









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Shadowblade |
| Level / Exp | 28 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by pyromancer at level 3 on the 76th Pyre 122nd year of Ascendancy at 17:45 / 56Killed by dolleg at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:06 Killed by dolleg at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:24 Killed by giant spider at level 4 on the 76th Pyre 122nd year of Ascendancy at 18:48 Killed by venom drake hatchling at level 4 on the 76th Pyre 122nd year of Ascendancy at 22:28 Killed by fire drake hatchling at level 5 on the 78th Pyre 122nd year of Ascendancy at 20:02 Killed by cryomancer at level 6 on the 79th Pyre 122nd year of Ascendancy at 16:52 Killed by worm that walks at level 6 on the 2nd Mirth 122nd year of Ascendancy at 20:12 Killed by worm that walks at level 6 on the 2nd Mirth 122nd year of Ascendancy at 20:31 Killed by worm that walks at level 6 on the 2nd Mirth 122nd year of Ascendancy at 20:59 Killed by worm that walks at level 6 on the 2nd Mirth 122nd year of Ascendancy at 21:26 Killed by worm that walks at level 7 on the 3rd Mirth 122nd year of Ascendancy at 01:10 Killed by worm that walks at level 7 on the 3rd Mirth 122nd year of Ascendancy at 01:38 Killed by worm that walks at level 7 on the 3rd Mirth 122nd year of Ascendancy at 01:53 Killed by worm that walks at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:24 Killed by fire drake hatchling at level 8 on the 4th Mirth 122nd year of Ascendancy at 03:22 Killed by manaworm at level 9 on the 5th Mirth 122nd year of Ascendancy at 16:39 Killed by Cyrumina the cave troll at level 11 on the 1st Summertide 122nd year of Ascendancy at 14:32 Killed by skeleton warrior at level 13 on the 1st Flare 122nd year of Ascendancy at 18:59 Killed by skeleton warrior at level 13 on the 1st Flare 122nd year of Ascendancy at 19:19 Killed by greater shivgoroth at level 13 on the 1st Flare 122nd year of Ascendancy at 19:53 Killed by venom drake at level 13 on the 1st Flare 122nd year of Ascendancy at 20:21 Killed by orc blood mage at level 13 on the 1st Flare 122nd year of Ascendancy at 21:26 Killed by shivgoroth at level 14 on the 1st Flare 122nd year of Ascendancy at 23:11 Killed by orc archer at level 14 on the 1st Flare 122nd year of Ascendancy at 23:39 Killed by dĂșathedlen at level 14 on the 2nd Flare 122nd year of Ascendancy at 00:11 Killed by skeleton master archer at level 14 on the 2nd Flare 122nd year of Ascendancy at 01:01 Killed by Xareta the weaver patriarch at level 14 on the 2nd Flare 122nd year of Ascendancy at 15:52 Killed by Xareta the weaver patriarch at level 14 on the 2nd Flare 122nd year of Ascendancy at 16:53 Killed by naga psyren at level 17 on the 1st Dusk 122nd year of Ascendancy at 01:30 Killed by naga psyren at level 17 on the 1st Dusk 122nd year of Ascendancy at 02:55 Killed by Zubokira the Tidebender at level 17 on the 1st Dusk 122nd year of Ascendancy at 04:58 Killed by Zubokira the Tidebender at level 17 on the 1st Dusk 122nd year of Ascendancy at 05:22 Killed by Zubokira the Tidebender at level 17 on the 1st Dusk 122nd year of Ascendancy at 06:46 Killed by naga myrmidon at level 17 on the 1st Dusk 122nd year of Ascendancy at 08:22 Killed by Arassra the naga myrmidon at level 17 on the 1st Dusk 122nd year of Ascendancy at 09:40 Killed by Arassra the naga myrmidon at level 17 on the 1st Dusk 122nd year of Ascendancy at 10:45 Killed by Gloreth the black bear at level 20 on the 8th Dusk 122nd year of Ascendancy at 23:17 Killed by skeleton archer at level 21 on the 11st Dusk 122nd year of Ascendancy at 07:12 Killed by Mayath the skeleton warrior at level 21 on the 11st Dusk 122nd year of Ascendancy at 08:39 Killed by Arulle the vampire rat at level 22 on the 13rd Dusk 122nd year of Ascendancy at 13:48 Killed by Arulle the vampire rat at level 22 on the 13rd Dusk 122nd year of Ascendancy at 14:43 Killed by Arulle the vampire rat at level 22 on the 13rd Dusk 122nd year of Ascendancy at 15:34 Killed by Grand Corruptor at level 23 on the 15th Dusk 122nd year of Ascendancy at 22:30 Killed by elven tempest at level 23 on the 75th Dusk 122nd year of Ascendancy at 05:32 Killed by Betenne the vampire at level 24 on the 76th Dusk 122nd year of Ascendancy at 22:54 Killed by Betenne the vampire at level 24 on the 76th Dusk 122nd year of Ascendancy at 23:59 Killed by Betenne the vampire at level 24 on the 77th Dusk 122nd year of Ascendancy at 01:52 Killed by Betenne the vampire at level 24 on the 77th Dusk 122nd year of Ascendancy at 03:08 Killed by Betenne the vampire at level 24 on the 77th Dusk 122nd year of Ascendancy at 04:04 Killed by Betenne the vampire at level 24 on the 77th Dusk 122nd year of Ascendancy at 05:21 Killed by Betenne the vampire at level 24 on the 77th Dusk 122nd year of Ascendancy at 06:32 Killed by Betenne the vampire at level 24 on the 77th Dusk 122nd year of Ascendancy at 07:41 Killed by Betenne the vampire at level 24 on the 77th Dusk 122nd year of Ascendancy at 09:15 Killed by Betenne the vampire at level 24 on the 77th Dusk 122nd year of Ascendancy at 10:10 Killed by multi-hued drake at level 27 on the 2nd Haze 122nd year of Ascendancy at 11:04 |
Primary Stats
| Strength | 48 (base 10) |
| Dexterity | 80 (base 59) |
| Constitution | 21 (base 10) |
| Magic | 24 (base 13) |
| Willpower | 26 (base 10) |
| Cunning | 73 (base 60) |
Resources
| Life | 681/681 |
| Mana | 272/272 |
| Stamina | 220/220 |
| Healing Factor | 1.244804467222 |
| Regeneration | 10.365185771668 |
Speed
| Mental | +10.51307691002% |
| Attack | 0% |
| Movement | +45% |
| Spell | +10.51307691002% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -996 |
| Infravision | 10 |
| See Stealth | 78.621466858006 |
| See Invisible | 84.621466858006 |
| Stealth | 65 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 70 |
| Crit Chance | 32% |
| APR | 14 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 96 |
| Accuracy | 70 |
| Crit Chance | 36% |
| APR | 16 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 20% |
| Speed | 0.90487029043106 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Physical | +17% |
| Lightning | +6% |
| Darkness | +33% |
| Arcane | +15% |
| Cold | +50% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Physical | +10% |
| Blight | +25% |
| Arcane | +10% |
| Mind | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 23 (48.304188961773%) |
| Defense | 70 |
| Ranged Defense | 70 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 26 |
| Mental Save | 27 |
Defense: Resistances
| Blight | + 50%( 70%) |
| Physical | + 22%( 70%) |
| Cold | + 40%( 70%) |
| All | 0%( 70%) |
| Darkness | + 56%( 70%) |
| Light | -10%( 70%) |
| Temporal | -10%( 70%) |
| Fire | -4%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Teleport Resistance | 0% |
| Pinning Resistance | 48% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 48% |
| Poison Resistance | 100% |
| Knockback Resistance | 49% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (90% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (60 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Spell / Temporal | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Stealth |
| talent | Shadow Feed |
| talent | Shadow Combat |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 7.1 and stamina regeneration by 2.0. Soothing Darkness |
| detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
| beneficial effect | Parrying melee and ranged attacks: Has a 76% chance to deflect up to 29 damage from the next 2.8 attack(s). Parried attacks cannot crit. Parrying |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 10): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 83 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (83)Turns left: 44 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): ExterminatorYou completed the challenge and received: Random Artifact: Emelybeth (0 def, 7 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 17): Near SightedYou completed the challenge and received: Random Artifact: Charvagrant (14-15 power, 32 apr, mind damage) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 18): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 20): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 21): Mirror MatchYou completed the challenge and received: Random Artifact: Ebonytreason (10-11 power, 24 apr, nature damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 24): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Emelyssra the SparknighPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 15 fire Changes stats: +4 Str / +3 Mag / +3 Cun / +3 Con Changes resistances: +6% fire Changes damage: +6% lightning Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | stabilizing cashmere wizard hat of the mountain (+12%) (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Wil Changes resistances: +12% physical Changes damage: +12% physical Physical save: +8 (+4 eff.) A pointy cloth hat, very wizardly... |
| On hands | sand hardened leather gloves of strength (+3) (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +7 Damage (Melee): 5 physical Changes stats: +3 Str Changes damage: +5% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Isera'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +30 (+7 eff.) Physical power: +10 (+3 eff.) Defense: +15 (+4 eff.) Changes stats: +3 Con Changes resistances: +26% darkness Changes resistances penetration: +10% physical Changes damage: +13% darkness Spell save: +10 (+5 eff.) Disarm immunity: +26% Pinning immunity: +25% Knockback immunity: +23% Maximum life: +35.00 Maximum stamina: +19.00 Rings make your fingers look great! |
| On fingers | BethakiraPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +6 Str / +3 Mag / +5 Con Spell save: +6 (+3 eff.) Disarm immunity: +22% Pinning immunity: +23% Knockback immunity: +26% Maximum life: +24.00 Maximum psi: +30.00 Infravision radius: +2 See invisible: +6 Rings make your fingers look great! |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | hateful dwarven-steel dagger of massacre (28-37 power, 7 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 28.5 - 37.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +10% Living Sharp, short and deadly. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | voratun dagger 'Isimina' (36-47 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 61 damage When wielded/worn: Changes resistances penetration: +25% blight / +25% mind / +10% arcane Vim when firing critical spell: +2.00 Maximum vim: +50.00 Sharp, short and deadly. |
| Cloak | Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+3 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 4.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 56% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Inventory
shatter afflictions rune (absorb 20; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 20; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 290; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 290 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
steel ring 'Duryfast'Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +13 (+4 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 mind Changes resistances: +3% temporal / +20% fire Changes damage: +10% fire Spellpower: +11 (+5 eff.) Mindpower: +11 (+5 eff.) Rings make your fingers look great! |
dwarven-steel dagger (20-27 power, 7 apr)Requires: - Dexterity 24 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. |
flaming dwarven-steel dagger of massacre (29-38 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 29.0 - 37.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (radius 1) on hit: +8 fire Sharp, short and deadly. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Movement speed: +25% A pair of boots made of leather. |
rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Changes stats: +3 Str Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emelybeth (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +7 Fatigue: +1% Changes stats: +3 Str / +3 Dex Changes resistances: +6% mind / +3% light Confusion immunity: +20% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 159.5 Physical damage. If the attack hits, the target is confused (43% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
stabilizing hardened leather cap of constitution (+3) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Con Physical save: +13 (+6 eff.) A cap made of leather. |
Emonor the quiver of dragonbone arrows (19/19, 68-96 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 68.5 - 95.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +12.0% Capacity: 19 On weapon crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage Shield penetration (this weapon only): +30% When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
111 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Inf_ShdBld the Skeleton Shadowblade level 11
1st Summertide 122nd year of Ascendancy at 10:15 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Inf_ShdBld the Skeleton Shadowblade level 21
11st Dusk 122nd year of Ascendancy at 07:01 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Inf_ShdBld the Skeleton Shadowblade level 12
3rd Summertide 122nd year of Ascendancy at 00:53 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Inf_ShdBld the Skeleton Shadowblade level 21
11st Dusk 122nd year of Ascendancy at 03:48 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Inf_ShdBld the Skeleton Shadowblade level 17
1st Dusk 122nd year of Ascendancy at 07:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Inf_ShdBld the Skeleton Shadowblade level 10
6th Mirth 122nd year of Ascendancy at 07:25 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Inf_ShdBld the Skeleton Shadowblade level 20
8th Dusk 122nd year of Ascendancy at 22:18 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Inf_ShdBld the Skeleton Shadowblade level 25
79th Dusk 122nd year of Ascendancy at 08:34 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Inf_ShdBld the Skeleton Shadowblade level 21
11st Dusk 122nd year of Ascendancy at 08:32 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Inf_ShdBld the Skeleton Shadowblade level 28
3rd Haze 122nd year of Ascendancy at 06:27 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Inf_ShdBld the Skeleton Shadowblade level 18
1st Dusk 122nd year of Ascendancy at 14:49 see stats
Log
Saving game...
Saving done.
You gain 15.25 gold from the transmogrification of piercing yew totem of healing [power 260] (15 cooldown).
You gain 1.32 gold from the transmogrification of flaming pouch of dwarven-steel shots (24/24, 34-41 power, 3 apr).
You gain 1.00 gold from the transmogrification of barbed quiver of yew arrows of accuracy (19/19, 40-57 power, 10 apr).
You gain 4.47 gold from the transmogrification of windwalling stralite shield (0 def, 8 armour, 138 block).
You gain 1.80 gold from the transmogrification of acidic dwarven-steel shield of lightning resistance (+17%) (0 def, 6 armour, 74.5 block).
You gain 20.00 gold from the transmogrification of Black Mesh (8 def, 2 armour, 120 block).
You gain 0.05 gold from the transmogrification of mummy wrappings (5 def, 2 armour).
You gain 0.05 gold from the transmogrification of mummy wrappings (5 def, 2 armour).
You gain 1.98 gold from the transmogrification of reinforced leather armour of lightning resistance (12 def, 7 armour).
You gain 1.70 gold from the transmogrification of prismatic cured leather armour of lightning resistance (6 def, 4 armour).
You gain 21.83 gold from the transmogrification of Sunumbra the reinforced leather armour (17 def, 12 armour).
You gain 2.00 gold from the transmogrification of stralite mail armour (4 def, 8 armour).
You gain 3.25 gold from the transmogrification of cinder dwarven-steel gauntlets of strength (+4) (0 def, 2 armour).
You gain 3.60 gold from the transmogrification of pair of hardened leather boots of strife (0 def, 3 armour).
You gain 0.92 gold from the transmogrification of miner's pair of dwarven-steel boots (0 def, 7 armour).
You gain 10.00 gold from the transmogrification of Frost Treads (1 def, 4 armour).
You gain 1.40 gold from the transmogrification of mindwoven cashmere robe of fire (+11%) (0 def, 0 armour).
You gain 15.47 gold from the transmogrification of Xanilrann the Gloompierce (4 def, 3 armour).
You gain 2.07 gold from the transmogrification of thick cashmere cloak of the Shaloren (2 def, 5 armour).
Personal New Achievement: Treasure Hoarder (Exploration mode)!
You gain 8.48 gold from the transmogrification of magewarrior's short ash vilestaff of protection (15-18 power, 3 apr, fire element).
You gain 5.48 gold from the transmogrification of blighted yew starstaff of might (20-24 power, 4 apr, temporal element).
You gain 2.93 gold from the transmogrification of flaming voratun mace (44-62 power, 6 apr).
You gain 2.75 gold from the transmogrification of dwarven-steel longsword of corruption (24-33 power, 4 apr).
You gain 6.96 gold from the transmogrification of penetrating yew longbow of piercing.
You gain 1.85 gold from the transmogrification of ethereal rune of the wizard (power 11; resist 26%; move 41%; dur 5; cd 20).








































































































