defense: Resistances
Physical | + 16%( 70%) |
Lightning | + 19%( 70%) |
Light | + 39%( 70%) |
Temporal | + 18%( 70%) |
Cold | + 22%( 70%) |
Arcane | + 9%( 70%) |
Fire | + 43%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Silence Resistance | 53% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 4/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Borfast the Broken. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by black crystal. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the repented thief from death by onilug. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed red crystal shard. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +6 Effects on melee hit: * 10% chance to reduce all saves and defense by 15 Damage when hit (Melee): 2 lightning Changes resistances: +6% lightning / +6% fire Changes damage: +12% lightning / +12% fire Infravision radius: +2 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 On weapon crit: * Splash the target with acid dealing 143 damage over 5 turns and reducing armor and accuracy by 18 Damage (Ranged): +20 blight / +20 cold / +20 mind Damage (radius 2) on crit: +20 cold Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 29.54 to 88.61 lightning damage (59.07 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Reduces incoming crit damage: 10.00% Mental save: +12 (+6 eff.) Life regen: +4.00 It can be used to setup a psionic shield, reducing all damage taken by 71 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce fatigue by 35% for 2 turns. * Gain a 15% chance to evade weapon attacks for 2 turns. * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Damage (Melee): 15 light Damage (Ranged): 21 light Changes stats: +6 Dex / +5 Mag / +5 Cun Changes damage: +12% light Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag / +2 Con Changes resistances: +6% fire Changes resistances penetration: +15% arcane Changes damage: +18% blight Silence immunity: +33% Mana each turn: +0.28 Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Defense: +20 (+7 eff.) Changes stats: +3 Str / +6 Con Changes damage: +9% blight Physical save: +7 (+4 eff.) Life regen: +1.80 Healing mod.: +29% Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +8 blight When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +2.0% Changes stats: +16 Con / +11 Wil Changes resistances: +3% cold Changes resistances penetration: +10% blight Talent mastery: +0.15 Wild-gift / Fungus Mana each turn: +0.16 Maximum life: +30.00 It can be used to regenerate 108 life over 5 turns Activation puts all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
On hands | ![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 8 cold Changes resistances: +6% cold Changes damage: +5% cold Psi when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +80.00 Maximum hate: +6.00 Maximum vim: +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +15 Defense: +9 (+3 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce armor by 35% Damage (Melee): 7 fire Damage (Ranged): 5 fire Changes resistances: +3% temporal / +20% fire / +5% arcane / +13% physical Changes damage: +3% acid Spell save: +18 (+6 eff.) Mental save: +15 (+8 eff.) Silence immunity: +20% Healing mod.: +10% A suit of armour made of leather. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Mag / +4 Wil Changes resistances: +6% light / +9% fire Changes resistances penetration: +5% light Changes damage: +6% temporal / +12% fire Spell crit. chance: +6% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +3 Defense: +14 (+5 eff.) Damage when hit (Melee): 4 physical Changes stats: +13 Lck Changes resistances: +12% temporal Changes damage: +15% physical Critical mult.: +10.00% Reduce all damage from unseen attackers: 14% Amulets make your neck look great! |
Inventory
![]() blink rune of the warrior (range 5; phase 16; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +20% arcane / +5% cold Changes damage: +12% arcane / +6% blight Talent mastery: +0.20 Chronomancy / Temporal Combat Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.10 Chronomancy / Threaded Combat Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Cun Life regen: +2.00 Amulets make your neck look great! |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +10% temporal Pinning immunity: +21% Knockback immunity: +21% Amulets make your neck look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +20% nature Changes damage: +10% nature Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Changes resistances: +20% light Changes damage: +10% light Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% temporal Changes damage: +10% temporal Physical save: +6 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+3 eff.) Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +14 (+5 eff.) Damage when hit (Melee): 2 temporal Changes stats: +12 Cun / +11 Dex Changes resistances: +24% lightning / +18% darkness Changes resistances penetration: +10% temporal Changes damage: +12% lightning / +3% darkness Rings make your fingers look great! |
![]() truestriking dwarven-steel battleaxe (30-46 power, 2 apr) Requires: - Magic 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +10 Changes resistances penetration: +7% physical Massive two-handed battleaxes. |
![]() Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 105% Mag, 55% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 115% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 111.50 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 19.5 - 25.4 Uses stats: 50% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 25 Damage (Melee): +5 blight When wielded/worn: Disease immunity: +12% Sharp, short and deadly. |
![]() Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +11 cold When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +2 Str Changes damage: +18% cold Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Travel speed: +200% Damage (radius 2) on crit: +20 blight When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +8.0% Spell save: +12 (+4 eff.) Maximum stamina: +30.00 Spell crit. chance: +2% Longbows are used to shoot arrows at your foes. |
![]() Requires: - Magic 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 29.5 - 41.3 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 lightning When wielded/worn: Changes stats: +2 Cun Changes damage: +6% lightning Critical mult.: +10.00% Mental crit. chance: +5% Sharp, long, and deadly. |
![]() Requires: - Magic 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
![]() Requires: - Magic 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 17.5 - 24.5 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
![]() elemental steel waraxe of massacre (18-26 power, 3 apr) Requires: - Magic 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 18.5 - 25.9 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 86 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +9% fire Changes damage: +9% fire One-handed war axes. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +1 Mag / +2 Wil Mental save: +7 (+4 eff.) Mana when firing critical spell: +1.00 Spellpower: +2 (+0 eff.) A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +3 Wil / +3 Con Changes resistances penetration: +10% cold Changes damage: +15% darkness / +12% cold Mindpower: +20 (+10 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Spell save: +18 (+6 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Critical mult.: +15.00% Mental save: +3 (+2 eff.) Stamina each turn: +0.40 Maximum stamina: +13.00 Maximum hate: +4.00 A pair of boots made of leather. |
![]() miner's hardened leather cap (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +3% Infravision radius: +2 A cap made of leather. |
![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 39.78 to 119.33 lightning damage (79.55 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
![]() Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 31.0 - 43.4 Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +13.5% Capacity: 52 On weapon crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +8 light / +15 darkness / +12 mind Damage (radius 1) on hit: +16 light Damage (radius 2) on crit: +20 light Damage against: +14% Living When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
![]() flaming quiver of yew arrows (21/21, 33-46 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.0 - 46.2 Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 21 Damage (radius 1) on hit: +14 fire Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By reddmist the Skeleton Temporal Warden level 19
38th Regrowth 123rd year of Ascendancy at 18:43 see stats
By reddmist the Skeleton Temporal Warden level 16
24th Haze 122nd year of Ascendancy at 04:33 see stats
By reddmist the Skeleton Temporal Warden level 15
22nd Haze 122nd year of Ascendancy at 21:04 see stats
By reddmist the Skeleton Temporal Warden level 10
41st Dusk 122nd year of Ascendancy at 10:04 see stats
By reddmist the Skeleton Temporal Warden level 20
46th Regrowth 123rd year of Ascendancy at 12:08 see stats
By reddmist the Skeleton Temporal Warden level 20
60th Regrowth 123rd year of Ascendancy at 01:05 see stats
By reddmist the Skeleton Temporal Warden level 18
4th Decay 122nd year of Ascendancy at 11:54 see stats
By reddmist the Skeleton Temporal Warden level 10
41st Dusk 122nd year of Ascendancy at 23:07 see stats
By reddmist the Skeleton Temporal Warden level 14
19th Haze 122nd year of Ascendancy at 11:52 see stats
By reddmist the Skeleton Temporal Warden level 14
52nd Dusk 122nd year of Ascendancy at 22:59 see stats
By reddmist the Skeleton Temporal Warden level 23
67th Pyre 123rd year of Ascendancy at 11:09 see stats
By reddmist the Skeleton Temporal Warden level 16
24th Haze 122nd year of Ascendancy at 17:49 see stats
By reddmist the Skeleton Temporal Warden level 26
4th Dusk 123rd year of Ascendancy at 15:34 see stats
By reddmist the Skeleton Temporal Warden level 24
70th Pyre 123rd year of Ascendancy at 08:33 see stats
Log
Reddmist deactivates Temporal Hounds.
Temporal Hounds has been disrupted by anti-magic forces!
Your summoned temporal hound disappears.
Talent Temporal Hounds is ready to use.
You are sent back to the material plane!
Reddmist casts Singularity Arrow.
Reddmist warps space-time to equip: yew longbow 'Rimetide'
Frigidtrial the quiver of elven-wood arrows.
Reddmist calls forth a temporal warden from another timeline.
Linaniil, Supreme Archmage of Angolwen resists Reddmist's temporal clone's 'Spell Disruption'!
Reddmist's temporal clone steals life from Linaniil, Supreme Archmage of Angolwen!
Reddmist's temporal clone hits Linaniil, Supreme Archmage of Angolwen for 73 physical, 13 blight, 11 fire, 10 light, 10 light, 5 cold, 4 fire, 49 physical, 4 darkness, 10 light, 10 light, 5 cold, 4 fire (205 total damage).
Reddmist's Singularity Arrow hits Linaniil, Supreme Archmage of Angolwen for 269 physical, 18 light, 26 blight, 16 cold, 7 mind, 4 fire (339 total damage).
Linaniil, Supreme Archmage of Angolwen resists the knockback!
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
reddmist shares damage with his guardian!
Linaniil, Supreme Archmage of Angolwen hits reddmist for (738 shared), 778 thaumic energy (778 total damage).
reddmist hits Linaniil, Supreme Archmage of Angolwen for 122 physical damage.
reddmist the level 26 skeleton temporal warden was annihilated to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Linaniil, Supreme Archmage of Angolwen killed reddmist!
Something hits reddmist for 860 thaumic energy damage.
reddmist the level 26 skeleton temporal warden was annihilated to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Eidolon Plane.
Saving game...
Personal New Achievement: Utterly Destroyed (Exploration mode)!
Saving done.