| Technique / Two-handed maiming | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 8.96
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your weapon, doing 100% damage. If the attack hits, the target is stunned for 2 turns.
The stun chance increases with your Physical Power. Stunning Blow
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 13.44
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your weapon, doing 100% damage. If the attack hits, the target's Armour is reduced by 0 for 4 turns.
Armor reduction chance increases with your Physical Power. Sunder Armour
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 13.44
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your weapon, doing 100% damage. If the attack hits, the target's Accuracy is reduced by 0 for 4 turns.
Accuracy reduction chance increases with your Physical Power. Sunder Arms
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 70
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Description: Enter a blood frenzy, draining stamina quickly (-2 stamina/turn). Each time you kill a foe while in the blood frenzy, you gain a cumulative bonus to Physical Power of 0.
Each turn, this bonus decreases by 2. Blood Frenzy
| 0/5 |
| Calling / Tricks of the Trade | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Whenever you land an attack, you have a 0% chance to apply a random debuff to your target.
Constitution: Increases chance of applying a debilitating effect.
Only one "Tricks of the Trade" stance may be active at a time.
Insult To Injury
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Mere moments from death, you rally the last of your energy and unleash hell upon your foes.
For the next 5 turns, you refuse to die and your damage is increased by 0%.
Constitution: Increases damage bonus.
Continuing to fight in such a condition permanently damages your body, reducing your Constitution by 5.
This ability will only activate once per level and is currently AVAILABLE.
Defiance
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You draw out the battle, causing 1% of incoming damage to affect your stamina rather than life.
Constitution: Increases the amount of damage taken from stamina instead of life.
Only one "Tricks of the Trade" stance may be active at a time.
Battle Of Attrition
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your battle experience has left you 0% more resistant to the following status effects:
Blind, Confusion, Disarm, Disease, Fear, Knockback, Pin, Poison, Sleep, Stun.
Constitution: Increases your resistances to status effects.
Only one "Tricks of the Trade" stance may be active at a time.
Stalwart Constitution
| 0/5 |
| Calling / Naked Villany | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 16.8
Range: melee/personal
Cooldown: 27
Travel Speed: instantaneous
Usage Speed: instant
Description: For 5 turns, you focus on footwork and defensive maneuvers, reducing your damage by 25%.
You have a 9% chance to completely evade an attack.
Failing to evade, you have a 27% chance to deflect an attack, reducing its damage by 16%.
Dexterity: Increases chance to evade or deflect and damage deflected.
Cooldown is reduced by a combination of your Constitution and Dexterity.
Missing 30% Health: 9% Evade Chance, 27% Deflect Chance, 16% Damage Deflected.
Missing 60% Health: 9% Evade Chance, 27% Deflect Chance, 16% Damage Deflected.
Missing 90% Health: 9% Evade Chance, 27% Deflect Chance, 16% Damage Deflected.
Pyrrhic Maneuvers
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Everyone has a breaking point, though most never discover them. You know precisely where yours is.
Whenever you receive more than 53% of your current health in a single blow of a singular type, 5% of that damage is nullified.
Constitution: Increases nullified damage. Decreases breaking point.
Breaking Point
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 36
Travel Speed: instantaneous
Usage Speed: instant
Description: You move defensively to recover your strength, recovering 8 life and 4 stamina per turn for 6 turns.
This defensive action reduces your own damage by 25% and damage you receive by 16%.
Constitution: Increases damage reduction, life recovered, and stamina recovered.
Cooldown is reduced by your Constitution.
Missing 30% Health: 16% Damage Reduction, 8 Life Recovered, 4 Stamina Recovered.
Missing 60% Health: 16% Damage Reduction, 8 Life Recovered, 4 Stamina Recovered.
Missing 90% Health: 16% Damage Reduction, 8 Life Recovered, 4 Stamina Recovered.
No Rest For The Wicked
| 0/5 |
| Calling / Indomitable Will | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 11.2
Range: melee/personal
Cooldown: 27
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You flail about in a dangerous fashion, knocking back all enemies in a radius of 1.
Enemies will suffer 27 damage, after which they are knocked back up to 1 tiles away.
You also gain a 80% bonus to Movement Speed for the next 2 turns.
Strength: Increases damage, speed, and duration.
Cooldown is reduced by a combination of your Constitution and Strength.
Missing 30% Health: 80% Movement Speed.
Missing 60% Health: 80% Movement Speed.
Missing 90% Health: 80% Movement Speed.
Hit and Run
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You live for those moments when you completely decimate your enemies.
Each time you land a critical-hit, you regain 1 Health and 0.53 Stamina.
For every 32 critical-hits that you land, your Health and Critical-Hit Damage are permanently increased by 1.
Total Health bonus: 0
Total Critical-Hit Damage bonus: 0%
Constitution: Decreases number of critical-hits required per increase. Increases amount healed.
Critical Massacre
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 11.2
Range: melee/personal
Cooldown: 27
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You release a warcry of pure rage, stunning all enemies in a radius of 1 for 2 turns.
Seizing the advantage, you are able to unleash a series of attacks upon them for 21% additional damage.
Constitution: Increases damage and duration.
Cooldown is reduced by your Constitution.
Missing 30% Health: 21% Damage.
Missing 60% Health: 21% Damage.
Missing 90% Health: 21% Damage.
Shock and Awe
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 11.2
Range: melee/personal
Cooldown: 53
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: The flailing of limbs. Grunting and moaning. Bodily fluids everywhere. It's exhausting and over so soon, but you're always ready for another battle.
Up to 0 of your skills on cooldown are randomly chosen to be refreshed.
Constitution: Increases number of skills refreshed.
Cooldown is reduced by your Constitution.
Blitzkrieg
| 0/5 |
| Technique / Dual techniques | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 16.8
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Attack with your offhand weapon for 70% damage. If the attack hits, the target is stunned for 2 turns, and you hit it with your mainhand weapon doing 70% damage.
The stun chance increases with your Accuracy. Dual Strike
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.30 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You enter an aggressive battle stance, increasing Accuracy by 5 and Physical Power by 5, at the cost of -10 Defense and -10 Armour.
While berserking, you are nearly unstoppable, granting you 0% stun and pinning resistance.
The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength. Berserker
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 16.8
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Tries to perform a killing blow, doing 80% weapon damage and dealing an automatic critical hit. If the target ends up with low enough life ( Death Blow
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: You have learned to hit the right spot, increasing your armor penetration by 4 when dual wielding.
The Armour penetration bonus will increase with your Dexterity. Precision
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Enter a protective battle stance, increasing Defense by 5 and Armour by 5 at the cost of -20% physical damage. The Defense and Armor increase is based on your Dexterity.
It also grants 0% resistance to stunning and knockback. Shield Wall
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 33.6
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Let all your foes pile up on your shield, then put all your strength in one mighty thrust and repel them all away 2 grids.
In addition, all creature knocked back will also be dazed for 4 turns.
The distance increases with your talent level, and the daze with your Strength. Repulsion
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You brace yourself for the final stand, increasing Defense by 5 and maximum life by 0, but making you unable to move.
The increase in Defense is based on your Dexterity, and the increase in life is based on your Constitution. Last Stand
| 0/5 |
| Calling / Supreme Excellence | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 22.4
Range: 3.00
Cooldown: 27
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You charge towards a target up to 3 tiles away, breaking any restraining effects in the process.
Upon arrival, you pin your target for 0 turns and land a critical-hit with 116% base damage.
Strength: Increases damage and range.
Cooldown is reduced by a combination of your Constitution and Strength.
Missing 30% Health: 116% Base Damage.
Missing 60% Health: 116% Base Damage.
Missing 90% Health: 116% Base Damage.
Unstoppable Force
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 22.4
Range: melee/personal
Cooldown: 27
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You erupt into a series of erratic and unpredictable attacks against nearby enemies.
Your base damage is 143% of its normal value and your critical-hit chance is increased by 16%.
Dexterity: Increases base damage and critical-hit chance.
Cooldown is reduced by a combination of your Constitution and Dexterity.
Missing 30% Health: 143% Base Damage, 16% Critical-Hit Chance.
Missing 60% Health: 143% Base Damage, 16% Critical-Hit Chance.
Missing 90% Health: 143% Base Damage, 16% Critical-Hit Chance.
Whirling Dervish
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 8.96
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with two shield strikes, doing 100% and 120% shield damage. If it hits a second time, it stuns the target for 2 turns.
The stun chance increases with your Accuracy and your Strength. Shield Pummel
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 24.64
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your weapon doing 80% damage and two shield strikes doing 80% damage, trying to overpower your target.
If the last attack hits, the target is knocked back. The chance for knockback increases with your Accuracy. Overpower
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 17.92
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your shield, doing 100% damage. If it hits, you follow up with two automatic critical hits with your weapon, doing 100% base damage each. Assault
| 0/5 |