

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Store Wish List 1.3.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Sawbutcher |
| Level / Exp | 10 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinalle the large white snake at level 10 on the 7th Dusk 122nd year of Ascendancy at 04:11 3 / 2Killed by Saw it All Again at level 10 on the 7th Dusk 122nd year of Ascendancy at 04:16 |
Primary Stats
| Strength | 40 (base 33) |
| Dexterity | 17 (base 10) |
| Constitution | 24 (base 11) |
| Magic | 13 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 36 (base 25) |
Resources
| Life | 390/390 |
| Steam | 100/100 |
| Healing Factor | 1.1082474226805 |
| Regeneration | 0.27706185567011 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| See Invisible | 3 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 35 |
| Crit Chance | 10% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 35 |
| Crit Chance | 9% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Darkness | +6% |
| Fire | +15% |
| Cold | +5% |
| All | 0% |
Offense: Damage Penetration
| Mind | +25% |
| Acid | +5% |
| Light | +5% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 50.317011280365 (73.452380952381%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 34 |
| Physical Save | 21 |
| Spell Save | 22 |
| Mental Save | 24 |
Defense: Resistances
| Cold | + 11%( 70%) |
| Lightning | + 8%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 19%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 10%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 23% |
| Poison Resistance | 26% |
| Knockback Resistance | 23% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.7 steam per turn. Can be activated for an instant burst of 28 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 137% efficiency and cooldown mod of 84%. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 107 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the repented thief from death by Betinor the dire wolf. Escort: repented thief (level 2 of Trollmire) | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed skeleton mage skull. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one bear paw. You'd think I could get one of these from a local hunter, but they've had no luck. Don't get eaten.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Equipment
| On feet | grounding pair of dwarven-steel boots (0 def, 4 armour) 3.0 T3 feet armor [Ego] Nature While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +8% lightning +7% temporal ---------- misc Talents +2 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Heatbender (0 def, 4 armour) 3.0 T3 head armor [Rare] Master While equipped: Stats +7 Dex +2 Cun dps ---------- Dmg.mod +6% darkness +15% fire Res.pen +15% temporal Melee Ret 20 darkness 8 fire ----- def ----- Armour +4 Fatigue +4% Resists +6% fire +12% temporal Mind.save +3 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Glorykira the iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +3% Melee+ 6 cold Dmg.mod +5% cold Res.pen +25% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 Resists +6% cold +15% light +5% arcane ---------- misc Telepathy Dragon Talents +1 Project Saw Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | psionic dwarven-steel torque of psychoportation [power 36] (30 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 36) Puts all charms on 30 cooldown 100% to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 5 bleed Ranged+ 7 bleed On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| On fingers | psionicist's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Max.HP +24.00 Disarm- +23% Pinning- +22% Knockbk- +23% Rings can have magical properties. |
| Around neck | Eilinubeth the Sunpeal0.1 T1 amulet jewelry [Rare] Disrupt While equipped: Stats +3 Str +3 Mag +5 Wil +10 Con dps ---------- Melee Ret 16 fire ----- def ----- Resists +13% nature +14% blight Poison- +26% Disease- +26% ---------- misc Infravis +2 Amulets can have magical properties. |
| In main hand | Lustrevagrant the steel steamsaw (14.5-21.75 power, 8 apr)3.0 T2 steamsaw 1H weapon [Rare] Arcane/Steamtech Power 14.5 - 21.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +21 Melee+ +9 cold Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +3% acid Res.pen +5% light +5% acid ----- def ----- Armour +3 Defense +4 (+4 eff.) Fatigue +6% Resists +9% light ---------- misc Light +2 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | rough leather belt 'Xanyraldathra'1.0 T1 belt armor [Rare] Nature While equipped: Stats +6 Cun +2 Wil ----- def ----- Max.HP +34.00 ---------- misc See.Invis +3 A belt that goes around your waist. |
| In off hand | iron steamsaw (10-15 power, 0 apr)3.0 T1 steamsaw 1H weapon [Normal] Steamtech Power 10.0 - 15.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +12 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+2 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +1 (+1 eff.) Resists +5% nature +5% cold Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable dwarven-steel mail armour of spell shielding (3 def, 28 armour) 14.0 T3 heavy armor [Ego] Arcane/Master While equipped: dps ---------- Melee Ret 30 physical ----- def ----- Armour +28 Defense +3 (+3 eff.) Fatigue +17% Resists +5% arcane Spell.save +13 (+7 eff.) A suit of armour made of mail. |
Inventory
steel amulet 'Daimezor'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +3% mind Res.pen +20% mind ----- def ----- Armour +2 Heal.mod +12% Cut- +50% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 170 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
steel amulet of mastery (0.12 Steamtech / Engineering)0.1 T2 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.12 Steamtech/Engineering Amulets can have magical properties. |
Radhekor the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Cun +1 Wil dps ---------- Crit.mult +10.00% On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +1 (+1 eff.) Mind.save +3 (+2 eff.) Max.HP +30.00 ---------- misc Psi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 14] simple frost salve [power 14]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 137% efficiency and 84% cooldown modifier. Remove 1 physical effects and grants a frost aura (14% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 168] simple healing salve [power 168]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 137% efficiency and 84% cooldown modifier. Heal 168 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
natural yew totem of cure ailments [power 3] (10 cooldown)2.0 T3 totem charm [Ego] Nature Remove up to 3 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 8 equilibrium. Natural totems are made by powerful wilders to store nature power. |
arcane yew wand of conjuration [power 205] (10 cooldown)2.0 T3 wand charm [Ego] Arcane Fire a bolt of a random element with (base) damage 102 to 205 Puts all charms on 10 cooldown 100% to regenerate 6 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Saw it All Again the Cornac Sawbutcher level 9
8th Flare 122nd year of Ascendancy at 12:36 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Saw it All Again the Cornac Sawbutcher level 10
2nd Dusk 122nd year of Ascendancy at 18:27 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Saw it All Again the Cornac Sawbutcher level 10
5th Dusk 122nd year of Ascendancy at 14:56 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Saw it All Again the Cornac Sawbutcher level 8
8th Mirth 122nd year of Ascendancy at 06:18 see stats
Log
Bleeding from Betinor the dire wolf hits Saw it All Again for 18 physical damage.
Bleeding from Saw it All Again hits Betinor the dire wolf for 4 physical damage.
Burning from Saw it All Again hits Betinor the dire wolf for 8 fire damage.
Betinor the dire wolf is lost in despair!
Tempest of Metal misses Betinor the dire wolf.
Tempest of Metal misses Betinor the dire wolf.
Saw it All Again hits Betinor the dire wolf for 23 physical, 9 cold, 13 fire, 0 arcane, 1 physical, 6 cold, 3 physical, 13 fire (69 total damage).
Saw it All Again killed Betinor the dire wolf!
Bleeding from Betinor the dire wolf hits Saw it All Again for 18 physical damage.
Saw it All Again picks up (c.): Radhekor the linen cloak (1 def, 0 armour).
Bleeding from Betinor the dire wolf hits Saw it All Again for 18 physical damage.
Eilinalle the large white snake uses Willful Strike.
Eilinalle the large white snake hits Saw it All Again for 124 physical damage.
Saw it All Again the level 10 cornac sawbutcher was impaled to death by Eilinalle the large white snake on level 2 of Trollmire.
You have 3 life(s) left.
Saw it All Again is fully armored again.
Saw it All Again deactivates Tempest of Metal.
Saw it All Again deactivates Overheat Saws.
Saw it All Again stops bleeding.
Saw it All Again deactivates Grinding Shield.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Eilinalle the large white snake killed Saw it All Again!
Saving done.
Saving game...




























































