










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Rogue |
Level / Exp | 22 / 39% |
Size | medium |
Lifes / Deaths | Killed by grizzly bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:40 / 161Killed by grizzly bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:02 Killed by grizzly bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:22 Killed by brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:28 Killed by cutpurse at level 7 on the 79th Pyre 122nd year of Ascendancy at 00:44 Killed by Velygawen the shining mold at level 7 on the 2nd Mirth 122nd year of Ascendancy at 12:14 Killed by Velygawen the shining mold at level 7 on the 2nd Mirth 122nd year of Ascendancy at 12:34 Killed by Velygawen the shining mold at level 7 on the 2nd Mirth 122nd year of Ascendancy at 12:49 Killed by Velygawen the shining mold at level 7 on the 2nd Mirth 122nd year of Ascendancy at 13:06 Killed by rogue at level 8 on the 2nd Mirth 122nd year of Ascendancy at 22:19 Killed by The Possessed at level 8 on the 3rd Mirth 122nd year of Ascendancy at 04:56 Killed by white wolf at level 9 on the 3rd Summertide 122nd year of Ascendancy at 11:47 Killed by Eilineba the stone troll at level 9 on the 1st Flare 122nd year of Ascendancy at 06:12 Killed by Ce'Nana the large brown snake at level 9 on the 1st Flare 122nd year of Ascendancy at 12:25 Killed by giant venus flytrap at level 10 on the 1st Flare 122nd year of Ascendancy at 21:47 Killed by Beterama the war bear at level 10 on the 2nd Flare 122nd year of Ascendancy at 02:16 Killed by dreaming giant venus flytrap at level 11 on the 3rd Flare 122nd year of Ascendancy at 19:59 Killed by ritch flamespitter at level 11 on the 3rd Flare 122nd year of Ascendancy at 20:51 Killed by enthralled slave at level 11 on the 22nd Dusk 122nd year of Ascendancy at 11:05 Killed by enthralled slave at level 11 on the 22nd Dusk 122nd year of Ascendancy at 11:19 Killed by enthralled slave at level 12 on the 22nd Dusk 122nd year of Ascendancy at 19:08 Killed by enthralled slave at level 12 on the 22nd Dusk 122nd year of Ascendancy at 20:23 Killed by Mayirerin the slaver at level 12 on the 22nd Dusk 122nd year of Ascendancy at 20:33 Killed by enthralled slave at level 12 on the 22nd Dusk 122nd year of Ascendancy at 20:47 Killed by Mayirerin the slaver at level 12 on the 22nd Dusk 122nd year of Ascendancy at 20:58 Killed by Mayirerin the slaver at level 12 on the 22nd Dusk 122nd year of Ascendancy at 21:08 Killed by enthralled slave at level 12 on the 23rd Dusk 122nd year of Ascendancy at 08:17 Killed by slaver at level 12 on the 23rd Dusk 122nd year of Ascendancy at 09:19 Killed by enthralled slave at level 12 on the 23rd Dusk 122nd year of Ascendancy at 10:07 Killed by enthralled slave at level 12 on the 23rd Dusk 122nd year of Ascendancy at 11:53 Killed by Blood Master at level 12 on the 24th Dusk 122nd year of Ascendancy at 05:27 Killed by Blood Master at level 12 on the 24th Dusk 122nd year of Ascendancy at 05:36 Killed by skeleton assassin at level 13 on the 46th Dusk 122nd year of Ascendancy at 17:14 Killed by Ivygalaith the skeleton warrior at level 13 on the 47th Dusk 122nd year of Ascendancy at 07:29 Killed by skeleton mage at level 14 on the 47th Dusk 122nd year of Ascendancy at 11:14 Killed by Subject Z at level 14 on the 48th Dusk 122nd year of Ascendancy at 12:54 Killed by Subject Z at level 14 on the 48th Dusk 122nd year of Ascendancy at 13:14 Killed by skeleton magus at level 15 on the 52nd Dusk 122nd year of Ascendancy at 11:40 Killed by skeleton magus at level 15 on the 53rd Dusk 122nd year of Ascendancy at 11:18 Killed by skeleton magus at level 15 on the 53rd Dusk 122nd year of Ascendancy at 11:33 Killed by skeleton master archer at level 15 on the 53rd Dusk 122nd year of Ascendancy at 12:04 Killed by forest wight at level 15 on the 54th Dusk 122nd year of Ascendancy at 02:43 Killed by Xeruwe the giant ice ant at level 15 on the 54th Dusk 122nd year of Ascendancy at 09:25 Killed by skeleton magus at level 16 on the 54th Dusk 122nd year of Ascendancy at 18:55 Killed by skeleton assassin at level 16 on the 55th Dusk 122nd year of Ascendancy at 22:36 Killed by armoured skeleton warrior at level 16 on the 56th Dusk 122nd year of Ascendancy at 06:10 Killed by armoured skeleton warrior at level 17 on the 56th Dusk 122nd year of Ascendancy at 11:42 Killed by armoured skeleton warrior at level 17 on the 56th Dusk 122nd year of Ascendancy at 13:20 Killed by spinning beam trap at level 17 on the 56th Dusk 122nd year of Ascendancy at 13:33 Killed by Aletta Soultorn at level 17 on the 56th Dusk 122nd year of Ascendancy at 18:36 Killed by Aletta Soultorn at level 17 on the 56th Dusk 122nd year of Ascendancy at 19:06 Killed by Aletta Soultorn at level 17 on the 56th Dusk 122nd year of Ascendancy at 19:19 Killed by Aletta Soultorn at level 17 on the 56th Dusk 122nd year of Ascendancy at 20:26 Killed by Aletta Soultorn at level 17 on the 56th Dusk 122nd year of Ascendancy at 21:09 Killed by void horror at level 17 on the 57th Dusk 122nd year of Ascendancy at 15:32 Killed by dreaming horror at level 17 on the 57th Dusk 122nd year of Ascendancy at 16:26 Killed by void horror at level 17 on the 57th Dusk 122nd year of Ascendancy at 17:25 Killed by Lisuma the lesser vampire at level 17 on the 57th Dusk 122nd year of Ascendancy at 20:43 Killed by armoured skeleton warrior at level 17 on the 57th Dusk 122nd year of Ascendancy at 20:51 Killed by grave wight at level 17 on the 58th Dusk 122nd year of Ascendancy at 01:25 Killed by forest wight at level 17 on the 58th Dusk 122nd year of Ascendancy at 01:37 Killed by elder vampire at level 17 on the 58th Dusk 122nd year of Ascendancy at 01:46 Killed by forest wight at level 17 on the 58th Dusk 122nd year of Ascendancy at 01:56 Killed by skeleton magus at level 17 on the 58th Dusk 122nd year of Ascendancy at 02:03 Killed by grave wight at level 17 on the 58th Dusk 122nd year of Ascendancy at 02:10 Killed by skeleton magus at level 17 on the 58th Dusk 122nd year of Ascendancy at 02:19 Killed by ghoulking at level 17 on the 58th Dusk 122nd year of Ascendancy at 02:31 Killed by vampire lord at level 17 on the 58th Dusk 122nd year of Ascendancy at 02:58 Killed by skeleton magus at level 17 on the 58th Dusk 122nd year of Ascendancy at 03:07 Killed by barrow wight at level 17 on the 58th Dusk 122nd year of Ascendancy at 03:18 Killed by vampire lord at level 17 on the 58th Dusk 122nd year of Ascendancy at 03:30 Killed by vampire lord at level 17 on the 58th Dusk 122nd year of Ascendancy at 03:47 Killed by forest wight at level 17 on the 58th Dusk 122nd year of Ascendancy at 04:08 Killed by forest wight at level 17 on the 58th Dusk 122nd year of Ascendancy at 04:23 Killed by ice blast trap at level 18 on the 58th Dusk 122nd year of Ascendancy at 05:09 Killed by poison spore at level 18 on the 58th Dusk 122nd year of Ascendancy at 05:25 Killed by ghast at level 18 on the 58th Dusk 122nd year of Ascendancy at 05:46 Killed by skeleton warrior at level 18 on the 58th Dusk 122nd year of Ascendancy at 06:03 Killed by forest wight at level 18 on the 58th Dusk 122nd year of Ascendancy at 06:42 Killed by Chad's temporal clone at level 18 on the 58th Dusk 122nd year of Ascendancy at 13:25 Killed by Zuburin the skeleton warrior at level 18 on the 58th Dusk 122nd year of Ascendancy at 20:44 Killed by skeleton master archer at level 18 on the 58th Dusk 122nd year of Ascendancy at 22:47 Killed by ritch flamespitter at level 18 on the 59th Dusk 122nd year of Ascendancy at 07:03 Killed by Salavea the white jelly at level 18 on the 59th Dusk 122nd year of Ascendancy at 07:19 Killed by skeleton mage at level 18 on the 60th Dusk 122nd year of Ascendancy at 06:56 Killed by Velusewe the master vampire at level 19 on the 60th Dusk 122nd year of Ascendancy at 08:36 Killed by Islywyn the skeleton archer at level 19 on the 60th Dusk 122nd year of Ascendancy at 15:55 Killed by maulotaur at level 19 on the 60th Dusk 122nd year of Ascendancy at 17:46 Killed by Layagann the gelatinous cube at level 19 on the 61st Dusk 122nd year of Ascendancy at 08:30 Killed by skeleton archer at level 19 on the 61st Dusk 122nd year of Ascendancy at 13:03 Killed by skeleton mage at level 19 on the 61st Dusk 122nd year of Ascendancy at 13:43 Killed by The Master at level 19 on the 61st Dusk 122nd year of Ascendancy at 21:13 Killed by The Master at level 19 on the 61st Dusk 122nd year of Ascendancy at 21:28 Killed by elder vampire at level 19 on the 61st Dusk 122nd year of Ascendancy at 21:39 Killed by The Master at level 19 on the 61st Dusk 122nd year of Ascendancy at 21:55 Killed by The Master at level 19 on the 61st Dusk 122nd year of Ascendancy at 22:12 Killed by The Master at level 19 on the 61st Dusk 122nd year of Ascendancy at 23:56 Killed by The Master at level 19 on the 62nd Dusk 122nd year of Ascendancy at 00:09 Killed by The Master at level 19 on the 62nd Dusk 122nd year of Ascendancy at 00:23 Killed by Lord of Skulls (warrior) at level 19 on the 62nd Dusk 122nd year of Ascendancy at 00:38 Killed by The Master at level 19 on the 62nd Dusk 122nd year of Ascendancy at 00:50 Killed by Lord of Skulls (warrior) at level 19 on the 62nd Dusk 122nd year of Ascendancy at 00:59 Killed by armoured skeleton warrior at level 19 on the 62nd Dusk 122nd year of Ascendancy at 01:09 Killed by The Master at level 19 on the 62nd Dusk 122nd year of Ascendancy at 01:35 Killed by skeleton assassin at level 20 on the 62nd Dusk 122nd year of Ascendancy at 03:15 Killed by armoured skeleton warrior at level 20 on the 62nd Dusk 122nd year of Ascendancy at 03:34 Killed by greater gwelgoroth at level 20 on the 63rd Dusk 122nd year of Ascendancy at 19:20 Killed by ultimate gwelgoroth at level 20 on the 63rd Dusk 122nd year of Ascendancy at 20:05 Killed by elven mage at level 20 on the 63rd Dusk 122nd year of Ascendancy at 22:38 Killed by elven mage at level 20 on the 64th Dusk 122nd year of Ascendancy at 00:29 Killed by ultimate gwelgoroth at level 20 on the 64th Dusk 122nd year of Ascendancy at 10:54 Killed by Silugatha the gwelgoroth at level 20 on the 64th Dusk 122nd year of Ascendancy at 11:09 Killed by ultimate gwelgoroth at level 21 on the 64th Dusk 122nd year of Ascendancy at 12:07 Killed by elven tempest at level 21 on the 64th Dusk 122nd year of Ascendancy at 14:27 Killed by greater faeros at level 21 on the 64th Dusk 122nd year of Ascendancy at 15:31 Killed by elven mage at level 21 on the 64th Dusk 122nd year of Ascendancy at 17:03 Killed by elven cultist at level 21 on the 64th Dusk 122nd year of Ascendancy at 17:24 Killed by elven cultist at level 21 on the 64th Dusk 122nd year of Ascendancy at 17:38 Killed by Grand Corruptor at level 21 on the 64th Dusk 122nd year of Ascendancy at 18:56 Killed by Grand Corruptor at level 21 on the 64th Dusk 122nd year of Ascendancy at 19:07 Killed by Grand Corruptor at level 21 on the 64th Dusk 122nd year of Ascendancy at 19:14 Killed by Grand Corruptor at level 21 on the 64th Dusk 122nd year of Ascendancy at 19:21 Killed by Grand Corruptor at level 21 on the 64th Dusk 122nd year of Ascendancy at 19:31 Killed by Grand Corruptor at level 21 on the 64th Dusk 122nd year of Ascendancy at 19:57 Killed by Grand Corruptor at level 21 on the 64th Dusk 122nd year of Ascendancy at 20:13 Killed by Grand Corruptor at level 21 on the 64th Dusk 122nd year of Ascendancy at 20:22 Killed by Grand Corruptor at level 21 on the 64th Dusk 122nd year of Ascendancy at 20:31 Killed by Grand Corruptor at level 21 on the 64th Dusk 122nd year of Ascendancy at 20:44 Killed by Grand Corruptor at level 21 on the 64th Dusk 122nd year of Ascendancy at 20:52 Killed by Grand Corruptor at level 21 on the 64th Dusk 122nd year of Ascendancy at 21:10 Killed by Broklbu the Invoker at level 21 on the 65th Dusk 122nd year of Ascendancy at 00:07 Killed by Brbru the Invoker at level 21 on the 65th Dusk 122nd year of Ascendancy at 02:09 Killed by Brbru the Invoker at level 21 on the 65th Dusk 122nd year of Ascendancy at 02:21 Killed by Chad at level 21 on the 65th Dusk 122nd year of Ascendancy at 03:32 Killed by Amheram the Bringer of Doom at level 21 on the 65th Dusk 122nd year of Ascendancy at 03:41 Killed by Amheram the Bringer of Doom at level 21 on the 65th Dusk 122nd year of Ascendancy at 03:50 Killed by Brteour the halfling at level 21 on the 68th Dusk 122nd year of Ascendancy at 07:42 Killed by Ryrusia the halfling at level 21 on the 68th Dusk 122nd year of Ascendancy at 08:02 Killed by greater gwelgoroth at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:53 Killed by greater gwelgoroth at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:40 Killed by gwelgoroth at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 21:01 Killed by Urkis, the High Tempest at level 21 on the 2nd Haze 122nd year of Ascendancy at 22:53 Killed by Urkis, the High Tempest at level 21 on the 2nd Haze 122nd year of Ascendancy at 23:13 Killed by Urkis, the High Tempest at level 21 on the 2nd Haze 122nd year of Ascendancy at 23:21 Killed by Urkis, the High Tempest at level 21 on the 2nd Haze 122nd year of Ascendancy at 23:29 Killed by Urkis, the High Tempest at level 21 on the 2nd Haze 122nd year of Ascendancy at 23:39 Killed by Urkis, the High Tempest at level 21 on the 2nd Haze 122nd year of Ascendancy at 23:49 Killed by Urkis, the High Tempest at level 21 on the 2nd Haze 122nd year of Ascendancy at 23:59 Killed by Urkis, the High Tempest at level 21 on the 3rd Haze 122nd year of Ascendancy at 00:10 Killed by Urkis, the High Tempest at level 21 on the 3rd Haze 122nd year of Ascendancy at 00:47 Killed by Urkis, the High Tempest at level 21 on the 3rd Haze 122nd year of Ascendancy at 01:01 Killed by Silema the ultimate gwelgoroth at level 21 on the 3rd Haze 122nd year of Ascendancy at 03:20 Killed by Silema the ultimate gwelgoroth at level 21 on the 3rd Haze 122nd year of Ascendancy at 03:43 Killed by Silema the ultimate gwelgoroth at level 21 on the 3rd Haze 122nd year of Ascendancy at 04:13 Killed by Silema the ultimate gwelgoroth at level 21 on the 3rd Haze 122nd year of Ascendancy at 04:22 Killed by Yvonn the gwelgoroth at level 22 on the 3rd Haze 122nd year of Ascendancy at 07:05 Killed by storm wyrm at level 22 on the 3rd Haze 122nd year of Ascendancy at 16:52 Killed by luminous horror at level 22 on the 4th Haze 122nd year of Ascendancy at 17:32 Killed by luminous horror at level 22 on the 4th Haze 122nd year of Ascendancy at 17:56 Killed by thief at level 22 on the 9th Haze 122nd year of Ascendancy at 04:26 Killed by shadowblade at level 22 on the 9th Haze 122nd year of Ascendancy at 11:00 |
Primary Stats
Strength | 36 (base 29) |
Dexterity | 46 (base 33) |
Constitution | 24 (base 14) |
Magic | 11 (base 11) |
Willpower | 29 (base 18) |
Cunning | 39 (base 18) |
Resources
Life | 476/476 |
Stamina | 258/258 |
Healing Factor | 1.5672674059366 |
Regeneration | 8.2281538811673 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 43.80269634765 |
See Invisible | 43.80269634765 |
Offense: Mainhand
Damage | 64 |
Accuracy | 48 |
Crit Chance | 35% |
APR | 20 |
Speed | 0.90 |
Offense: Offhand
Damage | 58 |
Accuracy | 48 |
Crit Chance | 28% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5.5 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Light | +10% |
Darkness | +6% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Cold | +10% |
Darkness | +25% |
Fire | +20% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 16 (83.914983985962%) |
Defense | 58 |
Ranged Defense | 59 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 26 |
Mental Save | 21 |
Defense: Resistances
Acid | + 6%( 70%) |
Blight | + 26%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 20%( 70%) |
All | 0%( 70%) |
Lightning | + 6%( 70%) |
Light | + 30%( 70%) |
Fire | + 3%( 70%) |
Nature | + 40%( 70%) |
Defense: Immunities
Disarm Resistance | 71% |
Stun Resistance | 25% |
Pinning Resistance | 23% |
Instadeath Resistance | 100% |
Knockback Resistance | 23% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 88 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Technique / Duelist | 1.50 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.50 |
| 4/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Effects
beneficial effect | Increases defense by 19. Mobile Defense |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +6 Cun Changes resistances penetration: +10% fire Changes damage: +6% darkness Stamina each turn: +0.70 Psi when hit: +0.16 Maximum stamina: +23.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower) Activation costs 8 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 2 nature / 10 cold Changes resistances penetration: +10% cold / +25% darkness / +5% nature Stamina when hit: +1.00 Equilibrium when hit: +1.40 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes resistances: +6% lightning / +3% fire / +6% blight Changes resistances penetration: +10% fire Changes damage: +6% lightning / +6% fire Life regen: +4.00 Stamina each turn: +0.50 Maximum stamina: +24.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 125 physical damage Activation puts all charms on cooldown for 13 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Con Physical save: +10 (+5 eff.) Disarm immunity: +21% Pinning immunity: +23% Knockback immunity: +23% Maximum life: +26.00 Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Rings make your fingers look great! |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+4 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+7 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
In off hand | ![]() Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Sharp, short and deadly. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 10% chance to reduce armor by 11% Damage when hit (Melee): 4 temporal Changes stats: +2 Str / +1 Con Changes resistances: +6% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+9 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 138.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Cun Changes resistances: +12% blight Life regen: +2.00 Amulets make your neck look great! |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Changes resistances penetration: +20% temporal Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 Light radius: +3 Blunt and deadly. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 29 power out of 40/40) : Effective talent level: 1.0 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 22 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
![]() Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+3 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 6 power out of 8/8) : Effective talent level: 3.0 Power cost: 6 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
![]() Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Dex / +3 Mag Changes resistances penetration: +25% arcane / +15% blight Changes damage: +3% blight / +15% temporal Talent granted: +1 Command Staff Mana each turn: +0.08 Spellpower: +16 (+6 eff.) Spell crit. chance: +2% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 1.0 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 34.71 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+7 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 30.13 to 37.67 physical damage (based on Willpower and Cunning) with knockback Activation costs 8 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+6 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 5 power out of 6/6) : Effective talent level: 2.0 Power cost: 5 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 106.87 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 2 light Changes stats: +2 Str Changes resistances penetration: +5% arcane Spell save: +6 (+3 eff.) Mana each turn: +0.08 Vim when firing critical spell: +2.00 Maximum life: +25.00 Maximum stamina: +15.00 Spell crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 145 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 8 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 22 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
By Chad the Cornac Rogue level 21
69th Dusk 122nd year of Ascendancy at 07:04 see stats
By Chad the Cornac Rogue level 21
65th Dusk 122nd year of Ascendancy at 03:56 see stats
By Chad the Cornac Rogue level 19
61st Dusk 122nd year of Ascendancy at 07:30 see stats
By Chad the Cornac Rogue level 22
5th Haze 122nd year of Ascendancy at 06:02 see stats
By Chad the Cornac Rogue level 10
1st Flare 122nd year of Ascendancy at 15:38 see stats
By Chad the Cornac Rogue level 20
62nd Dusk 122nd year of Ascendancy at 02:07 see stats
By Chad the Cornac Rogue level 7
79th Pyre 122nd year of Ascendancy at 00:38 see stats
By Chad the Cornac Rogue level 12
24th Dusk 122nd year of Ascendancy at 06:00 see stats
By Chad the Cornac Rogue level 21
2nd Haze 122nd year of Ascendancy at 12:06 see stats
By Chad the Cornac Rogue level 12
23rd Dusk 122nd year of Ascendancy at 12:14 see stats
By Chad the Cornac Rogue level 19
60th Dusk 122nd year of Ascendancy at 18:12 see stats
By Chad the Cornac Rogue level 19
62nd Dusk 122nd year of Ascendancy at 02:07 see stats
Log
Melee retaliation hits Assassin Lord for 4 temporal, 2 nature, 8 cold (13 total damage).
Assassin Lord hits Chad for (18 parried), 108 darkness, 27 darkness, 62 lightning (197 total damage).
Chad is not dazed anymore.
Shadowblade misses Chad.
Shadowblade misses Chad.
Shadowblade misses Chad.
Melee retaliation hits Shadowblade for 3 temporal, 2 nature, 7 cold (12 total damage).
Shadowblade hits Chad for (18 parried), 22 physical, 6 nature, 13 darkness (41 total damage).
Chad uses Fan of Knives.
Chad uses Flurry.
Assassin Lord's armor corrodes!
Assassin Lord starts to bleed.
Chad performs a melee critical strike against Assassin Lord!
Assassin Lord's fighting ability is impaired!
Chad performs a melee critical strike against Assassin Lord!
Assassin Lord is crippled.
Chad hits Assassin Lord for 44 physical, 2 mind, 11 light, 42 physical, 3 mind, 11 light, 42 physical, 2 mind, 11 light, 41 physical, 3 mind, 11 light, 59 physical, 3 mind, 11 light, 63 physical, 3 mind, 11 light (372 total damage).
Deadly Poison from Assassin Lord hits Chad for 12 nature damage.
Shadowblade is fully armored again.
Assassin Lord misses Chad.
Assassin Lord misses Chad.
Bleeding from Chad hits Assassin Lord for 26 physical damage.
Shadowblade misses Chad.
Melee retaliation hits Shadowblade for 3 temporal, 2 nature, 7 cold (12 total damage).
Shadowblade hits Chad for (21 parried), 15 physical, 13 darkness (28 total damage).
Chad the level 22 cornac rogue was swallowed by the void to death by a shadowblade on level 2 of Unknown tunnels.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Shadowblade killed Chad!