Sunny the level 6 Shalore Necromancer by Neodex

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassNecromancer
Level / Exp6 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution19 (base 10)
Magic36 (base 29)
Willpower23 (base 16)
Cunning13 (base 12)

Resources

Life76/76
Mana220/220
Soul8/11
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth22.54677130326
See Invisible21.54677130326
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance9%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%
Cold+25%
Nature+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)0 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save15
Spell Save20
Mental Save12

Defense: Resistances

Darkness+ 13%( 70%)
Light+ 12%( 70%)
Nature+ 30%( 70%)
Cold+ 44%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance23%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.60
2/5
0/5
0/5
0/5
Spell / Master of flesh1.30
4/5
1/5
0/5
0/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.60
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
2/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
1/5
0/5

Effects

talent

Quests

active
done
done
active

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Around waist
Light source
On head
Main armor

Inventory

Achievements

Log

You gain 10.25 gold from the transmogrification of piercing ash totem of summon tentacle [power 150] (25 cooldown).
You gain 2.67 gold from the transmogrification of
arcing pouch of steel shots of vileness (19/19, 122% power, 2 apr).
You gain 3.29 gold from the transmogrification of
tundral quiver of ash arrows of wind (20/20, 122% power, 7 apr).
You gain 1.62 gold from the transmogrification of
cleansing iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.75 gold from the transmogrification of
rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 0.87 gold from the transmogrification of
iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.72 gold from the transmogrification of
grounding rough leather belt of transcendence.
You gain 2.27 gold from the transmogrification of
grounding rough leather belt of the giants.
You gain 1.93 gold from the transmogrification of
nature's vined mindstar of balance (85% power, 18 apr, mind damage).
You gain 2.58 gold from the transmogrification of
creative vined mindstar of life (87% power, 18 apr, mind damage).
You gain 3.05 gold from the transmogrification of
thought-forged steel dagger of erosion (104% power, 6 apr).
You gain 4.76 gold from the transmogrification of
Flashbrace (100% power, 5 apr).
You gain 0.95 gold from the transmogrification of
arcing iron battleaxe of massacre (120% power, 1 apr).
You gain 1.55 gold from the transmogrification of
titan's copper ring of nature (+22%).
You gain 1.83 gold from the transmogrification of
mule's steel ring of frost (+24%).
You gain 1.67 gold from the transmogrification of
shielding rune of the sneak (absorb 97; dur 3; cd 14).
You gain 1.11 gold from the transmogrification of
healing infusion of the wizard (heal 112; cd 14).
You gain 1.12 gold from the transmogrification of
healing infusion of the sneak (heal 67; cd 13).
You gain 1.13 gold from the transmogrification of
healing infusion of the duelist (heal 67; cd 13).
There is a collapsed tower here (press '' or right click to use).
Saving game...

Resting starts...

Rested for 17 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 63 turns (stop reason: at exit).


Saving done.

There is a way to the previous level here (press '' or right click to use).