




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 8 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 26 (base 21) |
Dexterity | 12 (base 12) |
Constitution | 15 (base 15) |
Magic | 12 (base 12) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 199/231 |
Mana | 128/128 |
Stamina | 116/121 |
Healing Factor | 1.5460311219418 |
Regeneration | 1.5460311219418 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 54 |
Accuracy | 46 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 23.54934837382 (100%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 22 |
Physical Save | 16 |
Spell Save | 8 |
Mental Save | 8 |
Defense: Resistances
Darkness | + 24%(100%) |
Light | + 29%(100%) |
Temporal | + 21%(100%) |
Physical | + 17%(100%) |
All | + 15%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
Main armor | ![]() Requires: - Massive armour training - Strength 22 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +10% light / +11% darkness A suit of armour made of metal plates. |
In main hand | ![]() arcing steel greatsword of paradox (24-39 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Melee): +7 temporal When wielded/worn: Changes resistances: +7% temporal Massive two-handed swords. |
Inventory
Achievements
Log
Rested for 0 turns (stop reason: hostile spotted to the south (rogue)).
Erlando deactivates Flame Infusion.
Erlando activates Flame Infusion.
Erlando deactivates Chant of Fortitude.
Erlando activates Chant of Fortitude.
You pickup 0.75 gold pieces.
You pickup 0.50 gold pieces.
You pickup 0.80 gold pieces.
You pickup 0.75 gold pieces.
Rogue deactivates Stealth.
Rogue hits Golem (servant of Erlando) for 5 fire, 4 fire (9 total damage).
Rogue hits Erlando for 25 physical, 6 fire, 11 physical, 5 fire (46 total damage).
Bandit deactivates Stealth.
Bandit hits Erlando for 11 physical, 7 physical (18 total damage).
Something summons Something!
Something summons Something!
Rogue hits Erlando for 32 physical, 6 fire, 11 physical, 5 fire (53 total damage).
Erlando uses Infusion: Regeneration.
Erlando starts regenerating health quickly.
Bandit performs a melee critical strike against Erlando!
Bandit hits Erlando for 22 physical, 7 physical (29 total damage).
Bandit lord uses Infusion: Movement.
Character control switched to golem (servant of Erlando).
Rogue hits golem (servant of Erlando) for 5 fire, 4 fire (9 total damage).
Rogue hits Erlando for 29 physical, 6 fire, 10 physical, 5 fire (49 total damage).
Bandit lord is moving at extreme speed!
Rogue killed Erlando!