GIR the level 1 Higher Alchemist by CaptainGir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp1 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic18 (base 17)
Willpower12 (base 11)
Cunning11 (base 11)

Resources

Life-3/102
Mana110/110
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save10
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
2/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Refit Golem is ready to use.

GIR casts
Refit Golem.
Refitting starts...

Refitted for 0 turns (stop reason: hostile spotted to the south (bandit)).

GIR casts
Refit Golem.
Refitting starts...

Refitted for 0 turns (stop reason: hostile spotted to the south (bandit)).


GIR misses Bandit.
Bandit hits GIR for 9 physical, 5 physical, 5 temporal (19 total damage).

GIR misses Bandit.
Bandit hits GIR for 12 physical, 6 physical, 5 temporal (22 total damage).

GIR misses Bandit.
Bandit uses
Infusion: Regeneration.
Bandit starts regenerating health quickly.


GIR misses Bandit.
Bandit misses GIR.
Bandit hits GIR for 10 physical damage.

GIR misses Bandit.
Bandit hits GIR for 10 physical, 6 physical, 5 temporal (20 total damage).

GIR misses Bandit.
Bandit misses GIR.
Bandit hits GIR for 5 physical damage.
GIR the level 1 higher alchemist was impaled to death by a bandit on level 1 of Trollmire.