Seveas the level 5 Dwarf Berserker by Seveas

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBerserker
Level / Exp5 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 21)
Dexterity9 (base 11)
Constitution25 (base 22)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life193/281
Stamina120/120
Healing Factor1.1245178243369
Regeneration0.28112945608423

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage34
Accuracy32
Crit Chance12%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+8%

Defense: Base

Armour (hardiness)5 (30%)
Defense9
Ranged Defense9
Fatigue11
Physical Save17
Spell Save7
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
3/5
2/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
2/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
1/5
0/5

Effects

Quests

active
active
done
active

Equipment

On fingers
Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Seveas the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 23:30
see stats

Log


Bleeding from Dremling hits
Seveas for 5 physical damage.
Ran for 2 turns (stop reason: taken damage).


Bleeding from Dremling hits
Seveas for 5 physical damage.
Ran for 2 turns (stop reason: taken damage).


Bleeding from Dremling hits
Seveas for 5 physical damage.
Seveas stops bleeding.


Ran for 3 turns (stop reason: didn't move).


You don't see how to get there...


Ran for 5 turns (stop reason: didn't move).


You are yanked out of this place!

Ran for 4 turns (stop reason: saving).

There is a Iron Council (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.


There is a Iron Council (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.