











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Sun Paladin |
Level / Exp | 35 / 72% |
Size | big |
Lifes / Deaths | Killed by orc archer at level 1 on the 2nd Mirth 122nd year of Ascendancy at 15:12 / 198Killed by orc soldier at level 1 on the 2nd Mirth 122nd year of Ascendancy at 15:51 Killed by naga nereid at level 3 on the 1st Summertide 122nd year of Ascendancy at 02:26 Killed by venom drake hatchling at level 6 on the 1st Flare 122nd year of Ascendancy at 01:27 Killed by rogue at level 9 on the 25th Dusk 122nd year of Ascendancy at 00:32 Killed by Velira the bandit lord at level 9 on the 25th Dusk 122nd year of Ascendancy at 01:24 Killed by The Possessed at level 10 on the 26th Dusk 122nd year of Ascendancy at 07:48 Killed by rogue at level 11 on the 41st Dusk 122nd year of Ascendancy at 22:14 Killed by Ryrusric the halfling at level 12 on the 46th Dusk 122nd year of Ascendancy at 14:55 Killed by ultimate gwelgoroth at level 14 on the 73rd Dusk 122nd year of Ascendancy at 16:46 Killed by gwelgoroth at level 14 on the 73rd Dusk 122nd year of Ascendancy at 18:10 Killed by skeleton magus at level 15 on the 5th Haze 122nd year of Ascendancy at 04:54 Killed by lesser vampire at level 16 on the 6th Haze 122nd year of Ascendancy at 03:55 Killed by skeleton magus at level 16 on the 6th Haze 122nd year of Ascendancy at 06:30 Killed by skeleton magus at level 16 on the 6th Haze 122nd year of Ascendancy at 07:59 Killed by orc high cryomancer at level 16 on the 6th Haze 122nd year of Ascendancy at 10:22 Killed by lesser vampire at level 16 on the 6th Haze 122nd year of Ascendancy at 12:04 Killed by orc high cryomancer at level 16 on the 6th Haze 122nd year of Ascendancy at 14:36 Killed by naga myrmidon at level 17 on the 9th Haze 122nd year of Ascendancy at 08:49 Killed by armoured skeleton warrior at level 17 on the 9th Haze 122nd year of Ascendancy at 10:36 Killed by Zemiro at level 18 on the 9th Haze 122nd year of Ascendancy at 15:33 Killed by Cyryyaba the skeleton warrior at level 18 on the 11st Haze 122nd year of Ascendancy at 06:15 Killed by skeleton mage at level 19 on the 11st Haze 122nd year of Ascendancy at 11:07 Killed by Gura the skeleton warrior at level 19 on the 11st Haze 122nd year of Ascendancy at 14:16 Killed by armoured skeleton warrior at level 19 on the 11st Haze 122nd year of Ascendancy at 23:27 Killed by armoured skeleton warrior at level 19 on the 12nd Haze 122nd year of Ascendancy at 00:58 Killed by Zemiro at level 20 on the 29th Haze 122nd year of Ascendancy at 05:34 Killed by Belibeth the skeleton warrior at level 21 on the 40th Haze 122nd year of Ascendancy at 01:27 Killed by Arethra the ritch hunter at level 21 on the 40th Haze 122nd year of Ascendancy at 07:57 Killed by Belatha the large brown snake at level 21 on the 40th Haze 122nd year of Ascendancy at 10:43 Killed by Belatha the large brown snake at level 21 on the 40th Haze 122nd year of Ascendancy at 13:17 Killed by Belatha the large brown snake at level 21 on the 40th Haze 122nd year of Ascendancy at 14:57 Killed by Belatha the large brown snake at level 21 on the 40th Haze 122nd year of Ascendancy at 16:46 Killed by Belatha the large brown snake at level 21 on the 40th Haze 122nd year of Ascendancy at 18:40 Killed by Rikaand the dolleg at level 21 on the 40th Haze 122nd year of Ascendancy at 20:09 Killed by Belatha the large brown snake at level 21 on the 40th Haze 122nd year of Ascendancy at 21:52 Killed by Belatha the large brown snake at level 21 on the 40th Haze 122nd year of Ascendancy at 23:10 Killed by Belatha the large brown snake at level 21 on the 41st Haze 122nd year of Ascendancy at 00:50 Killed by Belatha the large brown snake at level 21 on the 41st Haze 122nd year of Ascendancy at 02:13 Killed by Belatha the large brown snake at level 21 on the 41st Haze 122nd year of Ascendancy at 03:55 Killed by Belatha the large brown snake at level 21 on the 41st Haze 122nd year of Ascendancy at 06:23 Killed by Belatha the large brown snake at level 21 on the 41st Haze 122nd year of Ascendancy at 07:42 Killed by Belatha the large brown snake at level 21 on the 41st Haze 122nd year of Ascendancy at 10:06 Killed by Belatha the large brown snake at level 21 on the 41st Haze 122nd year of Ascendancy at 12:04 Killed by Chronolith Clone at level 22 on the 45th Haze 122nd year of Ascendancy at 07:38 Killed by Zemiro at level 22 on the 45th Haze 122nd year of Ascendancy at 11:06 Killed by Zarelol the halfling at level 23 on the 59th Haze 122nd year of Ascendancy at 12:56 Killed by elven corruptor at level 23 on the 60th Haze 122nd year of Ascendancy at 11:37 Killed by elven tempest at level 23 on the 60th Haze 122nd year of Ascendancy at 18:05 Killed by elven cultist at level 23 on the 60th Haze 122nd year of Ascendancy at 20:06 Killed by Grand Corruptor at level 23 on the 60th Haze 122nd year of Ascendancy at 22:02 Killed by Grand Corruptor at level 23 on the 61st Haze 122nd year of Ascendancy at 00:30 Killed by Grand Corruptor at level 23 on the 61st Haze 122nd year of Ascendancy at 01:57 Killed by Grand Corruptor at level 23 on the 61st Haze 122nd year of Ascendancy at 03:43 Killed by Grand Corruptor at level 24 on the 61st Haze 122nd year of Ascendancy at 13:42 Killed by venom drake hatchling at level 24 on the 2nd Decay 122nd year of Ascendancy at 06:58 Killed by elven cultist at level 25 on the 6th Decay 122nd year of Ascendancy at 22:25 Killed by Kryl-Feijan at level 26 on the 7th Decay 122nd year of Ascendancy at 11:56 Killed by elven cultist at level 26 on the 7th Decay 122nd year of Ascendancy at 17:21 Killed by Archmage Tarelion at level 26 on the 9th Allure 123rd year of Ascendancy at 05:31 Killed by Archmage Tarelion at level 26 on the 9th Allure 123rd year of Ascendancy at 15:24 Killed by Archmage Tarelion at level 26 on the 9th Allure 123rd year of Ascendancy at 17:43 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Allure 123rd year of Ascendancy at 20:37 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Allure 123rd year of Ascendancy at 21:52 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Allure 123rd year of Ascendancy at 23:36 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Allure 123rd year of Ascendancy at 01:11 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Allure 123rd year of Ascendancy at 02:55 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Allure 123rd year of Ascendancy at 04:20 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Allure 123rd year of Ascendancy at 05:35 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Allure 123rd year of Ascendancy at 07:00 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Allure 123rd year of Ascendancy at 08:25 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Allure 123rd year of Ascendancy at 09:50 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Allure 123rd year of Ascendancy at 11:45 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Allure 123rd year of Ascendancy at 12:50 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Allure 123rd year of Ascendancy at 14:14 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Allure 123rd year of Ascendancy at 16:11 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Allure 123rd year of Ascendancy at 18:06 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Allure 123rd year of Ascendancy at 19:11 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Allure 123rd year of Ascendancy at 20:27 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Allure 123rd year of Ascendancy at 22:11 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Allure 123rd year of Ascendancy at 23:26 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 1st Regrowth 123rd year of Ascendancy at 00:43 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 1st Regrowth 123rd year of Ascendancy at 02:13 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 1st Regrowth 123rd year of Ascendancy at 04:18 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 1st Regrowth 123rd year of Ascendancy at 05:34 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 1st Regrowth 123rd year of Ascendancy at 07:00 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 1st Regrowth 123rd year of Ascendancy at 08:34 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 1st Regrowth 123rd year of Ascendancy at 09:58 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 1st Regrowth 123rd year of Ascendancy at 11:15 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 8th Regrowth 123rd year of Ascendancy at 13:05 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 8th Regrowth 123rd year of Ascendancy at 14:40 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 8th Regrowth 123rd year of Ascendancy at 15:55 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 8th Regrowth 123rd year of Ascendancy at 17:22 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 8th Regrowth 123rd year of Ascendancy at 18:48 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 8th Regrowth 123rd year of Ascendancy at 20:13 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 8th Regrowth 123rd year of Ascendancy at 21:43 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 8th Regrowth 123rd year of Ascendancy at 23:08 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 00:41 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 02:06 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 03:31 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 04:56 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 06:11 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 07:36 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 08:51 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 08:56 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 10:02 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 11:17 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 12:52 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 14:17 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 16:42 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 18:08 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 19:49 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 21:04 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 22:20 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 9th Regrowth 123rd year of Ascendancy at 23:39 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 00:56 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 02:10 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 03:15 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 04:41 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 05:56 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 08:09 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 09:36 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 10:46 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 12:01 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 13:11 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 14:14 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 15:30 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 16:43 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 18:08 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 19:41 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 20:56 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 22:21 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 10th Regrowth 123rd year of Ascendancy at 23:35 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 11st Regrowth 123rd year of Ascendancy at 01:00 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 11st Regrowth 123rd year of Ascendancy at 02:36 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 11st Regrowth 123rd year of Ascendancy at 03:51 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 11st Regrowth 123rd year of Ascendancy at 05:16 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 11st Regrowth 123rd year of Ascendancy at 06:33 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 11st Regrowth 123rd year of Ascendancy at 08:08 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 11st Regrowth 123rd year of Ascendancy at 09:43 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 11st Regrowth 123rd year of Ascendancy at 11:21 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 11st Regrowth 123rd year of Ascendancy at 12:56 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 11st Regrowth 123rd year of Ascendancy at 14:11 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 11st Regrowth 123rd year of Ascendancy at 15:45 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 11st Regrowth 123rd year of Ascendancy at 17:11 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 11st Regrowth 123rd year of Ascendancy at 18:35 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 11st Regrowth 123rd year of Ascendancy at 20:00 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 11st Regrowth 123rd year of Ascendancy at 21:15 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 11st Regrowth 123rd year of Ascendancy at 22:50 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 00:05 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 01:31 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 02:58 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 04:02 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 05:16 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 06:41 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 07:51 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 09:16 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 10:31 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 11:42 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 12:57 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 14:22 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 15:48 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 17:12 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 18:27 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 19:53 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 21:48 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 23:19 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 00:34 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 01:49 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 02:59 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 04:46 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 06:43 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 08:01 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 09:42 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 11:33 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 12:38 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 13:52 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 15:28 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 16:37 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 17:52 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 19:22 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 20:27 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 21:32 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 23:12 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 14th Regrowth 123rd year of Ascendancy at 01:03 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 14th Regrowth 123rd year of Ascendancy at 02:39 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 14th Regrowth 123rd year of Ascendancy at 03:54 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 14th Regrowth 123rd year of Ascendancy at 05:21 Killed by orc necromancer at level 30 on the 11st Pyre 123rd year of Ascendancy at 17:45 Killed by venom wyrm at level 30 on the 11st Pyre 123rd year of Ascendancy at 19:44 Killed by Greater Mummy Lord at level 30 on the 11st Pyre 123rd year of Ascendancy at 21:28 Killed by Zemiro at level 30 on the 12nd Pyre 123rd year of Ascendancy at 09:09 Killed by Lord of Skulls (warrior) at level 35 on the 11st Dusk 123rd year of Ascendancy at 19:47 Killed by orc corruptor at level 35 on the 12nd Dusk 123rd year of Ascendancy at 01:48 Killed by Xanessra the orc necromancer at level 35 on the 12nd Dusk 123rd year of Ascendancy at 05:34 Killed by Adotira the orc blood mage at level 35 on the 12nd Dusk 123rd year of Ascendancy at 06:59 Killed by sanguine horror at level 35 on the 13rd Dusk 123rd year of Ascendancy at 00:33 Killed by Zemiro at level 35 on the 13rd Dusk 123rd year of Ascendancy at 01:27 |
Primary Stats
Strength | 85 (base 60) |
Dexterity | 20 (base 10) |
Constitution | 42 (base 27) |
Magic | 108 (base 60) |
Willpower | 40 (base 10) |
Cunning | 22 (base 10) |
Resources
Life | 1009/1009 |
Positive | 152/152 |
Stamina | 312/312 |
Healing Factor | 1.5139880031269 |
Regeneration | 11.733407024234 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 2 |
Offense: Mainhand
Damage | 202 |
Accuracy | 50 |
Crit Chance | 25% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 71 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Mind | +3% |
Light | +33% |
Nature | +21% |
Blight | +20% |
Physical | +17% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Mind | +25% |
Fire | +15% |
Light | +50% |
Defense: Base
Armour (hardiness) | 49 (50%) |
Defense | 40 |
Ranged Defense | 43 |
Fatigue | 29 |
Physical Save | 38 |
Spell Save | 43 |
Mental Save | 26 |
Defense: Resistances
Mind | + 18%( 70%) |
Lightning | + 22%( 70%) |
Light | + 53%( 70%) |
Nature | + 19%( 70%) |
Darkness | + 19%( 70%) |
Physical | + 16%( 70%) |
Fire | + 26%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Silence Resistance | 71% |
Bleed Resistance | 40% |
Blind Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 310.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 640 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Celestial / Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Light | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by shivgoroth. Escort: injured seer (level 2 of Norgos Lair) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Heart of the Gloom. Escort: lost defiler (level 1 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by luminous horror. Escort: lost defiler (level 8 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by orc soldier. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed bloated horror heart. * You've found the needed ritch stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +9 Changes stats: +8 Str / +6 Con Changes damage: +7% physical Infravision radius: +2 Size category: +1 A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(96 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 248.82 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 103 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Damage (Melee): 34 light Damage (Ranged): 27 light Damage when hit (Melee): 2 mind Changes stats: +5 Mag / +7 Wil / +6 Cun Changes resistances: +9% mind Changes resistances penetration: +25% mind Changes damage: +11% light / +3% mind Silence immunity: +36% Mana each turn: +0.22 Mindpower: +12 (+4 eff.) Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +12 Mag / +7 Wil / +6 Cun Changes resistances penetration: +15% fire Changes damage: +21% nature Silence immunity: +35% Mana each turn: +0.33 Spellpower: +17 (+4 eff.) Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +7% physical Cut immunity: +40% Stamina each turn: +0.60 Healing mod.: +18% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 287 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 40.0 - 48.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Damage (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+5 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+7 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +32 (+10 eff.) Defense: +3 (+1 eff.) Fatigue: -7% Changes stats: +4 Str / +3 Dex / +4 Con Talent mastery: +0.30 Technique / Combat training Spell save: +8 (+3 eff.) Stamina each turn: +0.90 Maximum life: +40.00 Maximum stamina: +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +11 (+2 eff.) Armour: +8 Defense: +31 (+10 eff.) Fatigue: +8% Changes stats: +7 Str / +6 Dex / +5 Mag / +6 Wil Changes resistances: +13% lightning Spellpower: +19 (+4 eff.) Spell crit. chance: +7% Mindpower: +22 (+7 eff.) Mental crit. chance: +9% Movement speed: +20% A suit of armour made of leather. |
Inventory
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+3 eff.) Damage when hit (Melee): 10 arcane / 8 cold Changes resistances: +5% arcane / +9% fire Changes resistances cap: +7% all Changes resistances penetration: +25% cold Changes damage: +15% fire Physical save: +20 (+7 eff.) Amulets make your neck look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+16 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% nature / +11% blight Poison immunity: +20% Disease immunity: +20% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +30 (+5 eff.) Armour: +4 Damage when hit (Melee): 6 arcane Changes stats: +4 Cun / +6 Dex Changes resistances penetration: +10% blight Changes damage: +15% arcane Only die when reaching: -40.00 life Spell crit. chance: +4% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% fire / +12% cold Amulets make your neck look great! |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 32 Damage when hit (Melee): 6 blight Changes stats: +5 Dex / +4 Mag / +3 Cun Changes resistances penetration: +5% blight Changes damage: +3% cold Life regen: +7.00 Maximum life: +46.00 Spellpower: +10 (+2 eff.) Healing mod.: +12% Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 22% Changes stats: +3 Str Changes resistances penetration: +10% lightning Critical mult.: +20.00% Blindness immunity: +22% Stamina each turn: +3.00 Infravision radius: +4 See stealth: +13 See invisible: +16 Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +6 Str / +5 Con Changes resistances: +22% fire Changes damage: +11% fire Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Damage (Melee): 33 light Damage (Ranged): 12 light Changes stats: +5 Str / +4 Mag / +7 Con Changes damage: +12% light Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +26% darkness Changes damage: +13% darkness Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+4 eff.) Blindness immunity: +22% Infravision radius: +3 See stealth: +6 See invisible: +7 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+3 eff.) Stun/Freeze immunity: +20% Life regen: +5.00 Rings make your fingers look great! |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 100% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+4 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +13 nature / +8 fire Damage (radius 1) on hit: +16 mind When wielded/worn: Changes stats: +4 Wil Changes damage: +9% fire Reduces incoming crit damage: 15.00% See invisible: +15 Massive two-handed mauls. |
![]() Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +12 darkness Damage (radius 1) on hit: +12 lightning Damage (radius 2) on crit: +41 acid / +34 nature Damage against: +16% Living When wielded/worn: Armour penetration: +19 Changes resistances penetration: +16% acid / +17% nature Changes damage: +18% lightning Massive two-handed mauls. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
![]() Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stats: 50% Mag, 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage Activation costs 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.5 - 36.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 blight / +7 cold Damage (radius 1) on hit: +8 temporal When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +12% temporal Changes resistances penetration: +5% fire Changes damage: +3% temporal Massive two-handed swords. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.5 - 23.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 115 lightning damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Changes resistances penetration: +5% lightning Changes damage: +5% lightning Sharp, long, and deadly. |
![]() Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Deals 74 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Physical crit. chance: +5.0% Sharp, long, and deadly. |
![]() Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.0 - 49.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +28 acid / +37 nature When wielded/worn: Armour penetration: +16 Physical crit. chance: +2.0% Physical power: +30 (+5 eff.) Defense: +25 (+8 eff.) Changes stats: +5 Con Changes resistances penetration: +21% acid / +14% nature / +20% light Critical mult.: +10.00% Blunt and deadly. |
![]() chilling stralite mace of rage (35-49 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.0 - 49.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +8 cold When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +1 Str Changes damage: +8% physical Blunt and deadly. |
![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.0 - 16.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 192 damage over 5 turns and reducing armor and accuracy by 24 When wielded/worn: Physical power: +5 (+1 eff.) Changes resistances: +1% physical Changes resistances penetration: +20% fire / +5% physical Stamina each turn: +2.00 Damage Shield penetration: +10% Blunt and deadly. |
![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.5 - 18.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +5 light Damage against: +9% Undead Blunt and deadly. |
![]() Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 160% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+3 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+2 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
![]() elven-wood magestaff of channeling (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning Talent granted: +1 Command Staff Mana each turn: +0.11 Spellpower: +24 (+6 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
![]() Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Deals 74 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Damage (Melee): +8 acid When wielded/worn: Changes resistances: +9% cold Physical save: +6 (+2 eff.) Pinning immunity: +20% Only die when reaching: -80.00 life One-handed war axes. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Spellpower: +3 (+0 eff.) A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 27 Changes stats: +2 Str / +2 Con Changes resistances: +12% nature Changes resistances penetration: +15% mind Changes damage: +3% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 54% Damage when hit (Melee): 6 cold Changes resistances: +9% cold Changes resistances penetration: +10% lightning Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Damage when hit (Melee): 8 acid / 2 fire Changes resistances: +3% mind Changes resistances penetration: +5% mind / +25% acid Changes damage: +3% mind Maximum encumbrance: +31 Physical save: +5 (+2 eff.) A pair of boots made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -4% Changes stats: +4 Mag Changes resistances penetration: +20% darkness Reduces incoming crit damage: 10.00% Maximum encumbrance: +28 Physical save: +8 (+3 eff.) Light radius: +3 See invisible: +12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +4 Fatigue: +3% Changes stats: +3 Mag / +2 Wil It can be used to blink to a nearby random location (rad 9) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +21 Physical save: +5 (+2 eff.) Movement speed: +25% A pair of boots made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex / +3 Wil Changes damage: +3% physical Reduces incoming crit damage: 10.00% Physical save: +10 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Dex / +3 Wil Spell save: +3 (+1 eff.) Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +10 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+1 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
![]() Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +12 Fatigue: +22% Changes stats: +3 Str / +4 Con Changes resistances: +7% acid / +7% cold Allows you to breathe in: water Maximum life: +51.00 A suit of armour made of metal plates. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +7 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +9 (+2 eff.) Decaying mummy wrappings. |
![]() 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +6 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +9 (+2 eff.) Decaying mummy wrappings. |
![]() 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +4 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +9 (+2 eff.) Decaying mummy wrappings. |
![]() 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +5 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +9 (+2 eff.) Decaying mummy wrappings. |
![]() 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +7 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +9 (+2 eff.) Decaying mummy wrappings. |
![]() Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stats: 50% Mag, 140% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() Requires: - Shield usage training - Strength 35 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 49.0 - 58.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +135 Damage (radius 2) on crit: +12 acid When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +8 Defense: +25 (+8 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce damage dealt by 22% Changes stats: +3 Dex Changes resistances: +18% acid / +9% fire / +7% lightning / +10% cold Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.5 - 36.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +82 On weapon hit: * 18% chance to reduce armor by 42% Damage (Melee): +13 cold When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 1 acid On shield block: * Deals 149 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +2 Wil Changes resistances: +12% cold Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 35 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 46.5 - 55.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +142 Damage (Melee): +14 acid When wielded/worn: Armour: +8 Fatigue: +8% Effects when hit in melee: * 14% chance to reduce armor by 42% On shield block: * Cause enemies within radius 6 to bleed for 344 physical damage over 5 turns (1/turn) Changes stats: +4 Con Changes resistances: +14% acid Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 16 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.0 - 16.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 When wielded/worn: Armour: +4 Fatigue: +8% Effects on melee hit: * 5% chance to reduce all saves and defense by 27 Effects when hit in melee: * 15% chance to reduce all saves and defense by 27 Changes resistances: +16% lightning Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 51.0 - 61.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +228 Damage (Melee): +17 cold When wielded/worn: Armour: +14 Fatigue: +8% On shield block: * Deals 149 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +2 Wil / +6 Con Changes resistances: +14% cold Talent granted: +1 Block Physical save: +11 (+4 eff.) Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 12.5 - 15.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +72 When wielded/worn: Armour: +6 Fatigue: +8% Talent granted: +1 Block Maximum life: +40.00 Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 144.00 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +5% blight / +5% darkness Spellpower: +9 (+2 eff.) Spell crit. chance: +4% Light radius: +5 Infravision radius: +4 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 26 blight damage or heals 32 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +6% fire Mental save: +5 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +9% cold / +6% temporal Mental save: +9 (+5 eff.) Light radius: +5 See stealth: +17 See invisible: +15 Defense after a teleport: +18 Resist all after a teleport: +16% New effects duration reduction after a teleport: +20% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +1 Con Changes resistances penetration: +10% physical Changes damage: +12% lightning / +6% physical It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 74 lightning damage and will be dazed for 1 turn (374 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 21% for 2 turns. * Gain a 14% chance to evade weapon attacks for 2 turns. * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Zemiro the Higher Sun Paladin level 29
63rd Regrowth 123rd year of Ascendancy at 09:50 see stats
By Zemiro the Higher Sun Paladin level 29
59th Regrowth 123rd year of Ascendancy at 13:22 see stats
By Zemiro the Higher Sun Paladin level 23
61st Haze 122nd year of Ascendancy at 06:11 see stats
By Zemiro the Higher Sun Paladin level 34
73rd Pyre 123rd year of Ascendancy at 04:33 see stats
By Zemiro the Higher Sun Paladin level 9
2nd Dusk 122nd year of Ascendancy at 11:59 see stats
By Zemiro the Higher Sun Paladin level 32
47th Pyre 123rd year of Ascendancy at 03:42 see stats
By Zemiro the Higher Sun Paladin level 28
58th Regrowth 123rd year of Ascendancy at 22:30 see stats
By Zemiro the Higher Sun Paladin level 19
27th Haze 122nd year of Ascendancy at 05:19 see stats
By Zemiro the Higher Sun Paladin level 25
6th Decay 122nd year of Ascendancy at 10:23 see stats
By Zemiro the Higher Sun Paladin level 10
25th Dusk 122nd year of Ascendancy at 18:39 see stats
By Zemiro the Higher Sun Paladin level 20
28th Haze 122nd year of Ascendancy at 01:23 see stats
By Zemiro the Higher Sun Paladin level 30
11st Pyre 123rd year of Ascendancy at 00:46 see stats
By Zemiro the Higher Sun Paladin level 3
1st Summertide 122nd year of Ascendancy at 05:05 see stats
By Zemiro the Higher Sun Paladin level 27
14th Regrowth 123rd year of Ascendancy at 05:17 see stats
By Zemiro the Higher Sun Paladin level 21
39th Haze 122nd year of Ascendancy at 23:49 see stats
By Zemiro the Higher Sun Paladin level 33
47th Pyre 123rd year of Ascendancy at 04:57 see stats
By Zemiro the Higher Sun Paladin level 16
6th Haze 122nd year of Ascendancy at 06:29 see stats
By Zemiro the Higher Sun Paladin level 29
10th Pyre 123rd year of Ascendancy at 05:51 see stats
By Zemiro the Higher Sun Paladin level 12
44th Dusk 122nd year of Ascendancy at 06:17 see stats
By Zemiro the Higher Sun Paladin level 29
9th Pyre 123rd year of Ascendancy at 23:10 see stats
By Zemiro the Higher Sun Paladin level 28
44th Regrowth 123rd year of Ascendancy at 14:15 see stats
By Zemiro the Higher Sun Paladin level 17
7th Haze 122nd year of Ascendancy at 10:25 see stats
By Zemiro the Higher Sun Paladin level 35
13rd Dusk 123rd year of Ascendancy at 01:27 see stats
By Zemiro the Higher Sun Paladin level 28
59th Regrowth 123rd year of Ascendancy at 02:50 see stats
Log
Decrepitude Disease from Sanguine horror hits Zemiro for 24 blight damage.
Bane of Confusion from Orc necromancer hits Zemiro for 42 darkness damage.
Zemiro receives 35 healing from Shield of Light.
Deep Wound from Orc archer hits Zemiro for 37 physical damage.
Sanguine horror steals life from Zemiro!
Sanguine horror receives 73 healing from Animated blood.
Sanguine horror receives 14 healing from Zemiro.
Sanguine horror's bloodspring area effect hits Zemiro for 115 blight damage.
Orc necromancer's desolate waste area effect hits Zemiro for 11 cold damage.
Zemiro the level 35 higher sun paladin was tainted to death by a sanguine horror on level 3 of Rak'shor Pride.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc necromancer's desolate waste area effect killed Zemiro!
Saving game...
Talent Vitality is ready to use.
Saving done.
Talent Weapon of Light is ready to use.
Talent Shield of Light is ready to use.
Talent Weapon of Wrath is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Searing Sight is ready to use.
Talent Second Life is ready to use.
Personal New Achievement: Utterly Destroyed (Exploration mode)!