Primordial Archmage the level 9 Ogre Archmage by Honorius7

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceOgre
ClassArchmage
Level / Exp9 / 29%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic30 (base 27)
Willpower16 (base 16)
Cunning13 (base 11)

Resources

Life199/199
Mana146/146
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy8
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance14%
Speed1

Offense: Mind

Mindpower19
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+6%
Physical+10%
Lightning+16%
Cold+6%
Arcane+6%
Fire+6%
All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save18
Spell Save16
Mental Save15

Defense: Resistances

Lightning+ 34%( 70%)
Arcane+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance21%
Instadeath Resistance100%
Disarm Resistance23%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
3/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
2/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
done
done

Equipment

On hands
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Primordial Archmage the Ogre Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:01
see stats

Log

Primordial Archmage picks up (i.): short elm magestaff (10-12 power, 2 apr, lightning element).
Primordial Archmage picks up (d.):
mighty elm longbow of acid.
Primordial Archmage picks up (s.):
ametrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


You are yanked out of this place!

Ran for 16 turns (stop reason: dialog is displayed).


Primordial Archmage wears:
steady rough leather gloves (0 def, 1 armour).

You gain 2.04 gold from the transmogrification of
short elm magestaff (10-12 power, 2 apr, lightning element).
You gain 2.23 gold from the transmogrification of
acidic iron mace of daylight (13-18 power, 2 apr).
You gain 4.35 gold from the transmogrification of
Viperwinter the iron mace (14-19 power, 2 apr).
You gain 1.21 gold from the transmogrification of
iron longsword of erosion (11-15 power, 2 apr).
You gain 3.27 gold from the transmogrification of
mighty elm longbow of acid.
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (16-21 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.