Never Shoulda Come Here the level 29 Higher Archmage by gorb

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHigher
ClassArchmage (High Thaumaturgist)
Level / Exp29 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 10)
Dexterity20 (base 10)
Constitution21 (base 10)
Magic87 (base 60)
Willpower83 (base 58)
Cunning25 (base 11)

Resources

Life-21/425
Mana138/466
Positive114/114
Healing Factor1.194804467222
Regeneration0.2987011168055

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+130.07221286943%

Vision

Sight15
Lite2
Infravision11
See Stealth41.395683675969
See Invisible59.341889890538
ESP Range15
ESP Kindsanimal/canine, undead/skeleton

Offense: Mainhand

Damage31
Accuracy24
Crit Chance12%
APR27
Speed1.00

Offense: Spell

Spellpower68
Crit Chance39%
Speed1

Offense: Mind

Mindpower44
Crit Chance14%
Speed1

Offense: Damage Bonus

Acid+6%
Light+12%
Lightning+6%
Cold+45%
Arcane+23%
Fire+6%
All0%

Offense: Damage Penetration

Arcane+5%
Light+30%
All0%

Defense: Base

Armour (hardiness)16 (30%)
Defense21
Ranged Defense21
Fatigue9
Physical Save21
Spell Save76
Mental Save35

Defense: Resistances

Acid+ 32%( 70%)
Blight+ 40%( 70%)
Arcane+ 70%( 70%)
Cold+ 58%( 70%)
All+ 11%( 70%)
Darkness+ 24%( 70%)
Light+ 19%( 70%)
Physical+ 28%( 70%)
Lightning+ 35%( 70%)
Fire+ 43%( 70%)
Nature+ 22%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance80%
Poison Resistance10%
Confusion Resistance20%

Inscriptions (4/4)

Runes
Infusions
Runes
Runes

Class Talents

Spell / Temporal1.30
1/5
5/5
1/5
5/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Thaumaturgy1.30
4/5
1/5
1/5
0/5
Spell / Arcane1.30
3/5
3/5
1/5
1/5
Spell / Phantasm1.30
3/5
1/5
1/5
1/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.00
5/5
1/5
1/5
0/5
Spell / Aegis1.30
1/5
1/5
1/5
1/5
Race / Higher1.00
1/5
5/5
2/5
0/5
Spell / Conveyance1.30
1/5
1/5
5/5
0/5
Spell / Divination1.30
1/5
2/5
0/5
0/5

Prodigies

1/1

Effects

talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect
detrimental effect

Quests

done
active
done
done
done
done
done
done
done
done
active
done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Insane (Roguelike) difficulty) Killed a Bringer of Doom.
By Never Shoulda Come Here the Higher Archmage level 24
19th Haze 122nd year of Ascendancy at 23:14
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By Never Shoulda Come Here the Higher Archmage level 24
32nd Haze 122nd year of Ascendancy at 00:40
see stats
Eye of the storm (Insane (Roguelike) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Never Shoulda Come Here the Higher Archmage level 24
25th Haze 122nd year of Ascendancy at 02:01
see stats
Fear me not! (Insane (Roguelike) difficulty) Survived the Fearscape!
By Never Shoulda Come Here the Higher Archmage level 21
9th Haze 122nd year of Ascendancy at 11:58
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Never Shoulda Come Here the Higher Archmage level 10
3rd Mirth 122nd year of Ascendancy at 02:18
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Never Shoulda Come Here the Higher Archmage level 20
7th Haze 122nd year of Ascendancy at 15:24
see stats
Orbituary (Insane (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Never Shoulda Come Here the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 16:33
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Never Shoulda Come Here the Higher Archmage level 27
48th Haze 122nd year of Ascendancy at 01:11
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Never Shoulda Come Here the Higher Archmage level 10
3rd Mirth 122nd year of Ascendancy at 02:29
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By Never Shoulda Come Here the Higher Archmage level 24
20th Haze 122nd year of Ascendancy at 01:11
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Never Shoulda Come Here the Higher Archmage level 15
68th Dusk 122nd year of Ascendancy at 15:10
see stats

Log

A shield forms around orc necromancer.
Orc necromancer's desolate waste area effect hits
Never Shoulda Come Here for (17 to time), 0 cold (0 total damage).
Orc necromancer's desolate waste area effect hits
Never Shoulda Come Here for (17 to time), 0 cold (0 total damage).
Orc necromancer's desolate waste area effect hits
Never Shoulda Come Here for (17 to time), 0 cold (0 total damage).
Orc necromancer calms down.


Never Shoulda Come Here casts
Lightning.
The shield around orc necromancer crumbles.

Never Shoulda Come Here casts
Lightning.
Orc necromancer deactivates
Hiemal Shield.
Lord of Skulls (warrior) uses
Giant Leap.
Lord of Skulls (warrior) performs a melee critical strike against Never Shoulda Come Here!
Your time shield crumbles under the damage!

The fabric of time around Never Shoulda Come Here stabilizes to normal.

The powerful time-altering energies generate a restoration field on Never Shoulda Come Here.

Never Shoulda Come Here is dazed!

Lord of Skulls (warrior) hits Never Shoulda Come Here for (612 to time), (104 absorbed), 0 physical, (53 absorbed), 0 acid (0 total damage).
Burning from Never Shoulda Come Here hits Armoured skeleton warrior for
(12 blocked), 0 fire (0 total damage).
Burning from Never Shoulda Come Here hits Lord of Skulls (warrior) for
(12 absorbed), 0 fire (0 total damage).
Never Shoulda Come Here hits Lord of Skulls (warrior) for (69 absorbed), 0 lightning (0 total damage).
Never Shoulda Come Here hits Armoured skeleton warrior for (75 blocked), (19 absorbed), 0 lightning (0 total damage).
Never Shoulda Come Here hits Orc necromancer for (105 absorbed), (19 absorbed), 9 lightning, (1 absorbed), 89 lightning (99 total damage).
Melee retaliation hits Lord of Skulls (warrior) for
(18 absorbed), 0 light (0 total damage).
Lord of Skulls (warrior) uses
Block.
Never Shoulda Come Here is not dazed anymore.

Armoured skeleton warrior uses
Overpower.
Armoured skeleton warrior performs a melee critical strike against Never Shoulda Come Here!
Never Shoulda Come Here deactivates
Disruption Shield.
Never Shoulda Come Here's disruption shield collapses and then explodes in a powerful manastorm!
Never Shoulda Come Here's spell attains critical power!