











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ghoul |
Class | Shadowblade |
Level / Exp | 49 / 16% |
Size | big |
Lifes / Deaths | Killed by skeleton magus at level 3 on the 76th Pyre 122nd year of Ascendancy at 23:48 / 224Killed by skeleton magus at level 5 on the 5th Flare 122nd year of Ascendancy at 21:37 Killed by arcane crystal at level 5 on the 5th Flare 122nd year of Ascendancy at 22:27 Killed by onilug at level 9 on the 21st Dusk 122nd year of Ascendancy at 04:51 Killed by storm drake hatchling at level 9 on the 21st Dusk 122nd year of Ascendancy at 09:29 Killed by Emurin the white worm mass at level 11 on the 28th Dusk 122nd year of Ascendancy at 07:57 Killed by thief at level 11 on the 28th Dusk 122nd year of Ascendancy at 15:20 Killed by bandit at level 11 on the 28th Dusk 122nd year of Ascendancy at 16:14 Killed by thief at level 11 on the 28th Dusk 122nd year of Ascendancy at 17:06 Killed by thief at level 11 on the 28th Dusk 122nd year of Ascendancy at 18:36 Killed by disarming trap at level 11 on the 28th Dusk 122nd year of Ascendancy at 22:38 Killed by disarming trap at level 11 on the 29th Dusk 122nd year of Ascendancy at 00:06 Killed by bandit at level 11 on the 29th Dusk 122nd year of Ascendancy at 10:37 Killed by thief at level 11 on the 29th Dusk 122nd year of Ascendancy at 12:51 Killed by rogue at level 11 on the 29th Dusk 122nd year of Ascendancy at 13:57 Killed by Polyth the rogue at level 13 on the 34th Dusk 122nd year of Ascendancy at 18:27 Killed by Dordari the shalore at level 14 on the 56th Dusk 122nd year of Ascendancy at 14:10 Killed by Taninc the halfling at level 14 on the 56th Dusk 122nd year of Ascendancy at 14:45 Killed by Dordari the shalore at level 14 on the 56th Dusk 122nd year of Ascendancy at 15:37 Killed by Ivethra the shining mold at level 14 on the 67th Dusk 122nd year of Ascendancy at 07:12 Killed by Vorerin the Guardian at level 14 on the 67th Dusk 122nd year of Ascendancy at 12:52 Killed by Isloda the Guardian at level 14 on the 68th Dusk 122nd year of Ascendancy at 04:54 Killed by luminous horror at level 14 on the 68th Dusk 122nd year of Ascendancy at 07:43 Killed by luminous horror at level 14 on the 68th Dusk 122nd year of Ascendancy at 09:52 Killed by luminous horror at level 14 on the 68th Dusk 122nd year of Ascendancy at 10:38 Killed by luminous horror at level 14 on the 68th Dusk 122nd year of Ascendancy at 11:55 Killed by Layabeth the barrow wight at level 14 on the 68th Dusk 122nd year of Ascendancy at 15:16 Killed by Aerakira the dire wolf at level 14 on the 68th Dusk 122nd year of Ascendancy at 15:45 Killed by faeros at level 14 on the 68th Dusk 122nd year of Ascendancy at 16:29 Killed by Aerakira the dire wolf at level 14 on the 68th Dusk 122nd year of Ascendancy at 17:55 Killed by faeros at level 14 on the 68th Dusk 122nd year of Ascendancy at 19:06 Killed by Layabeth the barrow wight at level 14 on the 68th Dusk 122nd year of Ascendancy at 19:46 Killed by Yvukira the cold drake hatchling at level 14 on the 68th Dusk 122nd year of Ascendancy at 21:19 Killed by Yvukira the cold drake hatchling at level 14 on the 68th Dusk 122nd year of Ascendancy at 21:34 Killed by worm that walks at level 14 on the 68th Dusk 122nd year of Ascendancy at 22:31 Killed by worm that walks at level 14 on the 68th Dusk 122nd year of Ascendancy at 23:23 Killed by faerlhing at level 14 on the 69th Dusk 122nd year of Ascendancy at 00:41 Killed by worm that walks at level 14 on the 69th Dusk 122nd year of Ascendancy at 01:39 Killed by faerlhing at level 14 on the 69th Dusk 122nd year of Ascendancy at 03:03 Killed by Yvukira the cold drake hatchling at level 14 on the 69th Dusk 122nd year of Ascendancy at 04:13 Killed by Izabnt the thaurhereg at level 14 on the 69th Dusk 122nd year of Ascendancy at 06:51 Killed by Izabnt the thaurhereg at level 14 on the 69th Dusk 122nd year of Ascendancy at 08:14 Killed by Zuburayawe the fire drake at level 14 on the 69th Dusk 122nd year of Ascendancy at 08:42 Killed by Izabnt the thaurhereg at level 14 on the 69th Dusk 122nd year of Ascendancy at 10:02 Killed by ritch flamespitter at level 14 on the 69th Dusk 122nd year of Ascendancy at 12:35 Killed by Izabnt the thaurhereg at level 14 on the 69th Dusk 122nd year of Ascendancy at 14:20 Killed by black jelly at level 14 on the 69th Dusk 122nd year of Ascendancy at 16:10 Killed by blue jelly at level 15 on the 18th Haze 122nd year of Ascendancy at 22:00 Killed by zombie bunny at level 17 on the 47th Haze 122nd year of Ascendancy at 10:51 Killed by Mad Archdruid at level 17 on the 47th Haze 122nd year of Ascendancy at 21:54 Killed by zombie bunny at level 17 on the 47th Haze 122nd year of Ascendancy at 23:17 Killed by snow giant boulder thrower at level 18 on the 57th Haze 122nd year of Ascendancy at 17:33 Killed by snow giant boulder thrower at level 18 on the 57th Haze 122nd year of Ascendancy at 21:51 Killed by snow giant boulder thrower at level 18 on the 57th Haze 122nd year of Ascendancy at 23:36 Killed by Rantha the Worm at level 19 on the 60th Haze 122nd year of Ascendancy at 07:02 Killed by Ivuma the telugoroth at level 20 on the 62nd Haze 122nd year of Ascendancy at 06:35 Killed by dredge at level 20 on the 64th Haze 122nd year of Ascendancy at 04:13 Killed by Chronolith Twin at level 20 on the 65th Haze 122nd year of Ascendancy at 00:19 Killed by Chronolith Clone at level 20 on the 65th Haze 122nd year of Ascendancy at 03:23 Killed by Chronolith Twin at level 20 on the 65th Haze 122nd year of Ascendancy at 07:39 Killed by elven tempest at level 21 on the 4th Decay 122nd year of Ascendancy at 12:34 Killed by Grand Corruptor at level 21 on the 5th Decay 122nd year of Ascendancy at 11:03 Killed by Grand Corruptor at level 21 on the 5th Decay 122nd year of Ascendancy at 11:29 Killed by Grand Corruptor at level 21 on the 5th Decay 122nd year of Ascendancy at 12:58 Killed by Grand Corruptor at level 21 on the 5th Decay 122nd year of Ascendancy at 14:53 Killed by elven cultist at level 21 on the 5th Decay 122nd year of Ascendancy at 20:55 Killed by elven cultist at level 21 on the 5th Decay 122nd year of Ascendancy at 22:31 Killed by Borric the dwarf at level 21 on the 7th Allure 123rd year of Ascendancy at 21:48 Killed by venom drake at level 22 on the 44th Regrowth 123rd year of Ascendancy at 01:13 Killed by venom wyrm at level 22 on the 44th Regrowth 123rd year of Ascendancy at 04:15 Killed by venom wyrm at level 22 on the 44th Regrowth 123rd year of Ascendancy at 07:55 Killed by worm that walks at level 22 on the 44th Regrowth 123rd year of Ascendancy at 10:19 Killed by Yvaressra the banshee at level 22 on the 44th Regrowth 123rd year of Ascendancy at 23:51 Killed by Yvaressra the banshee at level 22 on the 45th Regrowth 123rd year of Ascendancy at 00:36 Killed by Yvaressra the banshee at level 22 on the 45th Regrowth 123rd year of Ascendancy at 01:17 Killed by Aletta Soultorn at level 22 on the 45th Regrowth 123rd year of Ascendancy at 13:57 Killed by wretchling at level 23 on the 48th Regrowth 123rd year of Ascendancy at 04:50 Killed by forest wight at level 23 on the 48th Regrowth 123rd year of Ascendancy at 06:27 Killed by skeleton master archer at level 23 on the 48th Regrowth 123rd year of Ascendancy at 06:45 Killed by skeleton magus at level 24 on the 49th Regrowth 123rd year of Ascendancy at 06:27 Killed by fire drake at level 24 on the 50th Regrowth 123rd year of Ascendancy at 09:04 Killed by fire drake at level 24 on the 50th Regrowth 123rd year of Ascendancy at 12:30 Killed by Betuwe the armoured skeleton warrior at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 01:22 Killed by Xanuleyassra the skeleton warrior at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 12:40 Killed by armoured skeleton warrior at level 26 on the 54th Regrowth 123rd year of Ascendancy at 15:10 Killed by The Master at level 26 on the 54th Regrowth 123rd year of Ascendancy at 16:21 Killed by armoured skeleton warrior at level 26 on the 54th Regrowth 123rd year of Ascendancy at 18:11 Killed by elder vampire at level 26 on the 54th Regrowth 123rd year of Ascendancy at 20:29 Killed by orc necromancer at level 26 on the 54th Regrowth 123rd year of Ascendancy at 22:37 Killed by Borfast the Broken at level 26 on the 55th Regrowth 123rd year of Ascendancy at 01:07 Killed by Lord of Skulls (mage) at level 26 on the 55th Regrowth 123rd year of Ascendancy at 04:16 Killed by elder vampire at level 26 on the 55th Regrowth 123rd year of Ascendancy at 05:57 Killed by elder vampire at level 26 on the 55th Regrowth 123rd year of Ascendancy at 07:24 Killed by The Master at level 26 on the 55th Regrowth 123rd year of Ascendancy at 09:05 Killed by armoured skeleton warrior at level 26 on the 55th Regrowth 123rd year of Ascendancy at 10:58 Killed by The Master at level 26 on the 55th Regrowth 123rd year of Ascendancy at 12:44 Killed by The Master at level 26 on the 55th Regrowth 123rd year of Ascendancy at 14:32 Killed by armoured skeleton warrior at level 26 on the 55th Regrowth 123rd year of Ascendancy at 15:49 Killed by armoured skeleton warrior at level 27 on the 55th Regrowth 123rd year of Ascendancy at 20:13 Killed by fire drake at level 27 on the 56th Regrowth 123rd year of Ascendancy at 09:19 Killed by fire drake at level 27 on the 56th Regrowth 123rd year of Ascendancy at 11:59 Killed by RAHH at level 27 on the 68th Regrowth 123rd year of Ascendancy at 14:14 Killed by boiling horror at level 27 on the 68th Regrowth 123rd year of Ascendancy at 17:11 Killed by abyssal horror at level 27 on the 68th Regrowth 123rd year of Ascendancy at 18:46 Killed by worm that walks at level 28 on the 69th Regrowth 123rd year of Ascendancy at 23:39 Killed by elven cultist at level 28 on the 70th Regrowth 123rd year of Ascendancy at 12:54 Killed by elven cultist at level 28 on the 71st Regrowth 123rd year of Ascendancy at 04:11 Killed by Yvirin the elven cultist at level 28 on the 71st Regrowth 123rd year of Ascendancy at 05:20 Killed by elven cultist at level 28 on the 71st Regrowth 123rd year of Ascendancy at 08:19 Killed by onilug at level 28 on the 71st Regrowth 123rd year of Ascendancy at 09:44 Killed by Elyseda the elven guard at level 28 on the 71st Regrowth 123rd year of Ascendancy at 12:04 Killed by Cyrimira the elven tempest at level 28 on the 71st Regrowth 123rd year of Ascendancy at 15:55 Killed by elven cultist at level 28 on the 71st Regrowth 123rd year of Ascendancy at 17:03 Killed by elven corruptor at level 28 on the 71st Regrowth 123rd year of Ascendancy at 22:30 Killed by elven cultist at level 28 on the 72nd Regrowth 123rd year of Ascendancy at 10:43 Killed by elven cultist at level 28 on the 72nd Regrowth 123rd year of Ascendancy at 17:05 Killed by elven cultist at level 28 on the 72nd Regrowth 123rd year of Ascendancy at 20:18 Killed by elven corruptor at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 05:00 Killed by elven cultist at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 12:12 Killed by fire imp at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 16:23 Killed by Obanim the halfling at level 29 on the 44th Pyre 123rd year of Ascendancy at 02:08 Killed by Heneod the halfling at level 29 on the 54th Pyre 123rd year of Ascendancy at 15:30 Killed by Liurin the halfling at level 29 on the 68th Pyre 123rd year of Ascendancy at 08:21 Killed by Liurin the halfling at level 29 on the 68th Pyre 123rd year of Ascendancy at 09:39 Killed by Biisur the halfling at level 29 on the 68th Pyre 123rd year of Ascendancy at 11:33 Killed by onilug at level 29 on the 19th Haze 123rd year of Ascendancy at 21:38 Killed by orc corruptor at level 30 on the 53rd Haze 123rd year of Ascendancy at 07:43 Killed by Golbug the Destroyer at level 31 on the 56th Haze 123rd year of Ascendancy at 03:35 Killed by Golbug the Destroyer at level 31 on the 56th Haze 123rd year of Ascendancy at 06:02 Killed by Isuwen the rattlesnake at level 32 on the 58th Haze 123rd year of Ascendancy at 05:45 Killed by Rak'Shor Cultist at level 33 on the 76th Regrowth 124th year of Ascendancy at 03:41 Killed by Doomed Shade of RAHH at level 33 on the 76th Regrowth 124th year of Ascendancy at 06:30 Killed by orc necromancer at level 33 on the 44th Pyre 124th year of Ascendancy at 09:30 Killed by Ivussra the orc blood mage at level 33 on the 44th Pyre 124th year of Ascendancy at 13:17 Killed by Ivussra the orc blood mage at level 33 on the 44th Pyre 124th year of Ascendancy at 14:26 Killed by skeleton mage at level 34 on the 44th Pyre 124th year of Ascendancy at 17:06 Killed by Saluwen the orc necromancer at level 34 on the 45th Pyre 124th year of Ascendancy at 03:49 Killed by orc corruptor at level 34 on the 46th Pyre 124th year of Ascendancy at 05:06 Killed by orc necromancer at level 34 on the 47th Pyre 124th year of Ascendancy at 09:51 Killed by Rak'shor, Grand Necromancer of the Pride at level 34 on the 47th Pyre 124th year of Ascendancy at 13:40 Killed by orc necromancer at level 35 on the 47th Pyre 124th year of Ascendancy at 18:08 Killed by orc corruptor at level 35 on the 48th Pyre 124th year of Ascendancy at 00:25 Killed by ghoulking at level 35 on the 48th Pyre 124th year of Ascendancy at 02:17 Killed by faerlhing at level 35 on the 68th Pyre 124th year of Ascendancy at 16:43 Killed by faerlhing at level 35 on the 69th Pyre 124th year of Ascendancy at 09:48 Killed by Layesetta the master vampire at level 35 on the 69th Pyre 124th year of Ascendancy at 14:31 Killed by faerlhing at level 35 on the 69th Pyre 124th year of Ascendancy at 20:35 Killed by onilug at level 36 on the 6th Mirth 124th year of Ascendancy at 00:55 Killed by Isez the onilug at level 36 on the 6th Mirth 124th year of Ascendancy at 02:08 Killed by Isez the onilug at level 36 on the 6th Mirth 124th year of Ascendancy at 02:39 Killed by thaurhereg at level 36 on the 6th Mirth 124th year of Ascendancy at 03:52 Killed by Arugakira the greater faeros at level 36 on the 8th Mirth 124th year of Ascendancy at 10:01 Killed by orc high cryomancer at level 37 on the 2nd Flare 124th year of Ascendancy at 22:24 Killed by orc cryomancer at level 37 on the 3rd Flare 124th year of Ascendancy at 00:05 Killed by orc pyromancer at level 37 on the 3rd Flare 124th year of Ascendancy at 01:44 Killed by Lightbringer at level 37 on the 3rd Flare 124th year of Ascendancy at 03:02 Killed by orc high pyromancer at level 37 on the 3rd Flare 124th year of Ascendancy at 04:55 Killed by orc high pyromancer at level 38 on the 3rd Flare 124th year of Ascendancy at 06:55 Killed by orc high pyromancer at level 38 on the 3rd Flare 124th year of Ascendancy at 15:25 Killed by overpowered greater multi-hued wyrm at level 38 on the 3rd Flare 124th year of Ascendancy at 20:22 Killed by Aritta the slimy ooze at level 38 on the 54th Dusk 124th year of Ascendancy at 06:59 Killed by runed bone giant at level 39 on the 11st Haze 124th year of Ascendancy at 01:37 Killed by Tannen at level 40 on the 13rd Haze 124th year of Ascendancy at 22:00 Killed by Tannen at level 40 on the 14th Haze 124th year of Ascendancy at 00:16 Killed by Greater Mummy Lord at level 41 on the 30th Haze 124th year of Ascendancy at 16:46 Killed by Greater Mummy Lord at level 41 on the 30th Haze 124th year of Ascendancy at 18:23 Killed by orc necromancer at level 41 on the 31st Haze 124th year of Ascendancy at 03:15 Killed by greater mummy at level 41 on the 32nd Haze 124th year of Ascendancy at 15:47 Killed by Xanibeth the orc cryomancer at level 41 on the 58th Haze 124th year of Ascendancy at 22:07 Killed by orc cryomancer at level 41 on the 59th Haze 124th year of Ascendancy at 00:51 Killed by orc cryomancer at level 41 on the 59th Haze 124th year of Ascendancy at 02:21 Killed by losselhing at level 41 on the 59th Haze 124th year of Ascendancy at 03:34 Killed by orc high pyromancer at level 41 on the 59th Haze 124th year of Ascendancy at 05:43 Killed by orc high cryomancer at level 41 on the 59th Haze 124th year of Ascendancy at 09:53 Killed by orc high pyromancer at level 41 on the 59th Haze 124th year of Ascendancy at 17:32 Killed by assassin at level 41 on the 60th Haze 124th year of Ascendancy at 03:05 Killed by Velaldamina the Guardian at level 42 on the 60th Haze 124th year of Ascendancy at 08:35 Killed by Velaldamina the Guardian at level 42 on the 60th Haze 124th year of Ascendancy at 10:18 Killed by Cyrena the orc cryomancer at level 42 on the 61st Haze 124th year of Ascendancy at 19:35 Killed by orc cryomancer at level 42 on the 61st Haze 124th year of Ascendancy at 23:52 Killed by orc cryomancer at level 42 on the 62nd Haze 124th year of Ascendancy at 01:08 Killed by orc cryomancer at level 42 on the 62nd Haze 124th year of Ascendancy at 11:53 Killed by Aerolrann the orc cryomancer at level 42 on the 62nd Haze 124th year of Ascendancy at 20:47 Killed by orc high pyromancer at level 42 on the 63rd Haze 124th year of Ascendancy at 02:25 Killed by Aerolrann the orc cryomancer at level 42 on the 63rd Haze 124th year of Ascendancy at 19:34 Killed by orc pyromancer at level 42 on the 63rd Haze 124th year of Ascendancy at 20:58 Killed by orc pyromancer at level 42 on the 64th Haze 124th year of Ascendancy at 03:20 Killed by Gloruwyn the orc high pyromancer at level 43 on the 64th Haze 124th year of Ascendancy at 07:30 Killed by orc high cryomancer at level 43 on the 64th Haze 124th year of Ascendancy at 12:51 Killed by Aduba the orc pyromancer at level 43 on the 64th Haze 124th year of Ascendancy at 17:49 Killed by lava floor at level 43 on the 65th Haze 124th year of Ascendancy at 00:36 Killed by Nerygara the orc pyromancer at level 43 on the 65th Haze 124th year of Ascendancy at 04:19 Killed by orc pyromancer at level 43 on the 65th Haze 124th year of Ascendancy at 23:41 Killed by radiant horror at level 44 on the 10th Decay 124th year of Ascendancy at 05:08 Killed by Ak'Gishil at level 44 on the 10th Decay 124th year of Ascendancy at 12:16 Killed by radiant horror at level 44 on the 10th Decay 124th year of Ascendancy at 15:51 Killed by luminous horror at level 44 on the 10th Decay 124th year of Ascendancy at 18:16 Killed by bloated horror at level 44 on the 10th Decay 124th year of Ascendancy at 20:42 Killed by Emelomira the blinkwyrm at level 44 on the 1st Wintertide 125th year of Ascendancy at 12:11 Killed by Islaldalaith the blinkwyrm at level 45 on the 2nd Wintertide 125th year of Ascendancy at 18:10 Killed by ritch flamespitter at level 45 on the 1st Allure 125th year of Ascendancy at 08:30 Killed by ritch flamespitter at level 45 on the 1st Allure 125th year of Ascendancy at 18:56 Killed by stone golem at level 45 on the 1st Allure 125th year of Ascendancy at 22:41 Killed by Beletha the orc mage-hunter at level 45 on the 2nd Allure 125th year of Ascendancy at 10:04 Killed by ritch flamespitter at level 46 on the 2nd Allure 125th year of Ascendancy at 15:42 Killed by Isloldalaith the greater multi-hued wyrm at level 46 on the 2nd Allure 125th year of Ascendancy at 22:14 Killed by ritch flamespitter at level 46 on the 3rd Allure 125th year of Ascendancy at 00:18 Killed by Glewe the orc warrior at level 46 on the 3rd Allure 125th year of Ascendancy at 03:38 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 3rd Allure 125th year of Ascendancy at 05:38 Killed by Yvathra the venom wyrm at level 46 on the 3rd Allure 125th year of Ascendancy at 07:26 Killed by ritch flamespitter (wild summon) at level 46 on the 3rd Allure 125th year of Ascendancy at 09:12 Killed by rimebark at level 46 on the 3rd Allure 125th year of Ascendancy at 11:55 Killed by Cyrassra the venom wyrm at level 46 on the 3rd Allure 125th year of Ascendancy at 13:59 Killed by ritch flamespitter at level 46 on the 3rd Allure 125th year of Ascendancy at 16:51 Killed by ritch flamespitter at level 46 on the 3rd Allure 125th year of Ascendancy at 18:52 Killed by Gythra the greater multi-hued wyrm at level 46 on the 3rd Allure 125th year of Ascendancy at 22:14 Killed by orc mage-hunter at level 46 on the 4th Allure 125th year of Ascendancy at 21:25 Killed by ritch flamespitter at level 46 on the 4th Allure 125th year of Ascendancy at 22:22 Killed by multi-hued drake at level 46 on the 7th Regrowth 125th year of Ascendancy at 06:56 Killed by orc blood mage at level 49 on the 35th Regrowth 125th year of Ascendancy at 19:01 Killed by Shargaz the Crusher at level 49 on the 64th Regrowth 125th year of Ascendancy at 20:56 Killed by Belarin the Neverdead at level 49 on the 65th Regrowth 125th year of Ascendancy at 03:06 Killed by Belarin the Neverdead at level 49 on the 65th Regrowth 125th year of Ascendancy at 05:33 Killed by Belarin the Neverdead at level 49 on the 65th Regrowth 125th year of Ascendancy at 06:52 |
Primary Stats
Strength | 62 (base 30) |
Dexterity | 102 (base 66) |
Constitution | 34 (base 9) |
Magic | 85 (base 60) |
Willpower | 30 (base 14) |
Cunning | 104 (base 54) |
Resources
Life | -176/1485 |
Mana | 523/548 |
Stamina | 294/294 |
Healing Factor | 1.445336564623 |
Regeneration | 24.932055739747 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +2.2204460492503E-14% |
Spell | 0% |
Global | +54.262144821265% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
Offense: Mainhand
Damage | 183 |
Accuracy | 85 |
Crit Chance | 82% |
APR | 34 |
Speed | 1.00 |
Offense: Offhand
Damage | 155 |
Accuracy | 85 |
Crit Chance | 86% |
APR | 35 |
Speed | 1.00 |
Offense: Spell
Spellpower | 67 |
Crit Chance | 56% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Blight | +15% |
Arcane | +6% |
All | 0% |
Darkness | +41% |
Light | +17% |
Temporal | +6% |
Physical | +11% |
Nature | +30% |
Offense: Damage Penetration
Acid | +15% |
Temporal | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 61 (62.946778433524%) |
Defense | 87 |
Ranged Defense | 87 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 31 |
Mental Save | 39 |
Defense: Resistances
Darkness | -9%( 70%) |
Light | -9%( 70%) |
Temporal | + 12%( 70%) |
Blight | + 2%( 70%) |
Arcane | -14%( 70%) |
Physical | -12%( 70%) |
All | -20%( 70%) |
Defense: Immunities
Silence Resistance | 30% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 70% |
Poison Resistance | 100% |
Blind Resistance | 0% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 286.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 525 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Duelist | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | Reduces global action speed by 15%. Slow |
detrimental effect | Reduces global action speed by 32% and all outgoing projectiles speed by 67%. Congeal Time |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | The time distortion has created a restoration field, healing the target for 44 each turn. Temporal Restoration Field |
detrimental effect | Damage from necrotic minions increased by 39%. Black Ice |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | Soul absorbed upon death. Soul Leech |
beneficial effect | Parrying melee and ranged attacks: Has a 76% chance to deflect up to 38 damage from the next 3.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by RAHH. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by bee swarm. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by Betuwe the armoured skeleton warrior. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1161. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +21 (+4 eff.) Changes stats: +5 Dex Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 34 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.0 - 15.6 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 15 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 238 physical damage Travel speed: +400% When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
Light source | ![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Changes stats: +4 Wil Critical mult.: +12.00% Maximum life: +45.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +7.0% Armour: +15 Fatigue: +5% Changes stats: +8 Dex / +3 Wil / +3 Cun / +15 Lck Changes resistances: +9% darkness Changes resistances penetration: +15% acid Spell crit. chance: +6% Mental crit. chance: +7% A cap made of leather. |
On hands | ![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Damage (Melee): 8 physical Changes resistances penetration: +5% temporal Changes damage: +5% physical Cut immunity: +20% Only die when reaching: -20.00 life Healing mod.: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +30 (+6 eff.) Armour: +6 Defense: +16 (+3 eff.) Changes stats: +2 Str Changes resistances: +6% light / +7% physical Critical mult.: +10.00% Physical save: +6 (+3 eff.) Only die when reaching: -60.00 life Light radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 14% chance to reduce all saves and defense by 27 Damage (Melee): 21 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 27 Damage (Ranged): 12 physical Changes stats: +11 Cun / +5 Wil Hate when firing a critical mind attack: +3.00 Maximum hate: +9.00 Mindpower: +9 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +4 Defense: +30 (+6 eff.) Changes resistances: +5% arcane Changes damage: +6% arcane Stun/Freeze immunity: +20% Life regen: +17.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +48.00 Maximum mana: +60.00 Maximum vim: +20.00 Healing mod.: +16% Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +13 Changes stats: +3 Mag Changes damage: +6% physical / +6% temporal / +5% light / +6% darkness Critical mult.: +14.00% Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 35% Cun, 105% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 16.88 acid and 16.88 blight damage. If not cleared after five turns it will inflict 95.82 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Around waist | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +4 Str / +4 Dex / +1 Wil / +8 Cun / +3 Con / +6 Lck Changes resistances: +3% light Changes damage: +12% light Trap disarming bonus: +11 Stealth bonus: +11 Physical save: +9 (+4 eff.) Mental save: +8 (+3 eff.) Maximum life: +40.00 Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 65% Cun, 50% Mag, 35% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+0 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.6 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 34 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Main armor | ![]() Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Accuracy: +20 (+4 eff.) Physical crit. chance: +4.0% Physical power: +20 (+4 eff.) Armour: +7 Defense: +37 (+7 eff.) Fatigue: +8% Changes resistances: +18% blight / +27% temporal A suit of armour made of leather. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 42 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 716% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 407 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +4 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Con Talent mastery: +0.28 Cunning / Stealth Critical mult.: +15.00% Stamina each turn: +2.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 21 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Mag / +4 Wil Changes resistances penetration: +5% temporal Changes damage: +21% blight / +10% fire / +6% temporal Critical mult.: +13.00% Mental save: +9 (+3 eff.) Confusion immunity: +22% Mana each turn: +0.25 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +37.00 Spellpower: +10 (+2 eff.) Mindpower: +9 (+3 eff.) Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Changes resistances: +14% temporal Pinning immunity: +21% Knockback immunity: +20% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% temporal Pinning immunity: +21% Knockback immunity: +25% Amulets make your neck look great! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 98.84 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+16 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+5 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.73 cold and 13.02 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+5 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 195.52 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Silence immunity: +20% Mana each turn: +0.10 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +2 Physical power: +25 (+5 eff.) Changes stats: +9 Con Changes damage: +6% blight / +18% darkness Physical save: +6 (+3 eff.) Spell save: +12 (+6 eff.) Maximum stamina: +19.00 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Blindness immunity: +21% Infravision radius: +3 See stealth: +6 See invisible: +5 Rings make your fingers look great! |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 0% Cun, 100% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 41.5 - 54.0 Uses stats: 50% Dex, 50% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 30 Damage Shield penetration (this weapon only): +30% When wielded/worn: Changes resistances: +18% darkness Changes damage: +18% arcane Critical mult.: +20.00% Spell save: +9 (+5 eff.) Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 50% Dex, 50% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 16% chance to reduce strength, dexterity, and constitution by 30 Damage (Melee): +31 blight When wielded/worn: Accuracy: +23 (+4 eff.) Defense: +24 (+4 eff.) Changes stats: +4 Mag Changes resistances penetration: +10% blight Critical mult.: +10.00% Disease immunity: +22% Disarm immunity: +84% Mana each turn: +0.08 Sharp, short and deadly. |
![]() Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Dex, 50% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Requires: - Dexterity 10 - Cunning 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+3 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+6 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 65% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 197.11 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 50% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+4 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() arcing voratun dagger of crippling (37-48 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 110 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +8.0% Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +5 fire When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +6 Str Changes resistances penetration: +11% fire Changes damage: +8% physical Global speed: +8% Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Mag / +18 Wil / +7 Cun / +15 Con Maximum life: +10.00 Sharp, short and deadly. |
![]() enhanced voratun dagger (38-50 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Changes stats: +9 Str / +8 Dex / +9 Mag / +7 Wil / +10 Cun / +10 Con Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 12 arcane resource burn On weapon crit: * Wound the target dealing 334 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +8.0% Physical power: +9 (+2 eff.) Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 30 Damage (Melee): +12 blight When wielded/worn: Accuracy: +21 (+4 eff.) Changes stats: +6 Str Changes damage: +5% physical Disease immunity: +26% Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Wound the target dealing 334 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +12.0% Physical power: +12 (+3 eff.) Changes stats: +7 Dex Combat speed: +10% Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +9.0% Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +13% physical Disarm immunity: +21% Sharp, short and deadly. |
![]() voratun greatmaul 'Xerewen' (84-126 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 84.0 - 126.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +27 (+5 eff.) Armour penetration: +17 Defense: +10 (+2 eff.) Changes stats: +17 Str / +19 Dex / +16 Mag / +10 Wil / +17 Cun / +13 Con Changes resistances: +9% light / +3% lightning Changes resistances penetration: +13% physical Pinning immunity: +10% Life regen: +4.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed mauls. |
![]() voratun greatsword of ruin (58-94 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +19 Physical crit. chance: +14.0% Critical mult.: +33.00% Massive two-handed swords. |
![]() blighted elven-wood magestaff (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +34.00 Spellpower: +18 (+4 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
![]() elven-wood magestaff 'Sootqueen' (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +11 Defense: +20 (+4 eff.) Changes resistances: +12% darkness Maximum wards: +3 lightning / +3 cold / +3 arcane / +3 fire Changes damage: +25% lightning / +6% darkness / +25% fire / +25% arcane / +25% cold Talents granted: +1 Command Staff +4 Ward Physical save: +19 (+7 eff.) Spell save: +12 (+6 eff.) Mental save: +9 (+3 eff.) Spellpower: +23 (+6 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
![]() greater dragonbone magestaff of channeling (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire Talent granted: +1 Command Staff Mana each turn: +0.18 Spellpower: +40 (+10 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() infernal dragonbone starstaff of the prodigy (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 26 fire Changes stats: +19 Mag / +20 Wil / +13 Cun Changes damage: +30% light Talent granted: +1 Command Staff Critical mult.: +29.00% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +22 (+5 eff.) Spell crit. chance: +5% See invisible: +16 Staves designed for wielders of magic, by the greats of the art. |
![]() shimmering dragonbone starstaff of warding (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Maximum wards: +2 temporal Changes damage: +30% temporal Talents granted: +1 Command Staff +4 Ward Mana each turn: +0.26 Maximum mana: +70.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +4 Str / +5 Dex / +5 Cun / +4 Con / +5 Lck Changes resistances: +6% acid Changes damage: +18% acid Trap disarming bonus: +12 Stealth bonus: +8 Physical save: +5 (+2 eff.) Maximum life: +36.00 Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
![]() balancing drakeskin leather belt of the mystic Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Changes stats: +5 Cun / +5 Dex Mental save: +10 (+3 eff.) Spellpower: +7 (+2 eff.) Mental crit. chance: +9% A belt that goes around your waist. |
![]() balancing hardened leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +3 Cun / +5 Dex Mental crit. chance: +7% A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -8% Effects on melee hit: * 20% chance to reduce all saves and defense by 27 Changes stats: +3 Dex / +5 Cun / +6 Lck Changes resistances: +6% mind Changes resistances penetration: +10% mind Changes damage: +18% acid Trap disarming bonus: +23 Stealth bonus: +7 Maximum encumbrance: +45 Mental save: +13 (+4 eff.) Spellpower: +9 (+2 eff.) Infravision radius: +5 A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 30 Changes resistances: +9% acid / +2% physical Critical mult.: +7.00% Spell save: +6 (+3 eff.) Cut immunity: +20% Life regen: +2.00 A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +5 Defense: +2 (+0 eff.) Changes stats: +2 Wil / +2 Mag Critical mult.: +13.00% Stealth bonus: +7 Spell save: +7 (+4 eff.) Maximum mana: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() shimmering elven-silk robe of frost (+15%) (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +30% cold / +15% all Changes damage: +10% arcane / +20% cold Maximum mana: +61.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() sunsealed elven-silk robe of power (5 def, 7 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +7 Defense: +5 (+1 eff.) Changes stats: +7 Mag Changes resistances: +11% light / +8% darkness / +15% all Changes damage: +24% light / +16% all Maximum life: +53.00 Spellpower: +17 (+4 eff.) Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+0 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 67 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -8% Changes stats: +2 Str / +3 Con Changes resistances: +10% temporal / +16% darkness / +6% nature Changes resistances penetration: +13% darkness / +15% temporal Maximum encumbrance: +28 Physical save: +8 (+4 eff.) Infravision radius: +1 Movement speed: +25% Defense after a teleport: +21 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% A pair of boots made of leather. |
![]() Wanderer's Rest (4 def, 0 armour) Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+0 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Defense: +5 (+1 eff.) Changes stats: +2 Str Changes resistances penetration: +15% nature Stun/Freeze immunity: +10% Equilibrium when hit: +0.04 Mindpower: +15 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() brawler's voratun gauntlets of dexterity (+5) (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +3 Fatigue: +5% Changes stats: +5 Str / +8 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() stone warden's drakeskin leather gloves of strength (+3) (0 def, 16 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +12 (+3 eff.) Armour: +16 Armour Hardiness: +12% Changes stats: +3 Str / +8 Con Changes resistances: +8% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to slow global speed by 54% Damage when hit (Melee): 8 nature Changes stats: +8 Str Changes resistances: +13% cold / +19% nature / +15% fire Changes resistances penetration: +5% darkness / +20% nature Spell save: +9 (+5 eff.) Maximum life: +83.00 Healing mod.: +20% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 272.0 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() Zubiremina the elven-silk wizard hat (3 def, 8 armour) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +8 Defense: +3 (+0 eff.) Changes stats: +2 Cun / +10 Mag Changes resistances: +7% lightning / +7% temporal / +5% light / +8% fire / +7% nature / +8% acid / +7% blight / +7% cold / +7% darkness Spell save: +13 (+7 eff.) Blindness immunity: +20% Pinning immunity: +20% Mana each turn: +2.50 Mana when hit: +2.90 Maximum mana: +110.00 Spellpower: +10 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() drakeskin leather cap of ire (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +3 Con Physical save: +9 (+4 eff.) Mental save: +11 (+4 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() grounding drakeskin leather cap of dexterity (+8) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Dex Changes resistances: +12% lightning / +9% temporal A cap made of leather. |
![]() Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Changes resistances: +12% light Changes resistances penetration: +20% light / +25% acid Changes damage: +18% acid / +15% nature Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
![]() Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +5 Physical crit. chance: +7.0% Armour: +7 Defense: +22 (+4 eff.) Fatigue: +8% Changes resistances: +8% acid / +9% physical / +13% fire / +14% cold / +13% lightning Stamina each turn: +0.90 Mindpower: +9 (+3 eff.) Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 94 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
![]() prismatic drakeskin leather armour of command (30 def, 15 armour) Requires: - Strength 20 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +30 (+6 eff.) Fatigue: +8% Changes stats: +4 Cun Changes resistances: +17% light / +16% darkness Mental save: +18 (+6 eff.) A suit of armour made of leather. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+2 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Mag / +5 Wil Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +15 (+3 eff.) Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature Reduces incoming crit damage: 5.00% Physical save: +3 (+1 eff.) Maximum hate: +4.00 Mental crit. chance: +1% Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+2 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 702.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Changes resistances: +6% mind Blindness immunity: +20% Knockback immunity: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to setup a psionic shield, reducing all damage taken by 49 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 54% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+10 eff.) Mindpower: +8 (+3 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 50 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By RAHH the Ghoul Shadowblade level 29
6th Haze 123rd year of Ascendancy at 08:26 see stats
By RAHH the Ghoul Shadowblade level 36
70th Pyre 124th year of Ascendancy at 20:23 see stats
By RAHH the Ghoul Shadowblade level 38
3rd Flare 124th year of Ascendancy at 18:06 see stats
By RAHH the Ghoul Shadowblade level 40
14th Haze 124th year of Ascendancy at 04:07 see stats
By RAHH the Ghoul Shadowblade level 32
74th Haze 123rd year of Ascendancy at 01:48 see stats
By RAHH the Ghoul Shadowblade level 29
19th Haze 123rd year of Ascendancy at 18:02 see stats
By RAHH the Ghoul Shadowblade level 18
53rd Haze 122nd year of Ascendancy at 17:33 see stats
By RAHH the Ghoul Shadowblade level 36
6th Mirth 124th year of Ascendancy at 00:51 see stats
By RAHH the Ghoul Shadowblade level 31
56th Haze 123rd year of Ascendancy at 07:28 see stats
By RAHH the Ghoul Shadowblade level 40
11st Haze 124th year of Ascendancy at 07:26 see stats
By RAHH the Ghoul Shadowblade level 15
18th Haze 122nd year of Ascendancy at 20:06 see stats
By RAHH the Ghoul Shadowblade level 38
43rd Dusk 124th year of Ascendancy at 02:48 see stats
By RAHH the Ghoul Shadowblade level 36
6th Mirth 124th year of Ascendancy at 03:52 see stats
By RAHH the Ghoul Shadowblade level 17
48th Haze 122nd year of Ascendancy at 00:40 see stats
By RAHH the Ghoul Shadowblade level 28
70th Regrowth 123rd year of Ascendancy at 04:28 see stats
By RAHH the Ghoul Shadowblade level 10
22nd Dusk 122nd year of Ascendancy at 08:41 see stats
By RAHH the Ghoul Shadowblade level 20
61st Haze 122nd year of Ascendancy at 14:57 see stats
By RAHH the Ghoul Shadowblade level 30
20th Haze 123rd year of Ascendancy at 02:11 see stats
By RAHH the Ghoul Shadowblade level 40
11st Haze 124th year of Ascendancy at 03:09 see stats
By RAHH the Ghoul Shadowblade level 38
54th Dusk 124th year of Ascendancy at 09:37 see stats
By RAHH the Ghoul Shadowblade level 48
9th Regrowth 125th year of Ascendancy at 19:45 see stats
By RAHH the Ghoul Shadowblade level 40
12nd Haze 124th year of Ascendancy at 18:36 see stats
By RAHH the Ghoul Shadowblade level 25
52nd Regrowth 123rd year of Ascendancy at 17:15 see stats
By RAHH the Ghoul Shadowblade level 32
56th Haze 123rd year of Ascendancy at 09:43 see stats
By RAHH the Ghoul Shadowblade level 17
47th Haze 122nd year of Ascendancy at 10:50 see stats
By RAHH the Ghoul Shadowblade level 39
60th Dusk 124th year of Ascendancy at 17:56 see stats
By RAHH the Ghoul Shadowblade level 13
33rd Dusk 122nd year of Ascendancy at 13:18 see stats
By RAHH the Ghoul Shadowblade level 38
12nd Dusk 124th year of Ascendancy at 21:26 see stats
By RAHH the Ghoul Shadowblade level 39
60th Dusk 124th year of Ascendancy at 08:27 see stats
By RAHH the Ghoul Shadowblade level 26
54th Regrowth 123rd year of Ascendancy at 08:39 see stats
By RAHH the Ghoul Shadowblade level 17
47th Haze 122nd year of Ascendancy at 20:41 see stats
By RAHH the Ghoul Shadowblade level 26
55th Regrowth 123rd year of Ascendancy at 17:41 see stats
Log
The fabric of time around RAHH stabilizes to normal.
The powerful time-altering energies generate a restoration field on RAHH.
Shadow casts Shadow Flames.
Shadow casts Fade.
Shadow fades!
RAHH reflects damage back to Shadow!
Belarin the Neverdead strikes RAHH in the darkness (+59% damage).
Shadow hits RAHH for (206 absorbed), 0 fire (0 total damage).
Belarin the Neverdead hits Shadow for 0 darkness damage.
Belarin the Neverdead hits RAHH for (379 to time), (101 absorbed), 0 darkness (0 total damage).
RAHH hits Shadow for 206 reflected damage.
RAHH hits Belarin the Neverdead for 101 reflected damage.
RAHH receives 64 healing from Temporal Restoration Field.
Belarin the Neverdead's creeping dark strikes RAHH in the darkness (+59% damage).
RAHH reflects damage back to Something!
RAHH hits Something for 97 reflected damage.
Belarin the Neverdead's creeping dark hits RAHH for (97 absorbed), 0 darkness (0 total damage).
RAHH slows down.
RAHH performs a melee critical strike against Shadow!
RAHH performs a melee critical strike against Shadow!
RAHH hits Shadow for 0 physical, 0 physical, 0 darkness, 0 physical, 0 physical (0 total damage).
RAHH reflects damage back to Belarin the Neverdead!
RAHH hits Belarin the Neverdead for 64 reflected damage.
Belarin the Neverdead's creeping dark hits RAHH for (64 absorbed), 0 darkness (0 total damage).
Belarin the Neverdead is less vulnerable.
Belarin the Neverdead casts Moonlight Ray.
Belarin the Neverdead's spell attains critical power!
Your shield crumbles under the damage!
The shield around RAHH crumbles.