














Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Ghoul |
Class | Bulwark |
Level / Exp | 17 / 37% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 71 (base 44) |
Dexterity | 29 (base 12) |
Constitution | 62 (base 34) |
Magic | 10 (base 10) |
Willpower | 20 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | 764/776 |
Stamina | 85/153 |
Healing Factor | 1.3398029716162 |
Regeneration | 5.4586893850967 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
See Stealth | 8 |
See Invisible | 8 |
Offense: Mainhand
Damage | 51 |
Accuracy | 35 |
Crit Chance | 10% |
APR | 7 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 21 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +18% |
Mind | +15% |
Blight | +6% |
Physical | +7% |
Fire | +13% |
All | 0% |
Offense: Damage Penetration
Blight | +10% |
Lightning | +45% |
Mind | +20% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 67.512188445237 (81.151787968034%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 32 |
Physical Save | 50 |
Spell Save | 33 |
Mental Save | 33 |
Defense: Resistances
Acid | + 23%( 70%) |
Blight | + 25%( 70%) |
Physical | + 17%( 70%) |
Cold | + 28%( 70%) |
All | + 15%( 70%) |
Darkness | + 18%( 70%) |
Light | + 20%( 70%) |
Temporal | + 20%( 70%) |
Lightning | + 24%( 70%) |
Fire | + 24%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Stun Resistance | 100% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 90% |
Poison Resistance | 80% |
Blind Resistance | 23% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat veteran | 1.61 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Shield Wall |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
Escort the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed honey tree root. * You've found the needed hummerhorn wing. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() Durarorak (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1(-) Dex +2(-) Cun +1(-) Con dps ---------- Phys.crit +3.0% (-) Melee+ 0(-20) item manaburn arcane Res.pen +10%(-) physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +6%(-) lightning Phys.save +11 (+4 eff.) (-) Mind.save +11 (+6 eff.) (-) ---------- misc Max.stam +10.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Torchtrail the brass lantern 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3%(-) fire ----- def ----- Resists +6%(-) light +3%(-) temporal +3%(-) darkness +3%(-) nature Spell.save +6 (+3 eff.) (-) Max.HP +40.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Elenozilarig (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3(-) Dex +3(-) Wil ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +1%(-) physical Die.at -80.00 life (-) Disease- +10% (-) Teleport- +10% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() storm iron gauntlets of dexterity (+2) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2(-) Dex dps ---------- Melee+ 6(-) lightning Dmg.mod +3%(-) lightning Acc +10 (+5 eff.) (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +5%(-) lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() elm totem of stinging 'Tulygorn' [power 110] (15 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Apr +2 (-) ----- def ----- Defense +5 (+2 eff.) (-) Resists +9%(-) acid +3%(-) temporal +3%(-) blight Die.at -40.00 life (-) Sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Branakor the Gloomwind 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +4.0% (-) Melee+ 0(-20) item darkness numbing Res.pen +10%(-) blight Apr +1 (-) On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Defense +15 (+7 eff.) (-) Die.at -20.00 life (-) Blind- +23% (-) ---------- misc Infravis +4 (-) See.Stealth +8 (-) See.Invis +8 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() Demonlash the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +7 Str +5 Con dps ---------- Phys.crit +0.0% (-4.0%) Phys.pwr +6 (+2 eff.) Melee+ 0(-20) item darkness numbing Res.pen +0%(-10%) blight Apr +0 (-1) On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Defense +0 (+0 eff.) (-15 (-7 eff.)) Resists +1% physical Phys.save +9 (+3 eff.) Die.at +0.00 life (+20.00 life) Blind- +0% (-23%) ---------- misc Stam/turn +1.00 Infravis +0 (-4) See.Stealth +0 (-8) See.Invis +0 (-8) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() voratun amulet 'Airwrack' 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +16.00% (-) Phys.pwr +7 (+2 eff.) (-) Spell.pwr +8 (+6 eff.) (-) Phys.spd +10% (-) Dmg.mod +6%(-) blight +10%(-) fire +15%(-) lightning +7%(-) physical Res.pen +25%(-) lightning ---------- misc Masteries +0.31(-) Technique/Superiority +0.31(-) Technique/Combat veteran Amulets make your neck look great! |
In main hand | ![]() Urysarin (24-34 power, 4 apr) 3.0 T3 mace 1H weapon Reqs Str 24 [Rare] Arcane Power 24.5 - 34.3 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 (-) Crit +1.5% (-) Atk.spd 100% (-) On Crit: * Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7 While equipped: dps ---------- Dmg.mod +15%(-) mind Res.pen +20%(-) mind Melee Ret 2(-) mind ----- def ----- Resists +9%(-) blight Blunt and deadly. |
Around waist | ![]() Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() Coral Spray (8 def, 8 armour, 18-25 power, 48 block) 7.0 T1 shield armor Reqs Shield usage training Str 16 [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% (-) Block +48 (-) Melee+ +10(-) cold While equipped: dps ---------- On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 (-) Defense +8 (+4 eff.) (-) Fatigue +12% (-) Resists +15%(-) cold +10%(-) fire ---------- misc Max.Air +20.00 (-) Talents +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Cloak | ![]() Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) (-) Spell.pwr +5 (+3 eff.) (-) Mind.pwr +5 (+2 eff.) (-) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | ![]() Shimmerwrest the dwarven-steel plate armour (0 def, 11 armour) 17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Psionic While equipped: Stats +5(-) Cun +9(-) Wil dps ---------- Mind.pwr +10 (+5 eff.) (-) Res.pen +20%(-) lightning ----- def ----- Armour +11 (-) Fatigue +22% (-) Mind.save +23 (+12 eff.) (-) ---------- misc Max.hate +4.00 (-) A suit of armour made of metal plates. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 513% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() shatter afflictions rune of the warrior (absorb 92; cd 12) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Tap to cycle through comparison choices |
![]() grounding copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: dps ---------- Crit.mult +0.00% (-16.00%) Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-8 (-6 eff.)) Phys.spd +0% (-10%) Dmg.mod +0%(-6%) blight +0%(-10%) fire +0%(-15%) lightning +0%(-7%) physical Res.pen +0%(-25%) lightning ----- def ----- Resists +12% lightning Stun/Frz- +21% ---------- misc Masteries +0.00(-0.31) Technique/Superiority +0.00(-0.31) Technique/Combat veteran Amulets make your neck look great! |
![]() warrior's copper amulet of constitution (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +0.00% (-16.00%) Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-8 (-6 eff.)) Phys.spd +0% (-10%) Dmg.mod +0%(-6%) blight +0%(-10%) fire +0%(-15%) lightning +0%(-7%) physical Res.pen +0%(-25%) lightning ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Masteries +0.00(-0.31) Technique/Superiority +0.00(-0.31) Technique/Combat veteran Amulets make your neck look great! |
![]() copper ring of pilfering 0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.crit +0.0% (-4.0%) Melee+ 0(-20) item darkness numbing Res.pen +0%(-10%) blight Acc +8 (+3 eff.) Apr +8 (+7) ----- def ----- Defense +8 (+4 eff.) (-7 (-3 eff.)) Die.at +0.00 life (+20.00 life) Blind- +0% (-23%) ---------- misc Infravis +0 (-4) See.Stealth +0 (-8) See.Invis +0 (-8) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 87% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
![]() marksman's copper ring of fire (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Phys.crit +0.0% (-4.0%) Melee+ 0(-20) item darkness numbing Dmg.mod +11% fire Res.pen +0%(-10%) blight Acc +4 (+2 eff.) Apr +0 (-1) ----- def ----- Defense +0 (+0 eff.) (-15 (-7 eff.)) Resists +22% fire Die.at +0.00 life (+20.00 life) Blind- +0% (-23%) ---------- misc Infravis +0 (-4) See.Stealth +0 (-8) See.Invis +0 (-8) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() mule's copper ring of power 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.crit +0.0% (-4.0%) Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +6 (+3 eff.) Melee+ 0(-20) item darkness numbing Res.pen +0%(-10%) blight Apr +0 (-1) ----- def ----- Defense +0 (+0 eff.) (-15 (-7 eff.)) Fatigue -5% Die.at +0.00 life (+20.00 life) Blind- +0% (-23%) ---------- misc Max.enc +20 Infravis +0 (-4) See.Stealth +0 (-8) See.Invis +0 (-8) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Skullcleaver (20-28 power, 4 apr) 3.0 T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Power 20.0 - 28.0(-4.5 - -6.3) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 (-) Crit +12.0% (+10.5%) Atk.spd 100% (-) HP.leech +10% Dmg.conv 25% blight On Crit: - Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7 While equipped: dps ---------- Dmg.mod +8% blight +0%(-15%) mind Res.pen +0%(-20%) mind Melee Ret 0(-2) mind ----- def ----- Resists +0%(-9%) blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() Malurek the Dazzletickler (0 def, 4 armour, 21-25 power, 42 block) 7.0 T2 shield armor Reqs Shield usage training Str 16 [Random Unique] Nature/Master When used to Attack: Power 21.0 - 25.2(+3.0 - +0.0) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% (+1.0%) Block +42 (-6) Melee+ +0(-10) cold On Crit.r2 +8 light +12 cold On Crit: + Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +6 (+2 eff.) Dmg.mod +6% light Melee Ret 2 cold ----- def ----- Armour +4 (-4) Defense +0 (+0 eff.) (-8 (-4 eff.)) Fatigue +8% (-4%) Resists +5% acid +24%(+9%) cold +6% lightning +7%(-3%) fire ---------- misc Max.Air +0.00 (-20.00) Light +2 Talents +1.00(-) Block Handheld deflection devices. |
![]() Badudir (17 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Psionic While equipped: Stats +0(-5) Cun +0(-9) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-10 (-5 eff.)) Res.pen +0%(-20%) lightning Apr +2 On Hit (Melee): * 10% chance to reduce armor by 22% ----- def ----- Armour +4 (-7) Defense +17 (+9 eff.) Fatigue +12% (-10%) Resists +5% mind +1% physical Mind.save +11 (+6 eff.) (-12 (-6 eff.)) ---------- misc Max.hate +0.00 (-4.00) A suit of armour made of mail. |
![]() Golaith the Frozenbreaker 1.0 T1 belt armor [Rare] Nature While equipped: Stats +5 Cun dps ---------- Res.pen +5% temporal Melee Ret 2 temporal ----- def ----- Armour +0 (-4) Fatigue +0% (+10%) Resists +6% lightning +5% temporal +9% cold Max.HP +0.00 (-40.00) Knockbk- +0% (-40%) ---------- misc Max.enc +0 (-70) See.Invis +3 A belt that goes around your waist. |
![]() Stormbreacher 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Phys.pwr +10 (+4 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +3% lightning Melee Ret 6 lightning ----- def ----- Armour +2 (-2) Fatigue +0% (+10%) Resists +6% mind Phys.save +7 (+2 eff.) Max.HP +0.00 (-40.00) Knockbk- +0% (-40%) ---------- misc Max.enc +0 (-70) A belt that goes around your waist. |
![]() Blastraven the linen cloak (16 def, 2 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) (-) Spell.pwr +0 (+0 eff.) (-5 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +6% lightning ----- def ----- Armour +2 Defense +16 (+8 eff.) Max.HP +30.00 ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Flashglory the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +7 Dex +2 Mag +1 Wil +2 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee Ret 2 fire ----- def ----- Defense +1 (+1 eff.) ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Lightfist (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +3% light +3% cold Acc +4 (+2 eff.) Apr +4 Melee Ret 4 cold ----- def ----- Defense +1 (+1 eff.) Resists +6% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() pair of rough leather boots 'Glacierstake' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +0(-1) Dex +3 Wil +3(+1) Cun +0(-1) Con dps ---------- Phys.crit +0.0% (-3.0%) Melee+ 0(-20) item manaburn arcane Res.pen +5% cold +5% mind +0%(-10%) physical On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Armour +1 (-2) Fatigue +0% (-2%) Resists +0%(-6%) lightning +3% mind +6% nature Phys.save +6 (+2 eff.) (-5 (-2 eff.)) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) (-4 (-2 eff.)) ---------- misc Max.stam +0.00 (-10.00) A pair of boots made of leather. |
![]() Cracklerebel (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +0(-1) Dex +2 Mag +0(-2) Cun +2(+1) Con dps ---------- Phys.crit +0.0% (-3.0%) Melee+ 0(-20) item manaburn arcane Res.pen +0%(-10%) physical ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +3%(-3%) lightning Phys.save +0 (+0 eff.) (-11 (-4 eff.)) Mind.save +0 (+0 eff.) (-11 (-6 eff.)) HP.reg +1.00 Heal.mod +11% ---------- misc Max.stam +0.00 (-10.00) Infravis +2 See.Invis +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Morningbright (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +0(-1) Dex +0(-2) Cun +0(-1) Con dps ---------- Phys.crit +0.0% (-3.0%) Melee+ 0(-20) item manaburn arcane Dmg.mod +3% light Res.pen +20% mind +0%(-10%) physical ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +0%(-6%) lightning +6% mind +6% darkness Phys.save +0 (+0 eff.) (-11 (-4 eff.)) Mind.save +0 (+0 eff.) (-11 (-6 eff.)) Silence- +21% Confus- +23% Stun/Frz- +23% ---------- misc Max.stam +0.00 (-10.00) Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Toruzilanarifang (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +0(-1) Dex +1 Mag +1(-1) Cun +4(+3) Con dps ---------- Phys.crit +0.0% (-3.0%) Melee+ 0(-20) item manaburn arcane Res.pen +0%(-10%) physical ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +0%(-6%) lightning Crit.chn- 5.00% Phys.save +0 (+0 eff.) (-11 (-4 eff.)) Mind.save +0 (+0 eff.) (-11 (-6 eff.)) HP.reg +1.00 Heal.mod +11% ---------- misc Hate/m.crit +1.00 Max.stam +0.00 (-10.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() pair of iron boots 'Burnblack' (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +0(-1) Dex +0(-2) Cun +0(-1) Con dps ---------- Phys.crit +0.0% (-3.0%) Melee+ 0(-20) item manaburn arcane Res.pen +0%(-10%) physical ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +5%(-1%) lightning +6% temporal +3% cold +9% fire Phys.save +0 (+0 eff.) (-11 (-4 eff.)) Spell.save +3 (+2 eff.) Mind.save +0 (+0 eff.) (-11 (-6 eff.)) Die.at -80.00 life Stun/Frz- +10% ---------- misc Max.stam +0.00 (-10.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() umbral rough leather gloves of strength (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str +0(-2) Dex dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 6 darkness 0(-6) lightning Dmg.mod +4% darkness +0%(-3%) lightning Acc +0 (+0 eff.) (-10 (-5 eff.)) ----- def ----- Armour +1 (-) Fatigue +0% (-1%) Resists +6% darkness +0%(-5%) lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Hathirelin the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +0(-3) Dex +0(-3) Wil +3 Con dps ---------- Crit.mult +5.00% Mind.pwr +15 (+8 eff.) Dmg.mod +9% physical Acc +5 (+2 eff.) ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +0%(-1%) physical Die.at +0.00 life (+80.00 life) Disease- +0% (-10%) Teleport- +0% (-10%) ---------- misc Max.stam +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Zubutta (0 def, 11 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +0(-3) Dex +0(-3) Wil ----- def ----- Armour +11 (+8) Fatigue +5% (-) Resists +3% nature +0%(-1%) physical Crit.chn- 5.00% Die.at +0.00 life (+80.00 life) Heal.mod +15% Disease- +0% (-10%) Knockbk- +10% Teleport- +0% (-10%) ---------- misc Stam/ret +0.80 Equi/ret +0.90 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() grounding iron helm of constitution (+3) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +0(-3) Dex +0(-3) Wil +3 Con ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +5% lightning +6% temporal +0%(-1%) physical Die.at +0.00 life (+80.00 life) Disease- +0% (-10%) Teleport- +0% (-10%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() stabilizing iron helm of constitution (+3) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +0(-3) Dex +0(-3) Wil +3 Con ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +0%(-1%) physical Phys.save +13 (+4 eff.) Die.at +0.00 life (+80.00 life) Disease- +0% (-10%) Teleport- +0% (-10%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() werebeast's iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +2 Str +2(-1) Dex +0(-3) Wil +2 Cun +2 Con ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +0%(-1%) physical Die.at +0.00 life (+80.00 life) Disease- +0% (-10%) Teleport- +0% (-10%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light +0%(-3%) fire ----- def ----- Resists +0%(-3%) nature +0%(-3%) temporal +30%(+24%) light +0%(-3%) darkness Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +0.00 (-40.00) Heal.mod +10% ---------- misc Light +5 (+2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Dmg.mod +0%(-3%) fire ----- def ----- Resists +0%(-6%) light +0%(-3%) temporal +0%(-3%) darkness +0%(-3%) nature Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +0.00 (-40.00) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +0%(-3%) fire ----- def ----- Resists +0%(-6%) light +0%(-3%) temporal +0%(-3%) darkness +0%(-3%) nature Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +41.00 (+1.00) ---------- misc Light +5 (+2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By SoGhoul the Ghoul Bulwark level 14
22nd Dusk 122nd year of Ascendancy at 06:32 see stats
By SoGhoul the Ghoul Bulwark level 10
5th Flare 122nd year of Ascendancy at 17:50 see stats
By SoGhoul the Ghoul Bulwark level 11
7th Flare 122nd year of Ascendancy at 16:25 see stats
Log
Ce'Nytira the giant green ant is stunned!
SoGhoul hits Ce'Nytira the giant green ant for 107 physical, 15 cold, 12 lightning, 0 arcane, 95 physical, 15 cold, 12 lightning, 0 arcane (256 total damage).
Ce'Nytira the giant green ant hits SoGhoul for 6 physical, 4 mind (10 total damage).
Melee retaliation hits Ce'Nytira the giant green ant for 1 mind damage.
Ce'Nytira the giant green ant has shrugged off 47 damage and is ready for more.
Bleeding from SoGhoul hits Ce'Nytira the giant green ant for 36 physical damage.
Talent Block is ready to use.
Talent Assault is ready to use.
Carrion worm mass's blight area effect hits Ce'Nytira the giant green ant for (10 rampage shugs off), 0 blight (0 total damage).
Carrion worm mass's blight area effect hits SoGhoul for 8 blight damage.
SoGhoul uses Block.
Ce'Nytira the giant green ant misses SoGhoul.
Ce'Nytira the giant green ant has shrugged off 45 damage and is ready for more.
Nivor, the repented thief says: 'Help! Ce'Nytira the giant green ant to the southeast!'
Bleeding from SoGhoul hits Ce'Nytira the giant green ant for (36 rampage shugs off), 0 physical (0 total damage).
SoGhoul speeds down outside of the retch.
Ce'Nytira the giant green ant shrugs off the effect 'Frozen'!
A wave of icy water sprays out from SoGhoul towards Ce'Nytira the giant green ant!
SoGhoul hits Ce'Nytira the giant green ant for (28 rampage shugs off), 0 cold (0 total damage).
Melee retaliation hits Ce'Nytira the giant green ant for (1 rampage shugs off), 0 mind (0 total damage).
Ce'Nytira the giant green ant hits SoGhoul for (18 blocked), 0 physical, 2 mind (2 total damage).
Carrion worm mass's blight area effect hits Ce'Nytira the giant green ant for (10 rampage shugs off), 0 blight (0 total damage).
Carrion worm mass's blight area effect hits SoGhoul for (8 blocked), 0 blight (0 total damage).
SoGhoul uses Assault.
SoGhoul performs a melee critical strike against Ce'Nytira the giant green ant!
SoGhoul performs a melee critical strike against Ce'Nytira the giant green ant!
SoGhoul hits Ce'Nytira the giant green ant for (8 rampage shugs off), 141 physical (141 total damage).
SoGhoul killed Ce'Nytira the giant green ant!
Talent Shield Slam is ready to use.