










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 16 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by thought-forged bowman at level 5 on the 77th Pyre 122nd year of Ascendancy at 03:52 / 50Killed by thought-forged bowman at level 5 on the 77th Pyre 122nd year of Ascendancy at 05:57 Killed by deformed giant venus flytrap at level 5 on the 77th Pyre 122nd year of Ascendancy at 19:19 Killed by deformed giant venus flytrap at level 5 on the 77th Pyre 122nd year of Ascendancy at 20:34 Killed by deformed giant venus flytrap at level 6 on the 77th Pyre 122nd year of Ascendancy at 21:26 Killed by Siledawen the deformed great wolf at level 6 on the 77th Pyre 122nd year of Ascendancy at 22:35 Killed by sick giant crystal rat at level 6 on the 77th Pyre 122nd year of Ascendancy at 23:26 Killed by Siledawen the deformed great wolf at level 6 on the 78th Pyre 122nd year of Ascendancy at 00:39 Killed by deformed giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 14:53 Killed by shadow at level 6 on the 78th Pyre 122nd year of Ascendancy at 16:12 Killed by sick dire wolf at level 6 on the 78th Pyre 122nd year of Ascendancy at 17:01 Killed by shadow at level 6 on the 78th Pyre 122nd year of Ascendancy at 17:51 Killed by The Withering Thing at level 6 on the 78th Pyre 122nd year of Ascendancy at 18:37 Killed by black crystal at level 8 on the 2nd Summertide 122nd year of Ascendancy at 17:47 Killed by Emovena the snow giant chieftain at level 12 on the 8th Dusk 122nd year of Ascendancy at 13:37 Killed by Emovena the snow giant chieftain at level 12 on the 8th Dusk 122nd year of Ascendancy at 14:25 Killed by Emovena the snow giant chieftain at level 12 on the 8th Dusk 122nd year of Ascendancy at 15:21 Killed by snow giant boulder thrower at level 12 on the 8th Dusk 122nd year of Ascendancy at 16:13 Killed by snow giant thunderer at level 12 on the 8th Dusk 122nd year of Ascendancy at 16:59 Killed by Emovena the snow giant chieftain at level 12 on the 8th Dusk 122nd year of Ascendancy at 17:44 Killed by snow giant thunderer at level 12 on the 8th Dusk 122nd year of Ascendancy at 18:28 Killed by snow giant boulder thrower at level 12 on the 8th Dusk 122nd year of Ascendancy at 19:25 Killed by Emovena the snow giant chieftain at level 12 on the 8th Dusk 122nd year of Ascendancy at 20:23 Killed by Emovena the snow giant chieftain at level 12 on the 8th Dusk 122nd year of Ascendancy at 21:20 Killed by Emovena the snow giant chieftain at level 12 on the 8th Dusk 122nd year of Ascendancy at 22:19 Killed by snow giant chieftain at level 12 on the 9th Dusk 122nd year of Ascendancy at 00:15 Killed by snow giant chieftain at level 12 on the 9th Dusk 122nd year of Ascendancy at 02:25 Killed by orc assassin at level 12 on the 10th Dusk 122nd year of Ascendancy at 06:11 Killed by Thbod the Invoker at level 12 on the 10th Dusk 122nd year of Ascendancy at 08:17 Killed by snow giant thunderer at level 13 on the 10th Dusk 122nd year of Ascendancy at 15:31 Killed by Saloreta the cold drake hatchling at level 13 on the 11st Dusk 122nd year of Ascendancy at 13:27 Killed by Saloreta the cold drake hatchling at level 13 on the 11st Dusk 122nd year of Ascendancy at 14:13 Killed by Rantha the Worm at level 13 on the 11st Dusk 122nd year of Ascendancy at 17:00 Killed by Rantha the Worm at level 13 on the 11st Dusk 122nd year of Ascendancy at 18:00 Killed by Rantha the Worm at level 13 on the 11st Dusk 122nd year of Ascendancy at 19:19 Killed by cold drake hatchling at level 14 on the 11st Dusk 122nd year of Ascendancy at 22:02 Killed by Voramiyavea the snow giant thunderer at level 14 on the 12nd Dusk 122nd year of Ascendancy at 02:14 Killed by Brffe the halfling at level 14 on the 13rd Dusk 122nd year of Ascendancy at 10:13 Killed by Amarea the human at level 14 on the 13rd Dusk 122nd year of Ascendancy at 11:04 Killed by Brffe the halfling at level 14 on the 13rd Dusk 122nd year of Ascendancy at 11:54 Killed by Dalrrie the thalore at level 14 on the 13rd Dusk 122nd year of Ascendancy at 12:47 Killed by Aldvor the dwarf at level 14 on the 18th Dusk 122nd year of Ascendancy at 14:04 Killed by Biisin the halfling at level 14 on the 18th Dusk 122nd year of Ascendancy at 14:35 Killed by Aldvor the dwarf at level 14 on the 18th Dusk 122nd year of Ascendancy at 15:09 Killed by kek at level 14 on the 29th Dusk 122nd year of Ascendancy at 22:43 Killed by kek at level 14 on the 30th Dusk 122nd year of Ascendancy at 07:42 Killed by kek's Inner Demon at level 16 on the 31st Dusk 122nd year of Ascendancy at 01:44 Killed by Dobur the halfling at level 16 on the 32nd Dusk 122nd year of Ascendancy at 05:29 Killed by Dobur the halfling at level 16 on the 32nd Dusk 122nd year of Ascendancy at 06:19 Killed by Slusjac the halfling at level 16 on the 32nd Dusk 122nd year of Ascendancy at 07:46 |
Primary Stats
| Strength | 38 (base 28) |
| Dexterity | 20 (base 14) |
| Constitution | 24 (base 14) |
| Magic | 10 (base 10) |
| Willpower | 44 (base 38) |
| Cunning | 14 (base 10) |
Resources
| Life | 424/424 |
| Hate | 84/100 |
| Healing Factor | 1.0396998917028 |
| Regeneration | 5.7703343989507 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Invisible | 3.0020430585864E-13 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 25 |
| Crit Chance | 2% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Nature | +11% |
| Temporal | +3% |
| Fire | +12% |
| Arcane | +4% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Acid | +7% |
| Lightning | +5% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 14 (45%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 7 |
| Physical Save | 29 |
| Spell Save | 23 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Physical | + 2%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
| Darkness | + 6%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 10%( 70%) |
| Lightning | + 6%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 18% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Chant of Fortress |
| talent | Gloom |
| talent | Cleave |
| talent | Savage Hunter |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost sun paladin from death by thought-forged bowman. Escort: lost sun paladin (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Blizzardpanic (Shrouds) (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 6 light Changes stats: +3 Str / +3 Con Changes resistances: +6% light / +9% cold Changes resistances penetration: +5% lightning Changes damage: +6% cold Light radius: +3 Curse of Shrouds It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +6% fire Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed rough leather cap of the depths (Nightmares) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% cold Allows you to breathe in: water Curse of Nightmares It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 71.9 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | savior's copper ring of corrosion (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% acid Changes damage: +11% acid Physical save: +7 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+4 eff.) Rings make your fingers look great! |
| On fingers | FurnacerazorInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +6% acid / +3% fire / +11% nature Hate when firing a critical mind attack: +3.00 Mental crit. chance: +4% Rings make your fingers look great! |
| Around waist | Xerelaith (Nightmares)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% lightning / +5% temporal Critical mult.: +5.00% Equilibrium when hit: +0.08 Light radius: +1 Curse of Nightmares A belt that goes around your waist. |
| In main hand | caustic dwarven-steel greatmaul of projection (Shrouds) (154% power, 2 apr)Requires: - Strength 24 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 154% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 2) on crit: +20 acid / +9 nature When wielded/worn: Armour penetration: +9 Changes resistances penetration: +7% acid / +10% nature Curse of Shrouds Massive two-handed mauls. |
| On hands | temporal rough leather gloves of magic (+2) (Misfortune) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 temporal Damage (Ranged): 6 temporal Changes stats: +2 Mag Changes resistances: +5% temporal Changes damage: +4% arcane / +3% temporal When used to modify unarmed attacks: Power: 90% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 6% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +4 arcane Damage (radius 2) on crit: +5 arcane Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Stokepiercer the hardened leather armour (Corpses) (9 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+6 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to slow global speed by 54% Changes resistances: +6% darkness Changes damage: +6% cold / +9% fire Spell save: +3 (+2 eff.) Life regen: +2.30 Stamina each turn: +0.50 Curse of Corpses A suit of armour made of leather. |
| Cloak | Zubatta the Greenwire (Shrouds) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 54% Changes stats: +2 Str / +2 Wil / +1 Con Critical mult.: +10.00% Reduces incoming crit damage: 10.00% Physical save: +7 (+4 eff.) Mental save: +7 (+4 eff.) Only die when reaching: -50.00 life Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +4 Cun / +3 Con Life regen: +3.00 Stamina each turn: +0.50 Movement speed: +10% Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; lightning, physical, blight, fire, mind)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 physical, 4 blight, 5 fire, 3 mind It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
GywenInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +2 Wil Changes resistances: +14% fire / +12% cold Changes resistances penetration: +5% mind Changes damage: +15% mind Maximum psi: +10.00 Mental crit. chance: +1% Amulets make your neck look great! |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Unerring Scalpel (Corpses) (111% power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+10 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Corpses This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Bill's Tree Trunk (Misfortune) (136% power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 137% Range: 1.7x Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Curse of Misfortune It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Surefire (Shrouds)Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+6 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical Curse of Shrouds This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
elemental iron longsword of amnesia (Corpses) (103% power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 cold damage (1/turn) * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Changes resistances penetration: +7% cold Changes damage: +5% cold Curse of Corpses Sharp, long, and deadly. |
Kor's Fall (Corpses) (100% power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+7 eff.) Spell crit. chance: +8% See invisible: +2 Curse of Corpses It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 58.26 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (117). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
River's Fury (Madness) (125% power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Power: 126% Range: 1.4x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+10 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). Curse of Madness It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 3.90 cold damage and 3.48 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Silk Current (Corpses) (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+8 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+5 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). Curse of Corpses This deep blue robe flows and ripples as if pushed by an invisible tide. |
pair of iron boots (Corpses) (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (Corpses) (1 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+2 eff.) Maximum life: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% When used to modify unarmed attacks: Power: 107% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 83% Damage (Melee): +10 silence Can't be worn by those with arcane powers. Curse of Corpses It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Mire's kiss the reinforced leather armour (Misfortune) (12 def, 12 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+3 eff.) Armour: +12 Defense: +12 (+8 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 6 fire Damage when hit (Melee): 4 nature Changes resistances: +19% cold / +17% fire / +12% nature / +16% physical Changes resistances penetration: +5% lightning / +5% nature Changes damage: +6% lightning Critical mult.: +13.00% Curse of Misfortune A suit of armour made of leather. |
Hornet Stingers (20/20, 117% power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Power: 117% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Salyba (dig speed 25 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Dex / +2 Mag Changes resistances: +9% acid / +3% temporal / +9% nature / +3% lightning Physical save: +6 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +8 (+4 eff.) Maximum life: +45.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 390/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By kek the Thalore Cursed level 12
10th Dusk 122nd year of Ascendancy at 13:09 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By kek the Thalore Cursed level 14
17th Dusk 122nd year of Ascendancy at 03:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By kek the Thalore Cursed level 10
3rd Flare 122nd year of Ascendancy at 01:23 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By kek the Thalore Cursed level 16
31st Dusk 122nd year of Ascendancy at 01:44 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By kek the Thalore Cursed level 14
26th Dusk 122nd year of Ascendancy at 15:18 see stats
Log
Melee retaliation hits kek for 3 lightning damage.
kek hits Slusjac the halfling for 59 physical, 5 temporal (64 total damage).
Mindrot hits Slusjac the halfling for 6 mind, 6 darkness (12 total damage).
kek hits Slusjac the halfling for 53 physical damage.
kek killed Slusjac the halfling!
kek receives 24 healing from Unnatural Body.
Kek picks up (o.): iron helm of constitution (+3) (Madness) (0 def, 3 armour).
Kek picks up (p.): rejuvenating steel mail armour of clarity (Shrouds) (2 def, 6 armour).
Kek picks up (s.): shocking steel shield of fire resistance (+15%) (Shrouds) (0 def, 4 armour, 101% power, 43 block).
Kek picks up (i.): steel longsword of amnesia (Misfortune) (111% power, 3 apr).
kek receives 19 healing from Unnatural Body.
Resting starts...
Talent Frenzy is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).
You gain 1.30 gold from the transmogrification of shocking steel shield of fire resistance (+15%) (Shrouds) (0 def, 4 armour, 101% power, 43 block).
You gain 3.29 gold from the transmogrification of troll-hide cured leather armour (Nightmares) (6 def, 4 armour).
You gain 6.39 gold from the transmogrification of rejuvenating steel mail armour of clarity (Shrouds) (2 def, 6 armour).
You gain 0.72 gold from the transmogrification of iron helm of constitution (+3) (Madness) (0 def, 3 armour).
You gain 2.25 gold from the transmogrification of naturalist's hardened leather gloves of dexterity (+4) (Madness) (0 def, 2 armour).
You gain 1.12 gold from the transmogrification of steel longsword of amnesia (Misfortune) (111% power, 3 apr).
You gain 0.66 gold from the transmogrification of regeneration infusion (heal 80; 12 cd).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.













































































