Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Items Vault 1.3.0Donators/Buyers bonus! Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Shalore |
Class | Hero |
Level / Exp | 24 / 30% |
Size | medium |
Lifes / Deaths | Killed by Glitha the vampire at level 20 on the 9th Decay 122nd year of Ascendancy at 09:49 3 / 3Killed by armoured skeleton warrior at level 20 on the 9th Decay 122nd year of Ascendancy at 11:53 Killed by Voritha the skeleton archer at level 20 on the 9th Decay 122nd year of Ascendancy at 16:39 |
Primary Stats
Strength | 97 (base 67) |
Dexterity | 59 (base 22) |
Constitution | 47 (base 25) |
Magic | 53 (base 44) |
Willpower | 54 (base 30) |
Cunning | 47 (base 24) |
Resources
Mana | 24/527 |
Psi | 124/124 |
Vim | 0/230 |
Life | 24868/32324 |
Stamina | 239/239 |
Hate | 89/100 |
Healing Factor | 1 |
Regeneration | 11.874075881212 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -30% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 13 |
See Stealth | 11 |
See Invisible | 13 |
ESP Range | 10 |
ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
Damage | 75 |
Accuracy | 57 |
Crit Chance | 47% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | 45 |
Accuracy | 57 |
Crit Chance | 45% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45.496070874724 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 38.3 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 25.750256032637 (30%) |
Defense | 0 |
Ranged Defense | 5 |
Fatigue | 16 |
Physical Save | 44.566666666667 |
Spell Save | 31.875 |
Mental Save | 55.55 |
Defense: Resistances
All | + 8%( 70%) |
Defense: Immunities
Stun Resistance | 21% |
Disarm Resistance | 31% |
Instadeath Resistance | 100% |
Blind Resistance | 23% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 542 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 294 damage for 3 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 588 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 1.20 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Magical combat | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Absorption | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Temporal | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Stone | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
Spell / Necrosis | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Demonic strength | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 1/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
talent | Arcane Feed |
talent | Beyond the Flesh |
talent | Arcane Combat |
talent | Abyssal Shield |
talent | Thermal Shield |
talent | Gloom |
talent | Chant of Fortress |
talent | Kinetic Shield |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | The thrill of combat improves the target's maximum life by 2%, life regeneration by 9.77, and stamina regeneration by 1.95. Bloodbath |
beneficial effect | The target is in a magical frenzy, improving spellpower by 8. Bloodlust |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by giant venus flytrap. Escort: lone alchemist (level 2 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed length of troll intestine. * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Murkvengeance the dwarven-steel greatmaul (42-63 power, 2 apr) Murkvengeance the dwarven-steel greatmaul (42-63 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 Base power: 42.0 - 63.0 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to inflict damage reduction * 13% chance to disease Damage (Melee): +12 blight / +4 darkness When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +12 Changes stats: +5 Str / +1 Cun Changes resistances penetration: +9% physical Changes damage: +28% physical Mental save: +25 (+7 eff.) Disease immunity: +22% Stamina when hit: +2.00 Mental crit. chance: +2% Massive two-handed mauls. |
Quiver | Tempestpassion the quiver of ash arrows (20/20, 20.5-28.7 power, 7 apr) Tempestpassion the quiver of ash arrows (20/20, 20.5-28.7 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 30% Wil, 42% Cun Damage type: Lightning Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 20 Damage (Ranged): +12 lightning / +9 light / +5 cold / +8 arcane / +12 darkness Burst (radius 2) on crit: +8 lightning Damage against: +9% Undead / +7% Living Arrows are used with bows to pierce your foes to death. |
On hands | heroic iron gauntlets of archery (0 def, 5 armour) heroic iron gauntlets of archery (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Armour: +5 Changes stats: +2 Cun / +3 Dex Mental save: +6 (+2 eff.) Maximum life: +41.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 203% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Gyroyon (0 def, 5 armour) Gyroyon (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +16 Dex / +6 Con Changes resistances: +25% darkness / +9% mind Changes resistances penetration: +5% mind Changes damage: +21% blight Infravision radius: +5 A cap made of leather. |
On feet | Darktrencher (4 def, 4 armour) Darktrencher (4 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 (+0 eff.) Ranged Defense: +5 (+5 eff.) Fatigue: +3% Effects on melee hit: * 40% chance to inflict damage reduction Changes stats: +2 Str / +3 Con Physical save: +6 (+2 eff.) Maximum life: +20.00 Movement speed: +20% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.4 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Olerion [power 169] (8 cooldown) Olerion [power 169] (8 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +2 Dex Light radius: +1 It can be used to fire a blast of psionic energies in a range 8 beam (dam 84-169), putting all charms on cooldown for 8 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Isluwen IsluwenPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Damage when hit (Melee): 4 blight Changes stats: +4 Str / +2 Wil / +4 Con Changes resistances: +22% light Changes damage: +11% light Stun/Freeze immunity: +21% Life regen: +1.10 Damage Shield penetration: +20% Rings can have magical properties. |
On fingers | Brodorak the steel ring Brodorak the steel ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +8 Con Grants telepathy: Dragon Humanoid/Orc Physical save: +8 (+3 eff.) Mental save: +9 (+3 eff.) Blindness immunity: +23% Equilibrium when hit: +0.08 Infravision radius: +4 See stealth: +11 See invisible: +7 Rings can have magical properties. |
Around neck | Flashwild FlashwildInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 8 lightning Changes stats: +3 Dex Changes resistances: +6% temporal Amulets can have magical properties. |
In main hand | Xeramira the steel longsword (21.5-30.1 power, 3 apr) Xeramira the steel longsword (21.5-30.1 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 21.5 - 30.1 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 13% chance to cause random gloom * 9% chance to disease Damage (Melee): +5 blight / +7 mind When wielded/worn: Changes stats: +2 Cun / +3 Wil Changes resistances: +9% cold Physical save: +3 (+1 eff.) See invisible: +6 Sharp, long, and deadly. |
Around waist | Amurayon the rough leather belt Amurayon the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 4 blight Changes stats: +4 Dex / +4 Cun / +6 Lck Trap disarming bonus: +7 Stealth bonus: +6 Spell crit. chance: +1% Infravision radius: +4 A belt that goes around your waist. |
In off hand | Splendoursweep (29.5-41.3 power, 4 apr) Splendoursweep (29.5-41.3 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 29.5 - 41.3 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 8% chance to disease Damage (Melee): +12 blight When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +5 (+0 eff.) Changes resistances: +4% all Changes resistances penetration: +5% nature Changes damage: +12% light Disease immunity: +12% Disarm immunity: +31% Light radius: +3 Blunt and deadly. |
Cloak | linen cloak 'Cystbearer' (1 def, 0 armour) linen cloak 'Cystbearer' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 lightning / 4 nature Changes stats: +2 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | enlightening drakeskin leather armour of the hero (5 def, 8 armour) enlightening drakeskin leather armour of the hero (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+0 eff.) Fatigue: +8% Changes stats: +7 Str / +8 Dex / +7 Mag / +16 Wil / +13 Cun Mental save: +25 (+7 eff.) A suit of armour made of leather. |
Inventory
shielding rune of the psychic (absorb 269 for 3 turns) shielding rune of the psychic (absorb 269 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 269 damage for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Call (10% chance level 1). Damage (Melee): +14 % chance of confusion Burst (radius 2) on crit: +20 physical repulsion When wielded/worn: Accuracy: +12 (+3 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Zanatokalthohad the steel waraxe (19.5-27.3 power, 3 apr) Zanatokalthohad the steel waraxe (19.5-27.3 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 19.5 - 27.3 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 15% chance to cause random gloom Damage (Melee): +6 temporal / +7 mind / +8 nature Burst (radius 1) on hit: +4 physical When wielded/worn: Changes stats: +1 Cun / +2 Wil Only die when reaching: -20.00 life Maximum life: +30.00 One-handed war axes. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
This item will automatically be transmogrified when you leave the level. grounding pair of dwarven-steel boots of uncanny dodging (7 def, 4 armour)grounding pair of dwarven-steel boots of uncanny dodging (7 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +7 (+0 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +3% Changes resistances: +10% lightning / +8% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Yvenn' (0 def, 8 armour) pair of iron boots 'Yvenn' (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 blight Changes damage: +3% blight Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Zuboriba (0 def, 1 armour) Zuboriba (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Wil / +3 Con See invisible: +6 A cap made of leather. |
dwarven-steel mail armour 'Glonor' (15 def, 18 armour) dwarven-steel mail armour 'Glonor' (15 def, 18 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +18 Defense: +15 (+0 eff.) Fatigue: +16% Changes stats: +4 Cun / +1 Mag Changes resistances: +17% cold Changes damage: +9% blight Mental save: +22 (+7 eff.) Vim when firing critical spell: +3.00 A suit of armour made of mail. |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 45.85 to 137.56 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
enlightening dwarven-steel plate armour of Eyal (5 def, 11 armour) enlightening dwarven-steel plate armour of Eyal (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+0 eff.) Fatigue: +24% Changes stats: +3 Cun / +5 Wil Mental save: +13 (+4 eff.) Life regen: +1.00 Maximum life: +43.00 Healing mod.: +13% A suit of armour made of metal plates. |
193 alchemist agate 193 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Belynne (dig speed 29 turns) Belynne (dig speed 29 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +2 Str / +2 Dex / +1 Cun Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 80 power out of 80/80. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots 'Plaguegore' (19/19, 20.5-24.6 power, 2 apr) pouch of steel shots 'Plaguegore' (19/19, 20.5-24.6 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 19 On weapon hit: * 40% chance to gain 10% of a turn On weapon crit: * wounds the target Damage (Ranged): +7 bleed / +7 cold / +8 nature Shots are used with slings to pummel your foes to death. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Vanarion the Shalore Hero level 18
5th Haze 122nd year of Ascendancy at 22:25 see stats
By Vanarion the Shalore Hero level 20
1st Wintertide 123rd year of Ascendancy at 23:00 see stats
By Vanarion the Shalore Hero level 19
73rd Haze 122nd year of Ascendancy at 20:10 see stats
By Vanarion the Shalore Hero level 10
6th Dusk 122nd year of Ascendancy at 21:47 see stats
By Vanarion the Shalore Hero level 20
74th Haze 122nd year of Ascendancy at 05:35 see stats
By Vanarion the Shalore Hero level 20
74th Haze 122nd year of Ascendancy at 06:22 see stats
By Vanarion the Shalore Hero level 10
18th Dusk 122nd year of Ascendancy at 03:56 see stats
By Vanarion the Shalore Hero level 10
13rd Dusk 122nd year of Ascendancy at 02:57 see stats
By Vanarion the Shalore Hero level 17
48th Dusk 122nd year of Ascendancy at 08:45 see stats
Log
Armoured skeleton warrior is dazed!
Armoured skeleton warrior hits Vanarion for 23 darkness, (5 to psi shield), 17 fire, 19 darkness, (4 to psi shield), 14 fire (74 total damage).
Vanarion hits Armoured skeleton warrior for (13 absorbed), 3 physical, (2 absorbed), 0 blight, , (2 absorbed), 0 mind, , , , (slow 30%), (8 absorbed), 2 physical, (4 absorbed), 1 blight, , , , (slow 30%) (7 total damage).
Vanarion hits Skeleton warrior for 30 blight, 2 blight, , 1 mind, , , , (slow 30%), 35 blight, 5 blight, , , , (slow 30%) (73 total damage).
Armoured skeleton warrior is not dazed anymore.
Epidemic from Vanarion hits Armoured skeleton warrior for (25 absorbed), 6 blight (6 total damage).
Ghoulking uses Ghoulish Leap.
Skeleton warrior is free from the acid.
Skeleton mage overcomes the gloom
Skeleton mage casts Manathrust.
Skeleton mage hits Skeleton warrior for 0 arcane damage.
Skeleton mage hits Vanarion for (30 to psi shield), 215 arcane (215 total damage).
Armoured skeleton warrior uses Block.
Elowe the ogre pounder overcomes the gloom
Skeleton warrior performs a melee critical strike against Vanarion!
Skeleton warrior is covered in acid!
Vanarion hits Skeleton warrior for 1 acid, 4 light, 7 blight, 3 fire, 1 nature, 4 lightning (19 total damage).
Skeleton warrior hits Vanarion for (62 to psi shield), 632 physical, (9 to psi shield), 6 nature, (9 to psi shield), 6 temporal (644 total damage).
Ghast uses Ghoulish Leap.
Vanarion deactivates Beyond the Flesh.
Vanarion deactivates Chant of Fortress.
Vanarion deactivates Abyssal Shield.
Vanarion deactivates Thermal Shield.
Vanarion no longer revels in blood quite so much.
Vanarion deactivates Arcane Feed.
Vanarion deactivates Arcane Combat.
Vanarion deactivates Gloom.
Vanarion is not stunned anymore.
Vanarion deactivates Kinetic Shield.