









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Berserker |
Level / Exp | 36 / 50% |
Size | medium |
Lifes / Deaths | Killed by thief at level 5 on the 76th Pyre 122nd year of Ascendancy at 13:25 / 229Killed by degenerated skeleton warrior at level 7 on the 78th Pyre 122nd year of Ascendancy at 12:55 Killed by bandit at level 9 on the 4th Mirth 122nd year of Ascendancy at 02:21 Killed by Bethann the cutpurse at level 9 on the 5th Mirth 122nd year of Ascendancy at 04:30 Killed by minotaur at level 9 on the 5th Mirth 122nd year of Ascendancy at 09:46 Killed by bandit at level 9 on the 5th Mirth 122nd year of Ascendancy at 12:32 Killed by minotaur at level 10 on the 7th Mirth 122nd year of Ascendancy at 04:27 Killed by onilug at level 11 on the 7th Mirth 122nd year of Ascendancy at 11:19 Killed by Mayywyn the minotaur at level 11 on the 7th Mirth 122nd year of Ascendancy at 11:45 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 13:04 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 13:30 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 13:42 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 13:52 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 14:01 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 14:12 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 14:28 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 14:37 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 14:44 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 14:57 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 15:06 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 15:18 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 15:29 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 15:43 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 15:55 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 16:04 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 17:43 Killed by carrion worm mass at level 11 on the 4th Flare 122nd year of Ascendancy at 18:45 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 19:00 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 19:17 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 19:30 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 19:41 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 19:50 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 20:00 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 20:13 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 20:25 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 20:37 Killed by giant venus flytrap at level 11 on the 5th Flare 122nd year of Ascendancy at 15:15 Killed by Layubeth the elder vampire at level 12 on the 6th Flare 122nd year of Ascendancy at 01:57 Killed by Layubeth the elder vampire at level 12 on the 6th Flare 122nd year of Ascendancy at 02:22 Killed by Layubeth the elder vampire at level 12 on the 6th Flare 122nd year of Ascendancy at 02:40 Killed by Layubeth the elder vampire at level 12 on the 6th Flare 122nd year of Ascendancy at 02:57 Killed by Layubeth the elder vampire at level 12 on the 6th Flare 122nd year of Ascendancy at 03:20 Killed by vampire at level 12 on the 6th Flare 122nd year of Ascendancy at 03:44 Killed by Xabeth the war bear at level 12 on the 6th Flare 122nd year of Ascendancy at 08:37 Killed by multi-hued crystal at level 12 on the 6th Flare 122nd year of Ascendancy at 10:18 Killed by Saladassra the ghoul at level 13 on the 6th Flare 122nd year of Ascendancy at 16:16 Killed by Betavea the master vampire at level 13 on the 6th Flare 122nd year of Ascendancy at 18:32 Killed by Betavea the master vampire at level 13 on the 6th Flare 122nd year of Ascendancy at 18:40 Killed by Betavea the master vampire at level 13 on the 6th Flare 122nd year of Ascendancy at 19:01 Killed by Betavea the master vampire at level 13 on the 6th Flare 122nd year of Ascendancy at 19:30 Killed by Betavea the master vampire at level 13 on the 6th Flare 122nd year of Ascendancy at 20:03 Killed by snow giant boulder thrower at level 14 on the 54th Dusk 122nd year of Ascendancy at 04:07 Killed by snow giant boulder thrower at level 14 on the 54th Dusk 122nd year of Ascendancy at 04:17 Killed by Veloratha the snow giant chieftain at level 14 on the 54th Dusk 122nd year of Ascendancy at 04:42 Killed by Veloratha the snow giant chieftain at level 14 on the 54th Dusk 122nd year of Ascendancy at 05:04 Killed by Veloratha the snow giant chieftain at level 14 on the 54th Dusk 122nd year of Ascendancy at 05:25 Killed by Veloratha the snow giant chieftain at level 14 on the 54th Dusk 122nd year of Ascendancy at 06:00 Killed by Veloratha the snow giant chieftain at level 14 on the 54th Dusk 122nd year of Ascendancy at 06:15 Killed by snow giant boulder thrower at level 14 on the 54th Dusk 122nd year of Ascendancy at 07:26 Killed by snow giant boulder thrower at level 14 on the 54th Dusk 122nd year of Ascendancy at 07:39 Killed by snow giant at level 14 on the 54th Dusk 122nd year of Ascendancy at 22:20 Killed by snow giant thunderer at level 14 on the 55th Dusk 122nd year of Ascendancy at 05:54 Killed by snow giant boulder thrower at level 14 on the 55th Dusk 122nd year of Ascendancy at 06:10 Killed by greater gwelgoroth at level 14 on the 55th Dusk 122nd year of Ascendancy at 14:43 Killed by Polemira the cold drake hatchling at level 14 on the 55th Dusk 122nd year of Ascendancy at 17:16 Killed by Polemira the cold drake hatchling at level 14 on the 55th Dusk 122nd year of Ascendancy at 17:28 Killed by snow giant thunderer at level 15 on the 56th Dusk 122nd year of Ascendancy at 05:49 Killed by Emelatira the mad druid at level 15 on the 68th Dusk 122nd year of Ascendancy at 02:19 Killed by zombie bunny at level 15 on the 68th Dusk 122nd year of Ascendancy at 02:28 Killed by zombie bunny at level 16 on the 68th Dusk 122nd year of Ascendancy at 04:53 Killed by zombie bunny at level 16 on the 68th Dusk 122nd year of Ascendancy at 10:10 Killed by elven cultist at level 16 on the 1st Haze 122nd year of Ascendancy at 13:13 Killed by greater faeros at level 16 on the 1st Haze 122nd year of Ascendancy at 13:32 Killed by elven cultist at level 16 on the 1st Haze 122nd year of Ascendancy at 13:48 Killed by elven cultist at level 16 on the 1st Haze 122nd year of Ascendancy at 14:02 Killed by Gloretha the gwelgoroth at level 16 on the 1st Haze 122nd year of Ascendancy at 17:31 Killed by ultimate gwelgoroth at level 16 on the 2nd Haze 122nd year of Ascendancy at 00:21 Killed by Grand Corruptor at level 16 on the 2nd Haze 122nd year of Ascendancy at 12:21 Killed by Grand Corruptor at level 16 on the 2nd Haze 122nd year of Ascendancy at 12:39 Killed by Grand Corruptor at level 16 on the 2nd Haze 122nd year of Ascendancy at 13:15 Killed by Grand Corruptor at level 16 on the 2nd Haze 122nd year of Ascendancy at 13:36 Killed by Grand Corruptor at level 16 on the 2nd Haze 122nd year of Ascendancy at 14:13 Killed by Grand Corruptor at level 16 on the 2nd Haze 122nd year of Ascendancy at 15:39 Killed by Grand Corruptor at level 16 on the 2nd Haze 122nd year of Ascendancy at 16:20 Killed by elven corruptor at level 17 on the 2nd Haze 122nd year of Ascendancy at 17:40 Killed by elven corruptor at level 17 on the 2nd Haze 122nd year of Ascendancy at 19:03 Killed by gwelgoroth at level 17 on the 2nd Haze 122nd year of Ascendancy at 21:07 Killed by forest wight at level 17 on the 4th Haze 122nd year of Ascendancy at 13:21 Killed by skeleton magus at level 17 on the 6th Haze 122nd year of Ascendancy at 00:59 Killed by poison spore at level 17 on the 6th Haze 122nd year of Ascendancy at 09:46 Killed by Aletta Soultorn at level 18 on the 7th Haze 122nd year of Ascendancy at 09:08 Killed by Aletta Soultorn at level 18 on the 7th Haze 122nd year of Ascendancy at 10:20 Killed by Aletta Soultorn at level 18 on the 7th Haze 122nd year of Ascendancy at 11:38 Killed by Borfast the Broken at level 18 on the 7th Haze 122nd year of Ascendancy at 16:23 Killed by Borfast the Broken at level 18 on the 7th Haze 122nd year of Ascendancy at 19:25 Killed by Porunne the ghoul at level 19 on the 9th Haze 122nd year of Ascendancy at 21:07 Killed by Dozing Zuboda at level 20 on the 11st Haze 122nd year of Ascendancy at 13:47 Killed by ritch flamespitter at level 20 on the 11st Haze 122nd year of Ascendancy at 13:56 Killed by Sleeping Glorebeth at level 20 on the 11st Haze 122nd year of Ascendancy at 14:05 Killed by Dozing Eilinolaith at level 20 on the 11st Haze 122nd year of Ascendancy at 14:26 Killed by Sleeping Glorebeth at level 20 on the 11st Haze 122nd year of Ascendancy at 14:38 Killed by Sleeping Glorebeth at level 20 on the 11st Haze 122nd year of Ascendancy at 15:28 Killed by Sleeping Glorebeth at level 20 on the 11st Haze 122nd year of Ascendancy at 16:19 Killed by Lord of Skulls (warrior) at level 21 on the 12nd Haze 122nd year of Ascendancy at 18:34 Killed by The Master at level 21 on the 12nd Haze 122nd year of Ascendancy at 18:45 Killed by elder vampire at level 21 on the 12nd Haze 122nd year of Ascendancy at 20:44 Killed by The Master at level 21 on the 12nd Haze 122nd year of Ascendancy at 21:43 Killed by FANTASYy at level 22 on the 21st Haze 122nd year of Ascendancy at 09:41 Killed by FANTASYy at level 22 on the 21st Haze 122nd year of Ascendancy at 21:32 Killed by Lisanne the forest troll at level 23 on the 1st Wintertide 123rd year of Ascendancy at 11:36 Killed by Emywyn the orc assassin at level 23 on the 1st Wintertide 123rd year of Ascendancy at 16:56 Killed by Zubira the stone troll at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 09:04 Killed by Zubira the stone troll at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 10:00 Killed by icy orc wyrmic at level 25 on the 1st Allure 123rd year of Ascendancy at 20:25 Killed by orc soldier at level 25 on the 1st Allure 123rd year of Ascendancy at 21:29 Killed by skeleton mage at level 26 on the 2nd Allure 123rd year of Ascendancy at 14:42 Killed by Bethoth the skeleton warrior at level 26 on the 3rd Allure 123rd year of Ascendancy at 00:53 Killed by orc necromancer at level 26 on the 8th Allure 123rd year of Ascendancy at 09:09 Killed by orc necromancer at level 26 on the 8th Allure 123rd year of Ascendancy at 10:40 Killed by orc grand master assassin at level 26 on the 75th Regrowth 123rd year of Ascendancy at 03:07 Killed by orc necromancer at level 26 on the 75th Regrowth 123rd year of Ascendancy at 03:53 Killed by Glynor the orc fighter at level 26 on the 16th Pyre 123rd year of Ascendancy at 01:30 Killed by spinning beam trap at level 27 on the 2nd Mirth 123rd year of Ascendancy at 01:56 Killed by orc high cryomancer at level 27 on the 2nd Mirth 123rd year of Ascendancy at 12:43 Killed by Xanulle the giant army ant at level 27 on the 2nd Mirth 123rd year of Ascendancy at 13:51 Killed by orc cryomancer at level 27 on the 2nd Mirth 123rd year of Ascendancy at 15:54 Killed by orc high cryomancer at level 27 on the 2nd Mirth 123rd year of Ascendancy at 16:32 Killed by orc high cryomancer at level 27 on the 2nd Mirth 123rd year of Ascendancy at 17:53 Killed by overpowered greater multi-hued wyrm at level 27 on the 2nd Mirth 123rd year of Ascendancy at 19:13 Killed by overpowered greater multi-hued wyrm at level 27 on the 2nd Mirth 123rd year of Ascendancy at 19:47 Killed by overpowered greater multi-hued wyrm at level 27 on the 2nd Mirth 123rd year of Ascendancy at 20:59 Killed by overpowered greater multi-hued wyrm at level 27 on the 2nd Mirth 123rd year of Ascendancy at 22:02 Killed by overpowered greater multi-hued wyrm at level 27 on the 2nd Mirth 123rd year of Ascendancy at 23:03 Killed by overpowered greater multi-hued wyrm at level 27 on the 2nd Mirth 123rd year of Ascendancy at 23:34 Killed by overpowered greater multi-hued wyrm at level 27 on the 3rd Mirth 123rd year of Ascendancy at 00:24 Killed by overpowered greater multi-hued wyrm at level 27 on the 3rd Mirth 123rd year of Ascendancy at 01:16 Killed by overpowered greater multi-hued wyrm at level 27 on the 3rd Mirth 123rd year of Ascendancy at 02:20 Killed by overpowered greater multi-hued wyrm at level 27 on the 3rd Mirth 123rd year of Ascendancy at 03:17 Killed by overpowered greater multi-hued wyrm at level 28 on the 3rd Mirth 123rd year of Ascendancy at 04:48 Killed by overpowered greater multi-hued wyrm at level 28 on the 3rd Mirth 123rd year of Ascendancy at 07:35 Killed by overpowered greater multi-hued wyrm at level 28 on the 3rd Mirth 123rd year of Ascendancy at 08:08 Killed by overpowered greater multi-hued wyrm at level 28 on the 3rd Mirth 123rd year of Ascendancy at 09:31 Killed by overpowered greater multi-hued wyrm at level 29 on the 3rd Mirth 123rd year of Ascendancy at 10:31 Killed by overpowered greater multi-hued wyrm at level 29 on the 3rd Mirth 123rd year of Ascendancy at 13:26 Killed by overpowered greater multi-hued wyrm at level 29 on the 3rd Mirth 123rd year of Ascendancy at 14:25 Killed by overpowered greater multi-hued wyrm at level 29 on the 3rd Mirth 123rd year of Ascendancy at 15:56 Killed by overpowered greater multi-hued wyrm at level 29 on the 3rd Mirth 123rd year of Ascendancy at 17:30 Killed by overpowered greater multi-hued wyrm at level 29 on the 3rd Mirth 123rd year of Ascendancy at 20:42 Killed by overpowered greater multi-hued wyrm at level 29 on the 3rd Mirth 123rd year of Ascendancy at 22:00 Killed by overpowered greater multi-hued wyrm at level 29 on the 3rd Mirth 123rd year of Ascendancy at 23:21 Killed by overpowered greater multi-hued wyrm at level 29 on the 4th Mirth 123rd year of Ascendancy at 01:39 Killed by overpowered greater multi-hued wyrm at level 29 on the 4th Mirth 123rd year of Ascendancy at 02:54 Killed by overpowered greater multi-hued wyrm at level 29 on the 4th Mirth 123rd year of Ascendancy at 05:37 Killed by overpowered greater multi-hued wyrm at level 30 on the 4th Mirth 123rd year of Ascendancy at 07:05 Killed by overpowered greater multi-hued wyrm at level 30 on the 4th Mirth 123rd year of Ascendancy at 08:31 Killed by overpowered greater multi-hued wyrm at level 30 on the 4th Mirth 123rd year of Ascendancy at 09:15 Killed by overpowered greater multi-hued wyrm at level 30 on the 4th Mirth 123rd year of Ascendancy at 10:42 Killed by overpowered greater multi-hued wyrm at level 30 on the 4th Mirth 123rd year of Ascendancy at 12:16 Killed by overpowered greater multi-hued wyrm at level 30 on the 4th Mirth 123rd year of Ascendancy at 13:53 Killed by overpowered greater multi-hued wyrm at level 30 on the 4th Mirth 123rd year of Ascendancy at 14:41 Killed by overpowered greater multi-hued wyrm at level 30 on the 4th Mirth 123rd year of Ascendancy at 16:44 Killed by overpowered greater multi-hued wyrm at level 30 on the 4th Mirth 123rd year of Ascendancy at 18:36 Killed by multi-hued drake at level 30 on the 4th Mirth 123rd year of Ascendancy at 19:30 Killed by orc cryomancer at level 30 on the 5th Mirth 123rd year of Ascendancy at 01:15 Killed by Lashing Tentacle at level 30 on the 5th Mirth 123rd year of Ascendancy at 02:08 Killed by orc pyromancer at level 30 on the 5th Mirth 123rd year of Ascendancy at 04:01 Killed by orc pyromancer at level 30 on the 5th Mirth 123rd year of Ascendancy at 05:01 Killed by orc cryomancer at level 30 on the 5th Mirth 123rd year of Ascendancy at 06:14 Killed by ritch flamespitter at level 31 on the 5th Mirth 123rd year of Ascendancy at 13:45 Killed by orc cryomancer at level 31 on the 2nd Flare 123rd year of Ascendancy at 10:35 Killed by orc corruptor at level 31 on the 4th Flare 123rd year of Ascendancy at 12:13 Killed by orc corruptor at level 31 on the 4th Flare 123rd year of Ascendancy at 13:49 Killed by orc high pyromancer at level 31 on the 4th Flare 123rd year of Ascendancy at 15:24 Killed by Adovena the ogre warmaster at level 31 on the 34th Dusk 123rd year of Ascendancy at 13:42 Killed by Steiabli the quasit at level 32 on the 35th Dusk 123rd year of Ascendancy at 11:25 Killed by elven blood mage at level 32 on the 35th Dusk 123rd year of Ascendancy at 15:22 Killed by Kryl-Feijan at level 32 on the 36th Dusk 123rd year of Ascendancy at 19:28 Killed by Kryl-Feijan at level 32 on the 36th Dusk 123rd year of Ascendancy at 20:09 Killed by Kryl-Feijan at level 32 on the 36th Dusk 123rd year of Ascendancy at 21:25 Killed by Beleth the elven guard at level 32 on the 37th Dusk 123rd year of Ascendancy at 04:16 Killed by armoured skeleton warrior at level 32 on the 37th Dusk 123rd year of Ascendancy at 15:38 Killed by Urkis, the High Tempest at level 32 on the 43rd Dusk 123rd year of Ascendancy at 20:48 Killed by Lithfengel at level 33 on the 9th Allure 124th year of Ascendancy at 07:19 Killed by Emelagatira the eternal bone giant at level 33 on the 8th Regrowth 124th year of Ascendancy at 18:31 Killed by Emelagatira the eternal bone giant at level 33 on the 8th Regrowth 124th year of Ascendancy at 19:49 Killed by Emelagatira the eternal bone giant at level 33 on the 8th Regrowth 124th year of Ascendancy at 21:24 Killed by Velewyn the skeleton warrior at level 33 on the 8th Regrowth 124th year of Ascendancy at 23:11 Killed by Velewyn the skeleton warrior at level 33 on the 9th Regrowth 124th year of Ascendancy at 00:02 Killed by Emelagatira the eternal bone giant at level 33 on the 9th Regrowth 124th year of Ascendancy at 01:50 Killed by Emelagatira the eternal bone giant at level 33 on the 9th Regrowth 124th year of Ascendancy at 03:25 Killed by Emelagatira the eternal bone giant at level 33 on the 9th Regrowth 124th year of Ascendancy at 04:33 Killed by Emelagatira the eternal bone giant at level 33 on the 9th Regrowth 124th year of Ascendancy at 06:16 Killed by Emelagatira the eternal bone giant at level 33 on the 9th Regrowth 124th year of Ascendancy at 08:23 Killed by Emelagatira the eternal bone giant at level 33 on the 9th Regrowth 124th year of Ascendancy at 09:40 Killed by Emelagatira the eternal bone giant at level 33 on the 9th Regrowth 124th year of Ascendancy at 10:42 Killed by Emelagatira the eternal bone giant at level 33 on the 9th Regrowth 124th year of Ascendancy at 14:19 Killed by Emelagatira the eternal bone giant at level 33 on the 9th Regrowth 124th year of Ascendancy at 15:14 Killed by The Shade of Telos at level 33 on the 9th Regrowth 124th year of Ascendancy at 19:18 Killed by The Shade of Telos at level 33 on the 9th Regrowth 124th year of Ascendancy at 20:10 Killed by The Shade of Telos at level 33 on the 9th Regrowth 124th year of Ascendancy at 21:10 Killed by The Shade of Telos at level 33 on the 9th Regrowth 124th year of Ascendancy at 22:08 Killed by The Shade of Telos at level 33 on the 9th Regrowth 124th year of Ascendancy at 23:00 Killed by The Shade of Telos at level 33 on the 10th Regrowth 124th year of Ascendancy at 00:03 Killed by Kra'Tor the Gluttonous at level 34 on the 10th Regrowth 124th year of Ascendancy at 01:39 Killed by Kra'Tor the Gluttonous at level 34 on the 10th Regrowth 124th year of Ascendancy at 03:05 Killed by multi-hued drake at level 34 on the 12nd Regrowth 124th year of Ascendancy at 06:01 Killed by Drolem at level 34 on the 13rd Regrowth 124th year of Ascendancy at 17:52 Killed by Tannen at level 34 on the 13rd Regrowth 124th year of Ascendancy at 19:43 Killed by Drolem at level 34 on the 13rd Regrowth 124th year of Ascendancy at 20:52 Killed by Drolem at level 34 on the 13rd Regrowth 124th year of Ascendancy at 22:12 Killed by orc corruptor at level 35 on the 14th Regrowth 124th year of Ascendancy at 16:42 Killed by Xeryta the orc necromancer at level 35 on the 26th Regrowth 124th year of Ascendancy at 05:13 Killed by bone horror at level 35 on the 26th Regrowth 124th year of Ascendancy at 06:06 Killed by orc corruptor at level 35 on the 26th Regrowth 124th year of Ascendancy at 06:37 Killed by ghoulking at level 35 on the 26th Regrowth 124th year of Ascendancy at 07:52 Killed by Glacial Legion at level 35 on the 26th Regrowth 124th year of Ascendancy at 09:28 Killed by Glacial Legion at level 35 on the 26th Regrowth 124th year of Ascendancy at 12:35 Killed by skeleton warrior at level 35 on the 26th Regrowth 124th year of Ascendancy at 14:18 Killed by worm that walks at level 35 on the 26th Regrowth 124th year of Ascendancy at 16:40 Killed by orc necromancer at level 35 on the 26th Regrowth 124th year of Ascendancy at 18:56 Killed by ghast at level 35 on the 26th Regrowth 124th year of Ascendancy at 20:23 Killed by orc blood mage at level 35 on the 27th Regrowth 124th year of Ascendancy at 03:13 Killed by Betiritha the orc blood mage at level 35 on the 27th Regrowth 124th year of Ascendancy at 08:33 Killed by ghast at level 35 on the 27th Regrowth 124th year of Ascendancy at 13:43 Killed by Voretta the orc necromancer at level 35 on the 27th Regrowth 124th year of Ascendancy at 17:07 Killed by multi-hued drake at level 36 on the 28th Regrowth 124th year of Ascendancy at 06:04 Killed by greater multi-hued wyrm at level 36 on the 28th Regrowth 124th year of Ascendancy at 12:50 Killed by Islewen the icy orc wyrmic at level 36 on the 28th Regrowth 124th year of Ascendancy at 21:25 Killed by FANTASYy at level 36 on the 28th Regrowth 124th year of Ascendancy at 21:30 |
Primary Stats
Strength | 97 (base 60) |
Dexterity | 53 (base 30) |
Constitution | 111 (base 57) |
Magic | 17 (base 10) |
Willpower | 19 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | 1386/1386 |
Stamina | 228/228 |
Healing Factor | 1.6893516446968 |
Regeneration | 18.829770993694 |
Speed
Mental | +10% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 202 |
Accuracy | 60 |
Crit Chance | 18% |
APR | 37 |
Speed | 0.91 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Physical | +7% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Cold | +15% |
Temporal | +25% |
Defense: Base
Armour (hardiness) | 58.723073231957 (100%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 32 |
Physical Save | 49 |
Spell Save | 36 |
Mental Save | 11 |
Defense: Resistances
Acid | + 18%( 70%) |
Blight | + 41%( 70%) |
Physical | + 34%( 70%) |
Cold | + 52%( 70%) |
All | + 15%( 70%) |
Darkness | + 24%( 70%) |
Light | + 20%( 70%) |
Lightning | + 30%( 70%) |
Fire | + 30%( 70%) |
Nature | + 61%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Superiority | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Technique / Berserker's strength | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Higher | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Arebrenn the orc warrior. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +4 Defense: +7 (+4 eff.) Fatigue: +3% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 17.5 - 21.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 15 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 78 physical damage * 20% chance to create vines that bind the target to the ground dealing 78 nature damage and pinning them for 3 turns Damage (Ranged): +12 physical Shots are used with slings to pummel your foes to death. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +9% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Con Changes resistances: +6% light / +7% physical Changes resistances penetration: +15% cold / +25% temporal Changes damage: +3% cold Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +7 Dex Changes resistances: +9% nature / +10% blight It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 384.8 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +25 Con Changes resistances: +18% acid / +10% darkness / +18% fire / +24% cold / +25% nature / +18% lightning Reduces incoming crit damage: 23.00% Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +14 (+4 eff.) Changes stats: +5 Str / +5 Con Spellpower: +7 (+2 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +10 Physical power: +6 (+2 eff.) Changes damage: +7% physical Critical mult.: +18.00% Combat speed: +10% Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 20% Con, 115% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 11 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Light source | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 185 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% nature / +13% blight Blindness immunity: +10% Poison immunity: +30% Disease immunity: +20% Infravision radius: +4 Sight radius: +2 See invisible: +7 Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Mag Life regen: +1.00 Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Life regen: +2.00 Amulets make your neck look great! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+4 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 13% Changes stats: +4 Cun Changes resistances: +3% fire / +15% darkness / +6% temporal Changes resistances penetration: +5% darkness Changes damage: +3% darkness / +3% temporal Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Changes resistances: +8% nature / +8% blight Changes damage: +8% all Poison immunity: +17% Disease immunity: +18% Spell crit. chance: +4% Mental crit. chance: +4% Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +10 Defense: +9 (+5 eff.) Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 87% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Defense: +8 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 87% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
![]() Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +14 light Damage (radius 1) on hit: +12 physical Damage against: +26% Undead When wielded/worn: Armour: +2 Changes stats: +3 Wil Physical save: +12 (+4 eff.) Spell save: +9 (+4 eff.) Mana when firing critical spell: +1.00 Massive two-handed battleaxes. |
![]() Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 35% Str, 20% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+5 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() acidic voratun dagger of the mystic (39-51 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 When wielded/worn: Changes stats: +5 Mag / +6 Wil Spellpower: +10 (+2 eff.) Sharp, short and deadly. |
![]() Requires: - Willpower 25 - Strength 25 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 70% Wil, 70% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% On weapon hit: * 31% chance to reduce all saves and defense by 15 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +17 mind When wielded/worn: Accuracy: +43 (+11 eff.) Defense: +7 (+4 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances: +9% darkness Changes damage: +10% mind / +10% physical Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Disarm immunity: +32% Psi each turn: +0.10 Mindpower: +15 (+8 eff.) Mental crit. chance: +5% A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
![]() Requires: - Strength 35 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 2) on crit: +30 lightning / +24 cold When wielded/worn: Changes resistances penetration: +13% lightning / +16% cold Movement speed: +56% Massive two-handed mauls. |
![]() Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 55.5 - 88.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +20 cold Massive two-handed swords. |
![]() Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (radius 1) on hit: +7 fire Massive two-handed swords. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 6 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +19 blight When wielded/worn: Physical crit. chance: +13.0% Disease immunity: +39% Massive two-handed swords. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+8 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% acid / +6% blight A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +3 Cun / +4 Wil Damage against: +17% Summoned Reduced damage from: +15% Summoned Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Wil Changes resistances: +6% lightning Changes resistances penetration: +5% blight / +5% lightning Spell save: +6 (+3 eff.) Spellpower: +3 (+0 eff.) Spell crit. chance: +1% A pair of boots made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Stamina each turn: +0.30 Maximum stamina: +14.00 Infravision radius: +1 A pair of boots made of leather. |
![]() 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 A pair of boots made of leather. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Maximum encumbrance: +22 Physical save: +6 (+2 eff.) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +4 Defense: +10 (+5 eff.) Fatigue: +3% Changes stats: +3 Cun Changes resistances: +6% darkness / +3% temporal Changes damage: +9% physical Physical save: +3 (+1 eff.) Light radius: +1 Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+3 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
![]() Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Wil / +5 Mag Changes resistances: +7% blight / +8% darkness Changes resistances penetration: +10% lightning Changes damage: +22% blight / +17% arcane Spell save: +6 (+3 eff.) Mental save: +19 (+14 eff.) Maximum vim: +25.00 Spell crit. chance: +3% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 4% and all saves by 6, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Wil Changes resistances: +12% lightning / +6% temporal / +9% cold Changes resistances penetration: +5% cold Equilibrium when hit: +0.04 A cap made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Wil Changes resistances: +11% blight / +6% darkness Changes resistances penetration: +10% temporal Spell save: +9 (+4 eff.) Mental save: +6 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +4% Changes stats: +4 Str / +2 Dex / +3 Cun It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 384.8 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +3% Changes stats: +6 Str / +6 Dex Changes resistances: +3% all Physical save: +7 (+2 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 384.8 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +16% cold A suit of armour made of mail. |
![]() Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Fatigue: +18% Physical save: +6 (+2 eff.) A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+8 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+8 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 176 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By FANTASYy the Higher Berserker level 23
38th Haze 122nd year of Ascendancy at 23:02 see stats
By FANTASYy the Higher Berserker level 27
2nd Mirth 123rd year of Ascendancy at 18:41 see stats
By FANTASYy the Higher Berserker level 35
14th Regrowth 124th year of Ascendancy at 01:14 see stats
By FANTASYy the Higher Berserker level 26
3rd Pyre 123rd year of Ascendancy at 14:57 see stats
By FANTASYy the Higher Berserker level 13
48th Dusk 122nd year of Ascendancy at 23:09 see stats
By FANTASYy the Higher Berserker level 25
1st Allure 123rd year of Ascendancy at 22:48 see stats
By FANTASYy the Higher Berserker level 19
9th Haze 122nd year of Ascendancy at 22:36 see stats
By FANTASYy the Higher Berserker level 33
45th Dusk 123rd year of Ascendancy at 00:12 see stats
By FANTASYy the Higher Berserker level 30
4th Mirth 123rd year of Ascendancy at 20:35 see stats
By FANTASYy the Higher Berserker level 10
6th Mirth 122nd year of Ascendancy at 05:25 see stats
By FANTASYy the Higher Berserker level 20
10th Haze 122nd year of Ascendancy at 13:21 see stats
By FANTASYy the Higher Berserker level 30
4th Mirth 123rd year of Ascendancy at 06:38 see stats
By FANTASYy the Higher Berserker level 36
28th Regrowth 124th year of Ascendancy at 09:23 see stats
By FANTASYy the Higher Berserker level 18
6th Haze 122nd year of Ascendancy at 12:15 see stats
By FANTASYy the Higher Berserker level 26
2nd Allure 123rd year of Ascendancy at 06:03 see stats
By FANTASYy the Higher Berserker level 33
44th Dusk 123rd year of Ascendancy at 14:09 see stats
By FANTASYy the Higher Berserker level 13
8th Flare 122nd year of Ascendancy at 10:55 see stats
By FANTASYy the Higher Berserker level 31
31st Dusk 123rd year of Ascendancy at 14:36 see stats
By FANTASYy the Higher Berserker level 34
10th Regrowth 124th year of Ascendancy at 09:04 see stats
By FANTASYy the Higher Berserker level 18
7th Haze 122nd year of Ascendancy at 04:46 see stats
By FANTASYy the Higher Berserker level 36
28th Regrowth 124th year of Ascendancy at 21:30 see stats
By FANTASYy the Higher Berserker level 21
12nd Haze 122nd year of Ascendancy at 22:26 see stats
Log
Something shoves Something aside.
Bleeding from Heavy bone giant hits FANTASYy for 47 physical damage.
Orc blood mage's Blood Grasp hits FANTASYy for 201 blight damage.
Orc blood mage receives 43 healing from Orc blood mage's Blood Grasp.
Orc soldier feels pain again.
The spell fizzles!
Orc necromancer's desolate waste area effect hits FANTASYy for 10 cold damage.
Luminous horror casts Searing Light.
Luminous horror hits FANTASYy for 111 light damage.
FANTASYy damages himself through Martyrdom!
FANTASYy hits Bone giant for 143 physical, 11 light (154 total damage).
Bone giant hits FANTASYy for 12 physical, 1 light (13 total damage).
Orc blood mage casts Blood Grasp.
Islewen the icy orc wyrmic uses Bleeding Edge.
Islewen the icy orc wyrmic performs a melee critical strike against FANTASYy!
Islewen the icy orc wyrmic roars triumphantly.
FANTASYy is cut deeply.
Islewen the icy orc wyrmic hits FANTASYy for 234 physical damage.
FANTASYy the level 36 higher berserker was crushed to death by Islewen the icy orc wyrmic on level 2 of Rak'shor Pride.
Islewen the icy orc wyrmic prepares for the next kill!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Islewen the icy orc wyrmic killed FANTASYy!
Saving game...
Saving done.
Talent Execution is ready to use.
Ran for 2 turns (stop reason: interesting character).
Personal New Achievement: Utterly Destroyed (Exploration mode)!