Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Necromancer |
| Level / Exp | 40 / 49% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 23 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 58 (base 38) |
| Magic | 71 (base 60) |
| Willpower | 72 (base 60) |
| Cunning | 17 (base 11) |
Resources
| Life | 971/971 |
| Mana | 661/661 |
| Souls | 0/10 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 11.864178516944 |
| See Invisible | 27.574490181343 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 20 |
| Crit Chance | 7% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48.666666666667 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.4 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Light | +12% |
| Mind | +10% |
| Darkness | +40% |
| Cold | +10% |
| Nature | +10% |
Offense: Damage Penetration
| Darkness | +50% |
Defense: Base
| Armour (hardiness) | 16 (70%) |
| Defense | 22.075 |
| Ranged Defense | 22.075 |
| Fatigue | 0 |
| Physical Save | 29.175 |
| Spell Save | 43.35 |
| Mental Save | 28.575 |
Defense: Resistances
| All | 0%( 70%) |
| Light | + 24%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 100% |
| Confusion Resistance | 35% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Stun Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 166 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Shades | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Necrotic Aura |
| talent | Keen Senses |
| talent | Blurred Mortality |
| talent | Frostdusk |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat (1 def, 0 armour) linen wizard hat (1 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 A pointy cloth hat, very wizardly... |
| Tool | quick voratun torque of mindblast [power 159] (5 cooldown) quick voratun torque of mindblast [power 159] (5 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to fire a blast of psionic energies in a beam (dam 80-159), placing all other charms into a 5 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's gold ring of light (+24%) marksman's gold ring of light (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Changes resistances: +24% light Changes damage: +12% light Rings can have magical properties. |
| On fingers | solipsist's voratun ring of clarity solipsist's voratun ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Mental save: +6 Confusion immunity: +35% Mindpower: +9 Rings can have magical properties. |
| Around waist | spiritwalker's hardened leather belt spiritwalker's hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.21 Maximum mana: +40.00 A belt that goes around your waist. |
| In main hand | ethereal dragonbone vilestaff of greater warding (30-36 power, 6 apr, darkness damage) ethereal dragonbone vilestaff of greater warding (30-36 power, 6 apr, darkness damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +7 Maximum wards: +3 darkness Changes damage: +30% darkness Talents granted: +3 Ward +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Damage Shield penetration: +13% Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 slime Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | spellcowled elven-silk cloak of Eldoral (3 def, 0 armour) spellcowled elven-silk cloak of Eldoral (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Dex / +4 Mag / +4 Wil / +2 Cun Spell save: +10 Maximum mana: +68.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | inertial gold amulet of magic (+5) inertial gold amulet of magic (+5)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag Pinning immunity: +20% Stamina each turn: +0.40 Amulets can have magical properties. |
Inventory
Newly picked up caustic stralite battleaxe of crippling (41-61.5 power, 3 apr)caustic stralite battleaxe of crippling (41-61.5 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage conversion: 40% acid blind When wielded/worn: Physical crit. chance: +12.0% Changes resistances penetration: +15% acid Life regen: +3.00 Massive two-handed battleaxes. |
Newly picked up hateful stralite dagger of projection (28-36.4 power, 9 apr)hateful stralite dagger of projection (28-36.4 power, 9 apr) Requires: - Dexterity 35 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +14 mind / +11 darkness Damage against: +15% Humanoid It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
grounding hardened leather belt of resilience grounding hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% lightning / +10% temporal Maximum life: +42.00 A belt that goes around your waist. |
Newly picked up fortifying voratun plate armour of implacability (9 def, 24 armour)fortifying voratun plate armour of implacability (9 def, 24 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +9 Fatigue: +20% Changes stats: +4 Str / +2 Con Physical save: +13 Maximum life: +77.00 A suit of armour made of metal plates. |
574 alchemist agate 574 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Flesh the Ghoul Necromancer level 22
76th Pyre 122nd year of Ascendancy at 06:38 see stats
Arena Battler 50
Got to wave 50 in the arena.By Flesh the Ghoul Necromancer level 36
79th Pyre 122nd year of Ascendancy at 05:21 see stats
Level 10
Got a character to level 10.By Flesh the Ghoul Necromancer level 10
74th Pyre 122nd year of Ascendancy at 23:36 see stats
Level 20
Got a character to level 20.By Flesh the Ghoul Necromancer level 20
76th Pyre 122nd year of Ascendancy at 00:08 see stats
Level 30
Got a character to level 30.By Flesh the Ghoul Necromancer level 30
77th Pyre 122nd year of Ascendancy at 17:21 see stats
Level 40
Got a character to level 40.By Flesh the Ghoul Necromancer level 40
1st Mirth 122nd year of Ascendancy at 04:31 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Flesh the Ghoul Necromancer level 40
1st Mirth 122nd year of Ascendancy at 09:08 see stats
Size matters
Did over 600 damage in one attack.By Flesh the Ghoul Necromancer level 39
1st Mirth 122nd year of Ascendancy at 03:04 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Flesh the Ghoul Necromancer level 33
78th Pyre 122nd year of Ascendancy at 17:15 see stats
Log
Flesh casts Rune: Manasurge.
Flesh starts to surge mana.
Flesh stops surging mana.
Talent Rune: Manasurge is ready to use.
Flesh casts Rune: Manasurge.
Flesh starts to surge mana.
Flesh stops surging mana.
Talent Rune: Manasurge is ready to use.
Flesh casts Rune: Manasurge.
Flesh starts to surge mana.
Flesh stops surging mana.
Rune: Manasurge is still on cooldown for 2 turns.
Talent Rune: Manasurge is ready to use.
Flesh casts Rune: Manasurge.
Flesh starts to surge mana.
Flesh stops surging mana.
Talent Rune: Manasurge is ready to use.
