
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press <ctrl-Return> when a store item is selected to add it to your wish list; press <alt-shift-w> (or your preferred key rebound in the usual manner) to manage your wish list. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Sawbutcher |
| Level / Exp | 25 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by Aleshka's Inner Demon at level 25 on the 20th Dearth 122nd year of Ascendancy at 15:24 / 1 |
Primary Stats
| Strength | 74 (base 55) |
| Dexterity | 15 (base 10) |
| Constitution | 23 (base 11) |
| Magic | 13 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 55 (base 51) |
Resources
| Life | -378/870 |
| Steam | 40/100 |
| Healing Factor | 1.1099022211821 |
| Regeneration | 8.0467911035702 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 10 |
| Infravision | 9 |
| See Stealth | 15 |
| See Invisible | 25 |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 37 |
| Crit Chance | 44% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 37 |
| Crit Chance | 44% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +24% |
| Acid | +15% |
| Light | +27% |
| Nature | +15% |
| Cold | +12% |
| Physical | +6% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Fire | +15% |
Defense: Base
| Armour (hardiness) | 53 (60%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 20 |
| Physical Save | 34 |
| Spell Save | 24 |
| Mental Save | 33 |
Defense: Resistances
| Physical | + 28%( 70%) |
| Cold | + 36%( 70%) |
| All | + 26%( 70%) |
| Lightning | + 44%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 28%( 70%) |
| Darkness | + 30%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 50%( 70%) |
Defense: Immunities
| Stun Resistance | 88% |
| Confusion Resistance | 60% |
| Poison Resistance | 50% |
| Blind Resistance | 100% |
| Silence Resistance | 34% |
| Bleed Resistance | 50% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 0% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.7 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 41 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 163% efficiency and cooldown mod of 65%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.4 steam per turn. Can be activated for an instant burst of 42 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed pouch of luminous horror dust. * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed bloated horror heart. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of speed (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Silence- +24% Confus- +20% Stun/Frz- +26% ---------- misc Talents +3 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Sunoath2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +12% cold ----- def ----- Resists +9% light ---------- misc Light +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Blindraider (0 def, 14 armour) 2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% light ----- def ----- Armour +14 Fatigue +3% Die.at -40.00 life Confus- +20% ---------- misc Light +3 Infravis +9 Sight +2 See.Stealth +15 See.Invis +15 A cap made of leather. |
| On hands | rough leather gloves 'Mayawyn' (0 def, 7 armour) 1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee Ret 6 physical ----- def ----- Armour +7 Resists +3% darkness Mind.save +3 (+1 eff.) Max.HP +60.00 ---------- misc Talents +3 Spring Grapple Unarmed combat: Power 12.0 - 13.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Lisalaith (dig speed 29 turns) =Wreckage=3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Apr +7 On Hit (Melee): * 10% chance to reduce armor by 21% ----- def ----- Resists +9% fire +3% darkness +6% cold Spell.save +9 (+4 eff.) While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Earurin the Offalmaster0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +3% nature +22% fire Die.at -20.00 life Max.HP +80.00 Silence- +10% Disarm- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
| On fingers | warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 HP.reg +1.00 Stun/Frz- +22% Rings make your fingers look great! |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
| In main hand | Poligabeth (20-30 power, 12 apr) 3.0 T3 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 20.0 - 30.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +15.0% Atk.spd 100% Block +46 Melee+ +7 blight On Hit: 20% Epidemic 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 11 * 25% chance for lightning to strike from the target to a second target dealing 24 damage On Crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+2 eff.) Dmg.mod +9% mind ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Mind.save +12 (+6 eff.) Disease- +12% ---------- misc Max.psi +10.00 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Infernowish the hardened leather belt 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +7.0% Mind.crit +10% Res.pen +15% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% temporal +7% cold +11% fire Max.HP +41.00 Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
| In off hand | steel steamsaw 'Plaguebright' (15-22 power, 12 apr) 3.0 T2 steamsaw 1H weapon [Random Unique] Arcane/Psionic/Steamtech Power 15.0 - 22.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +14.0% Atk.spd 100% Block +27 Melee+ +16 nature +10 cold On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Uses 1.0 Steam While equipped: Stats +2 Str +1 Mag dps ---------- On Hit (Melee): * 7% chance to reduce all saves and defense by 20 On Melee Ret: * 12% chance to reduce all saves and defense by 20 ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | linen cloak 'Aneyon' (1 def, 2 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +10 (+3 eff.) Dmg.mod +6% physical Apr +2 ----- def ----- Armour +2 Defense +1 (+0 eff.) Resists +24% lightning +3% physical Phys.save +6 (+3 eff.) Max.HP +44.00 Stun/Frz- +40% ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) =Will4 / Con5=2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
medical injector implant of the warrior (efficiency 158% / cooldown 78%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 158% efficiency and cooldown mod of 78%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 124% / cooldown 52%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 124% efficiency and cooldown mod of 52%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the sneak (steam 10)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 10.1 steam per turn. Can be activated for an instant burst of 50 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the warrior (steam 9)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 8.8 steam per turn. Can be activated for an instant burst of 44 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Prismatic Rune (6 turns; lightning, physical, light, cold, mind, darkness)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 2 physical, 5 light, 5 cold, 3 mind, 4 darkness Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 35; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +10% mind Confus- +30% Amulets make your neck look great! |
mindweaver's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Wil +2 Mag dps ---------- Mind.pwr +6 (+3 eff.) S.pwr/crit +3 ----- def ----- Mind.save +7 (+3 eff.) Confus- +10% ---------- misc Mana/turn +0.13 Max.mana +40.00 Amulets make your neck look great! |
restful steel amulet of dexterity (+4)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +4 Dex ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
stabilizing steel amulet of magic (+3)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +10% temporal Pinning- +20% Knockbk- +20% Amulets make your neck look great! |
wanderer's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Hellumbra the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Melee Ret 4 fire ----- def ----- Resists +7% nature +6% blight Poison- +12% Disease- +12% ---------- misc Equi/ret +0.16 Infravis +1 Rings make your fingers look great! |
Sootdeath the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid +6% darkness Res.pen +20% darkness ----- def ----- Resists +3% fire Max.HP +24.00 Disarm- +22% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
Toralin0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex +2 Wil dps ---------- Crit.mult +20.00% Dmg.mod +3% mind Melee Ret 6 physical ----- def ----- Phys.save +6 (+3 eff.) Max.HP +25.00 Disarm- +22% Pinning- +24% Knockbk- +25% Rings make your fingers look great! |
Weepspiker0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid Res.pen +5% nature On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Resists +6% mind +9% fire +6% darkness +3% light Max.HP +59.00 HP.reg +5.00 Heal.mod +13% Rings make your fingers look great! |
copper ring 'Oakmistress'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +12% light Res.pen +5% acid On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +3% light +3% nature Rings make your fingers look great! |
gold ring 'Floesever'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con +3 Wil dps ---------- Dmg.mod +14% lightning +3% cold Acc +7 (+3 eff.) Apr +10 ----- def ----- Defense +9 (+4 eff.) Resists +8% blight +10% nature +28% lightning Crit.chn- 5.00% Poison- +10% Disease- +15% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 102% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- Mind.save +5 (+2 eff.) Confus- +21% Rings make your fingers look great! |
marksman's gold ring of light (+26%)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +13% light Acc +6 (+2 eff.) ----- def ----- Resists +26% light Rings make your fingers look great! |
mule's copper ring of arcana (+0.11/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Silence- +23% ---------- misc Max.enc +20 Mana/turn +0.11 Rings make your fingers look great! |
savage's steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Spell.save +11 (+5 eff.) ---------- misc Max.stam +12.00 Rings make your fingers look great! |
sneakthief's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
plaguebringer's dwarven-steel battleaxe (34-51 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Arcane Power 34.0 - 51.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +16 blight On Hit: 20% Epidemic 3 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 11 While equipped: ----- def ----- Disease- +17% Massive two-handed battleaxes. |
Shantiz the Stormblade (15-20 power, 20 apr) =Dex20=1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
arcing dwarven-steel longsword of shearing (23-32 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane/Master Power 23.0 - 32.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 24 damage While equipped: dps ---------- Res.pen +7% all Acc +8 (+3 eff.) Apr +7 Sharp, long, and deadly. |
iron longsword 'Arisessra' (13-18 power, 2 apr) =Crit10 / Life=3.0 T1 longsword 1H weapon [Rare] Nature Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 nature On Hit: * 10% chance to reduce all saves and defense by 20 While equipped: ----- def ----- Resists +9% lightning Crit.chn- 10.00% Spell.save +9 (+4 eff.) Mind.save +3 (+1 eff.) Max.HP +60.00 Sharp, long, and deadly. |
Gleamsquall (2-2 power, 12 apr, mind damage) =Mag2 / Will3=3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +16 light While equipped: Stats +2 Mag +3 Wil +1 Cun +1 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Psi/ret +0.04 Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Layiba (2-3 power, 15 apr, mind damage) =Dex3=3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +4.5% Atk.spd 100% Melee+ +16 physical While equipped: Stats +3 Dex dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +9% mind ----- def ----- Phys.save +3 (+2 eff.) Heal.mod +12% Heal/summ +13 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of storms (2-3 power, 12 apr, nature damage) =Dex2 / Mag2=3.0 T1 mindstar 1H weapon [Ego+] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +1 Cun +2 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 lightning Dmg.mod +4% lightning Res.pen +6% lightning ----- def ----- Resists +6% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloommistress the cured leather sling =Con8 / Will6=4.0 T2 sling 1H weapon Reqs Dex 16 [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 On Crit.r2 +8 acid While equipped: Stats +8 Con +6 Wil dps ---------- Phys.crit +3.0% Dmg.mod +9% nature Acc +6 (+2 eff.) ----- def ----- Resists +6% nature +3% acid Max.HP +16.00 ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 96 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
enhanced cured leather sling =Dex3 / Mag4=4.0 T2 sling 1H weapon Reqs Dex 16 [Ego+] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +3 Str +3 Dex +4 Mag +3 Wil +4 Cun +3 Con Slings are used to hurl stones or metal shots at your foes. |
dwarven-steel steamsaw of crippling (20-31 power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego+] Master/Steamtech Power 20.5 - 30.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +46 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +7.0% ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
shocking dwarven-steel steamsaw (23-34 power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego] Nature/Steamtech Power 23.0 - 34.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +50 Uses 1.0 Steam While equipped: dps ---------- Melee+ 6 lightning Melee Ret 4 lightning ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking dwarven-steel steamsaw of enduring (25-38 power, 0 apr) =Will6 / Con6=3.0 T3 steamsaw 1H weapon [Ego++] Nature/Master/Steamtech Power 25.0 - 37.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +48 Uses 1.0 Steam While equipped: Stats +6 Con +6 Wil dps ---------- Res.pen +7% physical Acc +9 (+3 eff.) Apr +5 ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Max.HP +27.00 ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Noonnull the dwarven-steel waraxe (22-30 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 21.5 - 30.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 17% While equipped: dps ---------- Dmg.mod +6% light +15% arcane +6% darkness Res.pen +10% light Acc +7 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) Resists +3% light Disarm- +36% One-handed war axes. |
Gosewen the rough leather belt =Will1=1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Apr +2 ----- def ----- Resists +5% fire +6% cold Phys.save +9 (+5 eff.) ---------- misc Max.hate +2.00 A belt that goes around your waist. |
Hailgasher the rough leather belt =Dex4=1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck dps ---------- Dmg.mod +3% lightning +18% cold +6% light ----- def ----- Resists +9% cold Stealth +5 ---------- misc T.Disarm +6 Infravis +4 A belt that goes around your waist. |
Thundervice the rough leather belt =ResPen=1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Phys.crit +1.0% Spell.pwr +3 (+2 eff.) Dmg.mod +3% lightning +6% acid Res.pen +25% physical ----- def ----- Phys.save +3 (+2 eff.) Mind.save +6 (+3 eff.) A belt that goes around your waist. |
Velerima the rough leather belt =Con4=1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.pwr +10 (+3 eff.) Apr +2 ----- def ----- Defense +5 (+2 eff.) Phys.save +9 (+5 eff.) HP.reg +0.60 Heal.mod +10% A belt that goes around your waist. |
noble's hardened leather belt of unlife =Unlife=1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +5 Wil dps ---------- Against +19% Summoned ----- def ----- Resists +5% blight D.Red.from +24% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Tidekin' =Crit10=1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Crit.mult +10.00% Res.pen +5% cold Melee Ret 4 mind ----- def ----- Resists +6% fire +7% cold Crit.chn- 10.00% ---------- misc Infravis +2 A belt that goes around your waist. |
spiritwalker's hardened leather belt of life =Mana=1.0 T3 belt armor [Ego+] Arcane/Nature While equipped: Stats +5 Mag ----- def ----- HP.reg +0.90 Heal.mod +10% ---------- misc Mana/turn +0.20 Max.mana +26.00 A belt that goes around your waist. |
Eilinolevea (1 def, 0 armour) =Con4 / Mag5=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Mag +4 Con ----- def ----- Defense +1 (+0 eff.) Resists +6% light Disease- +20% Pinning- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Cun +4 Wil dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+10 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Zadunafang (1 def, 0 armour) =Will6 / Mag4 / Light3=2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +4 Mag +6 Wil +2 Cun dps ---------- On Hit (Melee): * 10% chance to reduce armor by 21% ----- def ----- Defense +1 (+0 eff.) Mind.save +5 (+2 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Yvutta' (8 def, 0 armour) =Dex3=2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +2 Cun ----- def ----- Defense +8 (+4 eff.) Resists +6% cold Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rhatothad the Flashpeal (5 def, 4 armour) =Con3 / Mag6=2.0 T3 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +6 Mag +3 Con dps ---------- Dmg.mod +27% blight +12% nature +6% light Melee Ret 6 fire ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +24% blight +8% darkness +7% light +11% all Max.HP +40.00 Poison- +29% Disease- +22% ---------- misc Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Amaldil the Abysswend (0 def, 3 armour) =Damage=2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% physical Res.pen +25% fire ----- def ----- Armour +3 Resists +2% physical +12% fire HP.reg +5.00 Heal.mod +16% A pair of boots made of leather. |
Galelady (0 def, 3 armour) =Dex5 / Light3=2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Lck +5 Dex dps ---------- Res.pen +25% lightning +25% acid On Hit (Melee): * 20% chance to reduce armor by 21% ----- def ----- Armour +3 Stealth +10 ---------- misc Light +3 A pair of boots made of leather. |
Rimeresolve the pair of hardened leather boots (10 def, 3 armour) =Will4 / Con10=2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Str +4 Wil +10 Con dps ---------- Phys.crit +2.0% Mind.pwr +5 (+3 eff.) Dmg.mod +3% cold Res.pen +7% physical ----- def ----- Armour +3 Defense +10 (+5 eff.) Resists +6% cold Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
stealthy pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego] Arcane/Master While equipped: Stats +8 Lck +5 Dex dps ---------- Mov.spd +25% ----- def ----- Armour +3 Stealth +8 A pair of boots made of leather. |
undeterred pair of iron boots of phasing (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Armour +3 Fatigue +2% Silence- +21% Confus- +21% Stun/Frz- +23% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Halathel the Hazefury (25 def, 1 armour) =Con4=1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Con dps ---------- Melee+ 6 acid Dmg.mod +4% acid +6% cold Acc +15 (+5 eff.) Apr +2 ----- def ----- Armour +1 Defense +25 (+12 eff.) Fatigue +1% Resists +6% acid Silence- +20% Pinning- +20% Unarmed combat: Power 10.5 - 14.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +6 acid On Hit: 10% Corrosive Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of spellstriking (0 def, 2 armour) =Will6 / Mag4=1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +4 Mag +6 Wil dps ---------- Spell.pwr +5 (+3 eff.) Melee+ 7 arcane Dmg.mod +5% arcane ----- def ----- Armour +2 Fatigue +3% Resists +3% arcane Unarmed combat: Power 20.5 - 28.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +6 arcane On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves of dexterity (+2) (0 def, 1 armour) =Dex2=1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +12 (+4 eff.) ----- def ----- Armour +1 Unarmed combat: Power 7.5 - 8.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +1 Crit +5.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glethra (1 def, 0 armour) =Mana=2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+4 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +5% arcane Die.at -80.00 life HP.reg +4.00 Knockbk- +20% ---------- misc Mana/turn +1.00 Mana/ret +0.90 Max.mana +50.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 9 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Grinigohir the cashmere wizard hat (22 def, 0 armour) =Mag4 / Will4 / Mana=2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil +3 Cun dps ---------- Spell.crit +3% Spell.pwr +4 (+3 eff.) Mind.pwr +3 (+2 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +22 (+11 eff.) Spell.save +7 (+3 eff.) ---------- misc Stam/turn +3.00 Mana/turn +0.18 A pointy cloth hat, very wizardly... |
Sunstreaker the rough leather hat (0 def, 1 armour) =Light2=2.0 T1 head armor [Rare] Psionic While equipped: Stats +7 Cun +3 Wil dps ---------- Mind.pwr +3 (+2 eff.) Res.pen +5% fire ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +2 Infravis +1 See.Invis +6 A hat made of leather. Very stylish. |
Tytokan (0 def, 7 armour) =Stun20=2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +4 (+2 eff.) Melee Ret 6 blight ----- def ----- Armour +7 Fatigue +1% Resists +3% acid Mind.save +15 (+7 eff.) Stun/Frz- +20% A hat made of leather. Very stylish. |
hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
hardened leather hat 'Ashwinnow' (0 def, 3 armour) =Will6=2.0 T3 head armor [Rare] Master While equipped: Stats +2 Str +1 Dex +6 Wil +2 Con dps ---------- Dmg.mod +6% acid Res.pen +25% acid +20% fire ----- def ----- Armour +3 Fatigue +3% Resists +8% blight Mind.save +8 (+4 eff.) A hat made of leather. Very stylish. |
iron helm 'Searcast' (0 def, 3 armour) =Water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +6% fire +3% nature Res.pen +15% fire Melee Ret 4 nature ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Deepsspawn' (1 def, 0 armour) =Con5=2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str +3 Cun +5 Con dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
rough leather cap 'Emelurema' (0 def, 1 armour) =Dex3 / Life=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +1 Mag ----- def ----- Armour +1 Fatigue +1% Resists +6% mind +3% lightning Phys.save +11 (+6 eff.) Max.HP +60.00 Heal.mod +5% Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
Cloudnull (5 def, 22 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Res.pen +15% mind ----- def ----- Armour +22 Defense +5 (+2 eff.) Fatigue +5% Resists +10% acid +10% cold +9% lightning Phys.save +13 (+6 eff.) HP.reg +4.60 ---------- misc Stam/turn +1.90 Max.hate +10.00 Breathe water A suit of armour made of mail. |
Hathodunasagas the Wildtorrent (3 def, 8 armour) =Will10=14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Dmg.mod +12% nature ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +3% lightning +29% fire +5% arcane +6% darkness Mind.save +30 (+12 eff.) A suit of armour made of mail. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
68 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Elenarorek the Chillrune (dig speed 24 turns) =Dex3=3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +3 (+1 eff.) Mov.spd +10% Melee Ret 2 cold ----- def ----- Armour +4 Resists +5% arcane Disarm- +20% Pinning- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of wreckage (dig speed 21 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +5 Str dps ---------- Apr +8 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Spiderwyrd' (dig speed 19 turns) =Dex1 / Crit15=3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str +1 Dex dps ---------- Dmg.mod +9% nature Res.pen +5% nature ----- def ----- Resists +5% fire +5% darkness +3% nature Crit.chn- 15.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Areraba =Damage=2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +5% mind +9% physical Res.pen +10% physical On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Armour +2 Resists +6% blight +2% physical ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Aruran =Will5=2.0 T1 lite [Rare] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +1.0% Res.pen +5% physical ----- def ----- Armour +2 Phys.save +7 (+4 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloudpall the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +4 Str +6 Dex +2 Con dps ---------- Res.pen +10% mind ----- def ----- Resists +7% blight +6% lightning Crit.chn- 10.00% HP.reg +3.00 ---------- misc Light +3 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Frigidwarden the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +9% acid +12% cold Res.pen +20% acid ----- def ----- Resists +6% blight +18% cold +12% acid HP.reg +4.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Max.HP +45.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Ivubrenne' =Dex1 / Con2=2.0 T1 lite [Rare] Master While equipped: Stats +1 Dex +2 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +6 Defense +15 (+7 eff.) Phys.save +6 (+3 eff.) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Xanykira'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% physical Acc +5 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Defense +7 (+3 eff.) Resists +3% cold +3% light +5% arcane Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +11 (+5 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving brass lantern of health =Con2=2.0 T1 lite [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Resists +5% blight Max.HP +45.00 HP.reg +1.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One =Sleep=2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
potent healing salve [power 184] potent healing salve [power 184]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 184 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful frost salve [power 17] powerful frost salve [power 17]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (17% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful water salve [power 17] powerful water salve [power 17]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 mental effects and grants a water aura (17% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 140] simple healing salve [power 140]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 140 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven steel grip0.0 T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +80% ---------- misc Talents +3 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel kinetic stabiliser0.0 T3 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +9 (+5 eff.) Pinning- +15% Knockbk- +15% Teleport- +100% Tinkers can be attached to normal items to improve them with steam power! |
Lavaresolve [power 110] (7/15 cooldown) =Con8=2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Str +3 Cun +8 Con dps ---------- Dmg.mod +6% fire Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 117 physical damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Demonwisp the elm totem of summon tentacle [power 100] (7/25 cooldown) =Mag3 / Will1=2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Wil +3 Mag dps ---------- Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ---------- misc Light +1 See.Invis +6 Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 245 Base Damage: 112 Armor: 1 All Resist: 5 Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Roottorrent the ash totem of healing [power 218] (7/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +4 Str +2 Dex dps ---------- Phys.crit +2.0% Phys.pwr +25 (+7 eff.) On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +6% lightning Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 15 cooldown 100% to heal for 52. Natural totems are made by powerful wilders to store nature power. |
cleansing elm totem of stinging [power 116] (7/15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 133 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of clairvoyance [power 10] (7/15 cooldown)2.0 T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 10, power 38 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Aleshka the Drem Sawbutcher level 11
3rd Acquisition 122nd year of Ascendancy at 08:32 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Aleshka the Drem Sawbutcher level 22
15th Dearth 122nd year of Ascendancy at 18:03 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Aleshka the Drem Sawbutcher level 10
22nd Voratun 122nd year of Ascendancy at 22:47 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Aleshka the Drem Sawbutcher level 20
1st Dearth 122nd year of Ascendancy at 00:40 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Aleshka the Drem Sawbutcher level 19
15th Wealth 122nd year of Ascendancy at 08:04 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Aleshka the Drem Sawbutcher level 25
20th Dearth 122nd year of Ascendancy at 15:22 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Aleshka the Drem Sawbutcher level 10
23rd Voratun 122nd year of Ascendancy at 17:38 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Aleshka the Drem Sawbutcher level 23
16th Dearth 122nd year of Ascendancy at 10:27 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Aleshka the Drem Sawbutcher level 10
25th Voratun 122nd year of Ascendancy at 07:44 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Aleshka the Drem Sawbutcher level 25
20th Dearth 122nd year of Ascendancy at 13:09 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Aleshka the Drem Sawbutcher level 19
38th Profit 122nd year of Ascendancy at 04:22 see stats
Log
Tempest of Metal performs a melee critical strike against Aleshka's Inner Demon!
Tempest of Metal misses Aleshka's Inner Demon.
Tempest of Metal performs a melee critical strike against Aleshka's Inner Demon!
Aleshka casts Epidemic.
Aleshka's Inner Demon shrugs off Aleshka's 'Epidemic'!
Aleshka redirects the effect 'Poison'!
Tempest of Metal misses Aleshka's Inner Demon.
Aleshka redirects the effect 'Poison'!
Aleshka performs a melee critical strike against Aleshka's Inner Demon!
Aleshka's Inner Demon redirects the effect 'Burning'!
Aleshka redirects the effect 'Burning'!
Tempest of Metal hits Aleshka's Inner Demon for 14 physical, 2 blight, 7 fire (23 total damage).
Tempest of Metal hits Aleshka's Inner Demon for 17 physical, 2 blight, 7 fire (26 total damage).
Aleshka hits Aleshka's Inner Demon for 6 mind, 4 nature, 0 cold, 0 fire (10 total damage).
Aleshka hits Aleshka's Inner Demon for 19 physical, 2 blight, 7 fire, 11 physical, 4 nature, 3 cold, 7 fire (52 total damage).
Melee retaliation hits Aleshka for 5 nature, 2 physical, 0 nature, 0 nature, 2 physical, 1 nature (9 total damage).
Melee retaliation hits Aleshka for 5 nature, 2 physical, 1 nature, 5 nature, 0 physical, 1 nature, 5 nature, 2 physical, 1 nature (20 total damage).
Aerota the assassin's Distortion Bolt hits Aleshka for 0 physical damage.
Aleshka's Inner Demon uses Bloodstream.
Aleshka redirects the effect 'Bleeding'!
Aleshka's Inner Demon shrugs off Aleshka's Inner Demon's 'Bleeding'!
Aleshka redirects the effect 'Burning'!
Aleshka's Inner Demon casts Epidemic.
Aleshka is afflicted by an epidemic!
Aleshka redirects the effect 'Burning'!
Aleshka's Inner Demon redirects the effect 'Poison'!
Melee retaliation hits Aleshka's Inner Demon for 5 nature, 2 physical, 0 nature, 5 nature, 2 physical, 1 nature, 5 nature, 2 physical, 1 nature, 5 nature, 0 physical, 1 nature (29 total damage).
Tempest of Metal hits Aleshka for 13 physical, 2 blight, 6 fire, 5 physical, 0 nature, 3 cold, 6 fire (35 total damage).
Aleshka's Inner Demon hits Aleshka for 22 physical, 2 blight, 6 fire, 0 lightning, 10 physical, 4 nature, 3 cold, 6 fire, 40 physical (93 total damage).
Aleshka the level 25 drem sawbutcher was disembowelled to death by a Aleshka's Inner Demon on level 2 of The Maze.


























































































































