









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 37 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by golem at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:07 / 87Killed by elven guard at level 3 on the 75th Pyre 122nd year of Ascendancy at 18:30 Killed by elven sun-mage at level 5 on the 75th Pyre 122nd year of Ascendancy at 22:11 Killed by greater gwelgoroth at level 6 on the 75th Pyre 122nd year of Ascendancy at 22:50 Killed by greater gwelgoroth at level 6 on the 75th Pyre 122nd year of Ascendancy at 23:25 Killed by yaech mindslayer at level 6 on the 76th Pyre 122nd year of Ascendancy at 00:20 Killed by greater gwelgoroth at level 6 on the 76th Pyre 122nd year of Ascendancy at 01:06 Killed by greater gwelgoroth at level 6 on the 76th Pyre 122nd year of Ascendancy at 01:50 Killed by elven tempest at level 6 on the 76th Pyre 122nd year of Ascendancy at 02:48 Killed by greater gwelgoroth at level 7 on the 76th Pyre 122nd year of Ascendancy at 03:31 Killed by ultimate telugoroth at level 7 on the 76th Pyre 122nd year of Ascendancy at 04:09 Killed by vampire rat at level 7 on the 76th Pyre 122nd year of Ascendancy at 04:56 Killed by ultimate telugoroth at level 7 on the 76th Pyre 122nd year of Ascendancy at 05:49 Killed by broken golem at level 8 on the 76th Pyre 122nd year of Ascendancy at 09:11 Killed by elven tempest at level 8 on the 76th Pyre 122nd year of Ascendancy at 10:25 Killed by storm drake hatchling at level 9 on the 76th Pyre 122nd year of Ascendancy at 11:55 Killed by storm drake hatchling at level 9 on the 76th Pyre 122nd year of Ascendancy at 15:06 Killed by golem at level 9 on the 76th Pyre 122nd year of Ascendancy at 18:02 Killed by golem at level 9 on the 76th Pyre 122nd year of Ascendancy at 19:09 Killed by storm drake hatchling at level 9 on the 76th Pyre 122nd year of Ascendancy at 20:44 Killed by storm drake hatchling at level 9 on the 76th Pyre 122nd year of Ascendancy at 22:21 Killed by storm drake hatchling at level 9 on the 76th Pyre 122nd year of Ascendancy at 23:38 Killed by storm drake hatchling at level 9 on the 77th Pyre 122nd year of Ascendancy at 01:03 Killed by Xerydhemira the animated mummy wrappings at level 11 on the 5th Mirth 122nd year of Ascendancy at 12:42 Killed by gigantic bone rat at level 12 on the 7th Mirth 122nd year of Ascendancy at 08:38 Killed by greater gwelgoroth at level 12 on the 7th Mirth 122nd year of Ascendancy at 13:45 Killed by greater gwelgoroth at level 13 on the 7th Mirth 122nd year of Ascendancy at 14:52 Killed by greater gwelgoroth at level 13 on the 7th Mirth 122nd year of Ascendancy at 16:15 Killed by greater gwelgoroth at level 13 on the 7th Mirth 122nd year of Ascendancy at 17:34 Killed by orc grand master assassin at level 14 on the 9th Mirth 122nd year of Ascendancy at 22:15 Killed by orc grand master assassin at level 14 on the 9th Mirth 122nd year of Ascendancy at 23:19 Killed by storm drake hatchling at level 14 on the 10th Mirth 122nd year of Ascendancy at 00:58 Killed by storm drake hatchling at level 14 on the 10th Mirth 122nd year of Ascendancy at 03:02 Killed by Gloryleta the giant acid ant at level 16 on the 5th Flare 122nd year of Ascendancy at 14:30 Killed by Norgos, the Guardian at level 17 on the 7th Flare 122nd year of Ascendancy at 16:13 Killed by ancient elven mummy at level 18 on the 9th Flare 122nd year of Ascendancy at 08:22 Killed by snow giant boulder thrower at level 18 on the 9th Flare 122nd year of Ascendancy at 10:57 Killed by storm drake hatchling at level 18 on the 9th Flare 122nd year of Ascendancy at 14:01 Killed by storm drake hatchling at level 18 on the 9th Flare 122nd year of Ascendancy at 20:35 Killed by storm drake hatchling at level 18 on the 9th Flare 122nd year of Ascendancy at 23:07 Killed by gwelgoroth at level 19 on the 10th Flare 122nd year of Ascendancy at 04:45 Killed by elven corruptor at level 19 on the 10th Flare 122nd year of Ascendancy at 09:24 Killed by elven corruptor at level 19 on the 10th Flare 122nd year of Ascendancy at 10:28 Killed by saw horror at level 19 on the 10th Flare 122nd year of Ascendancy at 11:40 Killed by faerlhing at level 19 on the 10th Flare 122nd year of Ascendancy at 13:06 Killed by faerlhing at level 19 on the 10th Flare 122nd year of Ascendancy at 14:25 Killed by faerlhing at level 19 on the 10th Flare 122nd year of Ascendancy at 15:53 Killed by cold drake at level 19 on the 10th Flare 122nd year of Ascendancy at 17:34 Killed by vampire lord at level 19 on the 10th Flare 122nd year of Ascendancy at 20:15 Killed by gwelgoroth at level 20 on the 10th Flare 122nd year of Ascendancy at 21:50 Killed by storm drake at level 20 on the 10th Flare 122nd year of Ascendancy at 23:04 Killed by storm wyrm at level 20 on the 1st Dusk 122nd year of Ascendancy at 00:08 Killed by gwelgoroth at level 20 on the 1st Dusk 122nd year of Ascendancy at 01:39 Killed by gwelgoroth at level 20 on the 1st Dusk 122nd year of Ascendancy at 03:07 Killed by Mayydhessra the giant brown ant at level 20 on the 1st Dusk 122nd year of Ascendancy at 10:55 Killed by storm drake hatchling at level 20 on the 2nd Dusk 122nd year of Ascendancy at 09:47 Killed by storm drake hatchling at level 21 on the 2nd Dusk 122nd year of Ascendancy at 16:31 Killed by Yvunor the thief at level 21 on the 3rd Dusk 122nd year of Ascendancy at 05:10 Killed by oozing horror at level 21 on the 3rd Dusk 122nd year of Ascendancy at 14:38 Killed by Dozing Bethominn at level 22 on the 4th Dusk 122nd year of Ascendancy at 19:08 Killed by Belaretha the dreaming horror at level 22 on the 5th Dusk 122nd year of Ascendancy at 03:00 Killed by Belaretha the dreaming horror at level 22 on the 5th Dusk 122nd year of Ascendancy at 04:33 Killed by orc grand master assassin at level 24 on the 11st Dusk 122nd year of Ascendancy at 12:37 Killed by Poltergeist Daimador the steel dagger at level 25 on the 12nd Dusk 122nd year of Ascendancy at 08:49 Killed by Horned Horror at level 28 on the 18th Dusk 122nd year of Ascendancy at 19:50 Killed by champion of Urh'Rok at level 29 on the 20th Dusk 122nd year of Ascendancy at 21:28 Killed by Keissha the Invader at level 29 on the 20th Dusk 122nd year of Ascendancy at 23:10 Killed by uruivellas at level 30 on the 21st Dusk 122nd year of Ascendancy at 12:38 Killed by Dozing Glorariavena at level 30 on the 23rd Dusk 122nd year of Ascendancy at 12:54 Killed by Morgonau the wretchling at level 30 on the 25th Dusk 122nd year of Ascendancy at 05:00 Killed by Velasebeth the large white snake at level 31 on the 26th Dusk 122nd year of Ascendancy at 01:52 Killed by Horned Horror at level 31 on the 27th Dusk 122nd year of Ascendancy at 17:55 Killed by Nerebrema the broken golem at level 31 on the 27th Dusk 122nd year of Ascendancy at 21:07 Killed by saw horror at level 32 on the 30th Dusk 122nd year of Ascendancy at 09:05 Killed by Polodhewe the rogue's temporal clone at level 32 on the 30th Dusk 122nd year of Ascendancy at 14:16 Killed by Xeriyann the squid at level 33 on the 32nd Dusk 122nd year of Ascendancy at 19:20 Killed by uruivellas at level 33 on the 33rd Dusk 122nd year of Ascendancy at 02:20 Killed by fire drake at level 33 on the 34th Dusk 122nd year of Ascendancy at 04:54 Killed by elven cultist at level 34 on the 36th Dusk 122nd year of Ascendancy at 20:01 Killed by elven tempest at level 34 on the 37th Dusk 122nd year of Ascendancy at 00:41 Killed by elven cultist at level 35 on the 38th Dusk 122nd year of Ascendancy at 08:00 Killed by Emynor the hummerhorn at level 35 on the 38th Dusk 122nd year of Ascendancy at 15:40 Killed by storm wyrm at level 36 on the 39th Dusk 122nd year of Ascendancy at 04:12 Killed by Nosighut the Bringer of Doom at level 36 on the 39th Dusk 122nd year of Ascendancy at 11:09 Killed by Adota the broken golem at level 36 on the 39th Dusk 122nd year of Ascendancy at 17:49 Killed by Inf_Mage at level 36 on the 39th Dusk 122nd year of Ascendancy at 19:09 Killed by Greater Mummy Lord at level 36 on the 40th Dusk 122nd year of Ascendancy at 00:40 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 28 (base 24) |
| Magic | 99 (base 60) |
| Willpower | 80 (base 60) |
| Cunning | 25 (base 16) |
Resources
| Life | 473/473 |
| Mana | 334/334 |
| Healing Factor | 1.1456298990388 |
| Regeneration | 0.2864074747597 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25.85179503776% |
| Spell | 0% |
| Global | +130.07221286943% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 40.585485367624 |
| See Invisible | 72.403924829182 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 5 |
| Crit Chance | 16% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 71% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Arcane | +44% |
| Mind | +20% |
| All | 0% |
| Lightning | +42% |
| Temporal | +8% |
| Cold | +20% |
| Fire | +38% |
| Darkness | +8% |
Offense: Damage Penetration
| Lightning | +50% |
| Temporal | +10% |
| Blight | +25% |
| Darkness | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 6 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 13 |
| Spell Save | 47 |
| Mental Save | 28 |
Defense: Resistances
| Cold | + 30%( 70%) |
| Darkness | + 43%( 70%) |
| Light | + 29%( 70%) |
| Temporal | + 19%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 30%( 70%) |
| Mind | + 3%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 23% |
| Knockback Resistance | 23% |
| Stun Resistance | 46% |
| Pinning Resistance | 100% |
| Silence Resistance | 9% |
| Poison Resistance | 0% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 154 damage for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (221 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Spell / Thaumaturgy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Thunderstorm |
| talent | Hurricane |
| talent | Tempest |
| talent | Feather Wind |
| talent | Essence of Speed |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Shielding |
| detrimental effect | Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity. Eerie silence |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 12): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): Exterminator | active |
Wake up and kill the dreaming horror boss 'Belaretha the dreaming horror'. Infinite Dungeon Challenge (Level 16): Dream HunterYou completed the challenge and received: Random Artifact: Armuredur | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 20): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 23): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 25): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 254 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 27): Rush Hour (254)Turns left: 13 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 28): MultiplicityTurns left: 0 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 34): ExterminatorYou completed the challenge and received: Random Artifact: Crystle's Astral Bindings (0 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Arcpiety (10-12 power, 2 apr, arcane element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 9): Mirror Match | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+3 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 86 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| Light source | ethereal dwarven lantern of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% blight / +9% darkness Spellpower: +11 (+3 eff.) Spell crit. chance: +4% Light radius: +7 Infravision radius: +4 See invisible: +10 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 22 blight damage or heals 32 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
| Tool | The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | wizard's gold ring of arcana (+0.19/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag Spell save: +10 (+3 eff.) Silence immunity: +29% Mana each turn: +0.19 Rings make your fingers look great! |
| On fingers | AmydinPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +10 Changes stats: +3 Str / +2 Mag / +4 Con Spell save: +4 (+1 eff.) Disarm immunity: +23% Pinning immunity: +20% Knockback immunity: +23% Maximum life: +25.00 Maximum vim: +20.00 Rings make your fingers look great! |
| Around waist | MayebaPowered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +9 Mag / +16 Wil Changes resistances: +3% blight / +9% light / +7% darkness Changes resistances penetration: +25% blight Changes damage: +3% blight / +9% arcane Spell crit. chance: +9% A belt that goes around your waist. |
| In main hand | Staff of Destruction (120% power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. This item has been sent to the Item's Vault. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+4 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +1 Wil Spell save: +5 (+1 eff.) Maximum mana: +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% light / +11% darkness Blindness immunity: +20% Amulets make your neck look great! |
Inventory
Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
shatter afflictions rune of the psychic (absorb 180; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 180 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 637; dur 7; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 637 damage for 7 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 5.2 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (162). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 14). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 13 light Damage (Ranged): 18 light Changes stats: +2 Mag Changes damage: +11% light Rings make your fingers look great! |
titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+6 eff.) Rings make your fingers look great! |
warrior's steel ring of nature (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +20% nature Changes damage: +10% nature Rings make your fingers look great! |
wizard's copper ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Stun/Freeze immunity: +21% Life regen: +1.00 Rings make your fingers look great! |
Burnpain the elven-wood magestaff (129% power, 5 apr, lightning element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 37 arcane Damage when hit (Melee): 6 blight / 4 fire Changes resistances: +9% blight / +6% nature Changes resistances penetration: +15% fire Changes damage: +25% lightning / +6% blight / +25% fire / +25% arcane / +25% cold Talent granted: +1 Command Staff Critical mult.: +18.00% Maximum mana: +88.00 Spellpower: +32 (+8 eff.) Spell crit. chance: +17% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Staff of Arcane Supremacy (120% power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Power: 121% Range: 1.2x Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+5 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
elm magestaff (100% power, 2 apr, arcane element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood magestaff (129% power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning / +25% cold / +25% arcane / +25% fire Talent granted: +1 Command Staff Spellpower: +17 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
noble's hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Cun / +5 Wil Damage against: +18% Summoned Reduced damage from: +16% Summoned A belt that goes around your waist. |
spiritwalker's hardened leather belt of transcendencePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag Physical save: +7 (+7 eff.) Mana each turn: +0.25 Maximum mana: +22.00 Mindpower: +6 (+2 eff.) A belt that goes around your waist. |
Belayasin (7 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +2 Defense: +7 (+7 eff.) Critical mult.: +5.00% Physical save: +5 (+5 eff.) Mindpower: +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Duvekhad the Cinderstone (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Changes stats: +3 Mag / +2 Wil Changes damage: +6% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eremolathadin the Shimmerpython (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Str / +2 Dex / +4 Wil Changes resistances: +12% lightning / +25% nature / +13% all Changes damage: +21% lightning / +9% temporal / +17% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe of lightning (+26%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +5 Str / +6 Mag / +4 Wil Changes resistances: +26% lightning / +5% cold / +11% all Changes damage: +21% lightning / +10% physical / +10% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.40 Maximum stamina: +12.00 Spellpower: +3 (+1 eff.) A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Storm Bringer's Gauntlets (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+12 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
65 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+7 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+7 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Betalrabeth the dwarven-steel pickaxe (dig speed 13 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes stats: +4 Str / +3 Con Changes resistances: +6% acid / +9% fire / +9% darkness / +3% lightning Physical save: +7 (+7 eff.) Spell save: +15 (+5 eff.) Mental save: +8 (+4 eff.) Maximum life: +80.00 Maximum stamina: +19.00 Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+10 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+10 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focusCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +5% mind Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dreamer's brass lantern of corpselightPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +5% blight / +6% darkness Mental save: +5 (+2 eff.) Spellpower: +4 (+1 eff.) Spell crit. chance: +3% Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Light radius: +3 Infravision radius: +3 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 19 blight damage or heals 28 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Inf_Mage the Shalore Archmage level 36
39th Dusk 122nd year of Ascendancy at 12:36 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Inf_Mage the Shalore Archmage level 29
21st Dusk 122nd year of Ascendancy at 00:15 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Inf_Mage the Shalore Archmage level 22
5th Dusk 122nd year of Ascendancy at 02:08 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Inf_Mage the Shalore Archmage level 15
2nd Flare 122nd year of Ascendancy at 06:03 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Inf_Mage the Shalore Archmage level 25
12nd Dusk 122nd year of Ascendancy at 14:01 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Inf_Mage the Shalore Archmage level 33
32nd Dusk 122nd year of Ascendancy at 18:10 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Inf_Mage the Shalore Archmage level 10
77th Pyre 122nd year of Ascendancy at 19:06 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Inf_Mage the Shalore Archmage level 20
10th Flare 122nd year of Ascendancy at 20:15 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Inf_Mage the Shalore Archmage level 30
21st Dusk 122nd year of Ascendancy at 11:43 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Inf_Mage the Shalore Archmage level 18
10th Flare 122nd year of Ascendancy at 00:43 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Inf_Mage the Shalore Archmage level 29
19th Dusk 122nd year of Ascendancy at 15:31 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Inf_Mage the Shalore Archmage level 17
7th Flare 122nd year of Ascendancy at 02:19 see stats
Log
You gain 6.28 gold from the transmogrification of caustic orite trident of amnesia (150% power, 13 apr).
You gain 7.96 gold from the transmogrification of lifebinding elven-wood magestaff of illumination (129% power, 5 apr, fire element).
You gain 6.29 gold from the transmogrification of lifebinding ash starstaff of illumination (111% power, 3 apr, darkness element).
You gain 11.64 gold from the transmogrification of infernal elven-wood magestaff of greater warding (129% power, 5 apr, cold element).
You gain 6.68 gold from the transmogrification of elven-wood starstaff of wizardry (129% power, 5 apr, physical element).
You gain 15.81 gold from the transmogrification of bloodlich's elven-wood starstaff of wizardry (129% power, 5 apr, light element).
You gain 7.65 gold from the transmogrification of Poltergeist's Penitence (111% power, 4 apr, physical element).
You gain 4.87 gold from the transmogrification of ranger's reinforced leather sling of true flight.
You gain 4.65 gold from the transmogrification of caustic rough leather sling of cunning (+3).
You gain 6.89 gold from the transmogrification of wyrm's pulsing mindstar of disruption (107% power, 32 apr, nature damage).
You gain 7.80 gold from the transmogrification of horrifying pulsing mindstar of storms (109% power, 32 apr, nature damage).
You gain 4.51 gold from the transmogrification of harmonious pulsing mindstar of balance (109% power, 32 apr, mind damage).
You gain 8.70 gold from the transmogrification of stormbringer's steel mace of shearing (107% power, 3 apr).
You gain 3.52 gold from the transmogrification of acidic dwarven-steel mace of vileness (133% power, 4 apr).
You gain 2.30 gold from the transmogrification of quick stralite longsword (139% power, 5 apr).
You gain 3.99 gold from the transmogrification of blazebringer's stralite longsword (143% power, 5 apr).
You gain 4.51 gold from the transmogrification of steady elven-wood longbow of acid.
You gain 7.09 gold from the transmogrification of elven-wood longbow of enduring.
You gain 8.89 gold from the transmogrification of caustic stralite greatsword of disruption (161% power, 3 apr).
You gain 15.66 gold from the transmogrification of enhanced stralite greatmaul of rage (165% power, 3 apr).
You gain 10.75 gold from the transmogrification of enhanced stralite greatmaul (168% power, 3 apr).
You gain 8.75 gold from the transmogrification of elemental stralite greatmaul of shearing (165% power, 3 apr).
You gain 5.94 gold from the transmogrification of elemental stralite greatmaul of projection (165% power, 3 apr).
You gain 7.18 gold from the transmogrification of caustic stralite dagger of torment (134% power, 9 apr).
You gain 15.00 gold from the transmogrification of Poltergeist's Star (100% power, 0 apr).
You gain 5.47 gold from the transmogrification of flaming stralite battleaxe of shearing (153% power, 3 apr).
You gain 14.14 gold from the transmogrification of Arodontir the Flowerbringer (159% power, 3 apr).
You gain 18.45 gold from the transmogrification of stralite ring 'Earudil'.
You gain 1.17 gold from the transmogrification of acid wave rune (damage 34; dur 4; cd 19).
The furious lightning storm around Inf_Mage calms down and disappears.

























































































































