











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 42 / 93% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 88 (base 60) |
| Dexterity | 12 (base 11) |
| Constitution | 86 (base 60) |
| Magic | 8 (base 10) |
| Willpower | 56 (base 44) |
| Cunning | 20 (base 10) |
Resources
| Life | 1616/1616 |
| Stamina | 321/321 |
| Healing Factor | 1.5458352098046 |
| Regeneration | 16.181102676534 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 181 |
| Accuracy | 45 |
| Crit Chance | 9% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +15% |
| All | 0% |
| Nature | +20% |
Offense: Damage Penetration
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 84.084537089062 (100%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 30 |
| Physical Save | 46 |
| Spell Save | 35 |
| Mental Save | 23 |
Defense: Resistances
| Lightning | + 27%( 70%) |
| Acid | + 42%( 70%) |
| Light | + 21%( 70%) |
| Darkness | + 22%( 70%) |
| Cold | + 29%( 70%) |
| Physical | + 29%( 70%) |
| Fire | + 32%( 70%) |
| All | + 17%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 0% |
| Poison Resistance | 50% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 386 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 285 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 353 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.26 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | nightwalker's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+2 eff.) Changes stats: +5 Wil Critical mult.: +13.00% Maximum life: +42.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | stabilizing dwarven-steel helm of constitution (+4) (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Con Physical save: +14 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | supercharged dwarven-steel torque of mindblast [power 290] (17 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to blast the opponent's mind dealing 290 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 17 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | savage's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Spell save: +12 (+5 eff.) Maximum stamina: +13.00 Rings make your fingers look great! |
| On fingers | warrior's gold ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +15% acid / +18% fire / +12% lightning / +15% cold Rings make your fingers look great! |
| Around waist | nightruned rough leather belt of lifePowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% light / +6% darkness Life regen: +0.80 Healing mod.: +10% A belt that goes around your waist. |
| In main hand | voratun greatmaul of vileness (65-98 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.0 - 97.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 17% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +23 blight Massive two-handed mauls. |
| On hands | restful rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +2.00 Stamina each turn: +0.60 Maximum stamina: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | impenetrable stralite plate armour of implacability (0 def, 31 armour)Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +31 Fatigue: +18% Physical save: +6 (+2 eff.) A suit of armour made of metal plates. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+10 eff.) Changes stats: +4 Dex / +4 Cun / +4 Wil Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
| Around neck | wanderer's stralite amulet of mastery (0.26 Cunning / Survival)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -4% Changes stats: +5 Dex / +6 Cun / +7 Con Talent mastery: +0.26 Cunning / Survival Life regen: +4.00 Stamina each turn: +0.70 Movement speed: +10% Amulets make your neck look great! |
Inventory
voratun battleaxe of evisceration (58-87 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +20.0% Physical power: +16 (+4 eff.) Massive two-handed battleaxes. |
warbringer's stralite greatsword (48-78 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +2 Con Changes resistances penetration: +7% physical Disarm immunity: +25% Massive two-handed swords. |
warbringer's stralite greatsword (50-79 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +6 Con Changes resistances penetration: +13% physical Disarm immunity: +31% Massive two-handed swords. |
Newly picked upCorpathus (40-56 power, 12 apr) Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Newly picked upcruel dragonbone magestaff of illumination (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +12 (+6 eff.) Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +15 (+13 eff.) Spell crit. chance: +16% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 34.01 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
enlightening voratun plate armour of Eyal (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +5 Cun / +8 Wil Mental save: +10 (+5 eff.) Life regen: +11.00 Maximum life: +53.00 Healing mod.: +19% A suit of armour made of metal plates. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Bodger Blodger the Dwarf Berserker level 20
18th Voratun 122nd year of Ascendancy at 01:25 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Bodger Blodger the Dwarf Berserker level 38
21st Voratun 122nd year of Ascendancy at 07:16 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By Bodger Blodger the Dwarf Berserker level 37
21st Voratun 122nd year of Ascendancy at 07:15 see stats
Level 10 (Roguelike)
Got a character to level 10.By Bodger Blodger the Dwarf Berserker level 10
16th Voratun 122nd year of Ascendancy at 23:13 see stats
Level 20 (Roguelike)
Got a character to level 20.By Bodger Blodger the Dwarf Berserker level 20
18th Voratun 122nd year of Ascendancy at 01:09 see stats
Level 30 (Roguelike)
Got a character to level 30.By Bodger Blodger the Dwarf Berserker level 30
19th Voratun 122nd year of Ascendancy at 11:30 see stats
Level 40 (Roguelike)
Got a character to level 40.By Bodger Blodger the Dwarf Berserker level 40
21st Voratun 122nd year of Ascendancy at 21:13 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Bodger Blodger the Dwarf Berserker level 42
22nd Voratun 122nd year of Ascendancy at 07:58 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Bodger Blodger the Dwarf Berserker level 18
17th Voratun 122nd year of Ascendancy at 20:05 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Bodger Blodger the Dwarf Berserker level 23
18th Voratun 122nd year of Ascendancy at 16:36 see stats
Log
Talent Death Dance is ready to use.
Talent Execution is ready to use.
Berserker Rage's rage subsides!
Resting starts...
Talent Warshout is ready to use.
Talent Rune: Shielding is ready to use.
Talent Battle Cry is ready to use.
Talent Battle Shout is ready to use.
Talent Relentless Fury is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).
Talent Resilience of the Dwarves is ready to use.
Talent Second Wind is ready to use.
You pickup 0.60 gold pieces.
There is an item here: cruel dragonbone magestaff of illumination (30-36 power, 6 apr, arcane element)
There is an item here: Corpathus (40-56 power, 12 apr)
Lore found: Corpathus
You can read all your collected lore in the game menu, by pressing Escape.
Bodger Blodger picks up (d.): Corpathus (40-56 power, 12 apr).
Bodger Blodger picks up (e.): cruel dragonbone magestaff of illumination (30-36 power, 6 apr, arcane element).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.


























































