









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 50 / 183% |
| Size | huge |
| Lifes / Deaths | Killed by Animated dreamer's thorny mindstar of venom at level 21 on the 26th Haze 122nd year of Ascendancy at 10:36 0 / 9Killed by Velyrelle the skeleton assassin at level 22 on the 27th Haze 122nd year of Ascendancy at 03:09 Killed by Emelildalraba the elven cultist at level 26 on the 50th Haze 122nd year of Ascendancy at 15:10 Killed by orc high cryomancer at level 37 on the 29th Pyre 124th year of Ascendancy at 02:02 Killed by overpowered greater multi-hued wyrm at level 37 on the 29th Pyre 124th year of Ascendancy at 11:52 Killed by Elite Combat Trainer Glema at level 50 on the 57th Pyre 125th year of Ascendancy at 23:16 Killed by Elite Combat Trainer Glema at level 50 on the 58th Pyre 125th year of Ascendancy at 01:36 Killed by Vorimina the Flamebringer at level 50 on the 67th Pyre 125th year of Ascendancy at 18:46 Killed by The One That Hunts at level 50 on the 67th Pyre 125th year of Ascendancy at 19:23 |
Primary Stats
| Strength | 146 (base 65) |
| Dexterity | 67 (base 51) |
| Constitution | 130 (base 66) |
| Magic | 10 (base 7) |
| Willpower | 81 (base 40) |
| Cunning | 43 (base 15) |
Resources
| Life | -502/2056 |
| Stamina | 235/424 |
| Healing Factor | 1.8516923960539 |
| Regeneration | 21.587966243276 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 31.388749514228 |
| See Invisible | 31.388749514228 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 245 |
| Accuracy | 65 |
| Crit Chance | 43% |
| APR | 41 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +20% |
| Physical | +17% |
| Mind | +22% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 104.08934837382 (96.151787968034%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 83 |
| Spell Save | 59 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Lightning | + 33%( 70%) |
| Nature | + 37%( 70%) |
| Cold | + 47%( 70%) |
| Blight | + 45%( 70%) |
| Physical | + 37%( 70%) |
| Fire | + 33%( 70%) |
| All | + 22%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Stun Resistance | 40% |
| Disarm Resistance | 33% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 787 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 358 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Technique / Warcries | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by giant blue ant. Escort: temporal explorer (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 705. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | nightwalker's dwarven lantern of focus1.0 T5 lite [Ego+] Nature/Psionic While equipped: Stats +10 Wil dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +7 (+1 eff.) Dmg.mod +13% mind ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% cold +15% lightning Phys.save +12 (+2 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
| Tool | Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Steamroller You have set the ring to grant you Steamroller! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+2 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around waist | drakeskin leather belt 'Mayamima'1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +5 Wil +2 Cun +5 Con dps ---------- Crit.mult +15.00% Phys.pwr +14 (+3 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +9% mind +12% physical Res.pen +10% physical ----- def ----- Phys.save +10 (+2 eff.) Mind.save +15 (+5 eff.) Max.HP +101.00 ---------- misc Equi/ret +0.04 Size +1 A belt that goes around your waist. |
| In main hand | Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
| On hands | heroic drakeskin leather gloves of the juggernaut (0 def, 6 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Phys.save +22 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +17 (+6 eff.) Max.HP +71.00 Disarm- +33% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 26 cooldown Level 5.2 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+9 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 22 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
| Cloak | Wind's Whisper (4 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+1 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 2.0 Pwr.cost 43 out of 41/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Around neck | Uruzor the Rainmire0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +8 Lck +13 Con dps ---------- Res.pen +10% cold Acc +14 (+4 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +17 (+5 eff.) Resists +18% cold Phys.save +17 (+3 eff.) Unseen.red 14% Max.HP +53.00 HP.reg +5.00 Amulets make your neck look great! |
Inventory
healing infusion (heal 78; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 78 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 457%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 457% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Limmir's Amulet of the Moon0.1 T2 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all ----- def ----- Armour +2 Resists +2% all Stun/Frz- +60% Amulets make your neck look great! |
Skyvein the stralite amulet0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Wil +5 Mag dps ---------- Mind.pwr +10 (+3 eff.) S.pwr/crit +6 Res.pen +10% mind ----- def ----- Resists +6% lightning +9% cold Phys.save +21 (+4 eff.) Spell.save +22 (+6 eff.) Mind.save +20 (+7 eff.) ---------- misc Mana/turn +0.48 Hate/m.crit +4.00 Max.mana +44.00 Max.hate +4.00 Masteries +0.34 Technique/Warcries +0.34 Technique/Combat training Amulets make your neck look great! |
clarifying stralite amulet of murder0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +17.00% Acc +6 (+2 eff.) Apr +13 ----- def ----- Resists +14% mind Confus- +40% Amulets make your neck look great! |
copper amulet of vision0.1 T1 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +10% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Glintwire the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +5 Dex +7 Cun +5 Con dps ---------- Mind.crit +3% Phys.pwr +13 (+3 eff.) Spell.pwr +9 (+9 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +9% light Acc +8 (+2 eff.) Rings make your fingers look great! |
copper Petrified Wood ring0.1 T1 ring jewelry [Ego+] Nature While equipped: Stats +25 Con ----- def ----- Resists +6% blight +10% cold +31% nature +10% darkness Crit.chn- 23.00% Poison- +12% Disease- +12% Rings make your fingers look great! |
copper amber ring0.1 T1 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +3 Mag dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Spell.pwr +6 (+6 eff.) Melee+ 9 physical Ranged+ 8 physical Dmg.mod +8% all On Hit (Melee): * 11% chance to reduce all saves and defense by 31 On Hit (Ranged): * 12% chance to reduce all saves and defense by 31 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
gold ring of life0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +69.00 HP.reg +11.00 Heal.mod +11% Rings make your fingers look great! |
solipsist's gold ring of misery0.1 T3 ring jewelry [Ego++] Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +9 (+3 eff.) Melee+ 10 physical Ranged+ 16 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 31 On Hit (Ranged): * 12% chance to reduce all saves and defense by 31 ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
treant's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +9% nature +13% blight Max.HP +89.00 HP.reg +13.00 Heal.mod +15% Poison- +26% Disease- +23% Rings make your fingers look great! |
Elavena the Hazewrecker (46-68 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 45.5 - 68.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +13 mind On Crit.r2 +4 cold On Hit: * 30% chance to reduce all saves and defense by 31 * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +6 Cun +6 Wil dps ---------- Res.pen +13% all Acc +23 (+6 eff.) Apr +10 ----- def ----- Resists +6% blight +3% physical HP.reg +2.00 Silence- +10% Massive two-handed battleaxes. |
flaming voratun battleaxe (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Arcane Power 57.0 - 85.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +16 fire Massive two-handed battleaxes. |
quick stralite battleaxe of rage (46-69 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Master Power 46.0 - 69.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +7 Str +6 Dex dps ---------- Phys.spd +10% Dmg.mod +13% physical Acc +43 (+11 eff.) Massive two-handed battleaxes. |
Giliragar the voratun dagger (49-64 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 49.0 - 63.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +14.0% Atk.spd 100% Melee+ +30 cold On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Dex dps ---------- Phys.crit +12.0% Phys.pwr +13 (+3 eff.) Melee Ret 4 physical ----- def ----- Phys.save +6 (+1 eff.) ---------- misc Max.stam +10.00 Sharp, short and deadly. |
Latafayn (68-109 power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 125% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 9 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
blazebringer's voratun greatsword of enduring (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature Power 62.5 - 100.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +111 fire While equipped: Stats +19 Con +12 Wil dps ---------- All.spd +8% Res.pen +26% fire ----- def ----- Max.HP +75.00 Massive two-handed swords. |
quick voratun greatsword of evisceration (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master Power 62.5 - 100.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +10 Dex dps ---------- Phys.crit +7.0% Phys.pwr +16 (+3 eff.) Phys.spd +10% Acc +19 (+5 eff.) Massive two-handed swords. |
stormbringer's stralite greatsword of evisceration (51-82 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 51.0 - 81.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +38 lightning +23 cold On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +10 (+2 eff.) Mov.spd +60% Res.pen +24% lightning +21% cold Massive two-handed swords. |
truestriking dwarven-steel greatsword of evisceration (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Master Power 36.0 - 57.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +10 (+2 eff.) Res.pen +10% physical Acc +9 (+3 eff.) Apr +10 Massive two-handed swords. |
fungal dragonbone longbow of cold4.0 T5 longbow 2H weapon Reqs Shoot [Ego] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +23 cold While equipped: Stats +8 Con dps ---------- Dmg.mod +27% cold ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 246 life over 5 turns Puts all charms on 17 cooldown Longbows are used to shoot arrows at your foes. |
flaming voratun longsword of crippling (44-61 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Sharp, long, and deadly. |
dreamer's thorny mindstar of sand (9-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 6 physical Dmg.mod +7% physical Res.pen +8% physical ----- def ----- Resists +10% mind +12% physical Mind.save +5 (+2 eff.) ---------- misc Psi/turn +0.80 Max.psi +25.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of frost (15-16 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 8 cold Dmg.mod +9% nature +20% cold Res.pen +7% nature +8% cold ----- def ----- Armour +16 Resists +9% nature +13% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's living mindstar of venom (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 86 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 13 acid Dmg.mod +9% acid Res.pen +8% acid ----- def ----- Resists +11% acid HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
protector's living mindstar (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Resists +10% all ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of balance (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 7 lightning 7 physical 6 fire 6 acid 7 cold ----- def ----- Resists +5% lightning +6% physical +5% cold +7% fire +8% acid Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +2.10 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nithan's Force4.0 T5 sling 1H weapon Reqs Shoot [Unique] Master Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 14 out of 16/16. Range melee/personal Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Belegen (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Wil +6 Con dps ---------- Spell.crit +16% Mind.crit +5% Crit.mult +20.00% Spell.pwr +25 (+17 eff.) Dmg.mod +9% mind +30% cold Res.pen +10% mind ----- def ----- Defense +15 (+5 eff.) Resists +6% nature HP.reg +1.30 Heal.mod +25% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 48.45 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+3 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
bloodlich's dragonbone magestaff (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +6 Cun +7 Con dps ---------- Spell.crit +5% Crit.mult +21.00% Spell.pwr +15 (+12 eff.) Dmg.mod +30% fire ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.vim +37.00 Max.N.En +37.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone magestaff of invocation (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Cun +5 Con dps ---------- Spell.crit +5% Crit.mult +28.00% Spell.pwr +23 (+16 eff.) S.pwr/crit +8 Dmg.mod +30% fire ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.vim +39.00 Max.N.En +41.00 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 41.62 to 49.95 fire damage Puts all charms on 7 cooldown Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff of the prodigy (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +17 Mag +11 Wil +11 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+11 eff.) S.pwr/crit +8 Dmg.mod +25% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone vilestaff of greater warding (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +24 (+17 eff.) Dmg.mod +30% blight +30% fire +30% darkness +30% acid ----- def ----- Armour +9 Defense +10 (+3 eff.) ---------- misc Wards +3 blight +3 fire +3 darkness +3 acid Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +5% Spell.pwr +22 (+16 eff.) Dmg.mod +30% fire ----- def ----- HP.reg +0.50 Heal.mod +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blazebringer's voratun waraxe of crippling (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Master Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +20 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% All.spd +6% Res.pen +14% fire One-handed war axes. |
blurring drakeskin leather belt of the vagrant1.0 T5 belt armor [Ego+] Nature/Master While equipped: Stats +4 Con dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Mind.save +7 (+3 eff.) Stealth +10 A belt that goes around your waist. |
hardened leather belt 'Ravenobsidian'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +6 (+1 eff.) Dmg.mod +6% acid +3% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +8% lightning +7% temporal +6% darkness Spell.save +5 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
reinforced hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +4 (+1 eff.) ----- def ----- Armour +7 Defense +7 (+2 eff.) Phys.save +12 (+2 eff.) A belt that goes around your waist. |
marshal's elven-silk cloak of the Shaloren (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +4 Str +3 Mag +3 Wil +3 Con ----- def ----- Defense +3 (+1 eff.) Phys.save +11 (+2 eff.) Max.HP +74.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+0 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: dps ---------- Dmg.mod +13% darkness Res.pen +17% darkness ----- def ----- Defense +3 (+1 eff.) Resists +19% darkness Stealth +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dispeller's elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: ----- def ----- Resists +9% lightning +9% darkness +10% light +9% blight +9% fire +6% cold +15% all Phys.save +17 (+3 eff.) Spell.save +36 (+9 eff.) Mind.save +13 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +15% blight +15% all Max.HP +69.00 HP.reg +4.00 Heal.mod +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing Rags of the Sanctuary of frost (+21%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +14% cold ----- def ----- Resists +7% all +21% cold ---------- misc Mana/turn +0.13 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of fire (+28%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+4 eff.) Dmg.mod +19% fire ----- def ----- Resists +15% all +28% fire Spell.save +22 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of darkness (+33%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +8% Spell.pwr +6 (+6 eff.) Dmg.mod +19% light +44% darkness ----- def ----- Resists +33% darkness +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +6 (+6 eff.) Dmg.mod +17% arcane +5% temporal ----- def ----- Resists +15% all ---------- misc Max.mana +95.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of light (+30%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +1 Cun dps ---------- Crit.mult +15.00% Dmg.mod +20% light ----- def ----- Resists +30% light +15% all ---------- misc Hate/m.crit +4.00 Psi/m.crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blightbringer's pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Psionic While equipped: Stats +7 Mag +6 Wil +4 Con dps ---------- Spell.pwr +10 (+10 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +7% acid +7% blight Res.pen +8% physical ----- def ----- Armour +5 Disease- +37% Blindside: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 39 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
dreamer's pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 T3 feet armor [Ego++] Master/Psionic While equipped: Stats +4 Str +4 Wil +3 Cun +5 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +3 Phys.save +8 (+1 eff.) Spell.save +5 (+1 eff.) Mind.save +7 (+3 eff.) ---------- misc Size +1 A pair of boots made of leather. |
insulating pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Resists +10% fire +11% cold A pair of boots made of leather. |
insulating pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +5% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +3 Cun +5 Con ----- def ----- Armour +4 Fatigue +3% Phys.save +12 (+2 eff.) Mind.save +10 (+4 eff.) Rush: Puts all charms on 22 cooldown Level 3.9 Pwr.cost 22 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Ce'Naldanne' (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +1% Melee+ 6 physical Dmg.mod +12% mind +4% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Armour +7 ---------- misc Equi/ret +0.04 Psi/ret +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand voratun gauntlets of the starseeker (0 def, 11 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Nature While equipped: Stats +6 Cun +3 Mag dps ---------- Melee+ 10 physical Dmg.mod +9% physical ----- def ----- Armour +11 Fatigue +5% Resists +7% light +9% darkness ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 28.88 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: Stats +3 Con dps ---------- On Melee Ret: * 21 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Phys.save +16 (+3 eff.) Spell.save +18 (+5 eff.) Mind.save +5 (+2 eff.) Disarm- +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 26 cooldown Level 2.6 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +5 Con dps ---------- Spell.crit +9% Spell.pwr +14 (+12 eff.) ----- def ----- Armour +3 Phys.save +27 (+5 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) Disarm- +34% ---------- misc Mana/turn +0.30 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 26 cooldown Level 5.2 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves of the juggernaut (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master/Psionic While equipped: Stats +2 Con dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +2 Phys.save +19 (+4 eff.) Spell.save +5 (+1 eff.) Mind.save +11 (+4 eff.) Disarm- +56% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 26 cooldown Level 3.9 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Corrupted Gaze (4 def, 8 armour)3.0 T4 head armor Reqs Heavy armour training Mag 16 [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+3 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +20% blight Disease- +50% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+11 eff.) Mind.pwr +12 (+4 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 85 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
The Black Crown (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
catburglar's drakeskin leather cap of fortune (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +4 Dex +11 Lck dps ---------- Phys.crit +6.0% Spell.crit +4% Mind.crit +8% ----- def ----- Armour +5 Fatigue +5% Resists +20% darkness ---------- misc Infravis +5 A cap made of leather. |
cleansing iron helm of strength (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Resists +5% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindcaging voratun helm of knowledge (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +18% mind Mind.save +13 (+5 eff.) Confus- +49% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's dwarven-steel helm of might (0 def, 7 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +7 Fatigue +4% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic dwarven-steel helm of strength (+2) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Fatigue +4% Resists +12% light +12% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Thunderminister' (0 def, 10 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +4 Str +10 Wil +4 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +24% acid Melee Ret 10 lightning On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +10 Fatigue +5% Resists +12% blight Mind.save +10 (+4 eff.) ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's dwarven-steel helm of strength (+4) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +4 Str +3 Dex +3 Cun +4 Con ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Invisible. |
radiant voratun mail armour of clarity (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +5 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +22% blight +27% darkness +8% mind Mind.save +22 (+8 eff.) ---------- misc Light +1 A suit of armour made of mail. |
radiant voratun mail armour of command (13 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +5 Cun +3 Wil ----- def ----- Armour +16 Defense +13 (+4 eff.) Fatigue +12% Resists +21% blight +17% darkness Mind.save +22 (+8 eff.) ---------- misc Light +1 A suit of armour made of mail. |
rejuvenating voratun mail armour of lightning resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +29% lightning HP.reg +3.80 ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+3 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.dmg- 20% Phys.save +15 (+3 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+6 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+8 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 13 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 13 Armour, 19 Defense and your attacks will gain 25% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
radiant dwarven-steel plate armour of the deep (0 def, 13 armour)17.0 T3 massive armor Reqs Massive armour training [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +13 Fatigue +22% Resists +7% acid +7% cold +19% darkness +10% blight ---------- misc Light +2 Breathe water A suit of armour made of metal plates. |
acidic quiver of elven-wood arrows of annihilation (19/19, 52-73 power, 26 apr)3.0 T4 arrow ammo [Ego+] Arcane/Master Power 52.0 - 72.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +26 Crit +13.5% Capacity 19 Proj.spd +200% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Arrows are used with bows to pierce your foes to death. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
447 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(135 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Xanerath'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% blight +6% nature +3% acid Max.HP +43.00 Heal.mod +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +3 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+1 eff.) ----- def ----- Resists +3% all Spell.save +7 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
33 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 288.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 58% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 43 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
extending dragonbone wand of lightning storm [power 506] (13 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 101 lightning damage and will be dazed for 1 turn (506 total damage) Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing dragonbone wand of conjuration [power 370] (13 cooldown)2.0 T5 wand charm [Ego+] Arcane Fire a magical bolt dealing 370 cold damage Puts all charms on 13 cooldown 100% to increase all damage penetration by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Melthor Mithrilmire the Thalore Berserker level 33
77th Haze 123rd year of Ascendancy at 17:23 see stats
Against all odds
Killed Ukruk in the ambush.By Melthor Mithrilmire the Thalore Berserker level 32
66th Regrowth 123rd year of Ascendancy at 13:51 see stats
Arachnophobia
Destroyed the spydric menace.By Melthor Mithrilmire the Thalore Berserker level 40
38th Pyre 124th year of Ascendancy at 18:21 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Melthor Mithrilmire the Thalore Berserker level 37
29th Pyre 124th year of Ascendancy at 10:42 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Melthor Mithrilmire the Thalore Berserker level 45
67th Haze 124th year of Ascendancy at 19:49 see stats
Brave new world
Went to the Far East and took part in the war.By Melthor Mithrilmire the Thalore Berserker level 36
10th Allure 124th year of Ascendancy at 12:07 see stats
Clone War
Destroyed your own Shade.By Melthor Mithrilmire the Thalore Berserker level 45
5th Decay 124th year of Ascendancy at 17:56 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Melthor Mithrilmire the Thalore Berserker level 13
28th Dusk 122nd year of Ascendancy at 11:22 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Melthor Mithrilmire the Thalore Berserker level 34
1st Decay 123rd year of Ascendancy at 21:18 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Melthor Mithrilmire the Thalore Berserker level 49
37th Regrowth 125th year of Ascendancy at 03:55 see stats
Exterminator
Killed 1000 creatures.By Melthor Mithrilmire the Thalore Berserker level 20
8th Haze 122nd year of Ascendancy at 14:09 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Melthor Mithrilmire the Thalore Berserker level 26
53rd Haze 122nd year of Ascendancy at 14:40 see stats
Fear me not!
Survived the Fearscape!By Melthor Mithrilmire the Thalore Berserker level 47
35th Regrowth 125th year of Ascendancy at 00:06 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Melthor Mithrilmire the Thalore Berserker level 46
33rd Regrowth 125th year of Ascendancy at 00:11 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Melthor Mithrilmire the Thalore Berserker level 27
36th Regrowth 123rd year of Ascendancy at 16:55 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Melthor Mithrilmire the Thalore Berserker level 39
29th Pyre 124th year of Ascendancy at 18:52 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Melthor Mithrilmire the Thalore Berserker level 33
72nd Regrowth 123rd year of Ascendancy at 14:45 see stats
Level 10
Got a character to level 10.By Melthor Mithrilmire the Thalore Berserker level 10
6th Mirth 122nd year of Ascendancy at 05:01 see stats
Level 20
Got a character to level 20.By Melthor Mithrilmire the Thalore Berserker level 20
60th Dusk 122nd year of Ascendancy at 12:35 see stats
Level 30
Got a character to level 30.By Melthor Mithrilmire the Thalore Berserker level 30
62nd Regrowth 123rd year of Ascendancy at 07:34 see stats
Level 40
Got a character to level 40.By Melthor Mithrilmire the Thalore Berserker level 40
38th Pyre 124th year of Ascendancy at 02:57 see stats
Level 50
Got a character to level 50.By Melthor Mithrilmire the Thalore Berserker level 50
56th Pyre 125th year of Ascendancy at 21:12 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Melthor Mithrilmire the Thalore Berserker level 43
47th Haze 124th year of Ascendancy at 13:21 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Melthor Mithrilmire the Thalore Berserker level 20
79th Dusk 122nd year of Ascendancy at 19:29 see stats
Size is everything
Did over 1500 damage in one attack.By Melthor Mithrilmire the Thalore Berserker level 37
29th Pyre 124th year of Ascendancy at 00:22 see stats
Size matters
Did over 600 damage in one attack.By Melthor Mithrilmire the Thalore Berserker level 25
49th Haze 122nd year of Ascendancy at 13:39 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Melthor Mithrilmire the Thalore Berserker level 35
6th Decay 123rd year of Ascendancy at 06:00 see stats
That was close
Killed your target while having only 1 life left.By Melthor Mithrilmire the Thalore Berserker level 22
28th Haze 122nd year of Ascendancy at 04:45 see stats
The Arena
Unlocked Arena mode.By Melthor Mithrilmire the Thalore Berserker level 12
11st Dusk 122nd year of Ascendancy at 20:18 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Melthor Mithrilmire the Thalore Berserker level 20
9th Haze 122nd year of Ascendancy at 01:45 see stats
The bigger the better!
Did over 3000 damage in one attack.By Melthor Mithrilmire the Thalore Berserker level 40
38th Pyre 124th year of Ascendancy at 16:21 see stats
The secret city
Discovered the truth about mages.By Melthor Mithrilmire the Thalore Berserker level 20
62nd Dusk 122nd year of Ascendancy at 11:45 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Melthor Mithrilmire the Thalore Berserker level 40
56th Pyre 124th year of Ascendancy at 10:55 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Melthor Mithrilmire the Thalore Berserker level 28
59th Regrowth 123rd year of Ascendancy at 22:45 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Melthor Mithrilmire the Thalore Berserker level 18
51st Dusk 122nd year of Ascendancy at 19:07 see stats
Unstoppable
Returned from the dead.By Melthor Mithrilmire the Thalore Berserker level 50
67th Pyre 125th year of Ascendancy at 18:46 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Melthor Mithrilmire the Thalore Berserker level 31
65th Regrowth 123rd year of Ascendancy at 23:35 see stats
Log
The One That Hunts casts Crumble.
The One That Hunts hits Melthor Mithrilmire for 318 darkness damage.
Melthor Mithrilmire uses Gift of the Woods.
Melthor Mithrilmire starts regenerating health quickly.
Melthor Mithrilmire uses Shattering Shout.
Melthor Mithrilmire hits Voretira the Invoker for 369 physical damage.
Melthor Mithrilmire hits The One That Hunts for 0 physical damage.
Voretira the Invoker uses Pride of the Orcs.
Voretira the Invoker receives 349 healing from Pride of the Orcs.
Voretira the Invoker casts Blastwave.
Melthor Mithrilmire resists the punch!
Voretira the Invoker hits Melthor Mithrilmire for 154 fire damage.
Burning from Voretira the Invoker hits Melthor Mithrilmire for 121 fire damage.
Voretira the Invoker calms down.
Melthor Mithrilmire stops regenerating health quickly.
Voretira the Invoker's cleansing fire area effect hits Melthor Mithrilmire for 81 fire damage.
Voretira the Invoker's cleansing fire area effect hits Melthor Mithrilmire for 81 fire damage.
Voretira the Invoker hits Voretira the Invoker for 0 fire damage.
Voretira the Invoker's cleansing fire area effect hits Melthor Mithrilmire for 81 fire damage.
The One That Hunts casts Crumble.
The One That Hunts hits Melthor Mithrilmire for 313 darkness damage.
Burning from Voretira the Invoker hits Melthor Mithrilmire for 113 fire damage.
Voretira the Invoker's cleansing fire area effect hits The One That Hunts for 0 fire damage.
Voretira the Invoker hits Voretira the Invoker for 0 fire damage.
The One That Hunts casts Crumble.
The One That Hunts hits Melthor Mithrilmire for 254 darkness damage.
Melthor Mithrilmire the level 50 thalore berserker was swallowed by the void to death by a The One That Hunts on level 1 of Hidden Vault - Vor Pride (1).
Melthor Mithrilmire no longer revels in blood quite so much.





























































































































































