










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Sun Paladin |
| Level / Exp | 22 / 27% |
| Size | big |
| Lifes / Deaths | Killed by storm drake at level 2 on the 76th Pyre 122nd year of Ascendancy at 07:58 / 75Killed by storm drake at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:43 Killed by golem at level 4 on the 76th Pyre 122nd year of Ascendancy at 12:40 Killed by onilug at level 5 on the 76th Pyre 122nd year of Ascendancy at 15:36 Killed by onilug at level 5 on the 76th Pyre 122nd year of Ascendancy at 16:16 Killed by onilug at level 5 on the 76th Pyre 122nd year of Ascendancy at 16:51 Killed by venom drake hatchling at level 5 on the 76th Pyre 122nd year of Ascendancy at 18:56 Killed by fire drake hatchling at level 6 on the 76th Pyre 122nd year of Ascendancy at 20:16 Killed by venom drake at level 6 on the 76th Pyre 122nd year of Ascendancy at 23:43 Killed by cryomancer at level 7 on the 77th Pyre 122nd year of Ascendancy at 09:00 Killed by devourer at level 7 on the 77th Pyre 122nd year of Ascendancy at 10:20 Killed by fire drake hatchling at level 7 on the 77th Pyre 122nd year of Ascendancy at 13:55 Killed by Sleeping Lisurin at level 9 on the 5th Mirth 122nd year of Ascendancy at 15:38 Killed by Sleeping Lisurin at level 9 on the 5th Mirth 122nd year of Ascendancy at 16:21 Killed by Dozing Voramira at level 9 on the 5th Mirth 122nd year of Ascendancy at 17:02 Killed by Sleeping Lisurin at level 9 on the 5th Mirth 122nd year of Ascendancy at 17:33 Killed by Sleeping Lisurin at level 9 on the 5th Mirth 122nd year of Ascendancy at 18:13 Killed by Sleeping Lisurin at level 9 on the 5th Mirth 122nd year of Ascendancy at 18:41 Killed by Sleeping Lisurin at level 9 on the 5th Mirth 122nd year of Ascendancy at 19:13 Killed by Dozing Adita at level 9 on the 5th Mirth 122nd year of Ascendancy at 20:39 Killed by Dozing Adita at level 9 on the 5th Mirth 122nd year of Ascendancy at 21:06 Killed by Sleeping Lisurin at level 9 on the 5th Mirth 122nd year of Ascendancy at 21:32 Killed by Sleeping Lisurin at level 9 on the 5th Mirth 122nd year of Ascendancy at 22:06 Killed by Sleeping Lisurin at level 9 on the 5th Mirth 122nd year of Ascendancy at 22:36 Killed by Sleeping Lisurin at level 9 on the 5th Mirth 122nd year of Ascendancy at 23:12 Killed by Sleeping Lisurin at level 9 on the 5th Mirth 122nd year of Ascendancy at 23:47 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 00:17 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 00:47 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 01:20 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 01:49 Killed by war hound at level 9 on the 6th Mirth 122nd year of Ascendancy at 02:15 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 02:45 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 03:18 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 03:47 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 04:16 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 05:35 Killed by Dozing Adita at level 9 on the 6th Mirth 122nd year of Ascendancy at 06:18 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 06:47 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 07:22 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 07:52 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 08:22 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 08:56 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 09:35 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 10:05 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 10:45 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 11:15 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 11:55 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 12:31 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 13:06 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 14:30 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 15:05 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 15:46 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 16:21 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 16:57 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 17:28 Killed by Sleeping Lisurin at level 9 on the 6th Mirth 122nd year of Ascendancy at 18:05 Killed by Half-Finished Bone Giant at level 10 on the 6th Mirth 122nd year of Ascendancy at 23:58 Killed by Half-Finished Bone Giant at level 10 on the 7th Mirth 122nd year of Ascendancy at 00:41 Killed by fire drake at level 10 on the 7th Mirth 122nd year of Ascendancy at 02:15 Killed by elven warrior at level 15 on the 6th Flare 122nd year of Ascendancy at 20:18 Killed by elven warrior at level 15 on the 6th Flare 122nd year of Ascendancy at 20:57 Killed by dredgling at level 15 on the 6th Flare 122nd year of Ascendancy at 23:05 Killed by multi-hued drake at level 15 on the 7th Flare 122nd year of Ascendancy at 08:05 Killed by multi-hued drake at level 15 on the 7th Flare 122nd year of Ascendancy at 08:40 Killed by skeleton magus at level 16 on the 7th Flare 122nd year of Ascendancy at 10:02 Killed by void horror at level 16 on the 7th Flare 122nd year of Ascendancy at 12:02 Killed by orc grand master assassin at level 17 on the 1st Dusk 122nd year of Ascendancy at 02:58 Killed by orc necromancer at level 17 on the 1st Dusk 122nd year of Ascendancy at 08:27 Killed by elven mage at level 18 on the 1st Dusk 122nd year of Ascendancy at 12:01 Killed by elven elite warrior at level 18 on the 1st Dusk 122nd year of Ascendancy at 19:43 Killed by Betholle the brown bear at level 19 on the 7th Dusk 122nd year of Ascendancy at 01:08 Killed by Islumida the brown bear at level 19 on the 7th Dusk 122nd year of Ascendancy at 16:34 Killed by Isyvena the cave bear at level 20 on the 10th Dusk 122nd year of Ascendancy at 04:28 Killed by Borius, Avatar of Bearness at level 20 on the 11st Dusk 122nd year of Ascendancy at 12:39 Killed by Yvuwyn the black bear at level 20 on the 12nd Dusk 122nd year of Ascendancy at 04:32 |
Primary Stats
| Strength | 66 (base 51) |
| Dexterity | 11 (base 10) |
| Constitution | 22 (base 10) |
| Magic | 59 (base 44) |
| Willpower | 19 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 671/671 |
| Positive | 63/63 |
| Stamina | 206/206 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 0.27560415931182 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 128 |
| Accuracy | 41 |
| Crit Chance | 17% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Lightning | +6% |
| Light | +33% |
| Cold | +15% |
| Darkness | +10% |
| Arcane | +3% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Mind | +15% |
| Physical | +7% |
| Light | +32% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 35.413408721348 (65.897138898113%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 41 |
| Mental Save | 14 |
Defense: Resistances
| Acid | + 8%( 70%) |
| Physical | + 19%( 70%) |
| Cold | + 33%( 70%) |
| All | 0%( 70%) |
| Darkness | -10%( 70%) |
| Light | + 46%( 70%) |
| Mind | + 18%( 70%) |
| Lightning | + 8%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Fear Resistance | 0% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 67% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Two-handed assault | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Searing Sight |
| talent | Weapon of Light |
| talent | Chant of Resistance |
| detrimental effect | Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity. Echoes of the void |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 11): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 14): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Scaldpunish (20-24 power, 4 apr, physical element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 9): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Cracklestreaker (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 13% Damage when hit (Melee): 10 lightning Changes stats: +4 Con / +4 Wil Changes resistances penetration: +7% physical Changes damage: +6% lightning / +30% light Mindpower: +5 (+3 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eleneharathel the dwarven-steel helm (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Armour: +4 Fatigue: +4% Changes stats: +6 Str / +3 Mag / +3 Wil Changes resistances: +6% mind / +9% physical Reduces incoming crit damage: 15.00% Physical save: +6 (+2 eff.) Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Isoravea the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +4 Armour: +10 Damage when hit (Melee): 4 physical Changes stats: +5 Str / +2 Dex / +2 Con Changes resistances penetration: +15% mind Changes damage: +15% mind Rings make your fingers look great! |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.14 cold and 10.17 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around waist | Isinn the KilnsnakeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +8 Mag Changes resistances: +12% fire Maximum life: +32.00 Light radius: +3 A belt that goes around your waist. |
| In main hand | voratun battleaxe of erosion (59-88 power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +13 nature Massive two-handed battleaxes. |
| On hands | steady iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Mag Changes damage: +3% arcane Physical save: +5 (+2 eff.) Mental save: +5 (+5 eff.) Disarm immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Kindleborn the voratun mail armour (5 def, 10 armour)Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 4 mind / 8 light Changes resistances: +5% physical / +12% mind / +6% light Changes resistances penetration: +15% light Physical save: +17 (+6 eff.) A suit of armour made of mail. |
| Cloak | Wrap of Stone (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 85.53 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
healing infusion of the wizard (heal 194; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 194 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the warrior (absorb 307; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 307 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Amulets make your neck look great! |
copper ring 'Zokath'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Effects on melee hit: * 10% chance to reduce armor by 32% Changes resistances: +6% acid Changes damage: +6% physical Maximum encumbrance: +20 Stamina each turn: +3.00 Rings make your fingers look great! |
marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Rings make your fingers look great! |
inquisitor's iron dagger of crippling (10-12 power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Deals 31 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Sharp, short and deadly. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Ravensting the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 13% Changes stats: +2 Str / +3 Wil / +4 Cun Changes resistances: +6% darkness Spell save: +8 (+2 eff.) Light radius: +1 Size category: +1 A belt that goes around your waist. |
blurring rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Fatigue: -5% Stealth bonus: +5 Maximum encumbrance: +22 A belt that goes around your waist. |
thick linen cloak of Iron Throne (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Con Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+5 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Maximum encumbrance: +20 Physical save: +5 (+2 eff.) A pair of boots made of leather. |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+8 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 8.62 mind and 8.25 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 10% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 9. Terrified: Deals 1.73 mind and 1.65 darkness damage per turn and increases cooldowns by 16%. Haunted: Causes the target to suffer 3.49 mind and 3.34 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
bladed iron helm of the bounder (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +8 Str / +6 Dex It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 218.7 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
radiant iron mail armour of the deep (2 def, 6 armour)Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Wil Changes resistances: +10% blight / +5% cold / +11% darkness / +6% acid Allows you to breathe in: water Light radius: +1 A suit of armour made of mail. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
123 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By inf_sun_pal the Ogre Sun Paladin level 9
5th Mirth 122nd year of Ascendancy at 15:35 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By inf_sun_pal the Ogre Sun Paladin level 20
11st Dusk 122nd year of Ascendancy at 13:32 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By inf_sun_pal the Ogre Sun Paladin level 21
13rd Dusk 122nd year of Ascendancy at 19:59 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By inf_sun_pal the Ogre Sun Paladin level 13
3rd Flare 122nd year of Ascendancy at 05:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By inf_sun_pal the Ogre Sun Paladin level 10
6th Mirth 122nd year of Ascendancy at 18:40 see stats
Level 20 (Exploration mode)
Got a character to level 20.By inf_sun_pal the Ogre Sun Paladin level 20
8th Dusk 122nd year of Ascendancy at 10:20 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By inf_sun_pal the Ogre Sun Paladin level 18
2nd Dusk 122nd year of Ascendancy at 05:12 see stats
Log
You gain 1.90 gold from the transmogrification of ash starstaff of might (15-18 power, 3 apr, darkness element).
You gain 11.54 gold from the transmogrification of ash starstaff 'Halesalen' (15-18 power, 3 apr, darkness element).
You gain 3.43 gold from the transmogrification of ash magestaff of illumination (15-18 power, 3 apr, fire element).
You gain 0.50 gold from the transmogrification of vined mindstar (5-6 power, 18 apr, mind damage).
You gain 7.92 gold from the transmogrification of Urtholeblek the Viperpride (5-6 power, 18 apr, mind damage).
You gain 2.92 gold from the transmogrification of steel mace of crippling (16-22 power, 3 apr).
You gain 1.78 gold from the transmogrification of iron mace of daylight (11-15 power, 2 apr).
You gain 11.35 gold from the transmogrification of Quenchbutcher the steel mace (14-19 power, 3 apr).
You gain 3.60 gold from the transmogrification of thought-forged steel longsword of erosion (14-20 power, 3 apr).
You gain 4.88 gold from the transmogrification of plaguebringer's dwarven-steel longsword (24-34 power, 4 apr).
You gain 1.95 gold from the transmogrification of arcing stralite longsword of massacre (38-54 power, 5 apr).
You gain 15.70 gold from the transmogrification of Olylach the ash longbow.
You gain 3.91 gold from the transmogrification of thought-forged steel greatsword of erosion (28-44 power, 2 apr).
You gain 5.44 gold from the transmogrification of balanced stralite greatmaul of erosion (53-80 power, 3 apr).
You gain 1.95 gold from the transmogrification of hateful steel dagger (11-14 power, 6 apr).
You gain 0.95 gold from the transmogrification of dwarven-steel dagger of massacre (26-33 power, 7 apr).
You gain 1.95 gold from the transmogrification of arcing stralite dagger of massacre (32-41 power, 9 apr).
You gain 1.00 gold from the transmogrification of arcing steel dagger (12-15 power, 6 apr).
You gain 1.75 gold from the transmogrification of voratun battleaxe (55-82 power, 4 apr).
You gain 3.95 gold from the transmogrification of stralite battleaxe of crippling (44-67 power, 3 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel battleaxe (29-44 power, 2 apr).
You gain 2.15 gold from the transmogrification of chilling dwarven-steel battleaxe of massacre (39-58 power, 2 apr).
You gain 3.27 gold from the transmogrification of balanced steel battleaxe of massacre (32-47 power, 2 apr).
You gain 2.24 gold from the transmogrification of acidic dwarven-steel battleaxe of erosion (31-46 power, 2 apr).
You gain 2.84 gold from the transmogrification of warrior's gold amulet of dexterity (+4).
You gain 1.98 gold from the transmogrification of starlit steel amulet of magic (+2).
You gain 2.00 gold from the transmogrification of restful gold amulet of magic (+2).
You gain 6.76 gold from the transmogrification of Islunor the Satyrlore.
You gain 0.62 gold from the transmogrification of healing infusion (heal 43; cd 15).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.






















































































