Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Shadowblade |
Level / Exp | 34 / 11% |
Size | medium |
Lifes / Deaths | Killed by deformed giant venus flytrap at level 10 on the 35th Dusk 122nd year of Ascendancy at 09:43 / 98Killed by giant venus flytrap at level 13 on the 54th Dusk 122nd year of Ascendancy at 07:33 Killed by war hound at level 13 on the 54th Dusk 122nd year of Ascendancy at 13:41 Killed by poisoned deep water at level 13 on the 55th Dusk 122nd year of Ascendancy at 00:12 Killed by skeleton warrior at level 14 on the 55th Dusk 122nd year of Ascendancy at 05:04 Killed by forest wight at level 14 on the 55th Dusk 122nd year of Ascendancy at 05:15 Killed by forest wight at level 14 on the 55th Dusk 122nd year of Ascendancy at 05:48 Killed by skeleton magus at level 14 on the 55th Dusk 122nd year of Ascendancy at 06:29 Killed by skeleton magus at level 14 on the 55th Dusk 122nd year of Ascendancy at 06:40 Killed by thief at level 15 on the 57th Dusk 122nd year of Ascendancy at 12:43 Killed by Aronor the thief at level 15 on the 57th Dusk 122nd year of Ascendancy at 13:04 Killed by gwelgoroth at level 15 on the 59th Dusk 122nd year of Ascendancy at 21:01 Killed by gwelgoroth at level 15 on the 59th Dusk 122nd year of Ascendancy at 21:11 Killed by ultimate gwelgoroth at level 15 on the 59th Dusk 122nd year of Ascendancy at 21:30 Killed by Eilinidann the snow giant thunderer at level 17 on the 75th Dusk 122nd year of Ascendancy at 13:59 Killed by Eilinidann the snow giant thunderer at level 17 on the 75th Dusk 122nd year of Ascendancy at 14:45 Killed by Eilinidann the snow giant thunderer at level 17 on the 75th Dusk 122nd year of Ascendancy at 16:30 Killed by skeleton magus at level 18 on the 5th Haze 122nd year of Ascendancy at 20:56 Killed by snow giant boulder thrower at level 18 on the 6th Haze 122nd year of Ascendancy at 07:45 Killed by Rantha the Worm at level 18 on the 6th Haze 122nd year of Ascendancy at 09:15 Killed by snow giant thunderer at level 18 on the 6th Haze 122nd year of Ascendancy at 14:02 Killed by snow giant boulder thrower at level 19 on the 6th Haze 122nd year of Ascendancy at 18:54 Killed by snow giant boulder thrower at level 19 on the 6th Haze 122nd year of Ascendancy at 20:25 Killed by Silita the thief at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 14:47 Killed by Neruriarin the broken golem at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 16:40 Killed by Emelygawe the giant eel at level 21 on the 74th Pyre 123rd year of Ascendancy at 12:28 Killed by worm that walks at level 22 on the 76th Pyre 123rd year of Ascendancy at 14:02 Killed by Polobremina the ghoul at level 22 on the 10th Mirth 123rd year of Ascendancy at 06:58 Killed by Polobremina the ghoul at level 22 on the 10th Mirth 123rd year of Ascendancy at 09:09 Killed by Celia at level 22 on the 10th Mirth 123rd year of Ascendancy at 11:34 Killed by Celia at level 22 on the 10th Mirth 123rd year of Ascendancy at 13:18 Killed by Celia at level 22 on the 10th Mirth 123rd year of Ascendancy at 14:54 Killed by Celia at level 22 on the 10th Mirth 123rd year of Ascendancy at 16:26 Killed by Nerina the armoured skeleton warrior at level 23 on the 6th Dusk 123rd year of Ascendancy at 12:36 Killed by Poltergeist Silent Blade at level 23 on the 8th Dusk 123rd year of Ascendancy at 05:22 Killed by Poltergeist Silent Blade at level 23 on the 8th Dusk 123rd year of Ascendancy at 07:00 Killed by Animated greater yew magestaff of breaching at level 23 on the 8th Dusk 123rd year of Ascendancy at 15:07 Killed by Lisurikira the skeleton magus at level 23 on the 9th Dusk 123rd year of Ascendancy at 01:09 Killed by Lisurikira the skeleton magus at level 23 on the 9th Dusk 123rd year of Ascendancy at 01:48 Killed by saw horror at level 24 on the 9th Dusk 123rd year of Ascendancy at 14:02 Killed by Animated magelord's yew vilestaff of wizardry at level 24 on the 9th Dusk 123rd year of Ascendancy at 19:14 Killed by elven corruptor at level 25 on the 12nd Dusk 123rd year of Ascendancy at 01:53 Killed by elven cultist at level 25 on the 12nd Dusk 123rd year of Ascendancy at 05:21 Killed by elven cultist at level 25 on the 12nd Dusk 123rd year of Ascendancy at 11:53 Killed by elven corruptor at level 25 on the 12nd Dusk 123rd year of Ascendancy at 13:16 Killed by elven blood mage at level 25 on the 13rd Dusk 123rd year of Ascendancy at 04:00 Killed by elven cultist at level 25 on the 13rd Dusk 123rd year of Ascendancy at 13:26 Killed by elven cultist at level 25 on the 13rd Dusk 123rd year of Ascendancy at 14:30 Killed by elven cultist at level 25 on the 13rd Dusk 123rd year of Ascendancy at 16:20 Killed by elven cultist at level 25 on the 13rd Dusk 123rd year of Ascendancy at 21:53 Killed by elven blood mage at level 25 on the 14th Dusk 123rd year of Ascendancy at 00:39 Killed by Kryl-Feijan at level 26 on the 14th Dusk 123rd year of Ascendancy at 10:34 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 14th Dusk 123rd year of Ascendancy at 10:49 Killed by elven cultist at level 26 on the 14th Dusk 123rd year of Ascendancy at 12:46 Killed by elven cultist at level 26 on the 14th Dusk 123rd year of Ascendancy at 19:03 Killed by elven cultist at level 26 on the 15th Dusk 123rd year of Ascendancy at 04:28 Killed by Omgu the halfling at level 27 on the 67th Dusk 123rd year of Ascendancy at 19:15 Killed by Grand Corruptor at level 28 on the 69th Dusk 123rd year of Ascendancy at 13:03 Killed by Grand Corruptor at level 28 on the 69th Dusk 123rd year of Ascendancy at 14:19 Killed by ziguranth summoner at level 28 on the 69th Dusk 123rd year of Ascendancy at 19:23 Killed by elven corruptor at level 28 on the 70th Dusk 123rd year of Ascendancy at 04:35 Killed by elven corruptor at level 28 on the 70th Dusk 123rd year of Ascendancy at 06:05 Killed by elven corruptor at level 28 on the 70th Dusk 123rd year of Ascendancy at 07:30 Killed by Shasshhiy'Kaish at level 28 on the 71st Dusk 123rd year of Ascendancy at 15:27 Killed by Mayaramira the gigantic sandworm tunneler at level 29 on the 73rd Dusk 123rd year of Ascendancy at 18:19 Killed by Mayaramira the gigantic sandworm tunneler at level 29 on the 73rd Dusk 123rd year of Ascendancy at 20:09 Killed by skeleton mage at level 29 on the 78th Dusk 123rd year of Ascendancy at 20:51 Killed by grave wight at level 29 on the 22nd Haze 123rd year of Ascendancy at 04:40 Killed by Xanigavea the Guardian at level 30 on the 23rd Haze 123rd year of Ascendancy at 20:06 Killed by Xanigavea the Guardian at level 30 on the 23rd Haze 123rd year of Ascendancy at 21:52 Killed by orc assassin at level 30 on the 24th Haze 123rd year of Ascendancy at 10:42 Killed by orc high pyromancer at level 30 on the 24th Haze 123rd year of Ascendancy at 15:51 Killed by orc high pyromancer at level 30 on the 24th Haze 123rd year of Ascendancy at 17:06 Killed by ghoulking at level 30 on the 25th Haze 123rd year of Ascendancy at 02:26 Killed by skeleton magus at level 31 on the 27th Haze 123rd year of Ascendancy at 08:06 Killed by bursting entropic shard at level 31 on the 27th Haze 123rd year of Ascendancy at 16:20 Killed by skeleton master archer at level 31 on the 27th Haze 123rd year of Ascendancy at 18:11 Killed by vampire at level 31 on the 27th Haze 123rd year of Ascendancy at 19:23 Killed by skeleton warrior at level 31 on the 27th Haze 123rd year of Ascendancy at 22:43 Killed by skeleton master archer at level 31 on the 28th Haze 123rd year of Ascendancy at 02:34 Killed by naga psyren at level 31 on the 28th Haze 123rd year of Ascendancy at 11:35 Killed by naga psyren at level 31 on the 28th Haze 123rd year of Ascendancy at 12:42 Killed by onilug at level 31 on the 28th Haze 123rd year of Ascendancy at 23:18 Killed by elder vampire at level 31 on the 29th Haze 123rd year of Ascendancy at 01:43 Killed by vampire at level 32 on the 30th Haze 123rd year of Ascendancy at 07:30 Killed by Aletta Soultorn at level 32 on the 30th Haze 123rd year of Ascendancy at 10:20 Killed by snow giant thunderer at level 32 on the 31st Haze 123rd year of Ascendancy at 08:50 Killed by storm wyrm at level 32 on the 31st Haze 123rd year of Ascendancy at 10:02 Killed by saw horror at level 32 on the 31st Haze 123rd year of Ascendancy at 21:16 Killed by ice wyrm at level 32 on the 33rd Haze 123rd year of Ascendancy at 00:56 Killed by Emira the grave wight at level 33 on the 35th Haze 123rd year of Ascendancy at 13:41 Killed by Ce'Nydaldann the grave wight at level 33 on the 36th Haze 123rd year of Ascendancy at 06:02 Killed by ghoul at level 33 on the 36th Haze 123rd year of Ascendancy at 16:21 Killed by Lord of Skulls (warrior) at level 33 on the 36th Haze 123rd year of Ascendancy at 17:54 Killed by The Master at level 33 on the 36th Haze 123rd year of Ascendancy at 19:22 Killed by The Master at level 33 on the 36th Haze 123rd year of Ascendancy at 20:49 Killed by skeleton magus at level 34 on the 37th Haze 123rd year of Ascendancy at 05:06 Killed by corrupted mastocytic feeder at level 34 on the 40th Haze 123rd year of Ascendancy at 15:08 |
Primary Stats
Strength | 16 (base 12) |
Dexterity | 68 (base 55) |
Constitution | 20 (base 10) |
Magic | 42 (base 28) |
Willpower | 32 (base 10) |
Cunning | 71 (base 56) |
Resources
Life | 620/620 |
Mana | 338/338 |
Stamina | 234/234 |
Healing Factor | 1.2870588855782 |
Regeneration | 12.827908638566 |
Speed
Mental | +13.811740340195% |
Attack | 0% |
Movement | 0% |
Spell | +13.811740340195% |
Global | +100% |
Vision
Sight | 10 |
Lite | -993 |
Infravision | 6 |
See Stealth | 51.373126253585 |
See Invisible | 51.373126253585 |
Stealth | 66 |
Offense: Mainhand
Damage | 73 |
Accuracy | 59 |
Crit Chance | 57% |
APR | 24 |
Speed | 0.88 |
Offense: Offhand
Damage | 57 |
Accuracy | 59 |
Crit Chance | 59% |
APR | 27 |
Speed | 0.88 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 29% |
Speed | 0.87864397557835 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
Mind | +12% |
Nature | +8% |
Light | +12% |
Cold | +15% |
Blight | +14% |
Physical | +8% |
Fire | +31% |
All | 0% |
Offense: Damage Penetration
Darkness | +25% |
Temporal | +5% |
Arcane | +10% |
Cold | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 6 (44.574340358689%) |
Defense | 64 |
Ranged Defense | 64 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 22 |
Mental Save | 34 |
Defense: Resistances
Nature | + 16%( 70%) |
Light | + 35%( 70%) |
Cold | + 25%( 70%) |
Blight | + 20%( 70%) |
Mind | + 18%( 70%) |
Fire | + 41%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Confusion Resistance | 26% |
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Poison Resistance | 10% |
Silence Resistance | 56% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 310 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Shadow magic | 1.50 |
| 5/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Cunning / Stealth | 1.50 |
| 5/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Technique / Duelist | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.20 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 3/5 |
Cunning / Lethality | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.10 |
| 2/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Stealth |
talent | Secrets of the Eternals |
talent | Shadow Feed |
talent | Shadow Combat |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 6.7 and stamina regeneration by 1.9. Soothing Darkness |
beneficial effect | Parrying melee and ranged attacks: Has a 67% chance to deflect up to 20 damage from the next 2.8 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by ghoulking. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by giant venus flytrap. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 177. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed pouch of bone giant dust. * You've found the needed vial of fire wyrm saliva. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed minotaur nose. * You've found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed warg claw. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of hardened leather boots of evasion (7 def, 3 armour) undeterred pair of hardened leather boots of evasion (7 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +7 (+2 eff.) Silence immunity: +26% Confusion immunity: +26% Stun/Freeze immunity: +20% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 23 cooldown : Effective talent level: 2.6 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 25 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Quiver | Emolle (24/24, 151% power, 14 apr) Emolle (24/24, 151% power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Power: 151% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +14.5% Capacity: 24 Turns elapse between self-loadings: 3 On weapon crit: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +20 blight / +20 arcane Arrows are used with bows to pierce your foes to death. |
Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+4 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 247 cold damage (based on your Magic) Activation costs 16 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
On head | Crown of Burning Pain (9 def, 0 armour) Crown of Burning Pain (9 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +9 (+2 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 26 power out of 50/50) : Effective talent level: 2.0 Power cost: 26 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 70.76 fire and 58.34 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
On hands | Samidar the Fogquake (0 def, 3 armour) Samidar the Fogquake (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 14 blight Changes stats: +2 Wil Changes resistances: +8% blight Changes resistances penetration: +25% darkness Changes damage: +11% blight / +6% fire Mana each turn: +0.08 Maximum vim: +40.00 Damage Shield penetration: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Glimmerwinter the ash totem of healing [power 194] (12 cooldown) Glimmerwinter the ash totem of healing [power 194] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 24 Damage when hit (Melee): 2 blight Changes resistances: +6% light / +6% blight Changes resistances penetration: +10% arcane Changes damage: +3% blight It can be used to heal yourself and all friendly characters within 10 spaces for 194 Activation puts all charms on cooldown for 12 turns. When used: * Increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Hanasin the stralite ring Hanasin the stralite ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +4.0% Physical power: +8 (+3 eff.) Damage when hit (Melee): 2 arcane Changes resistances: +12% mind Changes damage: +12% mind Physical save: +6 (+3 eff.) Poison immunity: +10% Silence immunity: +30% Pinning immunity: +20% Mana each turn: +0.20 Maximum life: +20.00 Spellpower: +10 (+4 eff.) Mindpower: +8 (+3 eff.) Rings make your fingers look great! |
Around neck | Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 234 strength, based on Magic) for 5 turns Activation costs 19 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
In main hand | Mardolach the dwarven-steel dagger (133% power, 7 apr) Mardolach the dwarven-steel dagger (133% power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Power: 133% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +12 cold When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 (+3 eff.) Damage when hit (Melee): 4 temporal Changes resistances penetration: +5% temporal Mental save: +6 (+3 eff.) Equilibrium when hit: +0.08 Psi when hit: +0.04 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Sharp, short and deadly. |
Around waist | noble's hardened leather belt of the vagrant noble's hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Wil / +5 Cun / +3 Con Damage against: +18% Summoned Reduced damage from: +21% Summoned Mental save: +6 (+3 eff.) Mindpower: +4 (+2 eff.) A belt that goes around your waist. |
In off hand | Poltergeist's Silent Blade (129% power, 10 apr) Poltergeist's Silent Blade (129% power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 35% Cun, 65% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con A thin, dark dagger that seems to meld seamlessly into the shadows. |
Cloak | cashmere cloak 'Flashedge' (27 def, 0 armour) cashmere cloak 'Flashedge' (27 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +11 Defense: +27 (+7 eff.) Changes stats: +2 Dex / +2 Wil Changes resistances: +12% fire Critical mult.: +15.00% Stealth bonus: +8 Only die when reaching: -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 27 power out of 35/35) : Effective talent level: 2.0 Power cost: 27 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 225 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Poltergeist's Spellblaze Shard (120% power, 10 apr) Poltergeist's Spellblaze Shard (120% power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 120% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +2 Str / +2 Dex / +7 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Silent Blade (129% power, 10 apr) Silent Blade (129% power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 35% Cun, 65% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Surefire SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite mace of enduring (146% power, 5 apr)blazebringer's stralite mace of enduring (146% power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 146% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +46 fire When wielded/worn: Changes stats: +5 Con / +9 Wil Changes resistances penetration: +7% fire Maximum life: +17.00 Global speed: +5% Blunt and deadly. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 19 power out of 24/24) : Effective talent level: 2.0 Power cost: 19 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 129.99 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 12 power out of 30/30) : Effective talent level: 1.0 Power cost: 12 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 35.08 to 105.25 lightning damage (70.17 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of natural resilience (12 def, 7 armour)reinforced leather armour of natural resilience (12 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Changes resistances: +14% nature / +12% blight Reduced damage from: +9% Unnatural A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing stralite plate armour of fire resistance (0 def, 13 armour)searing stralite plate armour of fire resistance (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Damage (Melee): 11 acid / 8 fire Damage when hit (Melee): 10 acid / 11 fire Changes resistances: +10% acid / +37% fire A suit of armour made of metal plates. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz 16 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects Activation costs 31 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
12 garnet 12 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 503.04 fire damage (based on Magic) Activation costs 38 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 153 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 14 power out of 35/35) : Effective talent level: 3.0 Power cost: 14 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 60 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
15 amethyst 15 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 23 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Vexalia the Shalore Shadowblade level 28
69th Dusk 123rd year of Ascendancy at 16:23 see stats
By Vexalia the Shalore Shadowblade level 17
5th Haze 122nd year of Ascendancy at 01:01 see stats
By Vexalia the Shalore Shadowblade level 21
46th Pyre 123rd year of Ascendancy at 02:00 see stats
By Vexalia the Shalore Shadowblade level 18
6th Haze 122nd year of Ascendancy at 15:07 see stats
By Vexalia the Shalore Shadowblade level 16
73rd Dusk 122nd year of Ascendancy at 16:21 see stats
By Vexalia the Shalore Shadowblade level 27
46th Dusk 123rd year of Ascendancy at 15:53 see stats
By Vexalia the Shalore Shadowblade level 22
77th Pyre 123rd year of Ascendancy at 14:37 see stats
By Vexalia the Shalore Shadowblade level 10
35th Dusk 122nd year of Ascendancy at 00:05 see stats
By Vexalia the Shalore Shadowblade level 20
1st Allure 123rd year of Ascendancy at 04:10 see stats
By Vexalia the Shalore Shadowblade level 30
23rd Haze 123rd year of Ascendancy at 13:56 see stats
By Vexalia the Shalore Shadowblade level 21
3rd Regrowth 123rd year of Ascendancy at 00:44 see stats
By Vexalia the Shalore Shadowblade level 25
12nd Dusk 123rd year of Ascendancy at 11:46 see stats
By Vexalia the Shalore Shadowblade level 5
4th Mirth 122nd year of Ascendancy at 23:29 see stats
By Vexalia the Shalore Shadowblade level 14
55th Dusk 122nd year of Ascendancy at 06:22 see stats
By Vexalia the Shalore Shadowblade level 22
4th Flare 123rd year of Ascendancy at 17:53 see stats
By Vexalia the Shalore Shadowblade level 20
5th Allure 123rd year of Ascendancy at 01:07 see stats
By Vexalia the Shalore Shadowblade level 22
4th Flare 123rd year of Ascendancy at 04:57 see stats
By Vexalia the Shalore Shadowblade level 25
14th Dusk 123rd year of Ascendancy at 09:27 see stats
By Vexalia the Shalore Shadowblade level 17
5th Haze 122nd year of Ascendancy at 06:32 see stats
By Vexalia the Shalore Shadowblade level 33
36th Haze 123rd year of Ascendancy at 22:07 see stats
By Vexalia the Shalore Shadowblade level 32
33rd Haze 123rd year of Ascendancy at 11:51 see stats
Log
Vexalia hits Corrupted mastocytic feeder for 162 physical, 13 cold, 7 blight, 28 darkness, 61 physical (274 total damage).
Vexalia killed Corrupted mastocytic feeder!
Insidious Blight from Corrupted mastocytic feeder hits Vexalia for (13 absorbed), 0 blight (0 total damage).
Blight Poison from Corrupted mastocytic feeder hits Vexalia for (31 absorbed), 0 blight (0 total damage).
Bloated ooze notices you at the last moment!
Vexalia performs a melee critical strike against Bloated ooze!
Vexalia hits Bloated ooze for 150 physical damage.
Vexalia killed Bloated ooze!
Vexalia is free from the blighted poison.
Talent Stealth is ready to use.
Insidious Blight from Corrupted mastocytic feeder hits Vexalia for (13 absorbed), 0 blight (0 total damage).
Insidious Blight from Corrupted mastocytic feeder hits Vexalia for (13 absorbed), 0 blight (0 total damage).
Resting starts...
Vexalia is free from the insidious blight.
Vexalia stops regenerating health quickly.
Vexalia is visible again.
The shield around Vexalia crumbles.
You can feel tremors in the worm.. A gastric wave is coming! Dodge to an alcove!
Talent Flurry is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Infusion: Regeneration is ready to use.
The gastric wave is upon you!
Rested for 19 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Vexalia activates Stealth.