









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Temporal Warden |
Level / Exp | 27 / 43% |
Size | medium |
Lifes / Deaths | Killed by The Shade at level 5 on the 2nd Dusk 122nd year of Ascendancy at 12:28 / 67Killed by The Shade at level 5 on the 2nd Dusk 122nd year of Ascendancy at 16:13 Killed by Voruvena the large brown snake at level 7 on the 15th Dusk 122nd year of Ascendancy at 08:36 Killed by Bill the Stone Troll at level 9 on the 18th Dusk 122nd year of Ascendancy at 18:30 Killed by snow giant thunderer at level 10 on the 57th Dusk 122nd year of Ascendancy at 23:22 Killed by cold drake hatchling at level 10 on the 57th Dusk 122nd year of Ascendancy at 23:38 Killed by snow giant boulder thrower at level 10 on the 58th Dusk 122nd year of Ascendancy at 03:01 Killed by cold drake hatchling at level 10 on the 58th Dusk 122nd year of Ascendancy at 03:38 Killed by Epoch at level 11 on the 59th Dusk 122nd year of Ascendancy at 04:43 Killed by Ivamina the snow giant chieftain at level 12 on the 60th Dusk 122nd year of Ascendancy at 01:15 Killed by Ivamina the snow giant chieftain at level 12 on the 60th Dusk 122nd year of Ascendancy at 01:30 Killed by snow giant boulder thrower at level 12 on the 60th Dusk 122nd year of Ascendancy at 04:03 Killed by snow giant thunderer at level 13 on the 60th Dusk 122nd year of Ascendancy at 17:03 Killed by Porygarin the Guard at level 14 on the 68th Dusk 122nd year of Ascendancy at 09:20 Killed by Porygarin the Guard at level 14 on the 68th Dusk 122nd year of Ascendancy at 09:30 Killed by thief at level 14 on the 68th Dusk 122nd year of Ascendancy at 09:39 Killed by Gywen the Thug at level 14 on the 68th Dusk 122nd year of Ascendancy at 09:49 Killed by Gywen the Thug at level 14 on the 68th Dusk 122nd year of Ascendancy at 10:02 Killed by bandit at level 14 on the 68th Dusk 122nd year of Ascendancy at 19:32 Killed by Layerekira the Guard at level 14 on the 68th Dusk 122nd year of Ascendancy at 19:58 Killed by Bandit Leader Lisulralle at level 14 on the 68th Dusk 122nd year of Ascendancy at 23:19 Killed by Bandit Leader Lisulralle at level 14 on the 69th Dusk 122nd year of Ascendancy at 02:36 Killed by Bandit Leader Lisulralle at level 14 on the 69th Dusk 122nd year of Ascendancy at 07:03 Killed by Mayadhetira the black jelly at level 17 on the 77th Dusk 122nd year of Ascendancy at 16:25 Killed by Blood Master at level 18 on the 9th Haze 122nd year of Ascendancy at 23:47 Killed by Eloldarin the degenerated skeleton archer at level 18 on the 53rd Haze 122nd year of Ascendancy at 10:13 Killed by forest wight at level 19 on the 55th Haze 122nd year of Ascendancy at 07:58 Killed by Omere the halfling at level 20 on the 80th Haze 122nd year of Ascendancy at 11:01 Killed by faerlhing at level 21 on the 1st Wintertide 123rd year of Ascendancy at 00:36 Killed by skeleton master archer at level 22 on the 1st Allure 123rd year of Ascendancy at 12:04 Killed by skeleton magus at level 22 on the 1st Allure 123rd year of Ascendancy at 22:23 Killed by Sleeping Silegath at level 22 on the 3rd Allure 123rd year of Ascendancy at 10:26 Killed by Dozing Elyda at level 22 on the 3rd Allure 123rd year of Ascendancy at 17:45 Killed by Sleeping Silegath at level 23 on the 3rd Allure 123rd year of Ascendancy at 20:48 Killed by Sleeping Silegath at level 23 on the 3rd Allure 123rd year of Ascendancy at 23:33 Killed by Sleeping Silegath at level 23 on the 4th Allure 123rd year of Ascendancy at 12:34 Killed by Sleeping Silegath at level 23 on the 4th Allure 123rd year of Ascendancy at 17:41 Killed by Sleeping Silegath at level 23 on the 4th Allure 123rd year of Ascendancy at 20:30 Killed by Sleeping Silegath at level 23 on the 5th Allure 123rd year of Ascendancy at 01:53 Killed by Sleeping Silegath at level 23 on the 5th Allure 123rd year of Ascendancy at 04:35 Killed by The Master at level 24 on the 9th Allure 123rd year of Ascendancy at 13:03 Killed by Lord of Skulls (warrior) at level 24 on the 9th Allure 123rd year of Ascendancy at 16:16 Killed by armoured skeleton warrior at level 24 on the 9th Allure 123rd year of Ascendancy at 18:30 Killed by armoured skeleton warrior at level 24 on the 9th Allure 123rd year of Ascendancy at 21:19 Killed by The Master at level 24 on the 10th Allure 123rd year of Ascendancy at 00:11 Killed by The Master at level 24 on the 10th Allure 123rd year of Ascendancy at 02:49 Killed by Lord of Skulls (warrior) at level 24 on the 10th Allure 123rd year of Ascendancy at 06:21 Killed by skeleton magus at level 24 on the 10th Allure 123rd year of Ascendancy at 11:40 Killed by skeleton mage at level 24 on the 10th Allure 123rd year of Ascendancy at 14:34 Killed by Lord of Skulls (warrior) at level 24 on the 10th Allure 123rd year of Ascendancy at 21:07 Killed by The Master at level 24 on the 1st Regrowth 123rd year of Ascendancy at 03:33 Killed by armoured skeleton warrior at level 24 on the 1st Regrowth 123rd year of Ascendancy at 07:04 Killed by armoured skeleton warrior at level 24 on the 1st Regrowth 123rd year of Ascendancy at 09:10 Killed by The Master at level 24 on the 1st Regrowth 123rd year of Ascendancy at 12:56 Killed by armoured skeleton warrior at level 25 on the 1st Regrowth 123rd year of Ascendancy at 17:12 Killed by armoured skeleton warrior at level 25 on the 1st Regrowth 123rd year of Ascendancy at 18:44 Killed by armoured skeleton warrior at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 01:45 Killed by ghoul at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 06:16 Killed by Roafmir the halfling at level 26 on the 36th Regrowth 123rd year of Ascendancy at 19:47 Killed by Grand Corruptor at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 09:21 Killed by Betoredhewyn the giant black ant at level 26 on the 62nd Regrowth 123rd year of Ascendancy at 02:03 Killed by Isynne the Guardian at level 27 on the 62nd Regrowth 123rd year of Ascendancy at 20:19 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 78th Regrowth 123rd year of Ascendancy at 05:01 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 78th Regrowth 123rd year of Ascendancy at 07:45 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 78th Regrowth 123rd year of Ascendancy at 11:51 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 78th Regrowth 123rd year of Ascendancy at 15:02 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 78th Regrowth 123rd year of Ascendancy at 15:05 |
Primary Stats
Strength | 36 (base 10) |
Dexterity | 81 (base 48) |
Constitution | 10 (base 10) |
Magic | 89 (base 57) |
Willpower | 31 (base 12) |
Cunning | 10 (base 10) |
Resources
Life | -85/661 |
Paradox | 300 |
Healing Factor | 1.5000003099961 |
Regeneration | 8.1750016894787 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 1 |
See Stealth | 29.306037563615 |
See Invisible | 39.306037563615 |
Offense: Mainhand
Damage | 138 |
Accuracy | 45 |
Crit Chance | 14% |
APR | 18 |
Speed | 0.90 |
Offense: Spell
Spellpower | 54 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Fire | +12% |
Temporal | +15% |
Nature | +38% |
Physical | +8% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Mind | +5% |
Blight | +5% |
Cold | +10% |
Fire | +15% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 7 |
Physical Save | 29 |
Spell Save | 34 |
Mental Save | 24 |
Defense: Resistances
Blight | + 48%( 70%) |
Cold | + 55%( 70%) |
All | + 13%( 70%) |
Lightning | + 33%( 70%) |
Temporal | + 42%( 70%) |
Darkness | + 22%( 70%) |
Mind | + 26%( 70%) |
Fire | + 19%( 70%) |
Nature | + 63%( 70%) |
Defense: Immunities
Pinning Resistance | 32% |
Confusion Resistance | 31% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Disarm Resistance | 28% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 31% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.40 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 2/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 4/5 |
| 4/5 |
| 3/5 |
| 2/5 |
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Glorethra the wolf. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed skeleton mage skull. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 6 mind Changes resistances: +20% blight / +7% fire / +8% cold Changes resistances penetration: +5% blight Psi when hit: +0.08 Infravision radius: +1 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Base power: 54.5 - 76.3 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +17 Armour Penetration: +18 Crit. chance: +14.0% Capacity: 41 Turns elapse between self-loadings: 3 On weapon crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +20 mind / +20 blight Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+4 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 382 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
On head | ![]() Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 10% chance to slow global speed by 51% Changes stats: +5 Str Changes resistances: +8% lightning / +8% temporal / +15% mind / +3% nature Changes resistances penetration: +15% fire Changes damage: +12% fire Mental save: +15 (+8 eff.) Confusion immunity: +31% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 162.1 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Disarm immunity: +28% Pinning immunity: +32% Knockback immunity: +31% Psi when hit: +0.16 Hate when firing a critical mind attack: +4.00 Maximum life: +29.00 Mindpower: +20 (+7 eff.) Light radius: +1 Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
In main hand | ![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 111% Firing range: +9 When wielded/worn: Damage (Ranged): 15 temporal Changes stats: +5 Dex / +4 Mag Changes damage: +10% temporal Talent mastery: +0.10 Chronomancy / Bow Threading Life regen: +2.00 Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 12 temporal Damage (Ranged): 9 temporal Changes stats: +4 Wil Changes resistances: +15% lightning / +9% temporal Changes resistances penetration: +10% lightning / +5% mind Changes damage: +6% acid / +5% temporal Critical mult.: +5.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+8 eff.) Life regen: +0.20 Mindpower: +12 (+5 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Mag / +3 Wil Changes resistances: +10% darkness / +16% temporal Spell save: +6 (+3 eff.) Maximum mana: +51.00 Defense after a teleport: +15 Resist all after a teleport: +12% New effects duration reduction after a teleport: +15% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 518 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Str / +4 Dex / +6 Wil Changes resistances: +3% blight / +7% physical / +12% light / +18% darkness Critical mult.: +10.00% Blindness immunity: +23% Stamina each turn: +0.40 Mental crit. chance: +2% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +2% physical / +3% fire Maximum life: +60.00 Healing mod.: +5% Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +2 Con Changes resistances: +6% lightning / +6% fire Changes resistances penetration: +10% lightning / +5% fire Changes damage: +3% acid Spell save: +12 (+6 eff.) Maximum stamina: +15.00 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Rings make your fingers look great! |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +7% nature / +6% blight Blindness immunity: +20% Poison immunity: +10% Disease immunity: +11% Infravision radius: +3 See stealth: +5 See invisible: +6 Rings make your fingers look great! |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 92 damage When wielded/worn: Defense: +25 (+8 eff.) Changes resistances: +9% acid Changes resistances penetration: +10% cold Changes damage: +3% cold Knockback immunity: +10% Life regen: +4.00 Sharp, short and deadly. |
![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +19 fire When wielded/worn: Physical power: +14 (+5 eff.) Defense: +10 (+3 eff.) Changes stats: +5 Str Changes resistances: +2% physical Changes resistances penetration: +18% physical Changes damage: +18% fire Stun/Freeze immunity: +20% Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 11 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 When wielded/worn: Changes stats: +2 Con Talent mastery: +0.15 Wild-gift / Fungus It can be used to regenerate 90 life over 5 turns Activation puts all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Changes resistances: +6% lightning / +6% temporal Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +7 Defense: +2 (+1 eff.) Damage when hit (Melee): 2 cold Changes resistances: +6% lightning / +6% mind Changes resistances penetration: +15% acid Critical mult.: +18.00% Stealth bonus: +8 Blindness immunity: +20% Disarm immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +2 Wil Changes resistances: +12% darkness / +12% temporal Spell save: +6 (+3 eff.) Maximum mana: +42.00 Defense after a teleport: +11 Resist all after a teleport: +10% New effects duration reduction after a teleport: +11% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +3 Str / +5 Wil Changes resistances: +3% cold A cap made of leather. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 33.87 to 101.60 lightning damage (67.73 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() Requires: - Strength 10 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +17% acid / +10% nature / +10% blight A suit of armour made of leather. |
![]() Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Maximum life: +25.00 A suit of armour made of leather. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 18 On weapon crit: * Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20 Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.0 - 22.4 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 17 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 92 damage Damage (Ranged): +9 nature Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 28.0 - 39.2 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 21 Damage (Ranged): +8 nature Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 12 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(85 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 206 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 43. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By reddmist the Skeleton Temporal Warden level 18
9th Haze 122nd year of Ascendancy at 10:24 see stats
By reddmist the Skeleton Temporal Warden level 11
59th Dusk 122nd year of Ascendancy at 06:56 see stats
By reddmist the Skeleton Temporal Warden level 10
18th Dusk 122nd year of Ascendancy at 19:07 see stats
By reddmist the Skeleton Temporal Warden level 20
57th Haze 122nd year of Ascendancy at 21:31 see stats
By reddmist the Skeleton Temporal Warden level 7
3rd Dusk 122nd year of Ascendancy at 13:13 see stats
By reddmist the Skeleton Temporal Warden level 18
10th Haze 122nd year of Ascendancy at 02:09 see stats
By reddmist the Skeleton Temporal Warden level 16
75th Dusk 122nd year of Ascendancy at 23:43 see stats
By reddmist the Skeleton Temporal Warden level 16
70th Dusk 122nd year of Ascendancy at 18:01 see stats
By reddmist the Skeleton Temporal Warden level 24
7th Allure 123rd year of Ascendancy at 23:25 see stats
By reddmist the Skeleton Temporal Warden level 17
78th Dusk 122nd year of Ascendancy at 00:44 see stats
By reddmist the Skeleton Temporal Warden level 27
78th Regrowth 123rd year of Ascendancy at 15:05 see stats
By reddmist the Skeleton Temporal Warden level 24
1st Regrowth 123rd year of Ascendancy at 17:12 see stats
Log
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen surges with earthen power!
reddmist shares damage with his guardian!
Linaniil, Supreme Archmage of Angolwen hits Reddmist's temporal clone for (104 shared), 377 physical (482 total damage).
Linaniil, Supreme Archmage of Angolwen hits reddmist for (618 shared), 499 thaumic energy, 273 physical (771 total damage).
reddmist the level 27 skeleton temporal warden was struck to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Linaniil, Supreme Archmage of Angolwen killed Reddmist's temporal clone!
Linaniil, Supreme Archmage of Angolwen killed reddmist!
Saving game...
The Eidolon is caught inside a Hurricane.
Linaniil, Supreme Archmage of Angolwen's Shock hits The Eidolon for 0 lightning damage.
The Eidolon is dazed!
The Eidolon is not dazed anymore.
Ran for 2 turns (stop reason: taken damage).
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits reddmist for 107 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits The Eidolon for 0 fire damage.
Hurricane from Linaniil, Supreme Archmage of Angolwen hits The Eidolon for 0 lightning damage.
Hurricane from Linaniil, Supreme Archmage of Angolwen hits reddmist for 155 lightning damage.
Linaniil, Supreme Archmage of Angolwen surges with fiery power!
Elemental Surge hits reddmist for 387 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits reddmist for 107 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits The Eidolon for 0 fire damage.
reddmist the level 27 skeleton temporal warden was slowly cooked to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Eidolon Plane.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!