Zekan the level 4 Skeleton Archer by Junction

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp4 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 12)
Dexterity31 (base 24)
Constitution13 (base 13)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life164/164
Stamina109/109
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage49
Accuracy31
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower17
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)8 (57.155997060385%)
Defense34
Ranged Defense34
Fatigue0
Physical Save11
Spell Save7
Mental Save12

Defense: Resistances

Fire+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

On fingers
Around waist
Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

You gain 2.19 gold from the transmogrification of cruel elm vilestaff (10-12 power, 2 apr, fire element).
You gain 0.83 gold from the transmogrification of
mossy mindstar of balance (2-2 power, 12 apr, mind damage).
You gain 1.20 gold from the transmogrification of
gifted mossy mindstar of balance (2-3 power, 12 apr, nature damage).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 2.61 gold from the transmogrification of
acidic iron greatmaul of paradox (16-24 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.18 gold from the transmogrification of
regeneration infusion of the psychic (heal 94; 13 cd).
There is a previous level here (press '' or right click to use).
Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


There is a next level here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


Resting starts...

Talent Bone Armour is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


There is a previous level here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


You feel very confident walking into this place.
Saving game...

Saving done.