Moosey the level 7 Halfling Skirmisher by matthewj94

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp7 / 13%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity24 (base 21)
Constitution13 (base 12)
Magic13 (base 10)
Willpower16 (base 13)
Cunning24 (base 21)

Resources

Life219/221
Stamina133/133
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth26.963832591226
See Invisible26.963832591226

Offense: Mainhand

Damage29
Accuracy37
Crit Chance10%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower13
Crit Chance7%
Speed1

Offense: Mind

Mindpower20
Crit Chance7%
Speed1

Offense: Damage Bonus

Mind+5%
Nature+9%

Defense: Base

Armour (hardiness)13.719009130622 (47.431709976583%)
Defense14
Ranged Defense14
Fatigue15
Physical Save9
Spell Save17
Mental Save14

Defense: Resistances

Fire+ 3%( 70%)

Defense: Immunities

Disarm Resistance21%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
2/5
0/5
0/5
Cunning / Called Shots1.30
5/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
2/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On fingers
On fingers
Quiver
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Resting starts...
Talent Swift Shot is ready to use.
Talent Kneecapper is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Chant of Fortress is ready to use.
Talent Luck of the Little Folk is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...

Saving done.

Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.

There is a Derth (Town) here (press '' or right click to use).

You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 10-11 power, 16.5 block).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 5.45 gold from the transmogrification of
Searstoker (12-18 power, 2 apr).
You gain 4.85 gold from the transmogrification of
Dourwrack the iron mace (14-19 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 6.18 gold from the transmogrification of
iron greatmaul 'Willowstreak' (20-29 power, 1 apr).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...


Saving done.

Saving game...

Saving done.